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Walkthrough for Baldur's Gate Enhanced Edition

Playing Cleric/Ranger
By: bg2mez 2012-15, All Rights Reserved. Version 1.1 December 12th, 2015
Latest patch installed: 1.3 (Dec. 2014)
Send feedback to (-bg2mez-) (- at -) (-gmail-) (- dot -) (-com-)

With Good/Neutral Companions: Imoen, Jaheira & Khalid, Rasaad and Neera; playing Cleric/Ranger

2012 Overhaul Games, a division of Beamdog. 2012 Hasbro, Inc. 1998 BioWare Corp. BALDUR'S GATE: Developed by and BioWare Corp. All Rights Reserved
bg2mez

Contents
page
Why Cleric/Ranger and party remarks ..
2
Main Character, game set-up and tweaking
3
Style of play remarks .3
Baldur's Gate beginner tips ..4
5
Enhanced Edition new NPC Quests overview
Walkthrough for Baldur's Gate Enhanced Edition (BGEE Walkthrough)
7
Chapter 1 .8
Chapter 2 .12
Chapter 3 18
22
Melee Buffing tips (Baldur's Gate buffs)
Chapter 4 (including Neera's quest page 24, 28, 35)..26
33
Chapter 5 (including Rasaad's quest page 35, 43; Dorn's quest page 44)
Poisoning Quest (Marek and Lothander's quest)
36
TotSC (Tales of the Sword Coast) Ulgoth's Beard Walkthrough ..
46
Chapter 6 .49
Chapter 7 .51
Durlag's Tower Walkthrough ...
53
Baldur's Gate endgame ..
59
Exporting to BG2EE .. 61

A few reasons to try Cleric/Ranger


*THAC0 and number of attacks per round as Fighter
*Can use Stealth: strike first; explore without being detected
*Can cast good buffing and healing spells, and can cast Animate Dead, while wearing armor!
*In BG2: can cast Iron Skins (Level 5 spell): immune to melee weapons!
*In BG2: can cast Righteous Magic (Level 5 spell): all hits are at max. damage, and other bonuses
*In BG2: can cast Creeping Doom (Level 7 spell): interrupts spell casters and affects several opponents
*Takes a lot of experience points (xp's) to level-up but is very rewarding

Party remarks
Good/Neutral-alignments only:
*Khalid: an excellent fighter; Jaheira's partner
*Jaheira: can cast buffing, healing and damage-dealing spells; a good fighter; Khalid's partner; continuity to BG2
*Rasaad: try a new character; has stealth to do sneak attacks; stunning blows for 1 round 1-2x/day
*Imoen: can become a very good mage; can dual class to mage at thief level 3; de-trapper, buyer; continuity to BG2
*Neera: try a new character; try a Wild Mage; more Fireballs!
*Part-time: Alora (Baldur's Gate west) for pick pocketing only, as an option
SUMMARY: the party will succeed; however, Minsc/Coran instead of Rasaad/Neera would be a stronger and probably more fun party
(See also my Baldur's Gate Walkthrough for BG1 at Scribd.com with Minsc, Coran, Imoen, Jaheira & Khalid)

Other party's played


Current play through BGEE party (and my original Baldur's Gate party):
Cleric/Ranger, Khalid, Minsc, Jaheira, Imoen and Coran
Notes: I have reverted back to my original BG1 party! Very strong for BGEE! Similar walkthrough as below.
Coran can be reached fairly quickly by following this walkthrough, or my other BG1 walk; he'll be Fighter 3/Thief 3, 8126 xp
Fighter/mage party for BGEE, previous play through:
Fighter/Mage, Khalid, Minsc, Jaheira, Imoen and Branwen -> Yeslick
Notes: Very strong party! Fighter/Mage walkthrough is very similar as below (same as Cleric/Ranger).
Yeslick was reached early with the protagonist having only 21k xp; Yeslick had 27380 xp Fighter 4/Cleric 5

bg2mez

Main Character & game set-up


*Install Baldur's Gate Enhanced Edition; install BG2 Tweakpack via instructions here:
http://forum.baldursgate.com/discussion/6950/player-how-to-getting-mods-to-work-on-bgee/p1
*Two conveniences only were installed: "maximum hp for all creatures in the game" and "max hp on level-up"
*Play "middle" difficulty; however, move slider to "hard" after reaching Level 6 for protagonist
*Selected Half-Elf, Cleric/Ranger, rolled 95 points in total with 18/92 STR (have rolled: 93 points with 18/00 STR, 96 w/ 18/90 and w/ 18/00!)
*STR 18/92, DEX 18, CON 18, INT 18, WIS 18, CHA 5; War Hammer** Flail** (or Mace**) Two-Weapon Style**
*Current play through is with 18/66 STR and all is well!
*STR 18/00 is not necessary since the STR stat can be raised by 1 point in Chapter 6; game is not tough, anyway
*Select Flail** in anticipation of BG2; Cleric/Ranger gets Two-Weapon Style** for free!
*Select Mace** only if you are going to use the over-powered Stupefier mace, which I do not on current play through's
*INT more than 5 is not necessary, but higher (10) is nice to have for surviving Mind Flayers in BG2 and for some Lore
*This character becomes very strong; having two proficiency points (pips) only in a weapon skill is actually just fine!
*Starts with THAC0 17 if STR 18/91-99, 1 attacks/round, +2 to hit/+5 damage, 13 hp, 0 xp
*Select spells to memorize: Remove Fear, Sanctuary and Cure Light Wounds
*Select Racial Enemy: Ogre
*Have started with 90-180 gold pieces (gp), 90 is enough

Style of play remarks


*Focus mostly on getting the best weapons and equipment, and doing the main plot quests - there are a huge amount of xp's in the game!
*Not completionist: not all maps explored, but nearly all side quests in BG city are done
*Anti-cheese: *No stealing items from merchants
*Good or Neutral aligned companions only (no Happy Patch)
*Current play through's: Do not dual wield weapons (use a weapon and shield) as this is BG1; do not use the Stupefier mace
*Buff especially with Haste, or use an Oil of Speed, and Draw Upon Holy Might for tough fights; cast Doom
*Remember to use special abilities like Stealth / Hide in Shadows
*[] = could do this but don't

Thank-you / credits
To the BGEE game developers: WELL DONE! That should do it for another decade or so!
To: Dan Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com)

bg2mez

A few Baldur's Gate beginner tips


Pause:

