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CIPHER QUICK MODULE ONE

MATH EXPLORATION MISSIONS USING THE CIPHER QUICK DICE

2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

Scheduled Dice Missions


A Schedule of Missions for Math Recruits
Introductions ----------------------------------------------------------------------------------------------- i1 to i9 Mission 1 (How to Move on the CQ Math Board) --------- -m1.0m1.9 Mission 2 (Finding Numbers)------------------------------------------------- m 2.0-m 2.4 Mission 3 (Counting)------------------------------------------------------------------- m 3.0m 3.6 Mission 4 (Addition)--------------------------------------------------------------------- m 4.0m 4.5 Mission 5 (Subtraction)--------------------------------------------------------------- m 5.0m 5.4 Mission 6 (Multiplication)---------------------------------------------------------- m 6.0m 6.3 Mission 7 (Division)----------------------------------------------------------------------- m 7.0m 7.3
2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

i1. Introductions
Cipher Quick Math Boards
Think of the Cipher Quick Math Boards as

Maps!
The problem is the starting point The answer is the destination
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i2. Introductions
Cipher Quick Math Boards

Use a dry erase marker to map out problems Count, add, and subtract numbers up to 10,000 Compare addition/subtraction to multiplication/division Multiply and divide problems
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Saturday, February 11, 2012

i3. Introductions
Cipher Quick Math Boards

Learn multiplication tables up to 12x12 Learn division tables from 144 12 Use for operations involving fractions
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i4. Main Mission


Think! Problem + Math Board = Solution
78 + 19 17 80 97

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i5. Master Missions With Practice


What Is A Mission?
Each method for solving a problem is called a mission. After you have completed and mastered a mission, continue to the next mission.

Practice! Practice! Practice!


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i6. Practice With Math Dice


The blue die (09) represents 1s The blue die (0090) represents 10s The red die (112) represents 100s Also The red die (112) represents 1s on the multiplication/division board (see the following illustrations)
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i7a. Meet Your Math Mentors


Cipher Knight ADDON
After discovering an amazing universe of numbers, inventor and mathematician Dr. CYRUS CIPHER used his incredible intellect to create cybernetic armor which allows the inhabitants of that faraway realm to interact with people in this dimension! Thus, the CIPHER KNIGHTS came to be. Their leader ADDON, whose numeric power gives him the ability to ADD ANY NUMBER, helps others to unlock and explore their own additive strength!
2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

i7b. Meet Your Math Mentors


Cipher Knight TAKAWAY
Cipher Knight TAKAWAY is a lady whose numeric power is SUBTRACTION! This means that she can make ANY QUANTITY SMALLER, right down to ZERO! While Cipher Knight ADDON uses the mighty TALLY LANCE to group numbers and objects together, TAKAWAY can reverse the situation using the MINUS MACE. A good thing, too...because when ADDON starts grouping things, you can run out of room REALLY REALLY FAST!
2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

i7c. Meet Your Math Mentors


Cipher Knight DIVVY
Cipher Knight DIVVY is a young knight whose numeric ability is DIVISION! This allows him to break ANY NUMBER DOWN using another number - - even if it sometimes leaves a FRACTION! Cipher Knight TAKAWAY is DIVVYs mentor, and has taught him how to best use his ability. Once he mastered the laws of subtraction, young DIVVY was able to better understand how to use his own unique device, the SEGMENT SCEPTER!
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i7d. Meet Your Math Mentors


