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Playing Cleric/Ranger
By: bg2mez 2012-15, All Rights Reserved. Version 1.1 December 12th, 2015
Latest patch installed: 1.3 (Dec. 2014)
Send feedback to (-bg2mez-) (- at -) (-gmail-) (- dot -) (-com-)
With Good/Neutral Companions: Imoen, Jaheira & Khalid, Rasaad and Neera; playing Cleric/Ranger
2012 Overhaul Games, a division of Beamdog. 2012 Hasbro, Inc. 1998 BioWare Corp. BALDUR'S GATE: Developed by and BioWare Corp. All Rights Reserved
bg2mez
Contents
page
Why Cleric/Ranger and party remarks ..
2
Main Character, game set-up and tweaking
3
Style of play remarks .3
Baldur's Gate beginner tips ..4
5
Enhanced Edition new NPC Quests overview
Walkthrough for Baldur's Gate Enhanced Edition (BGEE Walkthrough)
7
Chapter 1 .8
Chapter 2 .12
Chapter 3 18
22
Melee Buffing tips (Baldur's Gate buffs)
Chapter 4 (including Neera's quest page 24, 28, 35)..26
33
Chapter 5 (including Rasaad's quest page 35, 43; Dorn's quest page 44)
Poisoning Quest (Marek and Lothander's quest)
36
TotSC (Tales of the Sword Coast) Ulgoth's Beard Walkthrough ..
46
Chapter 6 .49
Chapter 7 .51
Durlag's Tower Walkthrough ...
53
Baldur's Gate endgame ..
59
Exporting to BG2EE .. 61
Party remarks
Good/Neutral-alignments only:
*Khalid: an excellent fighter; Jaheira's partner
*Jaheira: can cast buffing, healing and damage-dealing spells; a good fighter; Khalid's partner; continuity to BG2
*Rasaad: try a new character; has stealth to do sneak attacks; stunning blows for 1 round 1-2x/day
*Imoen: can become a very good mage; can dual class to mage at thief level 3; de-trapper, buyer; continuity to BG2
*Neera: try a new character; try a Wild Mage; more Fireballs!
*Part-time: Alora (Baldur's Gate west) for pick pocketing only, as an option
SUMMARY: the party will succeed; however, Minsc/Coran instead of Rasaad/Neera would be a stronger and probably more fun party
(See also my Baldur's Gate Walkthrough for BG1 at Scribd.com with Minsc, Coran, Imoen, Jaheira & Khalid)
bg2mez
Thank-you / credits
To the BGEE game developers: WELL DONE! That should do it for another decade or so!
To: Dan Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com)
bg2mez
Use the pause key (space bar) often to plan each battle; plan each party member's action and their target
Set Auto-pause for "enemy sighted" "trap found" "character injured" and "spell cast"
Hit pause as soon as a party member isn't doing what you want or is in trouble
Combat:
Target enemy spell casters, especially their mages, first; arrows of fire or acid can disrupt their spell casting;
likewise can Magic Missiles and other spells and weapons that deal elemental damage
Use Stealth or cast Invisibility or drink a Potion of Invisibility to see what may lie ahead, and then pause to plan the battle
See page 22 for some Baldur's Gate buffing tips (Baldur's Gate buffs)
Buff with the special ability "Draw Upon Holy Might" before going into battle
Buff the party with Bless, Chant (Cleric spells) and Haste (Mage spell) or drink an Oil of Speed before going into battle
Drink a Potion of Fire Giant Strength (or other potion of strength) to deal more damage
Cast spells that summon creatures for tough battles, they will distract the enemy
Serious trouble: Gulp a Potion of Invisibility and the enemies will ignore you!
Cast Sanctuary (Cleric spell) which buys you time to heal and buff yourself
Buff vs mind
effects:
Basic spell
casting:
Rest as often as you like to regain health and spells; there is no penalty at all
Save the game (and keep the save) before travelling to a new area or starting a new dungeon
Save the game before a battle and after a successful battle; same with talking to a new person/NPC
Buying items:
Use the Mage spell Friends to raise Charisma early in the game
Buy from merchants with the party member with the highest Charisma as the leader of the party
Reputation 20 and Charisma 20 maximizes the discount for buying items
Healing:
If your resistance to Fire (or Electricity) is higher than 100, you will heal when taking elemental damage
E.g. become buffed with Protection from Fire and Resist Fire/Cold, or wear a ring of fire resistance = healing when
fire strikes! Can do the same with Electricity using a Potion of Absorption and the Boots of Insulation
In EE 1.3: Cannot save the game while the spell is active on any party member, although the Autosave will save
(but without the usual message)
bg2mez
Alignment:
Chaotic Neutral
Where to find:
Remarkable
treasure:
- Gem Bag
- Scroll of Stoneskin (Adoy's Enclave)
- Boots of Avoidance (Meklin in BG North district)
When to do her
quest:
Quest overview: Banter #1: After travelling together continuously for 1 day Neera will
say "All this traveling, all this adventure"
Banter #2: Seven days later you get her quest (she does not have
to be in the party continuously) she will ask a favor and speak of
Adoy; the world map is updated with Adoy's Enclave (accessible
from the map SE of Carnival)
Note: must do this quest with Neera in your party or she will leave
for good (EE 1.3)
Part 3: in Baldur's Gate north district with Neera in your party, meet
Meklin: can fight for an extra pair of Boots of Avoidance
That's all for Neera's quests!
Rasaad:
Alignment:
Lawful Good
Where to find:
Remarkable
treasure:
When to do his
quest:
Quest overview: Banter #1: One day after meeting Rasaad (he does not have to be
in the party continuously) he will ask "You appear troubled"
Banter #2: Seven days later (he does not have to be in the party
continuously) he will ask "Do you seek enlightenment?..."
Part 3: BG South district: Two days later (he does not have to be in
the party continuously) encounter some Sun Soul Monks
immediately upon entering BG South district; fight them; the clock is
set to midnight.
Read the dropped scroll/note
Go to the Blade and Stars in BG SE district and talk to Sorrem
-> BG NW district building: fight; read the dropped scroll/note which
tells of Cloud Peaks and the world map is updated
Part 4: Cloud Peaks: finish Rasaad's final part of the quest
That's all for Rasaad's quests!
Dorn:
Alignment:
Where to find:
bg2mez
Remarkable
treasure:
When to do his
quest:
Quest overview: 1. Must talk to Dorn in the Friendly Arm Inn to get the encounter on
your first visit to Nashkel Mines
2. Join with REP 18 or lower (can lose a REP point by attempting to
steal from a Merchant but getting caught; do not fight the guards)
3. SE of Nashkel Mines: fight some Skeletons; fight Kryll
4. Wyrm's Crossing: fight Simmeon
That's all for Dorn's quests!
bg2mez
Prologue
Candlekeep:
Inn:
D0:7
100 gp
Priest's Quarters: Fight Shank, loot (War Hammer). Outside: Parda talks
NE:
East:
Storehouse:
Fight, loot; finalize (will get a Dagger +1 if CHA is high enough) for
50 xp and 5 gp
SE:
SE, Clinic:
Bunkhouse:
SW:
Barracks:
Outside:
Inn:
THAC0 20/17/21 (2
attacks per round)
230 gp
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Chapter 1
East of Candlekeep:
Imoen joins! Thief level 1, 9 xp, 8 hp, Short Sword*, Short Bow*,
THAC0 20/18 (2 attacks per round), INT 17, DEX 18, CHA 16, Find
Traps skill level 35, Open Locks 25, Pick Pockets 25
D1:7
*Oil of Speed
*Wand of Magic Missiles
(EE only; do not use!)
Plan for Imoen: dual class to Mage at Thief level 3. Use Short Bow
as Thief, Sling as Mage. Use her to de-trap; therefore focus on
getting to the Nashkel mines in order to de-trap before she reaches
level 3 (and becomes nerfed upon dual
classing meaning her Thieving skills can't be used until her Mage
level becomes one higher than her Thief level). Also, use Imoen to
buy items as party leader and cast the mage spell Friends to raise
Charisma (CHA)
Set Imoen's script to "Ranged." Drop the Wand of Magic Missiles,
which was added in EE 1.2!
Mid/North:
Walk directly north and pick-up loot from Gorion's battle, including
176 gp, Belt of Antipode (100% cold resistance but +100%
vulnerability to fire). Return directly south to the safety of the path!
*Belt of Antipode
South-east:
Talk to Xzar, Xzar and Montaron join! 10 gp given, take their items
and dismiss them as they are Evil [or keep in party for a short time
to assist in upcoming fight at Friendly Arm Inn]
*Studded Leather
-> Imoen AC3
Mid-east:
Get diamond (worth 500 gp) in tree near east end of path (at
coordinates 4448, 1958 - press "x" to see Area and Coordinates)
*Diamond
Minimize quests and map exploration until acquiring full party and when better equipped
Instigate Chapters 2, 3 and 4 quickly to get good items
Do a little bit of exploring maps to get your favorite items
Instigate Chapter 5 to gain entry to Baldur's Gate and get more good items!