Use the pause key (space bar) often to plan each battle; plan each party member's action and their target
Set Auto-pause for "enemy sighted" "trap found" "character injured" and "spell cast"
Hit pause as soon as a party member isn't doing what you want or is in trouble

Combat:

Target enemy spell casters, especially their mages, first; arrows of fire or acid can disrupt their spell casting;
likewise can Magic Missiles and other spells and weapons that deal elemental damage
Use Stealth or cast Invisibility or drink a Potion of Invisibility to see what may lie ahead, and then pause to plan the battle
See page 22 for some Baldur's Gate buffing tips (Baldur's Gate buffs)
Buff with the special ability "Draw Upon Holy Might" before going into battle
Buff the party with Bless, Chant (Cleric spells) and Haste (Mage spell) or drink an Oil of Speed before going into battle
Drink a Potion of Fire Giant Strength (or other potion of strength) to deal more damage
Cast spells that summon creatures for tough battles, they will distract the enemy

Serious trouble: Gulp a Potion of Invisibility and the enemies will ignore you!
Cast Sanctuary (Cleric spell) which buys you time to heal and buff yourself

Weapon details:Ranged weapons are extremely effective in BG1 (try Coran)


Get the weapon called "War Hammer +2: Ashideena" very early in the game, from south of High Hedge (p. 22)
Get the "Long Sword +2: Varscona" if you want the best long sword, from Nashkel Mines (p. 16)

Buff vs mind
effects:

Use Resist Fear/Remove Fear to avoid being panicked in fear

Basic spell
casting:

Set Auto-pause for "spell cast"


Magic Missiles: very good spell; interrupts enemy spell casters
Cast Fireball (mage spell) and at the same time protect a melee fighter or two against fire = simple and effective
Use Protection from Fire and Resist Fire/Cold (Cleric spells), or drink a Potion of Fire Resistance

Rest & save:

Rest as often as you like to regain health and spells; there is no penalty at all
Save the game (and keep the save) before travelling to a new area or starting a new dungeon
Save the game before a battle and after a successful battle; same with talking to a new person/NPC

Buying items:

Use the Mage spell Friends to raise Charisma early in the game
Buy from merchants with the party member with the highest Charisma as the leader of the party
Reputation 20 and Charisma 20 maximizes the discount for buying items

Healing:

If your resistance to Fire (or Electricity) is higher than 100, you will heal when taking elemental damage
E.g. become buffed with Protection from Fire and Resist Fire/Cold, or wear a ring of fire resistance = healing when
fire strikes! Can do the same with Electricity using a Potion of Absorption and the Boots of Insulation

Bugs encountered worth noting


Spirit Armor

In EE 1.3: Cannot save the game while the spell is active on any party member, although the Autosave will save
(but without the usual message)

bg2mez

Enhanced Edition New NPC Quests


Neera:

Alignment:

Chaotic Neutral

Where to find:

Beregost, outside, NW of Thunderhammer Smithy


If you dismiss her she can be found in Friendly Arm Inn

Remarkable
treasure:

- Gem Bag
- Scroll of Stoneskin (Adoy's Enclave)
- Boots of Avoidance (Meklin in BG North district)

When to do her
quest:

Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as


there is no hurry

Quest overview: Banter #1: After travelling together continuously for 1 day Neera will
say "All this traveling, all this adventure"
Banter #2: Seven days later you get her quest (she does not have
to be in the party continuously) she will ask a favor and speak of
Adoy; the world map is updated with Adoy's Enclave (accessible
from the map SE of Carnival)
Note: must do this quest with Neera in your party or she will leave
for good (EE 1.3)

Part 3: in Baldur's Gate north district with Neera in your party, meet
Meklin: can fight for an extra pair of Boots of Avoidance
That's all for Neera's quests!

Rasaad:

Alignment:

Lawful Good

Where to find:

Nashkel, outside near the Inn


If you dismiss him, he returns here

Remarkable
treasure:

- Cursed Girdle of Giant Hill Strength (STR set to 19, INT to 6)


Note: this item is way overpowered for BG1 so I do not use

When to do his
quest:

Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as


there is no hurry

Quest overview: Banter #1: One day after meeting Rasaad (he does not have to be
in the party continuously) he will ask "You appear troubled"
Banter #2: Seven days later (he does not have to be in the party
continuously) he will ask "Do you seek enlightenment?..."
Part 3: BG South district: Two days later (he does not have to be in
the party continuously) encounter some Sun Soul Monks
immediately upon entering BG South district; fight them; the clock is
set to midnight.
Read the dropped scroll/note
Go to the Blade and Stars in BG SE district and talk to Sorrem
-> BG NW district building: fight; read the dropped scroll/note which
tells of Cloud Peaks and the world map is updated
Part 4: Cloud Peaks: finish Rasaad's final part of the quest
That's all for Rasaad's quests!

Dorn:

Alignment:

Evil (will join at Reputation 18 or lower)

Where to find:

Friendly Arm Inn


If you dismiss him, he returns here

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Remarkable
treasure:

- Amulet of Spell Warding


- Golden Girdle
- Elven Chain Mail (added in 1.3)
Note: the amulet and Elven Chain are a bit overpowered for BG1
and belong to BG2 so I do not use

When to do his
quest:

Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as


there is no hurry

Quest overview: 1. Must talk to Dorn in the Friendly Arm Inn to get the encounter on
your first visit to Nashkel Mines
2. Join with REP 18 or lower (can lose a REP point by attempting to
steal from a Merchant but getting caught; do not fight the guards)
3. SE of Nashkel Mines: fight some Skeletons; fight Kryll
4. Wyrm's Crossing: fight Simmeon
That's all for Dorn's quests!

bg2mez

Baldur's Gate Enhanced Edition (BGEE) Walkthrough


Gold /
Day:Hour Notes/Items/Level-ups

Prologue
Candlekeep:

Inn:

Talk to Winthrop: buy a weapon


Loot (don't get caught stealing upstairs; can use Stealth if someone
notices or cast Sanctuary or run!)
Sell the items and then buy:
Splint mail 120 gp, Helmet 1 gp, 1x Bolts (for Fuller)

D0:7
100 gp

Rolled STR 18/92 and 95


points total!
Reputation (REP) = 12
THAC0 20/17 (1 attacks
per round)
13hp, Lore 21

