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Autodesk Inventor 2019 For Beginners - Part 1 (Part Modeling)
Autodesk Inventor 2019 For Beginners - Part 1 (Part Modeling)
Autodesk Inventor 2019 For Beginners - Part 1 (Part Modeling)
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Autodesk Inventor 2019 For Beginners - Part 1 (Part Modeling)

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This book is a combination of focused discussions, real-world examples, and practice exercises. This will help you learn the latest version of Autodesk Inventor quickly and easily. This book is well organized so that you can learn and implement the software. The tutorials at the end of each chapter will allow you to jump right and start using the important features of the software. The interesting examples used in tutorials will show how the software is used in the design process. With all the basic topics of part modeling, this book is a good companion.

Table of Contents

  1. Getting Started with Autodesk Inventor
  2. Sketch Techniques
  3. Extrude and Revolve Features
  4. Placed Features
  5. Patterned Geometry
  6. Sweep Features
  7. Loft Features
  8. Additional Features and Multibody Parts
  9. Modifying Parts
LanguageEnglish
Release dateSep 21, 2018
ISBN9781386459576
Autodesk Inventor 2019 For Beginners - Part 1 (Part Modeling)

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    Book preview

    Autodesk Inventor 2019 For Beginners - Part 1 (Part Modeling) - Tutorial Books

    Autodesk Inventor 2019 For Beginners Part 1 (Part Modeling)

    Tutorial Books

    © Copyright 2018 by Kishore

    This book may not be duplicated in any way without the express written consent of the publisher, except in the form of brief excerpts or quotations for the purpose of review. The information contained herein is for the personal use of the reader and may not be incorporated in any commercial programs, other books, database, or any kind of software without written consent of the publisher. Making copies of this book or any portion for purpose other than your own is a violation of copyright laws.

    Limit of Liability/Disclaimer of Warranty:

    The author and publisher make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. The advice and strategies contained herein may not be suitable for every situation. Neither the publisher nor the author shall be liable for damages arising here from.

    Trademarks:

    All brand names and product names used in this book are trademarks, registered trademarks, or trade names of their respective holders. The author and publisher are not associated with any product or vendor mentioned in this book.

    Table of Contents

    Introduction

    Topics covered in this Book

    Chapter 1: Getting Started with Autodesk Inventor 2019

    Introduction to Autodesk Inventor 2019

    Starting Autodesk Inventor 2019

    File Types

    User Interface

    Environments in Autodesk Inventor

    Part environment

    Assembly environment

    Drawing environment

    Sheet Metal environment

    File Menu

    Quick Access Toolbar

    Graphics Window

    Status Bar

    Quick View Cube

    Dialogs

    Changing the display of the Ribbon

    Marking Menus

    Shortcut Menus

    Starting a new document

    The Create New dialog

    Application Options dialog

    Changing the Color Scheme

    Autodesk Inventor Help

    Questions

    Chapter 2: Sketch techniques

    Sketching in the Sketch environment

    Sketch Commands

    The Line command

    Creating Arcs

    Creating Circles

    Creating Rectangles

    Creating Slots

    The Polygon command

    The Ellipse command

    The Dimension command

    Linear Dimensions

    Angular Dimensions

    Adding Dimensions to an Arc

    Over-constrained Sketch

    Constraints

    Coincident Constraint

    Horizontal Constraint

    Vertical Constraint

    Concentric Constraint

    Equal

    Collinear Constraint

    Tangent

    Parallel Constraint

    Perpendicular Constraint

    Symmetric

    Constraint Settings

    The Inference tab

    Show/Hide All Constraints

    Adding Dimensions and Constraints Automatically

    The Construction Command

    The Centerline Command

    The Fillet command

    The Chamfer command

    The Extend command

    The Trim command

    The Offset command

    The Move command

    The Copy command

    The Rotate command

    The Scale command

    The Stretch command

    Circular Sketch Pattern

    Rectangular Sketch Pattern

    The Mirror command

    Creating Splines

    TUTORIAL 1 (Millimeters)