Cipher Knight MULTIMA
Cipher Knight MULTIMA, another young knight, has the numeric ability MULTIPLY! She can instantly generate huge numbers or objects by REPRODUCING THEM MANY, MANY TIMES! Cipher Knight ADDON taught MULTIMA how to add things up correctly. Once she understood how things worked, MULTIMA discovered her uncanny knack for turning a little into a whole lot by utilizing the incredible TIMES TRIDENT!
2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

i7e. Meet Your Math Mentors


The Counting Bugs
When the ingenius Dr. CYRUS CIPHER began working with the great ADDON, First Mind of Numerix, the two scientists soon discovered the need to create a sort of virtual workspace. ADDON named this computer-generated 3D laboratory CIPHER SPACE. As Dr. CIPHER nished programming this virtual laboratory, his son CHRIS CIPHER designed some odd little creatures to help out. He named them THE COUNTING BUGS, because his dad always said that after Chris became interested in math, hed been bitten by the counting bug!
2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

i8. Using The CQ Math Board


Your Math Mentors will help you!
GREETINGS, FUTURE CIPHER KNIGHTS! WE WILL TRANSMIT THE SOLUTIONS TO THE MATH PROBLEMS! JUST FOLLOW ALONG ON YOUR CIPHER QUICK MATH BOARD!

2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

i9. Building Your Skill Level


There are three ways to solve math problems with Cipher Quick: Level One (for the Beginner): Map out each step with numbers, dots and/or lines. Write the answer. Level Two (for the Experienced): Map out shortcut steps with numbers, dots and/or lines. Write the answer. Level Three (for the Advanced): Mentally map out the steps. Solve the problem, say the answer. When you start building your skill level through practice and study, you will become the successful, condent Cipher Knight that you deserve to be!

2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

m1.0 Movement On The Math Board

The numbers increase moving from left to right and downward. The numbers decrease moving from right to left and upward.

THINK OF MOVING ON THE NUMBER LINE!

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Cipher Knight ADDON

m1.1 Count Forward & Add By 1s


1) Move downward from one column to the top of the next column from left to right. 3) Resume at the top of column 1 if necessary.

2) Add (100) in the 100s column each time you pass number 100 at the bottom of column 10.

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Each square in the red arrow segment represents how many 1s we have moved forward or added.

m1.2 Count Forward & Add By 10s


1) Move across the same row from left to right. 2) Add (100) in the 100s column each time you pass column 10 3) Resume along that same row to column 1 if necessary Each square in the green arrow segment represents how many 10s we have moved forward or added.

2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

m1.3 Count Forward & Add By 100s


1) Move downward in the 100s column. 2) Add (1000) in the 1000s column each time you pass number 1000 at the bottom of the 100s column. 3) Resume at the top of the same column if necessary. Each square in the orange arrow segment represents how many 100s we have moved forward or added.

2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

m1.4 Count Forward & Add By 1000s


Each square in the purple arrow segment represents how many 1000s we have moved forward or added.

1) Move downward in the 1000s column. 2) Once you get to the bottom of column, you have reached 10,000. 3) What happens once you pass 10,000?

2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

m1.5 Count Backwards & Subtract By 1s


Each square in the red arrow segment represents how many 1s we have moved backwards or subtracted. 1) Move upward from one column to the bottom of the next column from right to left. 2) Subtract (100) in the 100s column each time you pass number 1 at the top of column 1. 3) Resume at the bottom of column 10 if necessary.
Cipher Knight TAKAWAY Saturday, February 11, 2012 2006 Picture Math Inc. All rights reserved

m1.6 Count Backwards & Subtract By 10s


Each square in the green arrow segment represents how many 10s we have moved backwards or subtracted.

1) Move across the same row from right to left. 2) Subtract (100) in the 100s column each time you pass column 1. 3) Resume along that same row in column 10 if necessary.

2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

m1.7 Count Backwards & Subtract By 100s


Each square in the orange arrow segment represents how many 100s we have moved backwards or subtracted.

1) Move upward in the 100s column. 2) Subtract (1000) in the 1000s column each time you pass the top of the 100s column. 3) Resume at the bottom of the same column if necessary.

2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

m1.8 Count Backwards & Subtract By 1000s


Each square in the purple arrow segment represents how many 1000s we have moved backwards or subtracted.

1) Move upward in the 1000s column. 2) Resume at the bottom of the same column if necessary. 3) What column can we subtract 10,000 from each time you pass the top of the 1000s column?

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m2.0 Finding Numbers

PRACTICE! Roll the blue dice and look for the numbers!

Where is that number?