Talk to Firebead Elvenhair: Quest ("Q": get scroll of Identify from


Tethtoril)
Central courtyard: Find and talk to Tethtoril in the inner walled area and return the
scroll of Identify to Firebead which finalizes the quest for 50 xp
North:

Talk to Phlydia Q (book)

Priest's Quarters: Fight Shank, loot (War Hammer). Outside: Parda talks
NE:

Talk to Dreppin Q -> Phlydia (give book), 50 xp -> Dreppin Q


(antidote from Hull)

East:

Talk to Reevor Q (rats)

Storehouse:

Fight, loot; finalize (will get a Dagger +1 if CHA is high enough) for
50 xp and 5 gp

SE:

Talk to Hull Q (Hull's sword)

SE, Clinic:

Talk to Priest of Oghma for a Potion of Healing; carefully sneak


another potion from the desk (if you get caught just run or use
Stealth)

Bunkhouse:

Fight Carbos. Outside: Karan talks

SW:

Loot chest and barrel

Barracks:

Talk to Fuller Q (give bolts); finalize for 50 xp, 10 gp


Loot NE chest for quest items (antidote and long sword)
Can carefully sneak a Mace and Long Sword from SW chest

Outside:

Finalize quests with Hull and Dreppin for 2x 50 xp

Inn:

Do a final sell in Inn; finalize with Firebead if not done

THAC0 20/17/21 (2
attacks per round)

230 gp

Central courtyard: ENCOUNTER: Imoen


Talk to Gorion to instigate Chapter 1!
You are instructed to go to the Friendly Arm Inn
Priest of Oghma heals protagonist
ENCOUNTER: Armored Figure and five lackeys

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Chapter 1
East of Candlekeep:

Imoen joins! Thief level 1, 9 xp, 8 hp, Short Sword*, Short Bow*,
THAC0 20/18 (2 attacks per round), INT 17, DEX 18, CHA 16, Find
Traps skill level 35, Open Locks 25, Pick Pockets 25

D1:7

*Oil of Speed
*Wand of Magic Missiles
(EE only; do not use!)

Plan for Imoen: dual class to Mage at Thief level 3. Use Short Bow
as Thief, Sling as Mage. Use her to de-trap; therefore focus on
getting to the Nashkel mines in order to de-trap before she reaches
level 3 (and becomes nerfed upon dual
classing meaning her Thieving skills can't be used until her Mage
level becomes one higher than her Thief level). Also, use Imoen to
buy items as party leader and cast the mage spell Friends to raise
Charisma (CHA)
Set Imoen's script to "Ranged." Drop the Wand of Magic Missiles,
which was added in EE 1.2!

Mid/North:

Walk directly north and pick-up loot from Gorion's battle, including
176 gp, Belt of Antipode (100% cold resistance but +100%
vulnerability to fire). Return directly south to the safety of the path!

*Belt of Antipode

South-east:

Talk to Xzar, Xzar and Montaron join! 10 gp given, take their items
and dismiss them as they are Evil [or keep in party for a short time
to assist in upcoming fight at Friendly Arm Inn]

*Studded Leather
-> Imoen AC3

Note: keep the Oils of Speed for a tough fight in Chapter 2

Mid-east:

Get diamond (worth 500 gp) in tree near east end of path (at
coordinates 4448, 1958 - press "x" to see Area and Coordinates)

*Diamond

Overall plan is to:

Minimize quests and map exploration until acquiring full party and when better equipped
Instigate Chapters 2, 3 and 4 quickly to get good items
Do a little bit of exploring maps to get your favorite items
Instigate Chapter 5 to gain entry to Baldur's Gate and get more good items!

Plan for phase 1:

Save the vast majority of quests and exploring until party is complete
Get party members Jaheira, Khalid, Neera and Rasaad (two new NPC's):
Friendly Arm Inn: Jaheira and Khalid
South of Friendly: Girdle of Piercing
Beregost: Neera ; loot, buy
South of Beregost/North of Nashkel: just passing through
Nashkel: Rasaad , Minsc ; loot
Carnival: Branwen ; loot
Do a few quests to increase REP a few points:
North of Carnival: quest, Two Handed Sword +1
South of Beregost: Boots of Stealth
Beregost: quests and finalize
Sell stuff and buy Necklace of Missiles in Carnival
Clear Nashkel Mines, where Imoen will reach thief level 3 and be dual classed to mage
-> Chapter 3

South of
Friendly Arm
Inn:

ENCOUNTER Old Man: talk


Get Ring of Protection +1 in medium-sized rock above fork in the
road (at coordinates 1004, 1114). Return directly south to the path
and follow it east and then north

*Ring of Protection +1
-> AC-1 (or AC-2 if using
a shield)

Memorize 1x Remove Fear (all other level one spell slots Cure Light
Wounds) for upcoming fight with Tarnesh [as a last resort use the
Wand of Magic Missiles added to Imoen in BGEE v1.2, which will
disrupt his spell casting]

Between maps:

If you get waylaid by enemies at this early stage (it can happen)
between maps, run or re-load autosave!
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Friendly Arm
Inn:

Outside Inn:

Get Ring of Wizardry from near a pine tree just east of the gate
close to bottom of the map (2555, 3759), located at the base of the
tree near two rocks

*Ring of Wizardry

Activate the map to the east


Houses:

Loot the two houses just inside the castle walls; talk to Joia to get a
quest (Q) to find her ring
Save game

Outside Inn:

ENCOUNTER Tarnesh at entrance to Inn: buff with Remove Fear


to assure success or Imoen use Wand of Magic Missiles
immediately (or drink Potion of Clarity): fight 120 xp, 58 gp

Inn:

*Magic Missiles scroll

Dorn Il-Khan is here! MUST TALK to him to get his quest/first


encounter and the opportunity for him to join (happens when
travelling from Nashkel to Nashkel Mines).
Loot this floor
Talk to Jaheira, Jaheira and Khalid join! Jaheira Fighter level 1,
Druid level 1, 3572 xp, 12 hp, Club**, Sling*, Quarterstaff*, STR 15,
DEX 14

D2:1

Plan for Jaheira: try Club and shield, or Quarterstaff, with this party
because Rasaad is not good at melee for quite a while.
Alternatively try Sling and shield which is good if playing with Minsc