Save the vast majority of quests and exploring until party is complete
Get party members Jaheira, Khalid, Neera and Rasaad (two new NPC's):
Friendly Arm Inn: Jaheira and Khalid
South of Friendly: Girdle of Piercing
Beregost: Neera ; loot, buy
South of Beregost/North of Nashkel: just passing through
Nashkel: Rasaad , Minsc ; loot
Carnival: Branwen ; loot
Do a few quests to increase REP a few points:
North of Carnival: quest, Two Handed Sword +1
South of Beregost: Boots of Stealth
Beregost: quests and finalize
Sell stuff and buy Necklace of Missiles in Carnival
Clear Nashkel Mines, where Imoen will reach thief level 3 and be dual classed to mage
-> Chapter 3
South of
Friendly Arm
Inn:
*Ring of Protection +1
-> AC-1 (or AC-2 if using
a shield)
Memorize 1x Remove Fear (all other level one spell slots Cure Light
Wounds) for upcoming fight with Tarnesh [as a last resort use the
Wand of Magic Missiles added to Imoen in BGEE v1.2, which will
disrupt his spell casting]
Between maps:
If you get waylaid by enemies at this early stage (it can happen)
between maps, run or re-load autosave!
bg2mez
Friendly Arm
Inn:
Outside Inn:
Get Ring of Wizardry from near a pine tree just east of the gate
close to bottom of the map (2555, 3759), located at the base of the
tree near two rocks
*Ring of Wizardry
Loot the two houses just inside the castle walls; talk to Joia to get a
quest (Q) to find her ring
Save game
Outside Inn:
Inn:
D2:1
Plan for Jaheira: try Club and shield, or Quarterstaff, with this party
because Rasaad is not good at melee for quite a while.
Alternatively try Sling and shield which is good if playing with Minsc
2nd floor:
Imoen talk to Unshey (east room) (CHA 12 ok), gives Q (Ogre and
girdle)
Loot back containers and south rooms only
Note: picking locks, de-trapping and scribing spells are worth a few
xp's in BGEE vs 0 xp in BG1 (but in general I still bash the chests)
3rd floor:
Loot; get Club from back containers at SE; loot the two south rooms
and middle north room (43 gp)
*Club
-> Jaheira alternate
weapon
Main floor:
With Imoen as party leader: buy Sling and bullets for Jaheira, and
some arrows. No need to buy anything else!
Sell diamond (500 gp), gems, rings, necklaces; can store stuff in
the chest without losing it for the entire game; bring scrolls along to
accumulate and sell later
Keep all Oil of Speed/Potion of Haste for tough fights
NW:
*Golden Pantaloons
(can import into BG2!)
1050 gp
House:
REP+1 -> 13
Sell some junk, but bring scrolls and potions to eventually sell in
Carnival in one big lot later
Temple:
South of
Friendly Arm
Inn:
Mid-east:
Use Stealth to locate the Ogre in the mid-east area near the east
edge of the map; fight carefully, 270 xp, Fire opal ring, and drops
Girdle of Piercing! -> AC reduced by 3 vs piercing and missiles
*Girdle of Piercing
Note: do not finalize this quest because Unshey will take the girdle
and you'd have to kill him to get it back
Beregost:
Burning Wizard
upstairs:
***The Stupefier +1
-> TH 20/16/21 (1)
Mid-east house:
House across from Silke (avoid her for now) on the corner has a
Splint Mail armor in locked chest
*Splint Mail
-> Jaheira AC4
Mid-NE:
*Gem bag
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10
Thunderhammer Sell gems and junk such as daggers and leather armor (can
Smithy:
accumulate weapons and other armor to sell in Carnival for
maximum gold)
Imoen as party leader buy:
Sling +1
Large shield x2
Bullets
142
28
5
TOTAL
175
Smithy, 21:00 or If STR high enough: loot Bastard Sword +1 (can be bashed with
later:
STR 18/00 or higher; worth 1250 gp) or wait until Coran or until you
can cast Draw Upon Holy Might or until someone can cast Knock
Mid-east:
Jovial Juggler:
Mid-south
House:
Kagain's shop:
General looting:
REP+1 -> 14
*Scroll Case
Map legend:
' = need 18/00 to bash (Draw Upon Holy Might)
L = loot main floor only
2 = loot main floor and upstairs
B
2'
2'
2'
L
U'
U'
2'
L' B
Neera
empty
L
L
diamond
Quest, U
L
L
2
2
L'
Quest, 2
2'
L'
Trap, 2'
B
Red Sheaf:
Could do now, or later: avoid Karlat (until acquiring full party) if cast
Sanctuary or use Stealth to loot upstairs
Feldepost's Inn:
Could do now, or later: avoid Marl and Dunkin (until acquiring full
party) but still sell rings and necklaces to merchant if cast Sanctuary
or use Stealth; can loot upstairs east room
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11
South of
Beregost:
North of
Nashkel:
Walk straight down the eastern side of the map to avoid fighting
Walking to Nashkel or Carnival instigates Chapter 2!
Chapter 2
Resting in Chapter 2 gives a special ability (Cure Light Wounds) if
you dream
Nashkel:
West side:
D3:11
Party notes:
Usually I'd get Minsc to join here, but it's nice to try the new NPC's
although Minsc, or Coran, would make for a stronger and probably
a more fun party.
Rasaad/Neera instead of my usual Minsc/Coran is definitely a more
challenging party.
A decent idea is to switch Rasaad out for Coran; if so, save much
fighting until you get Coran so he gets the xp's. Can eventually ask
Rasaad to join again later in order to try his quest.
And if you dual class Imoen as recommended then you don't really
need Neera either; if so then get Minsc, but then my party is
identical to BG1 original play through but would be incredibly strong.
Near Garrison:
Did not: [Save game before talking to Minsc. Imoen or Jaheira talk
to Minsc, Minsc joins! Ranger level 1, 258 xp, 11 hp, Two Handed
Sword**, Two-Weapon Style**, Mace*, Longbow*, THAC0 20/17
(1), STR 18/93, DEX 15]
Plan for Minsc: Two Handed Swords, Longbow as alternate
weapon
Must rescue Dynaheir within approximately 16 days or Minsc will
fight the party and leave for good. On the other hand, Dynaheir can
be recruited if you just go get her without talking to Minsc
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12
REP+1 -> 15
Garrison:
South house:
*Short Sword +1
-> Imoen alternate
weapon
Mid south:
Bridge:
West/south:
Temple of Helm: Talk to Nalin Q (Brage, Captain of the Guard). Temple will ID wands
but the nearest place they can be sold is High Hedge or Friendly
Arm Inn (it is not necessary to sell them yet)
If planning to play with Branwen (a Cleric found in Carnival):
Imoen buy a Scroll of Stone to Flesh from Temple of Helm for 213
gp. This party will be fine even without the extra Cleric
Store:
Manor House:
Carnival:
Do not loot the square tent (armor) and avoid the other tents until
later
Sell gems, necklaces, rings and junk (magic's tent)
Large tent 1:
North of
Carnival:
Neera banter:
Neera says: "All this traveling, all this adventure, how do you
manage it?" talked 8x 1 -> Accidents Happened entered into
Journal (Banter #1)
*Potion of Mastery
Thievery
D3:22
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13
Save; walk along south edge to the east to activate a new map
Walk along south edge towards middle of map, save and then walk
north
Mid south:
ENCOUNTER Hulrik, Qvarts and his cow: fight eight Qvarts and the
Cow must survive
Finalize Hulrik for an easy REP point: 350 xp, REP+1
REP+1 -> 16
Mid-NW:
South of
Beregost:
Rasaad banter: Rasaad says: "You appear troubled. Does a shadow lie upon your
soul?" talked 5x 1 (Banter #1)
Rasaad's next banter is in seven days; he does not have to be in
your party continuously
Mid-south:
Fight four Hobgoblins for Zurlong's Boots (of Stealth) in the midsouth area of the map; keep the boots!
