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PREFACE

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ANKOB
A New Kind Of Book An Interactive All-Media Experience You Help Create And Control. A new world that promises to abruptly adjust your Normalcy Bias, Behavioral Script, and preconceived ideas related to how you think about "books".

Get ready to experience a really, really different world. You are, in the next moments, about to discover and read a "book" that does not yet exist. In part, it's not on a server in one place or another. In total, it's not fully written or in print. It patiently awaits somewhere in a future space-time continuum. It will be created, modified, read, and expanded on the fly. Instantly.

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Marvelously, on many levels, YOU are both a reader and finishing author. ANKOB simply provides the ingredients with which you finish baking the cookies. Your book will be quite different than ours. Different from all others. Unique. Individual. Yours only. Let's see how and why.

ANKOB COMPONENTS
The most important component is the source of all knowledge and wealth:

The HUMAN MIND. Your mind. The minds of others. Minds coming together to use captivating thoughts and marvelous tools. All coming together in one place, on any screen, at any time. An informational and interactive Knowledge Package limited only by your imagination, interests, and how long you live.

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5:1 CONSTITUENTS: 1. TEXT 2. LINKS 3. VIDEO 4. AUDIO 5. GRAPHICS

SUPPORTING PLATFORMS Social Media Cloud Computing ALL-media Visual (Mind) Maps

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Comes Now A Dazzlement

Get ready for what may shock you into catatonic awe. As the British like to say, truly

gobsmacked!

Kevin Kelly's recently wrote: [A careful read is beneficial.]

I have a piece in the August 2010 issue of the Smithsonian magazine, their 40th Anniversary issue. They commissioned 40 views of the future. I wrote about the future of reading, or what they titled Reading in a Whole New Way. An excerpt: . And it demands more than our eyes. The most physically active we may get while reading a book is to flip the pages or dog-ear a corner. But screens engage our bodies. Touch screens respond to the ceaseless caress of our fingers. Sensors in game consoles such as the Nintendo Wii track our hands and arms. We interact with what we see.

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Soon enough, screens will follow our eyes to perceive where we gaze. A screen will know what we are paying attention to and for how long. In the futuristic movie Minority Report (2002), the character played by Tom Cruise stands in front of a wraparound screen and hunts through vast archives of information with the gestures of a symphony conductor. Reading becomes almost athletic. Just as it seemed weird five centuries ago to see someone read silently, in the future it will seem weird to read without moving your body. Books were good at developing a contemplative mind. Screens encourage more utilitarian thinking.

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A new idea or unfamiliar fact will provoke a reflex to do something: to research the term, to query your screen friends for their opinions, to find alternative views, to create a bookmark, to interact with or tweet the thing rather than simply contemplate it. Book reading strengthened our analytical skills, encouraging us to pursue an observation all the way down to the footnote. Screen reading encourages rapid pattern-making, associating this idea with another, equipping us to deal with the thousands of new thoughts expressed every day. The screen rewards, and nurtures, thinking in real time. We review a movie while we watch it. We come up with an obscure fact in the middle of an argument. We read the owners manual of a gadget we spy in a store before we purchase it rather than after we get home and discover that it cant do what we need it to do. If you delight in reading the works of deep thinking, insightful, and highly intelligent people, dock your ship at Kevin Kelly's pier for a cargo of wisdom. You will learn something.

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How Is This Possible?


Consider that Mind, Cyberspace, and Hyperlinks are not in physical space. They are in virtual space without any extension, distance, or mass. In this unique world there can be tachyons --- things that move faster than light. For instance you can imagine traveling to the Andromeda Galaxy in just a few milliseconds. Amazingly, your imagination doesn't care if it's over 2.1 million light-years away.

M31 Andromeda Galaxy

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Now, if you could actually travel at the speed of light (280,000 miles per second ), it would take 2.1 million years to arrive; another 2.1 million years to get back. [We'll keep the light on for you.] We're talking VIRTUAL REALITY here. There is no physical form or mass.

Yeah BUT", you emphatically say, "everybody's gotta be someplace.


Indeed true. Certainly, our brains are needed for Mind to exist and Cyberspace requires a hard drive on which it can exist. Your wonderful IMAGINATION creates the gates. Gates through which Cyberspace is reached, navigated, and explored. Do take the one less opened. It will make all the difference. Imagine what you might miss if you don't? Importantly, the SIZE of our brains, imagination, and hard drives are not related to the size or contents of Cyberspace. Virtual Reality is created by people imagining and interacting; the number of times interaction occur, the types of interaction, and the directions of interaction.

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On the World Wide Web, the most basic form of interactivity is known as the HyperLink or just plain Link.

Let's see what Dr. Leon James has to say:


Cyberspace is like a mind in two important respects -- interactivity and organization. Minds interact through organized content. That is, our mind communicates with other minds and the content of the exchange is organized by topic and by attitudes towards the topic. Cyberspace is made up of topics and access doors to these topics. Topics create zones of networked interactions. Popular sites on the Web or Portals become whirlpools of information exchange with hundreds of thousands of people examining the same set up simultaneously.

Cyberspace is in effect the communal mind for the inquiring mind.

Look what happens.


By the simple act of physically clicking on any link, your imagination sends you through the gate to a specific place in amazing Cyberspace. A gate that opens the universe to your mind.

What wonders await?

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Well, "Everything!"

More by Dr. James: "Consider creating a Page which is rendered as a Table of Contents of a book and its title. You can click on each chapter and section and read the book in sequence, and you can learn from it and enjoy it. Yet the book does not exist in the ordinary sense of a book that was written by someone. It's not cataloged anywhere. No one has published it. No one claims it. No one even knows of it.

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The Table of Contents of this book is made of hypertext links to pieces of text appearing in all sorts of documents around the world. The reader may not be aware that the book does not exist. Dr. James continues ... How many such books are there? The Internet in 1996 already contains billions of words, sentences, paragraphs. [Trillions in 2012.] There is no calculable limit to the number of virtual books one can create out of this textual mass, now growing at an unimaginable rate. Hypertext is a virtual electronic library ... - without walls, - without limits, - can't be cataloged, - forever growing as a representation of the communal mind. Virtual books are in effect navigation vehicles in hypertext. Consider a virtual Home Page site. Physically its embodiment is minute, no more than 100K on a computer drive. But virtually it may be a huge site put together through links that bring in text and audiovisual presentations from other places.

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This virtual Web site does not actually exist anywhere, only its modest shell, which in actuality is a list of links. No one owns this site, though the physical elements and components located on the other sites have legal owners by copyright and intellectual property.

How many such virtual web sites are there? They are numberless, growing within the interstices of cyberspace. Navigating cyberspace is an endless journey. The communal mind is vast in comparison to the individual's mind.

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The virtual library, the virtual book, the virtual site, and the virtual community -- these are the products of hypertext.

They give rise to virtual families and friends, virtual universities and conferences."

Now It's Time To Further Explore The Library For Having Fun On The Go

ANKOB's will radically change the way we view libraries of printed books. A New World: Text + Links + Graphics + Audio-Video + Social Media

Together in Cloud libraries; available anytime, anywhere, on any screen.


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