Khalid Fighter level 1, 42 xp, 13 hp, Long Sword**, Longbow*, Axe*,


THAC0 20/19 (1), STR 15, DEX 16, AC1
Plan for Khalid: Long Sword, front-line fighter; Longbow as
alternate weapon

2nd floor:

Imoen talk to Unshey (east room) (CHA 12 ok), gives Q (Ogre and
girdle)
Loot back containers and south rooms only
Note: picking locks, de-trapping and scribing spells are worth a few
xp's in BGEE vs 0 xp in BG1 (but in general I still bash the chests)

3rd floor:

Loot; get Club from back containers at SE; loot the two south rooms
and middle north room (43 gp)

*Club
-> Jaheira alternate
weapon

Changed in EE 1.3: Landrin is here with a quest; Imoen talk to her


now for the quest and 6x Antidotes
[Prior to version 1.3: If you do not have someone with CHA 18 or
higher it is better to talk to Landrin later.
You can still get the quest items (spider body, wine and boots) in
Beregost south house and then return to Friendly Arm when Imoen
can cast Friends before speaking to him, which nets 6x Antidotes;
finalize the quest thereafter.]
[Imoen can pick pocket Landrin but it is not necessary]
Talk to Nobleman for Golden Pantaloons (bring in inventory to end
game battle to import into BG2)

Main floor:

With Imoen as party leader: buy Sling and bullets for Jaheira, and
some arrows. No need to buy anything else!
Sell diamond (500 gp), gems, rings, necklaces; can store stuff in
the chest without losing it for the entire game; bring scrolls along to
accumulate and sell later
Keep all Oil of Speed/Potion of Haste for tough fights

NW:

*Golden Pantaloons
(can import into BG2!)

1050 gp

Walk to the NW tight around outside of the wall to fight three


Hobgoblins for Joia's ring
Activate the map to the north
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House:

Talk to Joia to finalize quest for 400 xp and REP+1

REP+1 -> 13

Note: keep a few extra weapons in case of breakage (non-magical


weapons can break due to poor iron quality)
Inn:

Sell some junk, but bring scrolls and potions to eventually sell in
Carnival in one big lot later

Temple:

[You could buy 1 point of Reputation for 900 gp but it is not


necessary]
[Did not do: walk to east side of map to activate Peldvale map; in
NW in Peldvale can rescue Viconia and obtain a Plate Mail armor
without her needing to join the party. This armor is not needed and
you'll soon find a better one!]

South of
Friendly Arm
Inn:

Mid-east:

Use Stealth to locate the Ogre in the mid-east area near the east
edge of the map; fight carefully, 270 xp, Fire opal ring, and drops
Girdle of Piercing! -> AC reduced by 3 vs piercing and missiles

*Girdle of Piercing

Note: do not finalize this quest because Unshey will take the girdle
and you'd have to kill him to get it back

Walk straight down map along east edge to minimize fighting


Walk towards center bottom of map to loot caravan (7 gp)

Beregost:

ENCOUNTER: Golin Vend


Walk directly south to the town square, walk past Garrick (avoid
until acquiring full party) and enter the Burning Wizard
Burning Wizard:

[Imoen or Jaheira as leader: talk to Zurlong Q (boots) but it is not


necessary to find/get the boots]

Burning Wizard
upstairs:

Bash 2nd chest (upstairs), or Imoen unlock, for Mace of Stunning:


The Stupefier +1! 25% chance of stun, no save! (1d6 +2 = 3-8
damage)
New note: current play through am not using this over-powered
weapon, and am not dual wielding

***The Stupefier +1
-> TH 20/16/21 (1)

Mid-east house:

House across from Silke (avoid her for now) on the corner has a
Splint Mail armor in locked chest

*Splint Mail
-> Jaheira AC4

Note: simply leave the room (run!) as quickly as possible to avoid


the Flaming Fist Enforcers

Mid-NE:

ENCOUNTER Neera: Ekandor, a Thayan Wizard and Bodyguards


show up: fight, kill Wizard first, 480 xp
Neera joins! Wild Mage level 1, 36 xp, 4 hp, Quarter Staff*, THAC0
20/19 (1), INT 17, AC7, Lore 10. Select spells Magic Missile

*Gem bag

Plan for Neera: sling; Quarter Staff as alternate weapon; Fireball!


Can find her at Friendly Arm Inn, main floor, if you dismiss her from
party
Neera's first banter is after she has been in the party for 24 hours
(game-time) continuously

Loot most of the buildings with the exception of Feldepost's Inn,


Red Sheaf, the south house with the spiders (wait for full party to
share xp's), and a central house (3515, 1860) with a locked chest
(cannot bash; contains a diamond)
Can bash nearly all chests with STR 18/00, but quite a few cannot
be bashed with STR 18/91-99 or lower (see map below)

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10

Thunderhammer Sell gems and junk such as daggers and leather armor (can
Smithy:
accumulate weapons and other armor to sell in Carnival for
maximum gold)
Imoen as party leader buy:
Sling +1
Large shield x2
Bullets

142
28
5

TOTAL

175

-> Jaheira TH 20/19 (1)

Smithy, 21:00 or If STR high enough: loot Bastard Sword +1 (can be bashed with
later:
STR 18/00 or higher; worth 1250 gp) or wait until Coran or until you
can cast Draw Upon Holy Might or until someone can cast Knock

Mid-east:

Mirianne's house: gives quest (letter)

Jovial Juggler:

Talk to Bjornin Q (Half Ogres); talk to Gurke Q (Cloak); loot

Mid-south
House:

Later [or now]: In house across from Feldepost's Inn talk to


Firebead Elvenhair Q (History of the Fateful Coin). Find and get the
book in the house next door to the south (CHA does not matter but
the protagonist must finalize the quest)
Later [or now] with full party: Protagonist finalize for 300 xp,
REP+1, Scroll Case

Kagain's shop:

Loot (207 gp!); talk to Kagain, Kagain joins! Dismiss (evil


alignment), park him in his store

General looting:

While looting walk to east and west edges to activate maps

REP+1 -> 14
*Scroll Case

U = loot upstairs only


Trap = use Imoen
B = loot barrel/container
Circle = most worth-while

Map legend:
' = need 18/00 to bash (Draw Upon Holy Might)
L = loot main floor only
2 = loot main floor and upstairs

B
2'
2'

2'

L
U'

U'

2'

L' B

Neera

empty

L
L

diamond

Quest, U
L

L
2
2
L'

Quest, 2

2'

L'

Trap, 2'
B

Red Sheaf:

Could do now, or later: avoid Karlat (until acquiring full party) if cast
Sanctuary or use Stealth to loot upstairs

Feldepost's Inn:

Could do now, or later: avoid Marl and Dunkin (until acquiring full
party) but still sell rings and necklaces to merchant if cast Sanctuary
or use Stealth; can loot upstairs east room

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11

South of
Beregost:

Walk to the east and activate new map


Walk straight down map to avoid fighting
Walk along bottom edge to west to activate new map

North of
Nashkel:

Walk straight down the eastern side of the map to avoid fighting
Walking to Nashkel or Carnival instigates Chapter 2!