Cave:
D4:20
Beregost:
Mirianne's house: Mid-east house: finalize Mirianne for Ring of Protection +1 [can pick
pocket / PP in BG1] and 300 xp
Red Sheaf:
Feldepost's Inn:
*Ring of Protection +1
-> Khalid AC0
Outside Burning Talk to Garrick -> Silke; position fighters, buff with Remove Fear
Wizard:
then talk to Silke: fight, use Magic Missiles, 900 xp, 400 gp and a
Potion of Invulnerability
bg2mez
*Quarter Staff +1
14
Feldepost's Inn
upstairs:
Imoen Thief2
+8hp->16hp
Find Traps 35->60
*Algernon's Cloak
*Medium Shield +1
-> Khalid AC-1
Select spells for upcoming tough fight with Greywolf and buy the
Necklace of Missiles: 1x Protection from Evil; Neera 1x
Friends, Magic Missiles, 1x Identify; Jaheira 1x Doom, 1x Bless
Note: I forgot to talk to Dorn in Friendly Arm Inn; had to go back and
talk with him to get him to appear when travelling from Nashkel to
Nashkel Mines (cost 1 day travel time)
Carnival:
Sell gems, rings and necklaces; make sure you have an Oil of
Speed or two for upcoming tough fight with Greywolf. Consider also
to bring a Potion of Heroism, of Agility and of Defence to ensure
success
Magic tent:
D6:5
3700 gp
Small tent 3: Imoen (with CHA 18 and REP 16) buy now, [or Neera
cast Friends and then buy; or fight Greywolf and finalize with Prism
for REP+1; either lowers these prices by 175 gp]:
Necklace of Missiles (very powerful! Has 10 charges)
Shield Amulet (has 10 charges)
2240
560
TOTAL
2800
-> Imoen
-> Khalid
Nashkel:
Between maps:
*Wakizashi +1
-> Rasaad alternate
weapon TH 20/19 (1)
*Small Shield +1
-> Jaheira AC2
*Plate Mail
-> Khalid AC-1
Later, at the Friendly Arm Inn Dorn can join for no loss of
reputation, but your REP must be 18 or lower, and then you can do
his quest which nets about 3900 xp and a few magical items, but
they are not needed to prevail:
Amulet of Spell Warding (+2 to saves vs spells) from Kryll in area
SE of Nashkel mines
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15
Extra Golden Girdle and Extra Plate Mail +1 (Fallorain's Plate +1,
AC2) from Simmeon in area just outside BG, near Quayle
Albruin Bastard Sword +1 from same battle outside BG
[Later: to reduce REP by 2 to get Dorn to join later: Imoen get
caught stealing from two Merchants e.g. in Baldur's Gate]
Nashkel Mines:
NW corner of map: get Wand of Frost from tree and identify it (to be
used to fight Greywolf, to be safe)
Mid-SW:
Near Prism: buff for tough fight: Khalid and protagonist drink Oil of
Speed; Khalid (your main fighter at this stage) should drink a Potion
of Heroism to lower THAC0. Khalid and Jaheira drink a Potion of
Agility to be safe
Position NPC with highest xp's so that Greywolf fights them (for
party survival), Jaheira, but if hit be tactical by making him chase
her so that she takes no further damage
Jaheira cast Bless; cast Protection from Evil if available
Talk to Prism, offer to fight Greywolf for him
ENCOUNTER Greywolf: keep protagonist out of line of fire
Protagonist can try to cast Doom
Jaheira will be the decoy (having the highest number of hp's)
Imoen will use Wand of Frost
Neera will cast Magic Missiles
Rasaad will activate Stunning Blow using Wakizashi +1
[If have Minsc: Minsc consider to use Berserk skill]
Fight for 1400 xp, drops Long Sword +2: Varscona! (1d8+2, +1
cold = 4-11 damage)
***Long Sword +2
-> Khalid
REP+1 -> 17
Rasaad Monk2
+8hp->16hp
Hide in Shadows 5->15
Probably should clear the map later, after Imoen dual classes,
otherwise
Khalid Fighter2
+13hp->26hp
TH 19/16 (1)
Mid/south:
Mid-east:
House:
Clear, loot
Mines (dungeon): Talk to Emerson; he gives one day to clear the mines
Talk to Guard to gain access to the mines
D6:17
Clear the mines first using Imoen as a Thief to de-trap the eight
traps on level 3 (only) BEFORE she is Dual Classed to a Mage (at
Thief level 3; reached at the end of level 3 of
the Mines in this play through) whereby her Thieving skills become
inaccessible
Imoen has 2400 xp at this time (2500 xp = thief level 3)
Note: clearing the mines of Kobolds is not necessary and not worth
the chance of death by arrow!
Level 1:
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16
Level 2:
Level 3:
Cleric2 Ranger1
+6 hp->19hp
Level 4:
Rest and memorize 2x Remove Fear if not done (one for upcoming
fight in Mines and one for Nashkel), Magic Missiles, Doom
Cave:
Stealthily clear the few Kobolds lurking about and then buff with
Shield Amulet, Remove Fear and Bless
*Boots of Grounding
*Ring of Holiness
*Potion of Absorption
D7:6
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17
Chapter 3
Resting in Chapter 3 gives another special ability (Cure Light
Wounds II) if you dream
Carnival:
At this time you don't really "need" gold so it is not necessary to sell
anything now. Wait until accumulating 16 items before selling to
avoid dilution (merchants pay lower prices after first purchase)
Nashkel:
South house:
D7:16
Neera Mage2
+4hp->8hp
REP+1 -> 18
Near Store:
ENCOUNTER Nimbul: buff with Remove Fear, fight 650 xp, Neera
cast Magic Missiles; drop includes Ring of Infravision (sell), short
sword +1, 58 gp, Boots of Avoidance (AC +5 vs missile attacks)
*Boots of Avoidance
-> party leader
Inn:
Store:
Buy Bullets if needed; sell Winter Wolf Pelts for 500 gp each, Ring
of Infravision 350 gp and two Emeralds 1500 gp
Rasaad Monk3
+8hp->24hp
Hide in Shadows 15->25
TH 18/18 (1) w/ Sling
[or 18/17 (1) w/ Wak +1]
Temple Helm:
3000 gp
Mid-north:
NE:
[Optional very tough fight: from the east side of the map find
Sendai, Delgod and Alexander: carefully fight, 1200 xp, Long Sword
+1, Longbow and Leather Armor +2 worth 2250 gp, although you'll
soon have enough gold!]
***Bracers of Archery
-> Rasaad (then Imoen)
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18
D8:22
*Club +1
-> Jaheira TH 19/17 (1)
*Girdle of Bluntness
REP+1 -> 19
*Antidote
Mid-SE cave:
South-SW:
Imoen return cat (in waterfall) to girl Drienne, 200 xp, REP+1
Mid-west/NW:
Khalid Fighter3
+13hp->39hp Long
Sword*** TH 18/13 (1)
Mid-north:
Ranger2 Cleric2
+7 hp->26hp
TH 19/15/20 (2)
Mid-NW:
Gnoll Stronghold:
D10:9
***Gloves of Dexterity
-> Khalid AC-3
Mid-SW cave:
Mid-north:
Imoen Mage2
Plan for Dynaheir: sorry, leave her there for now (unless playing
with Minsc); could use her to identify items
NE:
Between maps:
*Long Sword +1
*Dispel Magic
Neera Mage3
+4hp->12hp
Cleric3 Ranger2
+6 hp->32hp
Level 2 spell slots x3
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19
West of Nashkel:
*Flail +1
*Potion of Fire Resistance
*Bracers AC8
-> Neera AC5
Xvarts village:
Between maps:
Nashkel:
Carnival:
9100 gp
D12:4
11300 gp
Manor House:
Large tent 1:
*Potion of Mastery
Thievery
Small tent 2:
Rasaad Monk4
+8hp->32hp Sling* TH
17/14 (1) Hide in
Shadows 25->35
SW:
Daytime only: talk to the Great Gazib 3x, kill the Amazing Oopah
270 xp
BIG SELL: do a major sell of nearly all loot (even though only 11k gp is actually needed at this time):
Note: to maximize gold: sell one load (16 items at one time) to the
merchants listed as "max."; subsequent loads will be at diluted
prices:
Scrolls: Sell 1st load at the Magic Tent. Later sell at Nashkel Store, Feldepost's, Friendly Arm Inn or Erdane (Durlag's Tower)
Wands: Identify at Temple of Helm in Nashkel; can sell at High Hedge, Friendly Arm Inn and Erdane
Scalps: sell to Vai for 50 gp, or Feldepost's 25 gp (no dilution)
Wyvern Heads: [pre 1.2EE: sell to Vai for 1000 gp], Feldepost's or High Hedge 500 gp, but prices become diluted
Armor tent
(square):
Sell ranged and melee weapons, and potions, but keep Potions of
Invisibility, Speed, Fire Resistance, and Absorption (useful for
Chapter 6 in particular), 1x Potion of Agility and Hill Giant Strength
and a few Potions of Heal
17200 gp
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20
Magic tent
(small round 3):
Armor tent
(square):
D12:14
27000 gp
Note: you only need about 11000 gp at this stage to buy the good
items in Beregost and if following this walkthrough
Note: no need to buy anything except perhaps ammo
Extra gold!
