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QGIS Python Programming Cookbook - Second Edition
QGIS Python Programming Cookbook - Second Edition
QGIS Python Programming Cookbook - Second Edition
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QGIS Python Programming Cookbook - Second Edition

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About This Book
  • Delve into the undocumented features of the QGIS API
  • Get a set of user-friendly recipes that can automate entire geospatial workflows by connecting Python GIS building blocks into comprehensive processes
  • This book has a complete code upgrade to QGIS 2.18 and 30 new, valuable recipes
Who This Book Is For

This book is for geospatial analysts who want to learn more about automating everyday GIS tasks as well as programmers responsible for building GIS applications. The short, reusable recipes make concepts easy to understand and combine so you can build larger applications that are easy to maintain.

LanguageEnglish
Release dateMar 14, 2017
ISBN9781787121102
QGIS Python Programming Cookbook - Second Edition

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    QGIS Python Programming Cookbook - Second Edition - Lawhead Joel

    Table of Contents

    QGIS Python Programming Cookbook - Second Edition

    Credits

    About the Author

    About the Reviewer

    www.PacktPub.com

    Why subscribe?

    Customer Feedback

    Preface

    What this book covers

    What you need for this book

    Who this book is for

    Sections

    Getting ready

    How to do it…

    How it works…

    There's more…

    See also

    Conventions

    Reader feedback

    Customer support

    Downloading the example code

    Downloading the color images of this book 

    Errata

    Piracy

    Questions

    1. Automating QGIS

    Introduction

    Installing QGIS 2.18 for development

    Getting ready

    How to do it...

    Installing PyQGIS using the Debian package manager

    Installing PyQGIS using the RPM package manager

    Setting the environment variables

    Setting the environment variables on Windows

    Setting environment variables on Linux

    How it works...

    There's more...

    Finding the PyQGIS path on Windows

    Finding the location of the QGIS Python installation on other platforms

    Using the QGIS Python console for interactive control

    How to do it...

    How it works...

    Automatically starting the Python console

    Getting ready

    How to do it...

    How it works...

    Using the Python's Script Runner plugin

    Getting ready

    How to do it...

    How it works...

    There's more...

    Setting up your QGIS IDE

    Getting ready

    How to do it...

    Adding the Python interpreter to Windows

    Adding the PyQGIS module paths to the interpreter

    Adding the PyQGIS API to the IDE

    Adding environment variables

    How it works...

    Debugging QGIS Python scripts

    How to do it...

    Configuring QGIS

    Configuring Eclipse

    Testing the debugger

    How it works...

    Navigating the PyQGIS API

    Getting ready

    How to do it...

    How it works...

    There's more...

    Creating a traditional QGIS plugin

    Getting ready

    How to do it...

    How it works...

    There's more...

    Creating a Processing Toolbox plugin

    Getting ready

    How to do it...

    How it works...

    There's more...

    Distributing a plugin

    Getting ready

    How to do it...

    How it works...

    Building a standalone application

    Getting ready

    How to do it...

    How it works...

    There's more...

    Storing and reading global preferences

    Getting ready

    How to do it...

    How it works...

    There's more...

    Storing and reading project preferences

    Getting ready

    How to do it...

    How it works...

    There's more...

    Accessing the script path from within your script

    Getting ready

    How to do it...

    How it works...

    There's more...

    2. Querying Vector Data

    Introduction

    Loading a vector layer from a file sample

    Getting ready

    How to do it...

    How it works...

    Loading a vector layer from a geodatabase

    Getting ready

    How to do it...

    How it works...

    Examining vector layer features

    Getting ready

    How to do it...

    How it works...

    Examining vector layer attributes

    Getting ready

    How to do it...

    How it works...

    There's more...

    Filtering a layer by geometry

    Getting ready

    How to do it...

    How it works...

    Filtering a layer by attributes

    Getting ready

    How to do it...

    How it works...

    Buffering a feature

    Getting ready

    How to do it...

    How it works...

    Measuring the distance between two points

    Getting ready

    How to do it...

    How it works...

    Measuring distance along a line

    Getting ready

    How to do it...

    How it works...

    Calculating the area of a polygon

    Getting ready

    How to do it...

    How it works...

    Creating a spatial index

    Getting ready

    How to do it...

