94 min listen
#174: Mo Turkington and LARPs
ratings:
Length:
44 minutes
Released:
Aug 4, 2017
Format:
Podcast episode
Description
In this episode, Mo Turkington from Unruly Designs joins Dirk and Kathryn to discuss LARPs and specifically chamber LARPs focused on women in WWII. The conversation also touches on the roles LARPs can have in understanding social privilege.
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Mo Turkington - unrulydesigns.com, moyra@unrulydesigns.com
Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com
Kathryn Hymes - @chicalashaw, thornygames.com
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Episode Outline
0:14 Mo introduced and background
0:49 What is a LARP?
2:02 How does the idea of a LARP fit into Nightingales?
4:18 What attracts Mo to the subject of historical LARP?
8:53 As a designer how do you approach the historical details?
11:43 What are the concrete goals a LARP player has?
17:20 Are LARP games meant to be replayed?
19:51 Differences between LARP and tabletop games
20:40 Onboarding and Offboarding mechanics
25:54 Privilege Lines
29:51 Debreifs
35:12 The changing narratives of LARP, RPG and tabletop games
40:17 What's the right way to play a LARP for the uninitiated?
44:00 Wrap up and contact information
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Mo Turkington - unrulydesigns.com, moyra@unrulydesigns.com
Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com
Kathryn Hymes - @chicalashaw, thornygames.com
---------------------
Episode Outline
0:14 Mo introduced and background
0:49 What is a LARP?
2:02 How does the idea of a LARP fit into Nightingales?
4:18 What attracts Mo to the subject of historical LARP?
8:53 As a designer how do you approach the historical details?
11:43 What are the concrete goals a LARP player has?
17:20 Are LARP games meant to be replayed?
19:51 Differences between LARP and tabletop games
20:40 Onboarding and Offboarding mechanics
25:54 Privilege Lines
29:51 Debreifs
35:12 The changing narratives of LARP, RPG and tabletop games
40:17 What's the right way to play a LARP for the uninitiated?
44:00 Wrap up and contact information
Released:
Aug 4, 2017
Format:
Podcast episode
Titles in the series (100)
#2: Memory, Innovation and Being an Indie. With Rob Daviau.: Risk: Legacy designer and newly-minted indie game design company owner Rob Daviau joins Dirk and Jon to talk about a wide-range of topics including memory and persistence in games, innovation, and starting your own game company. Spelunky, Stone Age, Lo... by The Game Design Round Table