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Counting Bug FLY GUY

m2.1 Find A Number Using the 09 Die

3
EXAMPLE: Rolled the number 3. 1) Identify the number 2) Find the number

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m2.2 Find A Number Using The 0090 Die

EXAMPLE: Rolled the number 70.

1) Identify the number 2) Find the number

70
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m2.3 Find A Number Using 09 & 0090 Dice

EXAMPLE: Rolled the number 3 plus Rolled number 70. Combine them together for a total of 73.

73

1) Identify the number 2) Find the number

2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

m2.4 A Number Using 09, 0090 & 112 Dice

EXAMPLE: Rolled the number 3, Rolled number 70 and Rolled number 8. Combine them together for a total of 873.

73

1) Identify the number 2) Find the number

800

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m3.0 Counting

We will now demonstrate different counting methods to nd the answers.

How many do you have?

2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

Cipher Knight ADDON

m3.1 Count Forward Using The 09 Die Twice


Start at the zero (0) base. Note: Move by 8 ones and from that position move 9 more ones.

EXAMPLE: 1st number rolled is 8 2nd number rolled is 9 Total is 17.

17

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Counting Bug FLY GUY

m3.2 Count Forward By Segments Using The 09 Die Twice


Start at the zero (0) base. Note: Move by one segment of 8s and from that position move one segment of 9s.

EXAMPLE: 1st number rolled is 8 2nd number rolled is 9 Total is 17.

17 8

2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

m3.3 Count Forward Using 09 And 0090 Dice


Start at the zero (0) base. Note: Move by 8 ones or one segment of 8s. From that position move by 5 tens or one segment of 50s.

EXAMPLE: 1st number rolled is 8 2nd number rolled is 50 Total is 58.

58

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m3.4 Count Backwards Using The 09 Die Twice

EXAMPLE: Larger number rolled is 9. Smaller number rolled is 4. The answer is 5.

Note: Find the larger number rolled (9) From that position, move backwards by 4 ones or the smaller number rolled.
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m3.5 Count Backwards By Segments Using The 09 Die Twice

EXAMPLE: Larger number rolled is 9. Smaller number rolled is 4. The answer is 5.

Note: Find the larger number rolled (9). From that position, move backwards by one segment of 4s. This is the smaller number rolled.
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m3.6 Count Backwards Using The 09 And 0090 Dice, Then 09

EXAMPLE: 1st number rolled is 67. 2nd number rolled is 8. The answer is 59.

67 59

Note: Find the larger number rolled (67). From that position, move backwards by 8 ones or one segment of 8s. This is the smaller number rolled.

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m4.0 Addition

Lets make the numbers larger!

Good job! Next, lets explore adding.

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Cipher Knight ADDON

m4.1 Add One Number To Another Using 09 Die Twice

1 2
EXAMPLE: 1 +1 2 Put the numbers together to make them bigger!

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Counting Bug FLY GUY

m4.1a Add One Number To Another Using 09 Die Twice

2
EXAMPLE: 2 +3 5

Put the numbers together to make them bigger!

2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

m4.1b Add One Number To Another Using 09 Die Twice

11
EXAMPLE: 5 +6 11 Put the numbers together to make them bigger!

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m4.2 Add One Number To Another Using The 09 Die

EXAMPLE: 8 +? 10 or 8 +2 10

Think of what number needs to be added to the 1st number to equal 10?

8 10
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m4.3 Add (Show Each Step) Using 09 And 0090 Dice Twice

EXAMPLE: 1) Add the 1s and rename (if needed) and then add the 10s. Note: If there are 10 or more ones, rename them as 10s and 1s. Add the 10s.

1 78 + 19 97

17

97

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m4.4 Add (Combine Steps) Using 09 And 0090 Dice Twice


1) Add the 1s and then the 10s. Note: Find the (17 ones) and then add (8 tens).

EXAMPLE: 78 + 19 17 80 97

17

97

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m4.5 Add By Shortcut Using 09 And 0090 Dice Twice


Figure out which number will be easier to apply a shortcut method. Note: Is it faster to add 78 + 19 or 78 + 20 1 ?