If you do need more gold: the map crossing from Nashkel to west
of Nashkel has a high chance of encountering a Winter Wolf
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21
THAC0
(attacks/
round)
AC / hp
18/13 (1)
-6 39
18/13 (2)
-6 39
17/12 (2)
-6 43
16/11 (2)
-6 43
Additionally:
Cleric/Ranger can cast Draw Upon Holy Might (STR, DEX and
CON improved for 1 turn = 10 rounds); therefore with above buff's
can achieve TH 17/11/16 (3) AC-4 38 hp
Useful potions (were not used in Chapters 1-6 in this walkthrough):
Potions of Strength will improve THAC0 and damage
Potion of Heroism will improve THAC0 and hit points
Potion of Mind Focusing will give boost DEX to improve AC
Potion of Invulnerability will help AC and saving throws
Potion of Defense will help AC only, unlike Invulnerability
Eventually will be able to buff with:
Imoen/Neera cast Strength, e.g. Khalid's STR is set to 18 for 1
turn/level and his THAC0 improves by 1, e.g. to TH 15/10 (2)
Defensive Harmony (lowers AC by 2 for 6 rounds)
Jaheira cast Barkskin (+1 saves, except vs spells, for 4 rounds + 1
round/level)
Overpowered, do not use: Imoen/Neera cast Improved Invisibility
(lowers AC and helps THAC0 for melee fighting)
Mid-SE:
Mid/NE:
Imoen Mage3
***War Hammer +2
-> TH 19/14/19 (2) w/
STR 18/92 [19/13/18 w/
STR 18/00] @ Ranger2
*Composite Longbow
*Short Sword +2
-> Imoen alternate
weapon (or sell)
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22
High Hedge:
Mage's Store:
D14:8
Talk Thalantyr 2x: he will ID stuff and buy wands and ammo
Khalid Fighter4
+13hp->52hp
TH 17/12 (1)
REP+1
SE:
Fight Gnoll for Purdue's sword but be very careful not to sell it
Ranger3 Cleric3
+7hp->39hp Two
Weapon Style*** TH
18/13/16 (2)
Temple:
Inside Temple:
Beregost:
Near Smithy:
Smithy:
33000 gp
Feldepost's:
800
4020
75
1005
25
TOTAL
5925
Red Sheaf:
Jovial Juggler:
[BG only: later she will buy Wyvern's heads for 1k gp as long as you
have at least one scalp in your inventory. Do not talk to her without
a scalp in your inventory after Chapter 3 or she will leave for good]
Mid-south house: Carefully fight Spiders (Landrin's quest), pick-up the spider body,
get boots and wine from a chest, 4x 270 xp
Feldepost's
upstairs:
Lastly: can bash more chests now by using Draw Upon Holy Might
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23
D15:5
27600
[An alternate and easy way into the Bandit Camp is:
Go to Larswood (east of Friendly Arm Inn/East of Temple)
Talk to Teven mid-map and slightly west: talk 2, 3, 400 xp
(might need STR 15 or higher)
-> Talk to Tazok (3, 2); the outdoors bandits are not hostile, even
after the big fight in the large tent!
Similarly can also go to Peldvale and talk to Raiken in NE.
The below method works, too]
Imoen with CHA 18 talk to Landrin for 6x Antidotes (if not done)
Finalize Landrin quest, 800 xp and 295 gp in total
Walk to north edge of map
Bandit Camp:
Neera Mage4
+4hp->16hp TH 19/22 (1)
with Sling
NE:
Cleric4 Ranger3
+6hp->45hp
Neera's quest:
D16:5
Walk up path to north of map and then walk east; sneak into camp
from north east to minimize fighting
Using Stealth can sneak Potion of Heroism from container (sack)
outside of the middle north tent, if needed
Do surveillance with Stealth
Note that Taugosz Khosann can be avoided for now, just enter the
Main tent/Tazok's tent without being seen by him!
Chest east of main tent has Medium Shield +1
*Medium Shield +1
-> Jaheira
Full buff with Shield Amulet, Resist Fear, Bless and Protection from
Evil; sneak into the main tent when ready to attack
Tazok's
Tent/Main tent:
***Longbow of
Marksmanship +2
-> Khalid's alternate
weapon TH 17/12 (2)
*Potion of Magic Blocking
Imoen at Mage level 4: her thieving skills are back (only if many
Ankhegs were culled)! Use Short Bow +1
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Imoen Mage4;
Thief skills back!
+6hp->30hp TH 19/14 (2)
(19/12 w/ +2 arrows)
24
***Gauntlets of Weapon
Expertise (EE only)
-> TH 17/12/15 (2) @
Ranger3, STR 18/92
Loot in this tent includes 2900 gp! Looting the entire Bandit Camp
nets around 4k gp plus loot worth around 4k gp as well!
Rest in preparation for a tough fight
[If planning to play with Coran this is a good time to get him! He will
be at Fighter 3 / Thief 3 only, 8126 xp]
SE Tent:
NW tent:
Cave:
*Fireball
Level
C3/R3
F4
F3/D3
Conj3/Th3
F3/D3
Mage3/Th3
Synopsis:
Protagonist ((THAC0 13, AC-5)
Khalid (THAC0 12, AC-6)
Jaheira ((THAC0 16, AC3)
Imoen ((THAC0 18, AC4)
Rasaad ((THAC0 10, AC3)
Neera ((THAC0 18, AC4)
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Experience
9600
12300
12700
10400
12700
10400
= 68k total party xp's
25
Chapter 4
Resting in Chapter 4 gives another special ability (Slow Poison)
Imoen have two spell slots set to Friends for upcoming buys
Fight (cull) some more Ankhegs (pre EE 1.2: fought ten): four only
Update: Ankhegs do not re-spawn as often if the latest patch is
installed ;-(
[Do later or risk certain death: talk to Farmer Brun Q (Nathan)]
ENCOUNTER: Elminster
Sell gems, rings, necklaces
D17:4
33000 gp
Beregost:
Store loot in a convenient container and identify later for a "big sell"
in Beregost and High Hedge; loot does not disappear from the
outdoor containers
Smithy:
Jovial Juggler:
High Hedge:
Mage's Store:
Can buy now or wait until after Neera's quest after the next Big Sell
Imoen cast Friends and buy:
Robe of the Good Archmagi
Robe of the Neutral Archmagi
13735
13735
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26
Resist Fear
Invisibility
2x Knock (not in EE 1.2)
Protection from Petrification
TOTAL
134
134
268
67
28073
Temple:
Clear map
NE: Vampiric Wolf 2x 2k xp, Dread Wolfs and Worgs
Mid-SE: ENCOUNTER Cattack: fight Hobgoblins
Khalid Fighter5
+13hp->65hp TH 16/11
(1) [or 16/11 (2) w/
Longbow of
Marksmanship]
North of Gullykin (East of Temple): Do not attempt to clear map unless have or know Protection from
Petrification (yes!)
Or: get Korax to join (mid West/NW) whom is immune to
Petrification attacks; same xp's awarded to party if he joins
NW/north edge:
North-mid:
Ranger4 Cleric4
+7hp->52hp
TH 16/11/14 (2)
Mid map:
***Golden Girdle
*Bracers AC7
*Morning Star +1
*Potion of Absorption
Gullykin:
SW house:
D22:0
*Sling +1
-> Neera
South-SE:
Locate and then full buff: ENCOUNTER Molkar, Morvin, Drakar and
Halacan: kill mage Halacan first and then Drakar
Drop includes Morning Star +1, Long Sword +1, a Potion of
Absorption and Potion of Heroism, 3700 xp, 244 gp
New note: the Wine building in the Gullykin Village has a secret
door in the basement which takes you into the Firewine Ruins
dungeon, quite near to the east exit to Firewine Bridge
Firewine Bridge:
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***Gauntlets of Weapon
Expertise (#2)
-> Khalid THAC0 15/10
but AC-4; Rasaad AC-1
Imoen Mage5
+6hp->36hp Level 3 spell
slot (Fireball!)
27
*Harrower +1
-> Khalid alternate
weapon
*Dagger +2
*Potion of Freedom
Mid-west:
Tomb:
SE:
SE Tomb:
*Wand of Monster
Summoning
SE of Nashkel
Mines:
Mid map:
NW:
Adoy's Enclave:
Neera's Quest
ENCOUNTER Goblins speaking about King Rogdok: fight
Outside, NW:
Talk to Magreb Q
SE Cave:
Bury body (click on it; no ring is given); chest contains 600 gp,
Rugged Leathers +2 [Imoen can wear -> AC2]
ENCOUNTER Rogdok: fight
*Rugged Leathers +2
Outside, NW:
Finalize Magreb, 0 xp
*Stoneskin
*Adoy's Belt -> Neera
Nashkel:
Beregost:
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D27:4
REP+1
28
Cloakwood 1 (East):
Rest if needed; walk along north edge of map and find Coran on a
bridge in the north-west. Normally I'd have Coran in the party but
this walkthrough for BGEE is trying Neera and Rasaad, which is a
much more challenging party
Imoen talk to Coran and accept his quest, Coran joins! Fighter 5 /
Thief 5, 33524 xp! 39 hp, Longbow***, Long Sword**, THAC0 16/8
(2) with normal Longbow and normal arrows, open locks 100, PP
40
Normally, in BG1, I'd get him much earlier with a more direct route
when he was just a Fighter 3 / Thief 3, 8126 xp, 27 hp, Longbow***,
Long Sword**, THAC0 9 (2) with Composite Longbow +1, AC0
with Shadow Armor
Plan for Coran: leave him here this walkthrough. Normally would
use to open locks (skill level 100; eventually raise PP skill from 40);
use as a Stealth Sniper
[Must do Coran's quest (kill the Wyvern) within approximately 16
days of him joining or he leaves for good
Note: finalization of his quest at Temple is NOT necessary - Coran
remains in party
Tested: Coran leaves after 16 days and 14 hours , therefore
must kill the Wyverns by day 44:2 or so on this play through if
playing with Coran]
Note: it takes 52 hours (that's 2 days, 4 hours) to travel from
Cloakwood map 1 to where the Wyverns are on map 4
Cabin:
Mid map: Coran open chest (with Locks skill at 100), 395 gp and
Potion of Invulnerability
*Potion of Invulnerability
Cleric5 Ranger4
+6hp->58hp, Level 3 spell
x2 (Animate Dead!)