    Starting a Sketch

    Adding Constraints

    Adding Dimensions

    Finishing the Sketch and Saving it

    TUTORIAL 2 (Inches)

    Starting a Sketch

    TUTORIAL 3 (Millimeters)

    Starting a Sketch

    Questions

    Exercise 1

    Exercise 2

    Exercise 3

    Chapter 3: Extrude and Revolve Features

    Extruded Features

    Revolved Features

    Project Geometry

    Planes

    Offset from Plane

    Parallel to Plane through Point

    Midplane between Two Planes

    Midplane of Torus

    Angle to Plane around Edge

    Three Points

    Two Coplanar Edges

    Tangent to Surface through Edge

    Tangent to Surface through Point

    Tangent to Surface and Parallel to Plane

    Normal to Axis through Point

    Normal to Curve at a Point

    UCS

    Additional options of the Extrude command

    Operation

    New Solid

    Extents

    Match Shape

    Adding Taper to the Extruded Feature

    View Modification commands

    TUTORIAL 1 (Millimeters)

    Creating the Base Feature

    Creating the Extrude Cut throughout the Part model

    Creating the Extruded Cut up to the surface next to the sketch plane

    Extruding the sketch up to a Surface

    TUTORIAL 2 (Inches)

    Creating the Revolved Solid Feature

    Creating the Revolved Cut

    Adding a Revolved Feature to the model

    Questions

    Chapter 4: Placed Features

    Hole

    Simple Hole

    Counterbored Hole

    Countersink Hole

    Tapped Hole

    Taper Tapped Hole

    Thread

    Fillet

    Smooth Fillet

    Inverted Fillet

    Variable Radius Fillet

    Corner Setback

    Face Fillet

    Full Round Fillet

    Chamfer

    Distance and Angle chamfer

    Two Distances chamfer

    The Face Draft command

    Shell

    TUTORIAL 1 (Millimeters)

    Chapter 5: Patterned Geometry

    Mirror

    Mirror Solids

    Rectangular Pattern

    Using the Compute options

    Creating a Pattern Along a Path

    Patterning the entire geometry

    Suppressing Occurrences

    Circular Pattern

    Sketch Driven Pattern

    TUTORIAL 1 (Millimeters)

    Questions

    Exercises

    Exercise 1 (Millimetres)

    Chapter 6: Sweep Features

    Path sweeps

    Profile Orientation

    Taper

    Twist

    Path and Guide Rail Sweeps

    Path and Guide Surface Sweeps

    Swept Cutout

    Coil

    Helical Cutout

    Examples

    Example 1 (Inches)

    Questions

    Exercises

    Exercise1

    Chapter 7: Loft Features

    Loft

    Loft sections

    Conditions

    Rails

    Closed Loop

    Center Line Loft

    Area Loft

    Loft Cutout

    Examples

    Example 1 (Millimetres)

    Questions

    Exercises

    Exercise 1

    Chapter 8: Additional Features and Multibody Parts

    Rib

    Applying Draft to the Rib Feature

    Adding a Boss to the Rib feature

    Bend Part

    Multi-body Parts

    Creating Multibodies

    The Split command

    Join

    Intersect

    Cut

    Emboss

    Decal

    Example 1 (Inches)

    Example 1 (Millimetres)

    Questions

    Exercises

    Exercise 1

    Exercise 2

    Exercise 3 (Inches)

    Chapter 9: Modifying Parts

    Edit Sketches

    Edit Feature

    Suppress Features

    Resume Suppressed Features

    Examples

    Example 1 (Inches)

    Example 2 (Millimetres)

    Questions

    Exercises

    Exercise 1

    Introduction

    Welcome to Autodesk Inventor 2019 For Beginners book. This book is written to assist students, designers, and engineering professionals in designing 3D models. It covers the important features and functionalities of Autodesk Inventor using relevant examples and exercises.