EXAMPLE: 78 + 19 ? or 78 + 20 98 1 97

78

97

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m5.0 Subtraction

I think you are ready for the next lesson! We will use different subtraction methods to nd the answers.

Lets make the numbers smaller !

Cipher Knight TAKAWAY Saturday, February 11, 2012

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m5.1 Subtract One Number From Another Using The 09 Die Twice

EXAMPLE: 9 4 5

5
Find the larger number, and from there subtract the 2nd number.
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m5.2 Subtract By Place Value Using 09 And 0090 Dice Twice

EXAMPLE: 7 10 83 47 36

6
Note: Rename 83 as 7 tens and 13 ones. Subtract 7 ones and 4 tens.

30

80

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m5.3 Subtract One Number From Another Using 09 And 0090 Dice Twice

EXAMPLE: 83 7 76 40 36

83

36
Note: Find 83. Subtract 47 or (7 ones) and then subtract the (4 tens).
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m5.4 Subtract By Shortcut Using The 09 And 0090 Dice Twice

EXAMPLE: 83 50 33 + 3 36

83
Note: Instead of subtracting 47, think of rounding up and subtracting 50 (taking away 3 more). Then add 3 more to balance.

36

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m6.0 Multiplication Tables And Multiplying


Think of the amount of units are in each segment (rst multiple). Then count the number of these equal segments (second multiple). This will tell you the total number of units (product).
2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012 Cipher Knight MULTIMA

What is our total number of units?

m6.1 Multiplication Tables Using Both 112 Dice

1) Roll both red dice. 2) Find the 1st multiple (8) in the 1st column. 3) Find the 2nd multiple (9) in the top row. 4) The intersection will be the product (72).

EXAMPLE: 8 x9 72

72

Counting Bug DRONE Saturday, February 11, 2012

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m6.2 Multiplication Tables (Learn A Specific Table) Using Both 112 Dice
1) Place one red die on a specic number (7). 2) Roll the other red die. 3) Find the 2nd multiple (6) in the top row. 4) The intersection will be the product (42). Use a sheet of paper to cover up the answer.

6
EXAMPLE: Learn the 7s Tables. 7 x6 42

42

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m6.3 Multiplication Using Both 09 And 0090 Dice, Then 09


0
EXAMPLE: 74 x 4 ? or 74 x 4 16 + 280 296 1) Multiply the 1s and then the 10s. 2) Add the multiples. Memorize the times tables. Note: Refer to the multiplication /division board if needed.

200

16

96

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m7.0 Division Tables And Dividing


Dividend (The total number of units). Divisor (The amount of units in each equal segment). Quotient (The number of equal segments taken away). . Remainder (The number of units left over).
Cipher Knight DIVVY Saturday, February 11, 2012 2006 Picture Math Inc. All rights reserved

How many segments and parts are there?

m7.1 Division Tables Using A 112 Die


1) Look at the board and nd a dividend. 2) Roll one red die until you nd a divisor or quotient. EXAMPLE: 567=8 3) From the dividend (56), move left along that row to the rst column. This is the quotient (8). 3) From the dividend, move upward to the top row. This is the divisor (7).

56

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m7.2 Division Tables (Learn A Specific Table) Using A 112 Die


1) Roll one red die to nd a divisor (4) in the top row. 2) Move down that row and nd any dividend (20). 3) What is the quotient (5)? 4) Use sheet of paper to cover up the answer.
2006 Picture Math Inc. All rights reserved Saturday, February 11, 2012

4
EXAMPLE: Learn Division Tables 204=5

20

m7.3 Division Using Both 09 And 0090 Dice, Then 09


EXAMPLE: Divisor Quotient 8 9 79 72 7 Dividend Remainder 1) Roll both blue dice to nd the dividend (79). 2) Roll the 0- 9 die again for the divisor (9). 3) Find out how many of these equal segments can be taken away for the quotient (8). 4) How many are left over for the remainder (7).

7 79

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