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Teacher: Mrs.

Valli Class/Set: 9M2 Date: 16/03/12 Number of pupils: 30 Learning Objectives (WALT): Subject: GameMaker Lesson 3

Time/Period: 3&4 Scheme of Work:

Room: CC Level:5/6

Able to create a game using sprites, objects and room in GameMaker Able to make game interesting to play by adding extra components like sound, music, background, enemies etc.

- Able to apply more features and functions available in GameMaker and take the game to next level. Intended Learning Outcomes (WILF): All must be able to: use the design template to create the game Most should be able to: include goal, sprites & objects, rooms & levels, challenges & lives and score system in game. Some could: include instructions screen, score board, music, sound in game.
Keywords: GameMaker, sprite, object, room, background, music, sound, enemies, monsters, bombs, levels, help menu, starter screen. Reference to cross-curriculum issues (Literacy, Numeracy, Citizenship, PSHE, ECM..): Entry ( 2.5 mins) Starter (5 mins): Discussion on Game proposal. Resources Game Maker Design.doc GameMaker_ Lesson 3.pptx

Main ( 55 mins): Task of the day You must be able to use the design template to create the game You need to follow the requirements needed to get good grades: goal, sprites & objects, rooms & levels, challenges & lives and score system.

You need to put some additional features to get excellent grades: instructions screen, score board, music, sound etc. Plenary ( 10 mins): AfL Exit ( 2.5 mins) Differentiation (related to Learning Outcomes) - G & T: Help peers finding difficulties in completing the game. Homework : Complete the game. Assessment including WILF: Questioning & Discussion (AfL): Game development experience - feedback? Good points / Difficulties? Discuss on support needed for next lesson based on difficulties discussed. Evaluation of the lesson: Informal observations made by curriculum mentor [x]:

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