    This book is written for new users, who can use it as a self-study resource to learn Autodesk Inventor. In addition, experienced users can also use it as a reference. The focus of this book is part modeling.

    Topics covered in this Book

    Chapter 1, Getting Started with Autodesk Inventor 2019, gives an introduction to Autodesk Inventor. The user interface and terminology are discussed in this chapter.

    Chapter 2, Sketch Techniques, explores the sketching commands in Autodesk Inventor. You will learn to create parametric sketches.

    Chapter 3, Extrude and Revolve features, teaches you to create basic 3D geometry using the Extrude and Revolve commands. 

    Chapter 4, Placed Features, covers the features which can be created without using sketches.

    Chapter 5, Patterned Geometry, explores the commands to create patterned and mirrored geometry.

    Chapter 6, Sweep Features, covers the commands to create swept and helical features.

    Chapter 7, Loft Features, covers the Loft command and its core features.

    Chapter 8, Additional Features and Multibody Parts, covers additional commands to create complex geometry. In addition, the multibody parts are also covered.

    Chapter 9, Modifying Parts, explores the commands and techniques to modify the part geometry.

    Chapter 1: Getting Started with Autodesk Inventor 2019

    Introduction to Autodesk Inventor 2019

    Autodesk Inventor is a parametric and feature-based system that allows you to create 3D parts, assemblies, and 2D drawings. The design process in Autodesk Inventor is shown below.

    4.jpg

    In Inventor, everything is controlled by parameters, dimensions, or constraints. For example, if you want to change the position of the hole shown in figure, you need to change the dimension or relation that controls its position.

    1.jpg

    The parameters and constraints that you set up allow you to have control over the design intent. The design intent describes the way your 3D model will behave when you apply dimensions and constraints to it. For example, if you want to position the hole at the center of the block, one way is to add dimensions between the hole and the adjacent edges. However, when you change the size of the block, the hole will not be at the center.

    You can make the hole to be at the center, even if the size of the block changes. To do this, click on the hole feature and select Edit Sketch. Next, delete the dimensions and create a diagonal construction line. Apply the Coincident constraint between the hole point and the midpoint of the diagonal construction line. Next, click Finish Sketch on the ribbon.

    Now, even if you change the size of the block, the hole will always remain at the center.

    The other big advantage of Autodesk Inventor is the associativity between parts, assemblies and drawings. When you make changes to the design of a part, the changes will take place in any assembly that it’s a part of. In addition, the 2D drawing will update automatically.

    Starting Autodesk Inventor 2019

    To start Autodesk Inventor 2019, click the Autodesk Inventor 2019 icon on your computer screen. To start a new part or assembly or drawing file, then click New option button under Launch panel on the Get Started Tab. Click Metric under the Templates folder on the Create New File dialog to start a new part document. Then, click Standard(mm). ipt under Part – Create 2D and 3D objects, and then click the Create button.

    File Types

    Various file types that can be created in Autodesk Inventor are given below.

    Part (.ipt)

    Assembly (.iam)

    Drawing (.dwg)

    Sheet Metal (.ipt)

    Presentation (.ipn)

    User Interface

    The following image shows the Autodesk Inventor application window.

    Environments in Autodesk Inventor

    There are five main environments available in Autodesk Inventor: Part, Assembly, Drawing, Presentation, and Sheet Metal. In addition, there are some additional environments to create exploded views, renderings, simulations, and so on.

    Part environment

    This environment has all the commands to create a 3D part model. It has a ribbon located at the top of the screen. The ribbon is arranged in a hierarchy of tabs, panels, and commands. Panels such as SketchCreate, and Modify consists of commands, which are grouped based on their usage.  Panels in turn are grouped into various tabs. For example, the panels such as Sketch, Create, and Modify are located in the 3D Model tab.

    Assembly environment

    This environment is used to create assemblies. The Assemble tab of the Ribbon has various commands, which will allow you to assemble and modify the components. 

    The 3D Model tab in the Assembly environment has commands, which will help you to create

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