Chapter 2
Resting in Chapter 2 gives a special ability (Cure Light Wounds) if
you dream

Nashkel:

West side:

Get Ankheg Plate armor (AC1, non-magical) in hole in garden (first


row, approximately 2/3rds of way down just below the small tree;
188, 2742); loot the two houses then return back to the top of map
and cross the bridge
Walk to the west edge of the map to activate the next map

D3:11

***Ankheg Plate Mail


-> AC-4

Avoid the Nashkel Inn until later


Near Inn:

Talk to Rasaad yn Basir, Rasaad joins! Monk level 1, 51 xp, 8 hp,


Katana*, Scimitar/Wakizashi/Ninjato*, THAC0 20/20 (1) STR 16,
DEX 16, AC5. Boots are worth 125 gp only
Plan for Rasaad: sling, scimitar and eventually fists; use Stunning
Blow special ability for toughest fights.
Can find him here if you dismiss him from party
Rasaad's first banter is after 24 hours (game-time); he does not
have to be in the party continuously
Set Rasaad's and Neera's script to "Ranged"

Party notes:
Usually I'd get Minsc to join here, but it's nice to try the new NPC's
although Minsc, or Coran, would make for a stronger and probably
a more fun party.
Rasaad/Neera instead of my usual Minsc/Coran is definitely a more
challenging party.
A decent idea is to switch Rasaad out for Coran; if so, save much
fighting until you get Coran so he gets the xp's. Can eventually ask
Rasaad to join again later in order to try his quest.
And if you dual class Imoen as recommended then you don't really
need Neera either; if so then get Minsc, but then my party is
identical to BG1 original play through but would be incredibly strong.

Rest if needed, then Imoen talk to Minsc


Outside:

ENCOUNTER Berrun Ghastkill Q (Mines)

Near Garrison:

Did not: [Save game before talking to Minsc. Imoen or Jaheira talk
to Minsc, Minsc joins! Ranger level 1, 258 xp, 11 hp, Two Handed
Sword**, Two-Weapon Style**, Mace*, Longbow*, THAC0 20/17
(1), STR 18/93, DEX 15]
Plan for Minsc: Two Handed Swords, Longbow as alternate
weapon
Must rescue Dynaheir within approximately 16 days or Minsc will
fight the party and leave for good. On the other hand, Dynaheir can
be recruited if you just go get her without talking to Minsc

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12

Tested with BG1: Minsc leaves after 16 days and 5 hours ,


therefore must rescue Dynaheir by day 19:16 or so for this play
through (if playing with Minsc, that is)]

Talk to Oublek: be nice for REP+1


Talk to Oublek again (talk 3) about bounties (captain of the guard;
Q Prism)

REP+1 -> 15

Garrison:

Can carefully loot the first two chests

South house:

Talk to Commoner Q (Joseph's ring); do not loot

*Short Sword +1
-> Imoen alternate
weapon

Mid south:

[Talk to Edwin, he joins; dismiss - evil alignment but is an extremely


talented Mage]

Bridge:

Later [or now]: ENCOUNTER Noober: talk 32x for 400 xp

West/south:

Walk to west and south edges to activate new maps

Jaheira Fighter2 Druid2


+12hp->24hp
TH 19/18 (1) w/ Club [or
19/18 (1) w/ Sling +1]

Temple of Helm: Talk to Nalin Q (Brage, Captain of the Guard). Temple will ID wands
but the nearest place they can be sold is High Hedge or Friendly
Arm Inn (it is not necessary to sell them yet)
If planning to play with Branwen (a Cleric found in Carnival):
Imoen buy a Scroll of Stone to Flesh from Temple of Helm for 213
gp. This party will be fine even without the extra Cleric

Store:

Sell gems, necklaces, rings and junk


Buy a sling and bullets for Rasaad, Neera, and Imoen for later when
she dual classes to a mage

Manor House:

Loot SE bookcase and container near door (don't get caught)


Upstairs: loot, but two containers need higher than STR 18/00 and
the contents are nothing special (50 gp and a tainted point)

Carnival:

Store items in containers in a convenient place to eventually sell


when reaching 20 items each to avoid dilution of price
Take extra melee weapons if not using magical weapons (in case
of breakage)
Loot outside; loot small tents (numbered from left):
- number 3 (red & white) (magical items)
- number 4 (colorful) (melee weapons)
- number 5 (colorful) (ranged weapons)
- tent in lower part of map: can loot one chest if have STR 18/00
for 230 gp and Potion of Fire Giant Strength and Potion of Heroism;
the other needs 22 STR to bash (has a Potion of Fire Resistance)

Do not loot the square tent (armor) and avoid the other tents until
later
Sell gems, necklaces, rings and junk (magic's tent)
Large tent 1:

North of
Carnival:

Neera banter:

To ensure Garrick can pick some pockets in Beregost:


ENCOUNTER Vitiare: kill quickly for Potion of Mastery Thievery,
gold and Potion of Agility,125 xp
Note: can also buy a Potion of Mastery Thievery from Erdane on the
Durlag's Tower map

Neera says: "All this traveling, all this adventure, how do you
manage it?" talked 8x 1 -> Accidents Happened entered into
Journal (Banter #1)

*Potion of Mastery
Thievery

D3:22

NEXT BANTER: 7 days


(Quest given)

Neera's next banter is in seven days; she does not have to be in


your party continuously. To get the banter you may have to talk/F1
to her

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13

Save; walk along south edge to the east to activate a new map
Walk along south edge towards middle of map, save and then walk
north
Mid south:

ENCOUNTER Hulrik, Qvarts and his cow: fight eight Qvarts and the
Cow must survive
Finalize Hulrik for an easy REP point: 350 xp, REP+1

REP+1 -> 16

[Hulrik and Qvarts quest bug was possible in BG1: variable


XVARTSDEAD must equal 8 to finalize (might need to re-load game
or change the variable with the Sword Coast Keeper program)]

Select spells for upcoming tough fights: 1x Protection from Evil, 1x


Remove Fear; Neera Magic Missiles; Jaheira 1x Doom, 1x Bless

Mid-NW:

If Minsc is in the party, otherwise optional:


Walk to bottom of map, then west to the edge, and then half-way up
to rocky area. North of the first rock outcrop use Stealth to locate
Arghain:
Fight Arghain to get Two Handed Sword +1, 520 xp, possible
Friends scroll -> Neera

*Two Handed Sword +1


[-> Minsc TH 20/16 (1 )]

Get Water Opal in small rock on ground (1570, 1486)


Cave (mid-NW): Imoen solo and with Stealth enter cave first to de-trap
She can use Stealth to loot the container for a Potion of Fire
Resistance (keep) and then run to the west to leave the map!
Or: For a challenge clear the cave: full buff, Jaheira cast Doom, 650
xp

*Potion of Fire Resistance

Do not drink the murky potion of speed!


Do not attempt to explore the map to avoid certain death! Leave
due west

South of
Beregost:

Rasaad banter: Rasaad says: "You appear troubled. Does a shadow lie upon your
soul?" talked 5x 1 (Banter #1)
Rasaad's next banter is in seven days; he does not have to be in
your party continuously
Mid-south:

Fight four Hobgoblins for Zurlong's Boots (of Stealth) in the midsouth area of the map; keep the boots!

Cave:

Mid-map is a cave (1825, 2210) with 5x Potions of Healing

D4:20

NEXT BANTER: 7 days

*Boots of Stealth (#1 of 2)

Walk up road to fight two Ogrillons for Mirianne's letter, 350 xp


If not done: walk along north edge to west to activate new map

Beregost:

Mirianne's house: Mid-east house: finalize Mirianne for Ring of Protection +1 [can pick
pocket / PP in BG1] and 300 xp
Red Sheaf:

Tough fight, can skip now and do later:


ENCOUNTER Karlat: fight 270 xp, Jaheira cast Bless
Imoen talk to Perdue 1, 2, 1, 1, Q (Perdue's sword)
Imoen can unlock most of the chests upstairs

Feldepost's Inn:

ENCOUNTER Marl and Dunkin: talk 1, 1, 3, 3, 1, 900 xp


Rest, if needed, for upcoming fight vs Silke (Remove Fear and
Magic Missiles)

*Ring of Protection +1
-> Khalid AC0

Note: can sell Books at Feldepost's Inn

Outside Burning Talk to Garrick -> Silke; position fighters, buff with Remove Fear
Wizard:
then talk to Silke: fight, use Magic Missiles, 900 xp, 400 gp and a
Potion of Invulnerability

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*Quarter Staff +1

14

Feldepost's Inn
upstairs:

Talk to Garrick again, Garrick joins! Park Imoen. Use Garrick to


carefully PP (pick pocket skill level 40) potions from Tessilan and
Glayde (or PP fail to fight), then finalize with Faltis

Imoen Thief2
+8hp->16hp
Find Traps 35->60

Garrick PP Algernon's Cloak (gives CHA +2 and can Charm Person


for 12 hours!) from Feldepost's upstairs
Note: with patch 1.2 it seems as though Garrick must drink a Potion
of Master Thievery to PP the cloak, and PP fail is now not OK!

*Algernon's Cloak

Algernon's Cloak will help lower prices (CHA 20 with REP 20 is


enough to obtain the lowest prices), or cast Friends
Loot east room
Jovial Juggler:

PP Bjornin for Medium Shield +1


Loot upstairs east room
Park Garrick

*Medium Shield +1
-> Khalid AC-1

Select spells for upcoming tough fight with Greywolf and buy the
Necklace of Missiles: 1x Protection from Evil; Neera 1x
Friends, Magic Missiles, 1x Identify; Jaheira 1x Doom, 1x Bless

Note: I forgot to talk to Dorn in Friendly Arm Inn; had to go back and
talk with him to get him to appear when travelling from Nashkel to
Nashkel Mines (cost 1 day travel time)

Carnival:

Sell gems, rings and necklaces; make sure you have an Oil of
Speed or two for upcoming tough fight with Greywolf. Consider also
to bring a Potion of Heroism, of Agility and of Defence to ensure
success
Magic tent:

D6:5
3700 gp

Small tent 3: Imoen (with CHA 18 and REP 16) buy now, [or Neera
cast Friends and then buy; or fight Greywolf and finalize with Prism
for REP+1; either lowers these prices by 175 gp]:
Necklace of Missiles (very powerful! Has 10 charges)
Shield Amulet (has 10 charges)

2240
560

TOTAL

2800

-> Imoen
-> Khalid

Buy/bring extra weapons in case of breakage; it is not necessary to


buy anything else such as Large Shield +1
Bring any scrolls of ID or Magic Missiles you may have

Nashkel:

It takes only 4 hours to travel to Nashkel Mines from Nashkel


Note: Taris, near the Nashkel Inn, is looking for someone (probably
Dorn); I spoke with her, although you will still get Dorn's encounter
without speaking to her

Between maps:

Travelling to Nashkel Mines there is a chance that Dorn's


encounter will activate if you talked to him at the Friendly Arm Inn
ENCOUNTER Senjak and Dorotea -> Dorn Il-Khan appears!
Talk 1, 1, 1, 2, fight 830 xp, 2, 1, 1, 1, 1, 3 ("Perhaps another time,
Dorn") and he goes to the Friendly Arm Inn. Will lose 2 REP if Dorn
Il-Khan joins. His sword is worth only 450 gp and has only Splint
Mail armor

*Wakizashi +1
-> Rasaad alternate
weapon TH 20/19 (1)

Note: Small Shield +1 adds a +2 penalty to missile attacks

*Small Shield +1
-> Jaheira AC2
*Plate Mail
-> Khalid AC-1

Later, at the Friendly Arm Inn Dorn can join for no loss of
reputation, but your REP must be 18 or lower, and then you can do
his quest which nets about 3900 xp and a few magical items, but
they are not needed to prevail:
Amulet of Spell Warding (+2 to saves vs spells) from Kryll in area
SE of Nashkel mines