SE:
*Cloak of Non-Detection
Near Cabin:
Synopsis:
Protagonist ((THAC0 16/11/13 2, AC-4)
Khalid (THAC0 15/10 1, AC-4)
Rasaad (THAC0 16/16 1, AC0)
Jaheira (THAC0 17/15 1, AC-1)
Imoen (THAC0 19/14 2, AC1)
Neera (AC2)
*THAC0's are without magical ammo
To Cloakwood 2:
Cloakwood 2 (South):
Level
C5/R4
F5
Monk5
F4/D5
Mage5/Th3
Mage5
Experience
27000
26500
26000
30000
26250
26000
= 161k total party xp's
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29
TRAP
TRAP
TRAP
TRAP
TRAP
TRAP
TRAP
TRAP
TRAP
Scimitar +2
SE:
Cave (mid-NW): Rest. Can sneak Spider's Bane +2 using Stealth and an Invisibility
Potion or by casting Sanctuary; [or full buff and fight using Fireball,
8k xp]
Or Protagonist can use Necklace of Missiles and get the enemies to
follow out of the cave, basically one-by-one, to make the fight more
reasonable for this level of party, 8k xp
*Scimitar +2
***Spider's Bane +2
[-> Minsc]
*Wand of Frost
To Cloakwood 3:
Cloakwood 3 (West):
Across bridge:
NW:
Cave:
NW:
Tree:
Loot; upstairs fight Amarande 120 xp, drops Mighty Oak Club +2
(1d6 +2 = 3-8 damage)
SW:
To Cloakwood 3:
Cloakwood 4 (North):
***Club +2
-> Jaheira TH 16/13 1
with club or Sling w/ +1
ammo
Cave (mid-east): Save game, full buff and then clear the Wyvern's nest to complete
Coran's Wyverns quest; EE 1.2: Plate mail in body on ground
Coran's quest completed; finalization at the Temple is NOT
necessary - Coran remains in the party
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30
Neera banter:
Cloakwood 5 (Mines):
North:
D30:9
Cloakwood 1 (East):
Temple:
Beregost:
***Boots of Speed
-> TH 16/10/13 (3!)
***Plate Mail +1 (can
IMPORT into BG2)
Jovial Juggler:
D34:0
30000 gp
Mid house:
Use Knock to pick lock in house to acquire diamond [or Coran with
Open Locks at 100]
*Diamond
Feldepost's:
Ulcaster:
Beregost:
Mid-south:
Smithy:
Cloakwood 1 (East):
Outside cabin:
Imoen cast Friends and buy ammo including lots of +2 arrows and a 28000 gp
few +1 bullets
Clear map
D35:14
To Mines:
Ranger5 Cleric5
+7hp->65hp TH 15/10/13
(2)
31
Cloakwood 5 (Mines):
Neera banter:
Mines level 1:
Mines level 2:
Middle/south: Hareishan and goons: big fight 3500 xp, 430 gp, can
blast them with 2x Fireballs or use Necklace of Missiles
*Haste scroll
Jaheira Druid6 Fighter5
+5hp->65hp
Mines level 3:
Immediate fight!
Go east to bedrooms and loot including Dispel Magic scroll. Two
chests need high strength to bash; wait for now, Imoen Knock them
later
3rd bedroom locked chest has a Potion of Fire Giant Strength (STR
22) which will enable bashing of the other two tough chests on this
level and four chests on Level 4. Might need to Knock after getting
a Knock scroll at the end of Level 4
Imoen Mage6
+6hp->42hp
*Quarterstaff TH 19/14
(2)
*Potion of Fire Giant
Strength
Two chests in central area need STR22; have 500 gp, Spear +1
East: quickly fight Mage Natasha, 1200 xp, Mirror Image and Slow
scrolls
*Mirror Image
*Katana +1
West: altar room has Potion of Stone Giant Strength (STR 20),
Potion of Invulnerability
Mines level 4:
*Bracers AC6
*Key to River Plug
*Robe of the Evil
Archmagi
*Potion of Master
Thievery
Carefully de-trap the four traps down hallway after first room (Imoen
cannot de-trap the 5th trap)
ENCOUNTER Davaeorn: consider to do solo; watch for Lighting
Bolt and a Fireball, 6k xp, can use Magic Missiles
Robe of the Evil Archmagi is worth 10k gp!
Read scroll -> Chapter 5 begins!
Scroll talks about an agent among ranks of the Seven Suns Trading
coster (located in BG SW district) and a noble estate in northwestern BG as a base of operations.
Talk to Stephan: says main building for the Iron Throne is in BG SW
district
*Blur
*Prot. from Petrification
*Laeral's tear
*Diamond
*Knock scroll
*Protection from Undead
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D38:14
REP+2
32
Chapter 5
Resting in Chapter 5 gives another special ability (Slow Poison II)
Beregost:
Beregost/High Hedge
North of Friendly Arm Inn
Wyrm's Crossing
Baldur's Gate: get a few of the very best items
Baldur's Gate north: Neera's quest final tidbit
Baldur's Gate: get Alora to pick pockets
Baldur's Gate: carefully do the Poisoning quest (Marek and Lothander's quest)
Ulgoth's Beard: buy a few of the best items
Baldur's Gate: do the main plot quests
Baldur's Gate: do a few (or many) side quests
Rasaad's quest
Dorn's quest
Finalize the main plot quest with Grand Duke Eltan
-> Chapter 6
Jovial Juggler:
Feldepost's:
69000 gp
This is where loot was stored up; Rest and Identify items to sell in
High Hedge
High Hedge:
Mid house:
If not done: use Knock to pick lock in house to acquire diamond [or
Coran with Open Locks at 100]
Mage's Store:
*Diamond
Imoen cast Friends and buy some ammo: Bullet of Fire 6.5 gp
each, Bullet of Electricity 6.5 gp each (bought 250 of each)
Do not buy Bullet +1 - wait for Baldur's Gate
Beregost:
Smithy:
Imoen cast Friends and buy +2 Arrows for 12 gp each (bought 600)
Bought 10k gp in ammo in total
North of Friendly:
102k gp
D44:12
Ankheg den/hole: Enter hole to find Nathan's body; loot includes Dire Charm scroll,
560 gp, Wand of Fire, Potion of Cloud Giant Strength (STR 23)
Outside:
NW:
*Dire Charm
*Potion of Cloud Giant
Strength
REP+1
Wyrm's Crossing:
North of Friendly:
Wyrm's Crossing:
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Neera Mage6
+4hp->24hp
33
*Cloak of Protection +1
Wyrm's Crossing:
Baldur's Gate
East:
D50:14
Lucky Aello's
Discount Store:
96000 gp
90000 gp
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34
BG Central:
Walk to south, west and north edges of map to activate the other
maps
Note: entering BG South will move time forward to midnight if
Rasaad is in the party
BG West:
BG NW:
BG North:
Walk directly to north edge of map (avoid Varci in the NW for now;
wait until getting Alora between 21:00 and 05:00)
SW House:
*Amulet of Protection +1
***Helm of Balduran
-> TH 14/9/12 (3) AC-5
70hp @ Ranger 5
(can IMPORT into BG2)
House NE of
Helm & Cloak:
Neera's quest:
'*Longbow +1
REP+1
Central house:
Buff with Remove Fear and then enter Jardak's house (coordinates
2450, 1220) near Temple of Helm
ENCOUNTER Drelik: fight 1200 xp, Dire Charm scroll, Monster
Summoning I
Upstairs: ENCOUNTER Jardak: fight 3600 xp, Helm of Glory
(AC+1, CHA +1)
***Helm of Glory
-> Khalid AC-5
BG NNE:
Blushing
Mermaid:
***Gauntlets of Weapon
Skill (THAC0 +1)
-> Rasaad
Splurging
Sturgeon:
*Sling of Unerring
Accuracy
Depending on the time of day, might get Alora now (if after 20:00
but before 3:30 am)
BG South:
BG West:
Rasaad's quest: Becomes midnight. ENCOUNTER Dark Moon Monks; read note
about Sorrem in the Blade and Stars Inn (BG SE)
D51:0
SW:
***Gauntlets of Weapon
Skill (THAC0 +1)
-> Neera
Low Lantern:
***Gauntlets of Ogre
Strength 18/00
-> Jaheira
*Dispel
North:
35
Hall of Wonders
after 20:00,
before 03:30:
Imoen [or Coran] get Alora from the Hall of Wonders by unlocking
the container she stands beside. Optional: loot to get the Telescope
from the container (keep for a quest later); do not get caught
stealing
Talk to Alora again, Alora joins! Temporarily park Imoen in the Hall
of Wonders (but remember where she is parked!)