    How it works...

    Calculating the bearing of a line

    Getting ready

    How to do it...

    How it works...

    Loading data from a spreadsheet

    Getting ready

    How to do it...

    How it works...

    There's more...

    Accessing layer metadata

    Getting ready

    How to do it...

    How it works...

    3. Editing Vector Data

    Introduction

    Creating a vector layer in memory

    Getting ready

    How to do it...

    How it works...

    Adding a point feature to a vector layer

    Getting ready

    How to do it...

    How it works...

    There's more...

    Adding a line feature to a vector layer

    Getting ready

    How to do it...

    How it works...

    Adding a polygon feature to a vector layer

    Getting ready

    How to do it...

    How it works...

    Adding a set of attributes to a vector layer

    Getting ready...

    How to do it...

    How it works...

    Adding a field to a vector layer

    Getting ready

    How to do it...

    How it works...

    Joining a shapefile attribute table to a CSV file

    Getting ready

    How to do it...

    How it works...

    There's more...

    Changing vector layer geometry

    Getting ready

    How to do it...

    How it works...

    Changing a vector layer feature's attribute

    Getting ready

    How to do it...

    How it works...

    Removing data from a vector layer

    Getting ready

    How to do it....

    How it works...

    Deleting a vector layer feature's attribute

    Getting ready

    How to do it...

    How it works...

    Reprojecting a vector layer

    Getting ready

    How to do it...

    How it works...

    Converting a shapefile to KML or GeoJSON

    Getting ready

    How to do it...

    How it works...

    There's more...

    Merging shapefiles

    Getting ready

    How to do it...

    How it works...

    There's more...

    Splitting a shapefile

    Getting ready

    How to do it...

    How it works...

    Generalizing a vector layer

    Getting ready

    How to do it...

    How it works...

    Dissolving vector features

    Getting ready

    How to do it...

    How it works...

    Performing a union on vector shapes

    Getting ready

    How to do it...

    How it works...

    Rasterizing a vector layer

    Getting ready

    How to do it...

    How it works...

    Exporting a layer to the GeoPackage format

    Getting ready

    How to do it...

    How it works...

    4. Using Raster Data

    Introduction

    Loading a raster layer

    Getting ready

    How to do it...

    How it works...

    Loading a NetCDF file

    Getting ready

    How to do it...

    How it works...

    Getting the cell size of a raster layer

    Getting ready

    How to do it...

    How it works...

    Obtaining the width and height of a raster

    Getting ready

    How to do it...

    How it works...

    Counting raster bands

    Getting ready

    How to do it...

    How it works...

    Swapping raster bands

    Getting ready

    How to do it...

    How it works...

    There's more...

    Querying the value of a raster at a specified point

    Getting ready

    How to do it...

    How it works...

    Reprojecting a raster

    Getting ready

    How to do it...

    How it works...

    There's more...

    Creating an elevation hillshade

    Getting ready

    How to do it...

    How it works...

    There's more...

    Creating vector contours from elevation data

    Getting ready

    How to do it...

    How it works...

    Sampling a raster dataset using a regular grid

    Getting ready

    How to do it...

    How it works...

    There's more...

    Adding elevation data to a line vertices using a digital elevation model

    Getting ready

    How to do it...

    How it works...

    There's more...

    Creating a common extent for rasters

    Getting ready

    How to do it...

    How it works...

    Resampling raster resolution

    Getting ready

    How to do it...

    How it works...

    Counting the unique values in a raster

    Getting ready

    How to do it...

    How it works...

    Mosaicing rasters

    Getting ready

    How to do it...

    How it works...

    Converting a TIFF image to a JPEG image

    Getting ready

    How to do it...

    How it works...

    Creating pyramids for a raster

    Getting ready

    How to do it...

    How it works...

    Converting a pixel location to a map coordinate

    Getting ready

    How to do it...

    How it works...

    Converting a map coordinate to a pixel location

    Getting ready

    How to do it...

    How it works...

    Creating a KML image overlay for a raster

    Getting ready

    How to do it...

    How it works...

    There's more...

    Classifying a raster

    Getting ready

    How to do it...

    How it works...

    Converting a raster to a vector

    Getting ready

    How to do it...

    How it works...

