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Teacher: Mrs.

Valli Class/Set: 8L2 Date: 22/05/12 Number of pupils: 30 Learning Objectives (WALT): Able to understand programming concepts using BYOB

Time/Period: 3&4 Scheme of Work:

Room: CC Level:5/6

Subject: BYOB Game Development 2

Able to explore more features and blocks available in BYOB and take the game to next level. Intended Learning Outcomes (WILF): All must be able to: use the design plan to create the game Most should be able to: include goal, sprites, levels, challenges, lives and score system in game. Some could: include instructions screen, score board, music, sound in game. Keywords: BYOB, sprite, background, music, sound, levels, help menu, starter screen. Reference to cross-curriculum issues (Literacy, Numeracy, Citizenship, PSHE, ECM..): Entry ( 2.5 mins) Starter (5 mins): Demo the GameMaker solutions to pupils for the problems faced by them on previous lesson. Main ( 55 mins): Explain WILF Task of the day Resources

Able to understand programs goal and target audience and develop the game appropriately

BYOB_ Lesson 4.pptx

Use the design plan to create the game You need to follow the requirements needed to get good grades: goal, sprites, levels,
challenges, lives and score system. You need to put some additional features to get excellent grades: instructions screen, score board, music, sound etc. Plenary ( 10 mins): AfL Exit ( 2.5 mins) Differentiation (related to Learning Outcomes) - G & T: Help peers finding difficulties in completing the game. Homework : 1) Produce a detailed information about your game explaining a list of variables / lists used An algorithm explaining the development. a test plan stating how the game is going to be tested including test data a set of success criteria

Assessment including WILF: Questioning & Discussion (AfL): Discuss on criteria in order to get good grades - homework. Evaluation of the lesson: Informal observations made by curriculum mentor [x]:

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