Plan for Alora: use to pick pockets (skill is 110!) and open locks
(skill level 100)
Can also loot a Rogue Stone (worth 2500 gp) and a Star Sapphire
from nearby containers; use Stealth to leave the building (e.g.
through north exit) undetected
*Rogue Stone
*Star Sapphire
Outside, NW:
House:
BG NW:
BG NNE:
Blushing
Mermaid:
Undercellar:
***Cloak of Balduran
-> AC-6
Note: will not use this over-powered item next play through
BG East:
Sorcerous
Sundries:
*Potion of Master
Thievery
*Nymph Cloak
BG NE:
Poisoning quest: Use Alora to PP (pick pocket) Marek 3x and Lothander 4x as they
leave; by the way, you've been poisoned! [Cannot PP Eagle Bow
as per BG1]
PP fail for Marek is OK!
IMPORTANT! Do this quest carefully or you could die from
poisoning in ten days! Save game
2nd house:
BG Central:
Loot the shop (do not loot the first house, save for a quest from
Ulgoth's Beard)
*Dagger +2
*Potion of Master
Thievery
*Potion of Freedom
*Potion of Fire
Resistance
*Short Sword +1
*Potion of Absorption
*Potion of Invulnerability
*Potion of Hill Giant Str.
*Potion of Mind Focusing
*Ring of Infravision
*Potion of Fire Resistance
*Short Sword +1
36
BG South:
BG West:
Varci quest:
House: give body to Tremain Belde'ar and then wait and follow him
a few steps. Talk to him again and Casson Belde'ar is revived; talk
to Varci to finalize 5k xp, 2k gp, and another shield! Quest done!
Cleric6 Ranger5
+6hp->76hp with Helm of
Balduran
Poisoning quest: The Lady's House: Imoen talk to Chanthalas Ulbright and ask for
Tome. He will give it but you might have to offer 500 gp if CHA is
too low [or Alora PP the Tome]
***Tome of
Understanding (WIS +1)
(#1 of 3)
BG South:
Poisoning quest: Water Queen's House: save game and then enter
Talk to Jalantha Mystmyr (1, 2) but do not give-up the Tome! Fight
her (only) 6k xp, 200 gp, Sphene gem, Body
*Geas scroll
*Body (#2)
Poisoning quest: Blade and Stars Inn: upstairs talk to Lothander; give him the scroll
and he will give you the Antidote to take to Marek, 1500 xp
If Lothander is not here, carefully check the above steps
Can PP again or quickly fight Lothander, 4k xp and another Boots of
Speed but do not use them as they are over-powered
Sorrem is here (Rasaad's quest) but talk to him later (which moves
time forward to midnight)
BG NNE:
Poisoning quest: Blushing Mermaid: upstairs talk to Marek [10k xp]; fight 650 xp
Everyone drink an Antidote (probably not necessary, but just to be
safe); poisoning quest done!
Use Tome of Understanding (can be identified in Sorcerous
Sundries in BG East) WIS +1, 18->19
***Eagle Bow
-> Imoen
***Antidotes
*Dagger +2
*Potion of Master
Thievery
BG SE:
North house:
BG South:
*Cloak of Protection +1
*Potion of Absorption
*Boots of Stealth (#2 of 2)
37
BG SW:
Outside
Merchant
League:
BG North:
SW house:
2nd south house: Alora use Stealth and PP Sunin 1-3x for a 2nd
Ring of Wizardry. Can drink a Potion of Invisibility if caught
NW fountain:
SW house:
Ulgoth's Beard:
*Cloak of Protection +1
Not necessary, but can go to Ulgoth's Beard and buy and PP some
good items
Alora can PP:
Dushai (PP 2x): Ring of Free Action (worth 2750 gp)
Shandalar (PP 8x): Spirit Armor, Greater Malison, Remove Curse
Shandalar will give you a quest (retrieve an item) and so will Hurgan
Stoneblade (retrieve the Soultaker dagger from Durlag's Tower)
2345
1340
3685
TOTAL
7370
-> protagonist
-> Jaheira later
Note: will get a scroll of Spirit Armor, Monster Summoning II, III,
and Greater Malison (and many others) in Durlag's Tower
BG North:
Outside
Ramazith's
Tower:
***Ring of Protection +2
-> AC-7
*Amulet of Metaspell
Influence
Carefully clear the Tower (e.g. Khalid and protagonist only) 8k xp;
Tome of Clear Thought at top of tower in unlocked bookcase (ID
and use for INT +1), Mirror Image, Blur; in locked table: 395 gp,
Wand of Paralyzation, scrolls of protection
***Tome of Clear
Thought (INT +1)
BG West:
Ragefast's
Home:
*Amulet of Protection +1
*Nymph Cloak
*Wand of Paralyzation
38
Rasaad Monk7
+8hp->55hp
TH 14/11 (2), Hide in
Shadows 55->65
We've got the good stuff! Time to do the main plot quests, followed
by other side quests
BG SW:
Seven Suns:
97000 gp
West "door": use Stealth and enter basement without fighting; talk
to Jhasso [OK to fight on main floor but do not go upstairs to the
2nd floor yet]
Flaming Fist:
Enter the Flaming Fist compound and finalize with Scar, 2k xp, 2k
gp; he gives a follow-up quest (clear the Seven Suns)
Outside the Flaming Fist: can loot fountain!
Seven Suns:
BG East:
Flaming Fist:
Seven Suns:
Loot two chests with Alora for a Wand of Magic Missiles with 30
charges, 368 gp
Sorcerous
Sundries:
REP+2
Sewer:
Spirit Armor
+2 Bullets (50 gp for 5)
+2 Arrows (60 gp for 5)
268
1500
2400
TOTAL
4168
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39
BG SW:
Flaming Fist:
Outside:
Flaming Fist
upstairs:
103k gp
Talk to Fergus Q (Angel Skin ring); can give him an Angel Skin
ring, if you have or find one, for 800 xp and REP+1
BG South:
Iron Throne:
REP+1
Khalid Fighter7
+13hp->91hp TH 13/8 (2!)
D52:5
117k gp
If not done yet get Alora [or Coran] to unlock the tough chests:
Ramazith Tower: top floor desk
Seven Suns: two chests
Flaming Fist: downstairs chest
BG SW:
Merchant
League Estate:
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Imoen Mage7
+6hp->48hp Level 4 spell
TH 18/10 (2) w/ +2 arrows
40
2nd South
House:
Central building: ENCOUNTER Wiven of the Thieves Guild: fight four foes 1800 xp,
237 gp
BG East:
Outside:
Thieves' Guild:
Get Manual of Quickness of Action, DEX +1; identify and use for
DEX 18->19
*Potion of Master
Thievery
D52:7
123k gp
***Manual of Quickness
of Action (DEX +1)
Imoen can buy a Sling of Unerring Accuracy for 450 gp and Bullet
+2 for 13.5 gp each
Optional: for a thieving quest talk to Alatos Ravenscar Thuibuld Q
(sneak spellbook, artifact fragment and statuette from Oberon
Estate in BG Central); can do quest with Stealth
Optional: talk to Narlen Darkwalk for another thieving quest (meet in
NNE by Splurging Sturgeon)
Sorcerous
Sundries:
Upstairs: buff with Remove Fear, fight Niemain and three others,
5400 xp, 2x Identify scrolls, 480 gp
Elfsong Inn:
Give Telescope (from the Hall of Wonders) to Brevlik, 5500 xp, 500
gp
Arkion's house:
BG North:
BG NW:
Upstairs: talk to and then fight Cyrdemac and two Ruffians 1200 xp
Optional: in house south of Elfsong Inn give 1x corpse to Arkion,
1800 xp, 250 gp; loot house
Alora PP Arkion for bloodstone amulet (Ordulinian quest item)
*Potion of Insulation
Talk to Petrine Q (Petrine's Cat Angel), get the ring from upstairs
and finalize 500 xp
2nd SW house:
Talk to Rinnie Q (Book), get History of Unicorn Run book from the
top of Ramazith's Tower, west bookshelf
Finalize 900 xp, 80 gp
Helm and Cloak: Buff for a big fight then talk to Gorpel Hind of the Band of Merry
Fools -> ENCOUNTER Gretek of the Maulers of the Under
Mountain; fight six foes for 5250 xp, Battle Axe +2
*Battle Axe +2
Ranger6 Cleric6
+7hp->83hp Flail*
TH 13/8/11 (2)
Building north of AR0162: around midnight or later talk to Laerta or Louise ->
Helm & Cloak,
ENCOUNTER Gervisse: talk
midnight:
ENCOUNTER Voltine: talk [Alora can PP Wand of Polymorphing]
Force fight (e.g. press F2) Gervisse 900 xp, finalize with Voltine
(gives Wand of Polymorphing) [then Laerta 1k xp, does not seem to
work in BGEE]; loot house
Building west of
Helm & Cloak:
*Wand of Polymorphing
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BG NNE:
Near Splurging
Sturgeon:
BG South:
Warehouse (mid- AR1207: buff with Protection from Petrification, fight Greater
east side):
Basilisk solo, 7k xp, Sphene gem (keep, for G'axir the Seer)
BG SE:
3rd level: talk to Yago (part of quest with Brielbara and Coran), fight
1400 xp, drop includes Book of Curses (quest item)
Carefully loot the entire Low Lantern if not done
SE house:
REP+1
REP+1
Large building,
mid-west:
House, east:
AR0715: talk to Nadine Q (son Euric), she gives Amulet (keep for
quest)
Felonius Gist's
Manor:
Enter through north door (or south door and pay 300 gp or
threaten), use scrolls of Stone to Flesh on all five statues
Talk to the top statue in the corner (Vail), 500 xp, and fight 5800 xp,
loot includes a letter with clues to where the Helm of Balduran can
be found (too late!)