    Georeferencing a raster from control points

    Getting ready

    How to do it...

    How it works...

    Clipping a raster using a shapefile

    Getting ready

    How to do it...

    How it works...

    5. Creating Dynamic Maps

    Introduction

    Accessing the map canvas

    Getting ready

    How to do it...

    How it works...

    Changing the map units

    Getting ready

    How to do it...

    How it works...

    Iterating over layers

    Getting ready

    How to do it...

    How it works...

    Symbolizing a vector layer

    Getting ready

    How to do it...

    How it works...

    Setting a transparent layer fill

    Getting ready

    How to do it...

    How it works...

    Using a filled marker symbol

    Getting ready

    How to do it...

    Rendering a single band raster using a color ramp algorithm

    Getting ready

    How to do it...

    How it works...

    Setting a feature's color using a column in a CSV file

    Getting ready

    How to do it...

    How it works...

    Creating a complex vector layer symbol

    Getting ready

    How to do it...

    How it works...

    Using icons as vector layer symbols

    Getting ready

    How to do it...

    How it works...

    Using an outline for font markers

    Getting ready

    How to do it...

    How it works...

    Using arrow symbols

    Getting ready

    How to do it...

    How it works...

    Creating a graduated vector layer symbol renderer

    Getting ready

    How to do it...

    How it works...

    Creating a categorized vector layer symbol

    Getting ready

    How to do it...

    How it works...

    Using live layer effects

    Getting ready

    How to do it...

    How it works...

    Creating inverted polygon shapeburst fills

    Getting ready

    How to do it...

    How it works...

    Creating a map bookmark

    Getting ready

    How to do it...

    How it works...

    Navigating to a map bookmark

    Getting ready

    How to do it...

    How it works...

    Setting scale-based visibility for a layer

    Getting ready

    How to do it...

    How it works...

    Using SVG for layer symbols

    Getting ready

    How to do it...

    How it works...

    Using pie charts for symbols

    Getting ready

    How to do it...

    How it works...

    There's more...

    Using the 2.5D renderer

    Getting ready

    How to do it...

    How it works...

    Using XYZ tiled map services

    Getting ready

    How to do it...

    How it works...

    Using Esri ArcGIS map services

    Getting Ready

    How to do it...

    How it works...

    Labeling a feature

    Getting ready

    How to do it...

    How it works...

    Using null symbols

    Getting ready

    How to do it...

    How it works...

    Change map layer transparency

    Getting ready

    How to do it...

    How it works...

    Adding standard map tools to the canvas

    Getting ready

    How to do it...

    How it works...

    Using a map tool to draw points on the canvas

    Getting ready

    How to do it...

    How it works...

    Using a map tool to draw polygons or lines on the canvas

    Getting ready

    How to do it...

    How it works...

    Building a custom selection tool

    Getting ready

    How to do it...

    How it works...

    Creating a mouse coordinate tracking tool

    Getting ready

    How to do it...

    How it works...

    6. Composing Static Maps

    Introduction

    Creating the simplest map renderer

    Getting ready

    How to do it...

    How it works...

    There's more...

    Using the Map Composer

    Getting ready

    How to do it...

    How it works...

    There's more...

    Adding labels to a map for printing

    Getting ready

    How to do it...

    How it works...

    Adding a scale bar to a map

    Getting ready

    How to do it...

    How it works...

    Adding a North arrow to the map

    Getting ready

    How to do it...

    How it works...

    There's more...

    Adding a logo to the map

    Getting ready

    How to do it...

    How it works...

    Adding a vertical legend to the map

    Getting ready

    How to do it...

    How it works...

    Adding a horizontal legend

    Getting ready

    How to do it...

    Adding a custom shape to the map

    Getting ready

    How to do it...

    How it works...

    There's more...

    Adding a grid to the map

    Getting ready

    How to do it...

    How it works...

    Adding a table to the map

    Getting ready

    How to do it...

    How it works...

    Adding a world file to a map image

    Getting ready

    How to do it...

    How it works...

    Saving a map to a project

    Getting ready

    How to do it...

    How it works...

    Loading a map from a project

    Getting ready

    How to do it...

    How it works...

    7. Interacting with the User

    Introduction

    Using log files

    Getting ready

    How to do it...

