PC Gamer (US Edition)

BEAST IN SHOW

Creature sounds can come from anywhere, really,” says ArenaNet senior sound designer Joseph Clark. As game worlds grow in size and density, so does the diversity of sounds for their animal inhabitants, but you may not realize that their voices have a variety of origins as well.

“Friction is one of our best friends for sound design,” Clark says. On one particular occasion, one of his co-workers was dragging a trash can from their office to the hall, and noticed that it made a “great purring, guttural sound”. That’s when Clark’s ears perked up and he knew it was time to grab the microphone.

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