NE, Oberon
Estate:
House, mid-west: (This is part of Narlen's quest part 2) Loot upstairs trapped
container for a Rogue Stone!
BG Central:
BG East:
*Sphene gem
Low Lantern:
SE Warehouse:
BG Central:
*Rogue Stone
3rd Central
house:
Warehouse:
Store, south:
South Inn:
House, east:
*Necklace of Missiles
REP+1
Finalize with Ordulinian (give ring and amulet) 3500 xp, Cloak of
Non-Detection
*Cloak of Non-Detection
(#2)
Sorcerous
Sundries:
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*Potion of Absorption
*Oil of Speed
42
Thieves' Guild:
[Did not: finalize with Narlen [did not accept his next quest as we
got the Rogue Stone already]
Then finalize with Alatos Ravenscar Thuibuld (give three items) 4k
xp -> fight Resar (only) 4k xp; talk to Alatos again]
Note: if you did not do Narlen's quest and finalize with him, you will
not be in good standing with the Thieves and will have to fight them
all
BG NNE:
Splurging
Sturgeon:
REP+1
BG NW:
Degrodel's
House (west of
Helm & Cloak):
Entar
Silvershield's
Estate:
D52:21
BIG SELL before instigating Chapter 6: do a major sell of nearly all loot:
Keep useful potions for Durlag's Tower and the end game battle: Potions of Absorption, Fire Resistance,
Perception and Master Thievery, Invulnerability, Freedom, and Cloud Giant Strength, etc.
BG East:
BG SW:
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43
BG SE:
Rasaad's Quest
With Rasaad present: upstairs talk to Sorrem -> midnight at Dark
Moon building and Sorrem "gives" a key
Enter building: ENCOUNTER Dark Moon Lieutenant and Sorrem:
fight this floor and upstairs, 1581 xp
Read the letter -> Rasaad says "Let us journey to these Cloud
Peaks..."
Nashkel Mines:
Cloud Peaks:
Loot container for 3x Oil of Fiery, 20 Arrows of Fire to kill the Trolls
NE:
Temple:
Cave:
***Cursed Girdle of
Giant Hill Strength
-> Rasaad
Outside:
***Glimmering Bands
-> Rasaad TH 12/9 (2)
Dorn's Quest
Dorn's quest could be done now if the magical items are desired.
To get him to join lower your REP by 2 by Imoen stealing but getting
caught by 2 Merchants, e.g. in BG SW
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BG SW:
REP -2 -> 18
REP -2 -> 16
SE of Nashkel Mines:
Cross the bridge, save game just before getting to the NE corner:
ENCOUNTER Simmeon: fight 4k xp, Fallorain's Plate (#2), Elven
Chain Mail (added in EE 1.3) and other loot
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Ulgoth's Beard:
SW house:
NW house:
Inn:
Ice Dungeon:
Buff with Resist Fear and Protection from Fire for fights with the
Mages
ENCOUNTER Andris, Marcellus and Beyn: fight 9800 xp
Leave north; both north halls have immediate traps
NE hallway has a trap midway along the long straight section and
one more along the next long straight section
Mid-north:
Mid-south:
NW:
Ulgoth's beard:
*Stoneskin
BG NE:
First house
ENCOUNTER Ulf: fight 880 xp; Jacil has a Spear +2
(Merchants
Upstairs: ENCOUNTER Captain Toller Kieres Q (get Baalor Ale for
League Counting sea charts)
House):
BG NNE:
Blushing
Mermaid:
BG NE:
First house:
BG East:
Sorcerous
Sundries:
Ulgoth's beard:
*Spear +2
Finalize Mendas 2k gp
East dock:
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Island:
Chieftain's
House:
Village:
South of village:
Looting:
North Island:
South Island:
North Island:
Get primary quest from Kaishas Gan (kill all evil creatures)
*Staff Mace +2
Finalize Delainy's quest, she will then ask for the flowers, 0 xp
Finalize with Evalt (900 xp) and Farthing (1400 xp)
NE ship wreck:
Level 3:
Before going to next floor Khalid (the only party member with sword
proficiency) full buff, including Oil of Speed and Potion of Cloud
Giant Strength, with all best equipment to Khalid
Level 4:
South Island:
Cabin in NE:
Finalize Dradeel 5k xp
Village:
Outside:
ENCOUNTER Delainy
ENCOUNTER Dradeel who tells of the caves
North hut:
47
Cave:
Fights; exit at NE
Outside, ship:
Ulgoth's Beard:
BG SW:
ENCOUNTER Baresh
Enter house: fight 3700 xp, 172 gp; Knock the chest for 980 gp
Quest done!
Flaming Fist
upstairs:
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Chapter 6
Resting in Chapter 6 gives another special ability (Draw Upon Holy
Might)
In preparation for the Catacombs memorize 2x Find Traps, Fireball,
2x Protection from Petrification, 2x Knock, 2x Identify and 1x
Invisibility
Candlekeep:
D50:14
124k gp
Candlekeep:
Level 1:
Level 2:
*Knock scroll
Level 3:
Level 4:
ENCOUNTER Piato
Talk to Shistal (south): fight Greater Doppelganger 4k xp
No decent loot on level 4 either
Level 5:
*Cloak of Protection +1
Rest in a room in the south corridor -> Dream (Draw Upon Holy
Might special ability gained!)
Level 6:
Level 5:
Level 3:
Level 2 or 6:
Jail:
Secret Library:
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*Ring of Protection +1
49
Catacombs:
Area 1 (SW):
*Potion of Invulnerability
*Oil of Speed
***Tome of
Understanding (WIS +1)
(#2 of 3)
***Cloak of Protection +2
-> Jaheira AC-5
***Manual of Gainful
Exercise (STR +1)
-> THAC0 7 (1)
Area 1 (NW):
*War hammer +1
Area 2:
Area 3:
*Haste scroll
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Chapter 7
Resting in Ch. 7 gives special ability Draw Upon Holy Might II
Candlekeep:
Beregost:
High Hedge:
Mid-north: Imoen talk to Shoal the Nereid, Imoen is killed! Fight her
ENCOUNTER Ogre-Droth (from west): fight 975 xp
Finalize 750 xp [can also kill for 5k xp]
Helm of Defence gives saves +1, 20% resistance to fire, cold and
electrical damage
Mid-NW:
D52:8
128k gp
147k gp
REP+1
*Helm of Defence
SW:
Mid-map:
High Hedge:
NW, beach:
Cave, NW:
Enter cave and then buff. Go left but there is an immediate trap to
the left. Carefully fight 1x Flesh Golem 2k xp and then de-trap the
next floor trap
Can run and grab the Manual of Bodily Health (or use Sanctuary)
from central container: +1 CON, 18->19, gives +6hp -> 89hp
Also contains 312 gp, Wand of Paralyzation, and potions
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D57:17
Imoen Mage8
+6hp->54hp
***Manual of Bodily
Health (+1 CON)
*Wand of Paralyzation
*Potion of Absorption
51
Mid-south:
South of Lighthouse:
REP+1
Mid-SE:
REP+1
Nashkel:
NW of Nashkel:
REP+1
NW:
Mid-north:
REP+1
Bjornin and Half Ogres quest bug was possible in BG1: variable
OGRESKILLED must equal 4 to finalize
Nashkel:
D60:10
152k gp
SE of Durlag's Tower:
[Lots to do on this map, and a Leather Armor +2, but I skipped this
map partly since each character in a party of six will get at least 50k
xp in Durlag's Tower]
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D61:23
153k gp
The merchant on the map (Erdane) sells potions and ammo, and
buys wands as well
Outside:
Entrance level:
No traps, no loot
Store loot in the nearby chest; eventually sell items, gems, scrolls,
potions and wands to Erdane
Upstairs 1:
Upstairs 2:
Altar: trapped with Dire Charm, cannot seem to de-trap so just send
someone in there solo to get the Tome of Understanding
*Scimitar+2
***Tome of
Understanding (WIS +1)
(#3 of 3)
Upstairs 3:
*Staff Spear +2
Finalize with Riggilo for a Potion of Cloud Giant Strength (STR 23)
Entrance level:
Basement:
Fight Ghasts and de-trap floor: west x1, south x1, east x3 and bash
container for 560 gp, Star Sapphire and a Ring of Protection +1
Go through the hidden door
Level 1:
*Wand of Monster
Summoning
*Potion of Master
Thievery x4
*Potion of Perception x4
Cleric7 Ranger6
+7hp->95hp, Level 4 spell
x4 (Defensive Harmony!)