    How it works...

    There's more...

    Creating a simple message dialog

    Getting ready

    How to do it...

    How it works...

    There's more...

    Creating a warning dialog

    Getting ready

    How to do it...

    How it works...

    Creating an error dialog

    Getting ready

    How to do it...

    How it works...

    Displaying a progress bar

    Getting ready

    How to do it...

    How it works...

    There's more...

    Creating a simple text input dialog

    Getting ready

    How to do it...

    How it works...

    Creating a file input dialog

    Getting ready

    How to do it...

    How it works...

    There's more...

    Creating a combobox

    Getting ready

    How to do it...

    How it works...

    Creating radio buttons

    Getting ready

    How to do it...

    How it works...

    Creating checkboxes

    Getting ready

    How to do it...

    How it works...

    Creating a dock widget

    Getting ready

    How to do it...

    How it works...

    Displaying a message in the status bar

    Getting ready

    How to do it...

    How it works...

    Pushing messages to the message bar

    Getting ready

    How to do it...

    How it works...

    Pushing widgets to the message bar

    Getting ready

    How to do it...

    How it works...

    Creating tabs

    Getting ready

    How to do it...

    How it works...

    Stepping the user through a wizard

    Getting ready

    How to do it...

    How it works...

    Keeping dialogs on top

    Getting ready

    How to do it...

    How it works...

    8. QGIS Workflows

    Introduction

    Creating an NDVI

    Getting ready

    How to do it...

    How it works...

    Geocoding addresses

    Getting ready

    How to do it...

    How it works...

    Creating raster footprints

    Getting ready

    How to do it...

    How it works...

    There's more...

    Performing network analysis

    Getting ready

    How to do it...

    How it works...

    There's more...

    Routing along streets

    Getting ready

    How to do it...

    How it works...

    Tracking a GPS

    Getting ready

    How to do it...

    How it works...

    There's more...

    Creating a mapbook

    Getting ready

    How to do it...

    How it works...

    Finding the least cost path

    Getting ready

    How to do it...

    How it works...

    Performing nearest neighbor analysis

    Getting ready

    How to do it...

    How it works...

    Creating a DEM from LIDAR

    Getting ready

    How to do it...

    How it works...

    Creating a heat map

    Getting ready

    How to do it...

    How it works...

    Creating a dot density map

    Getting ready

    How to do it...

    How it works...

    Collecting field data

    Getting ready

    How to do it...

    How it works...

    Computing road slope using elevation data

    Getting ready

    How to do it...

    How it works...

    Geolocating photos on the map

    Getting ready

    How to do it...

    How it works...

    There's more...

    Image change detection

    Getting ready

    How to do it...

    How it works...

    Adjusting imprecise building footprints

    Getting ready

    How to do it...

    How it works...

    Visualizing multitemporal data

    Getting ready

    How to do it...

    How it works...

    9. Other Tips and Tricks

    Introduction

    Creating tiles from a QGIS map

    Getting ready

    How to do it...

    How it works...

    There's more...

    Adding a layer to geojson.io

    Getting ready

    How to do it...

    How it works...

    There's more...

    Rendering map layers based on rules

    Getting ready

    How to do it...

    How it works...

    Creating a layer-definition file

    Getting ready

    How to do it...

    How it works...

    Using NULL values in PyQGIS

    Getting ready

    How to do it...

    How it works...

    Using generators for layer queries

    Getting ready

    How to do it...

    How it works...

    Using alpha values to show data density

    Getting ready

    How to do it...

    How it works...

    Using the __geo_interface__ protocol

    Getting ready

    How to do it...

    How it works...

    Getting the output file names from processing algorithms

    Getting ready

    How to do it...

    How it works...

    Generating points along a line

    Getting ready

    How to do it...

    How it works...

    There's more...

    Using expression-based labels

    Getting ready

    How to do it...

    How it works...

    Creating dynamic forms in QGIS

    Getting ready

    How to do it...

    How it works...

    There's more...

    Calculating length for all selected lines

    Getting ready

    How to do it...

    How it works...

    Using a different status bar CRS than the map

    Getting ready

    How to do it...

    How it works...

    Creating HTML labels in QGIS

    Getting ready

    How to do it...

    How it works...

    There's more...

    Using OpenStreetMap points of interest in QGIS

    Getting ready

    How to do it...

    How it works...

    Changing the QGIS web proxy

    Getting ready

    How to do it...

    How it works...

    There's more...

    Running QGIS scripts as scheduled tasks

    Getting ready

    How to do it...

    How it works...

    Visualizing data in 3D with WebGL

    Getting ready

    How to do it...

    How it works...

    Visualizing data on a globe

    Getting ready

    How to do it...

    How it works...

    Make a globe-like azimuthal orthographic projection

    Getting ready

    How to do it...

    How it works...

    Animating a layer

    Getting ready

    How to do it...

    QGIS Python Programming Cookbook - Second Edition


    QGIS Python Programming Cookbook - Second Edition

    Copyright © 2017 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    First published: March 2015

    Second edition: March 2017

    Production reference: 1030317

    Published by Packt Publishing Ltd.

    Livery Place

    35 Livery Street

    Birmingham 

    B3 2PB, UK.

    ISBN 978-1-78712-483-7

    www.packtpub.com

    Credits

    About the Author

    Joel Lawhead is a PMI-certified Project Management Professional (PMP), a certified Geographic Information Systems Professional, and the Chief Information Officer (CIO) for http://www.nvisionsolutions.com/, an award-winning firm specializing in geospatial technology integration and harsh-environment engineering. Joel builds geospatial systems for US government agencies, including NASA, NOAA, the US Department of Homeland Security, and the military. He also works with private organizations, including the National Oceans and Applications Research Center (NOARC) and The Ocean Cleanup. He has authored other books with Packt Publishing, including Learning Geospatial Analysis with Python, QGIS Python Programming Cookbook, and Learning Geospatial Analysis with Python, Second Edition. His cookbook recipes have been featured in two editions of the O’Reilly Python Cookbook. Joel began using Python in 1997 and combined it with geospatial software development in 2000. He is also the developer of the widely used open source Python Shapefile Library (PyShp) and maintains the geospatial technical blog, http://geospatialpython.com/, and Twitter feed, @SpatialPython, discussing the use of Python within the geospatial industry. In 2011, Joel reverse-engineered and published the undocumented shapefile spatial indexing format and assisted fellow geospatial Python developer, Marc Pfister, in reversing the compression algorithm, allowing developers around the world to create better integrated and more robust geospatial applications involving shapefiles. In 2002, Joel received the international Esri Special Achievement in GIS award for his work on the Real-Time Emergency Action Coordination Tool (REACT) for emergency management using geospatial analysis.

    This book would not be possible without the support of my beautiful family, including my wife, Julie, and four children, Lauren, Will, Lillie, and Lainie, who inspire everything I do. I would also like to acknowledge my employers and coworkers at http://www.nvisionsolutions.com/, a bright, dynamic team of people dedicated to working together at the exciting bleeding-edge of geospatial technology. And finally, thank you to the excellent reviewers for this and my other books, especially Joshua Arnott, who patiently and faithfully burned clumsy sentences to the ground so that a more technically-correct phoenix could rise up the ranks of the Amazon category Top 100 list.

    About the Reviewer

    Joshua Arnott is an environmental scientist with over five years of experience working in water management consultancy. His expertise lies in environmental modeling, with a focus on hydrology, water resources, and geoinformatics. He has contributed to several GIS-related open source projects, including QGIS and Shapely. He maintains a blog about programming and GIS at https://snorfalorpagus.net/, and he likes cats just as much as everyone else on the Internet.

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    Preface

    The open source geographic information system QGIS at version 2 now rivals even the most expensive commercial GIS software in both functionality and usability. It is also a showcase of the best geospatial open source technology available. It is not just a project in itself but the marriage of dozens of open source projects in a single, clean interface. 

    Geospatial technology is not just the application of technology to geography. It is a symphony of geography, mathematics, computer science, statistics, physics, and other fields. The underlying algorithms implemented by QGIS are so complex that only a handful of people in the world understand them all.  Yet QGIS packages all of this complexity so well that school children, city managers, disease researchers, geologists, and many other professionals wield this powerful software with ease to make decisions that improve life on Earth.