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*Monster Summoning II
and III
Proceed to the north side room and travel counter-clockwise
through the level
2. North side rooms: traps in rooms 1, 2 and 3; use the Forge with
the Mallet Head and Mallet Handle to make the Gong Mallet
*Potion of Absorption
*Potion of Cloud Giant
Strength
*Potion of Master
Thievery x3
*Plate +3 (sell)
Level 2:
163k gp
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*Spirit Armor
*Monster Sum. II
*Greater Malison
*Remove Curse
Note: the middle dummy opens the bedroom door; the east dummy
opens the throne room door
Khalid Fighter8
+13hp->104hp TH 5 (2)
Max'ed in terms of levels
Room 5 (switches room): the east dummy to opens this door if not
done
Optional (EE 1.2): Click on the panel switches so that you get the
"door opened" messages for all doors (if you close a door, then
click again in the same spot to re-open it) -> 4x doors open
This makes it easier to return here if you leave via Islanne from
level 4
Room 6 (torture room): 11 floor traps! Imoen can de-trap only some
of them unless she drank a Potion of Perception
Fight Fuernbol and Kiel 8k xp (new in EE 1.3)
Loot the Teleportation Wardstone (keep this one!) and click on the
teleporter ->
Room 7 (4 containers and statue just after teleporting): central floor
trap and the 4 small containers are trapped!
Room 8: IMPORTANT: just to the SE of room 7 is a small
room (click on the door to open) with a trapped floor and statue; the
statue contains the Level 2 Exit Wardstone (keep!)
The book on the floor reads "Know no refuge"
South hallway: floor trap just after the bones/skeleton, another one
just after the last "archway"
South: trapped stairs (the stairs are fake)
Stand close to the door just below the fake stairs with the Level 2
Exit Wardstone and the door to the real stairs will open
automatically
Room 9 (south, burial): Imoen de-trap the chest and Knock to open
and loot for 432 gp -> immediate fight with 4x Dwarven Doom
Guards 8k xp
Room 10 (bridges): floor trap at entrance!
At coordinate 2002, 1389: trapped container on wall with 1157 gp
and Chaotic Commands scroll!
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*Kiel's Buckler
*Chaotic Commands
55
Can rest in the SW area in room with the fake stairs to get Rest
Interrupted by Kiel, Islanne, Fuernbol or a Doppelganger for 4k xp
several times! (Did 5 times.) Experience points can add up quickly if
you temporarily park a companion or two.
Can get emerald or Laeral's tear drop; Islanne drops a Traveller's
Robe only
Note: in EE 1.2 Durlag Trollkiller appeared momentarily and was
killed for a bonus Full Plate armor! Use the Wand of the Heavens
and Magic Missiles as you must take him down very quickly and do
60 points of damage
Level 3:
Full buff and have full health to carefully fight three Greater
Wyverns 5k xp each
Can get Rest Interrupted here to fight Greater Ghouls 2k xp
Long hallway to the south: one floor trap near the large heads; fight
Greater Ghoul 1k xp
Rest and memorize Protection from Electricity, or have enough
Potions of Absorption or scrolls of Protection from Lightning, in
preparation for the upcoming Chess Board battle
Animal Summoning spells are also good for the Chess Board
Can clear the Skeletons area (five floor traps, one on each platform
except for the northwest one) for 250 enchanted arrows
Imoen can drink a Potion of Invisibility and de-trap
Can clear the south garden area (one trapped container; several
floor traps) but it is quite dangerous and has no good loot
Caverns/Trials:
The four caverns or trials could be buggy in BG. It is recommended
to start with the lower trial first (the Phoenix Guards) and work your
way up, ending in the Ice room
The bug I experienced (BG only) sent only two characters to the
Chess Board; bug likely due to difficultly in knowing if the Phoenix
Guards were indeed killed entirely, but could also be that I missed
an Invisible Stalker
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Imoen Mage9
+6hp->60hp, Level 5
spell, Max level reached!
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CHESS BOARD:
Everyone drink a Potion of Absorption and become 100% protected
from electricity. The character wearing the Boots of Grounding or
Helm of Defence will now be healed upon taking damage from
lighting!
Very tough battle! Full buff including vs fear; potion of strength,
Heroism and Mind Focusing are useful here
Can carefully clear up to 8 Pawns (150 xp each) before going for
the King and others; they become Queens (worth 5k xp each) if you
allow them to one-by-one reach your side of the board
If lucky can kill the Queen 5k xp, Bishop 2k xp, Knight 2k xp, and
Rook for 1500 xp; King is worth 2k xp
King drops a Two-handed Sword +3! (1d10+3 = 4-13 damage)
Level 4:
***Two-Handed Sword +3
[-> Minsc]
*Necklace of Missiles
*Wand of Monster
Summoning
Level 2:
All doors should be opened. In BG you could lock pick some of the
doors; otherwise throw the various switches to get the "door has
opened" message for all doors
Can get rest Interrupted again (still) in the SW area to fight for 4k xp
each!
Level 3:
Level 4:
Door to SW: one floor trap at entrance to large room; fight Spiders
and Ettercaps
One floor trap in SE corner of the large room (by door)
North area: talk to the Stone Golem:
Question 1: answer 5) Kiel
Question 2: answer 8) Trollkiller
Question 3: answer 1) Thunderaxe ->
Arena I (AR0515) : Stone Golem: answer 3) From the west it came,
and then the south
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***Sling +3
-> Jaheira TH 6 (2)
***Large Shield +2
-> AC-10
Ranger7 Cleric7
+8hp->103hp TH 6 (2!)
Max'ed
Talk to Durlag Trollkiller and follow him -> door to south opens! (at
4082, 910)
ENCOUNTER: Clair De'laine: de-trap container
*Soultaker Dagger
*Large Shield +1
Sell loot but be careful not to sell the Soultaker Dagger and keep
useful potions such as Heroism, Cloud Giant Strength etc.,
Invulnerability and Fire Resistance:
Beregost:
Note: make sure you get the Pantaloons from Friendly Arm Inn
for eventual export to BG2
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58
Outside west
building:
West building:
NW house:
Inn:
Note: use Stealth to see if any Flaming Fist Enforcers are around; if
so use the Boots of Speed and Stealth to lure them away from the
party to avoid going to Prison (see below for how to get out of
prison).
Near Thieves
Guild:
Near Sorcerous
Sundries:
PRISON
If caught by a Flaming Fist Enforcer talk 1 if you want to go to
prison, or talk 2,2 or 3,2 and run to escape
Prison: Angelo's trail: do not talk 1 or a party member will be killed!
In prison, walk to Neb and wait for his dialog sequence to progress.
Answer his riddle correctly to escape prison
BG SW:
Near Flaming
Fist HQ:
***Full Plate +1
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NW of the
This entrance to the Sewers easily leads to the Iron Throne
Flaming Fist HQ: Enter the Sewers, fight Phase Spiders and Ghasts, 6k xp, go north
and west and exit
BG South:
Iron Throne:
BG NE:
BG North:
Harbor Master's
Building:
Undercellar:
Outside Ducal
Palace:
Ducal Palace:
Full buff and then talk to Liia Jannath, Belt, several concerned
Noblemen and Sarevok: Eltan was poisoned by the Shadow
Thieves! Entar was killed by Shadow Thieves!
Fight all Doppelgangers
*Invitation letter
*Short Sword +3
Belt speaks, give him proof -> fight Sarevok (e.g. cast Magic
Missiles)
Belt must survive -> teleported to the Thieves Guild
BG East:
Thieves Guild:
Maze:
Undercity:
Probably get ready for the final battle now since the next fight vs
Rahvin is tough as well (they shoot arrows of detonation!)
Buff with potions such as:
- Potion of Storm/Cloud Giant Strength
- Potion of Heroism
- Potion of Invulnerability
- Potion of Fire Resistance
- Potion of Magic Protection (+50% magical resistance)
Equip the Ring of Free Action
ENCOUNTER Rahvin: tough fight 10900 xp
ENCOUNTER Tamoko: be nice, or fight 5k xp
Temple:
Rest and then enter the Temple; keep the party to the left side
(west) only, Imoen de-trap an immediate floor trap and another near
the second small statue; note the traps in the middle of the room
but stay away at all times
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Full buff with the best potions; hopefully the protagonist does not
become de-buffed by Semaj or Angelo
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