    But this book is about another feature of QGIS that makes it the best choice for geospatial work. QGIS has one of the most deeply integrated and well-designed Python interfaces of any software period. In the latest version, there is virtually no aspect of the program that is off-limits to Python, making it the largest geospatial Python library available. Almost without exception, the Python API, called PyQGIS, is consistent and predictable.

    This book exploits the best features of QGIS to demonstrate over 170 reusable recipes that you can use to automate workflows in QGIS or build standalone GIS applications. Most recipes are very compact and have less than 20 lines of code. Even if you can’t find the exact solution you are looking for, you should be able to get very close. This book covers a lot of ground and pulls together fragmented ideas and documentation scattered throughout the Internet as well as the results of many hours of experimenting at the edges of the PyQGIS API.

    What this book covers

    Chapter 1, Automating QGIS, provides a brief overview of the different ways of using Python with QGIS, including the QGIS Python Console, standalone applications, plugins, and the Script Runner plugin. This chapter also covers setting and retrieving application settings and a few other Python-specific features.

    Chapter 2, Querying Vector Data, covers extracting information from vector data without changing the data using Python. Topics include measuring, loading data from a database, filtering data, and other related processes.

    Chapter 3, Editing Vector Data, introduces creating and updating data to add new information. It also teaches you how to break datasets apart based on spatial or database attributes as well as combine datasets. This chapter also teaches you how to convert data into different formats, change projections, simplify data, and more.

    Chapter 4, Using Raster Data, demonstrates recipes for using and transforming raster data to create derivative products. This chapter highlights the capability of QGIS as a raster-processing engine and not just a vector GIS.

    Chapter 5, Creating Dynamic Maps, transitions into recipes for controlling QGIS as a whole to control map, project, and application-level settings. It includes recipes for accessing external web services and building custom map tools.

    Chapter 6, Composing Static Maps, shows you how to create printed maps using the QGIS Map Composer. You will learn to place reference elements on a map as well as design elements such as logos.

    Chapter 7, Interacting with the User, teaches you to control QGIS GUI elements created by the underlying Qt framework to create interactive input widgets for scripts, plugins, or standalone applications.

    Chapter 8, QGIS Workflows, contains more advanced recipes that result in a finished product or an extended capability. These recipes target actual tasks that geospatial analysts or programmers encounter on the job.

    Chapter 9, Other Tips and Tricks, contains interesting recipes that fall outside the scope of previous chapters. Many of these recipes demonstrate multiple concepts within a single recipe that you may find useful for a variety of tasks.

    What you need for this book

    You will need the following software to complete all of the recipes in this book.  If a specific version is not available, use the most recent version.

    QGIS 2.18

    Python 2.7.6 (should be included with QGIS itself)

    IBM Java 8 JDK

    IBM Eclipse Neon 4.6.0 or higher

    Eclipse PyDev 5.5.0

    Google Earth 7.1.7.2602 or higher

    Who this book is for

    This book is for geospatial analysts or programmers at any experience level who would like to learn more about controlling QGIS using Python.  A basic knowledge of Python is essential and some experience with QGIS is helpful but not required.

    Sections

    In this book, you will find several headings that appear frequently (Getting ready, How to do it, How it works, There's more, and See also).

    To give clear instructions on how to complete a recipe, we use these sections as follows:

    Getting ready

    This section tells you what to expect in the recipe, and describes how to set up any software or any preliminary settings required for the recipe.

    How to do it…

    This section contains the steps required to follow the recipe.

    How it works…

    This section usually consists of a detailed explanation of what happened in the previous section.

    There's more…

    This section consists of additional information about the recipe in order to make the reader more knowledgeable about the recipe.

    See also

    This section provides helpful links to other useful information for the recipe.

    Conventions

    In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

    Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: Open the startup.py file you created.

    A block of code is set as follows:

            import os

            os.getcwd()

    Any command-line input or output is written as follows:

      sudo apt-get update

    New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: From the Window menu, select Preferences.

    Note

    Warnings or important notes appear in a box like this.

    Tip

    Tips and tricks appear like this.

    Reader feedback

    Feedback from our readers is always welcome. Let us know what you think about this book-what you liked or disliked. Reader feedback is important for us as it helps us develop titles that you will really get the most out of.

    To send us general feedback, simply e-mail feedback@packtpub.com, and mention the book's

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