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15

Extra Golden Girdle and Extra Plate Mail +1 (Fallorain's Plate +1,
AC2) from Simmeon in area just outside BG, near Quayle
Albruin Bastard Sword +1 from same battle outside BG
[Later: to reduce REP by 2 to get Dorn to join later: Imoen get
caught stealing from two Merchants e.g. in Baldur's Gate]

Nashkel Mines:

NW corner of map: get Wand of Frost from tree and identify it (to be
used to fight Greywolf, to be safe)
Mid-SW:

Near Prism: buff for tough fight: Khalid and protagonist drink Oil of
Speed; Khalid (your main fighter at this stage) should drink a Potion
of Heroism to lower THAC0. Khalid and Jaheira drink a Potion of
Agility to be safe
Position NPC with highest xp's so that Greywolf fights them (for
party survival), Jaheira, but if hit be tactical by making him chase
her so that she takes no further damage
Jaheira cast Bless; cast Protection from Evil if available
Talk to Prism, offer to fight Greywolf for him
ENCOUNTER Greywolf: keep protagonist out of line of fire
Protagonist can try to cast Doom
Jaheira will be the decoy (having the highest number of hp's)
Imoen will use Wand of Frost
Neera will cast Magic Missiles
Rasaad will activate Stunning Blow using Wakizashi +1
[If have Minsc: Minsc consider to use Berserk skill]
Fight for 1400 xp, drops Long Sword +2: Varscona! (1d8+2, +1
cold = 4-11 damage)

***Long Sword +2
-> Khalid

Talk to Prism to finalize, 1k xp, 2 emeralds, REP+1

REP+1 -> 17

Select spells now or later for upcoming tough fight in Mines: 1x


Remove Fear, 1x Protection from Evil; Neera Magic Missiles;
Jaheira 1x Doom, 1x Bless

Rasaad Monk2
+8hp->16hp
Hide in Shadows 5->15

Probably should clear the map later, after Imoen dual classes,
otherwise

Khalid Fighter2
+13hp->26hp
TH 19/16 (1)

Mid/south:

Mid-map, mid-south or SE: Winter Wolf perhaps present, 975 xp


and can sell pelt in Nashkel Store for 500 gp
Walk to south and east edges to activate new maps, but there is no
need to clear the map now

Mid-east:

ENCOUNTER Galtok: help him

House:

Clear, loot

Mines (dungeon): Talk to Emerson; he gives one day to clear the mines
Talk to Guard to gain access to the mines

D6:17

Clear the mines first using Imoen as a Thief to de-trap the eight
traps on level 3 (only) BEFORE she is Dual Classed to a Mage (at
Thief level 3; reached at the end of level 3 of
the Mines in this play through) whereby her Thieving skills become
inaccessible
Imoen has 2400 xp at this time (2500 xp = thief level 3)
Note: clearing the mines of Kobolds is not necessary and not worth
the chance of death by arrow!

Level 1:

ENCOUNTER Miner Gord; mid-S: Miner Dink Q (Kylee's dagger)


Note: level 1 and 2 containers have no loot

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16

Level 2:

ENCOUNTER Miner Beldin: fight several Kobolds


Mid-SW: finalize Miner Kylee 200 xp
SE: near entrance to level 3: do not use the two green potions (vials
of mysterious or murky liquid will lower CON)

Level 3:

Trap locations: slightly east of entrance on level 3, two on bridge


mid-map, two on 2nd bridge across lava (other two lava bridges
have no traps), and three traps near the exit in SE
Pick-up Joseph's ring on ground
Get Potion of Healing in 3rd ore car
East: fight Kobolds and loot eastern containers

Cleric2 Ranger1
+6 hp->19hp

SE: Imoen de-trap around exit, and then Dual Class


Or, to avoid the traps altogether: walk, hug the south wall

Imoen at Thief level 3 (2500 xp): DUAL CLASS to Mage! Select


Sling proficiency (*) and spells: Magic Missile, Friends, Identify; or
Protection from Evil or Petrification

Level 4:

Rest and memorize 2x Remove Fear if not done (one for upcoming
fight in Mines and one for Nashkel), Magic Missiles, Doom

Cave:

Stealthily clear the few Kobolds lurking about and then buff with
Shield Amulet, Remove Fear and Bless

Imoen Thief3 +8hp->24


Find Traps 60->85
DUAL CLASS to Mage

Khalid, Rasaad and Protagonist (use Stealth) will fight Mulahey


Jaheira will cast Doom then protect mages
Neera will cast Magic Missiles
ENCOUNTER Mulahey: Imoen use Necklace of Missiles on the
summoned Skeletons and Kobolds, aim slightly above the top
Skeletons (they seem to be worth 0 xp)
Talk 1 (?) when he asks for mercy to fight 2nd wave of summons
650 xp, Boots of Grounding, Ring of Holiness, chest has 790 gp
and scrolls (Identify, Web, etc.), Moonblade is worth 0 gp

-> Chapter 3 begins when Mulahey's letters are pick-up!

*Boots of Grounding
*Ring of Holiness
*Potion of Absorption

D7:6

Clear around the outside of the cave: 2x Gray Oozes 550 xp


Outside:

Return back through the Mines, go outside to Emerson to avoid


tough fights; clear map if not done

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17

Chapter 3
Resting in Chapter 3 gives another special ability (Cure Light
Wounds II) if you dream

Plan for phase 2:

Carnival:

Get Reputation to 20 to buy items for the cheapest price:


Nashkel: finalize quests
Cloud Peak Mountains: Bracers of Archery; two quests -> REP 20
Gnoll Stronghold: rescue Dynaheir
North of Gnoll Stronghold: Boots of the North
West of Nashkel: optional fighting
South of High Hedge: War Hammer +2
Beregost: buy Full Plate armor and other nice items
North of Friendly Arm Inn or Larswood -> Bandit Camp
-> Chapter 4

Return to Carnival to store loot


Optionally sell first load (16 items) in the square tent:
Short sword, Long sword, Short bow
Magic tent:

At this time you don't really "need" gold so it is not necessary to sell
anything now. Wait until accumulating 16 items before selling to
avoid dilution (merchants pay lower prices after first purchase)

Bring along Potion of Fire Resistance, Potion of Invisibility

Nashkel:

South house:

Finalize with Commoner (give Joseph's Greenstone Ring) 800 xp,


do not loot
Recommended to sell Prism's 2 emeralds for 1500 gp rather than
finalizing the quest with Oublek (for a mere 300 gp, 200 xp)

D7:16

Neera Mage2
+4hp->8hp

Finalize with Berrun Ghastkill 1k xp, 900 gp, REP+1

REP+1 -> 18

Near Store:

ENCOUNTER Nimbul: buff with Remove Fear, fight 650 xp, Neera
cast Magic Missiles; drop includes Ring of Infravision (sell), short
sword +1, 58 gp, Boots of Avoidance (AC +5 vs missile attacks)

*Boots of Avoidance
-> party leader

Inn:

ENCOUNTER Neira: fight, mages use Wand of Frost and Wand of


Magic Missiles to interrupt spell casting, 650 xp, Helm of Infravision
(keep); loot inn

Store:

Buy Bullets if needed; sell Winter Wolf Pelts for 500 gp each, Ring
of Infravision 350 gp and two Emeralds 1500 gp

Rasaad Monk3
+8hp->24hp
Hide in Shadows 15->25
TH 18/18 (1) w/ Sling
[or 18/17 (1) w/ Wak +1]

Temple Helm:

3000 gp

Will Identify wands

South of Nashkel (Cloudpeak Mountains):


Walk down map, slightly to the west, use Stealth to locate Vax and
take position
Middle-SW:
ENCOUNTER Vax and Zal: fight 1k xp, drops Bracers of Archery!
NW:

Optional: ENCOUNTER Albert Q (Rufie); find Rufie in NE and


return him to Albert, 1k xp

Mid-north:

Get scrolls from ground/grass near trees (at 1792, 413)

NE:

[Optional very tough fight: from the east side of the map find
Sendai, Delgod and Alexander: carefully fight, 1200 xp, Long Sword
+1, Longbow and Leather Armor +2 worth 2250 gp, although you'll
soon have enough gold!]

***Bracers of Archery
-> Rasaad (then Imoen)

Leave by west side of map

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18

Cloudpeak Mountains (SW of Nashkel):


Mid-east:
ENCOUNTER Dryad of the Couldpeaks: accept quest, talk to
Caldo, fight 350 xp, Krumm drops a Club +1 (it looks like an
ordinary club and is identified already) and Girdle of Bluntness

D8:22

Finalize Dryad 500 xp, Antidote, REP+1

*Club +1
-> Jaheira TH 19/17 (1)
*Girdle of Bluntness
REP+1 -> 19
*Antidote

Mid-SE cave:

Loot for 238 gp, Halberd +1

South-SW:

Imoen return cat (in waterfall) to girl Drienne, 200 xp, REP+1

REP+1 -> 20!

Mid-west/NW:

Possible Winter Wolf

Khalid Fighter3
+13hp->39hp Long
Sword*** TH 18/13 (1)

Mid-north:

ENCOUNTER Ludrug and Gnolls: fight (use forced attack, e.g.


press F2, on Ludrug) 140 xp, [535 xp in EE 1.2], 100 gp

Ranger2 Cleric2
+7 hp->26hp
TH 19/15/20 (2)

Mid-NW:

ENCOUNTER Ingot: talk about Gnoll Stronghold or talk 2 to fight for


a Halberd +2 The Chesley Crusher +2 (1d10+6 damage but sets
attacks per round to 1), 80 gp, 235 xp

*The Chesley Crusher +2

Jaheira F3 Druid3 +12hp>36hp Sling** TH 18/16


(1) Sling +1 [or 18/16
(1) w/ Club +1]

Jaheira at Druid Level 3: 2x level 2 spell slots (Slow Poison)

Leave by west side of map

Gnoll Stronghold:

Takes 24 hours to travel here!


ENCOUNTER Gnarl and Hairtooth on bridge: fight for Gloves of
Dexterity (DEX set to 18), 350 xp

D10:9

***Gloves of Dexterity
-> Khalid AC-3

Mid-SW cave:

Clear entire map or at least get the Tome of Leadership and


Influence (gives +1 CHA), 95 gp, from the mid-SW cave

*Tome of Leadership and


Influence (CHA +1)

Mid-north:

Talk to Dynaheir (4, 2, 3), Dynaheir joins! 800k xp rewarded;


Invoker level 2, 2638 xp

Imoen Mage2

Plan for Dynaheir: sorry, leave her there for now (unless playing
with Minsc); could use her to identify items

Leave by north side of map

North of Gnoll Stronghold:


SE:

NE:

Between maps:

Tough map, do not attempt much


Walk across bottom edge of map
ENCOUNTER Jared Q (bear)
Fight Polar Bear near bridge 900 xp, Imoen (with high CHA) finalize
for 150 xp and Boots of the North!

*Boots of the North

ENCOUNTER Neville: fight, 600 xp, drops Long Sword +1 and


Dispel Magic scroll

*Long Sword +1
*Dispel Magic

Leave by north side of map

Neera Mage3
+4hp->12hp

Cleric level 3 gets 4x level 2 spells if wearing Ring of Holiness.


Spells include Aid, Chant; Draw Upon Holy Might (can be used to
bash the tougher chests in Beregost and Nashkel)
Cleric level 3 buffing spells: THAC0 is reduced by casting Draw
Upon Holy Might, Aid and Bless

Cleric3 Ranger2
+6 hp->32hp
Level 2 spell slots x3

Waylaid between maps, Winter Wolf (AR5701 - 30% chance here)

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19

West of Nashkel:

ENCOUNTER: Borda: do not buy anything (cursed scroll)


Easy map; can clear, or just use Stealth (or fight many Xvarts)
to walk to the Cave in NW and find a Flail +1, Bracers AC8 (worth
1500 gp!), and a Potion of Fire Resistance (keep)

*Flail +1
*Potion of Fire Resistance
*Bracers AC8
-> Neera AC5

Xvarts village:

ENCOUNTER Nexlit the Xvart: fight him and Ursa 35 xp + 650 xp


Walk to north edge of map to activate new map

Between maps:

Nashkel:

Waylaid between maps, Winter Wolf (AR5701 - 30% chance here)

Takes 20 hours to travel here!


Rasaad banter: Rasaad says: "Do you seek enlightenment?" Talked 1, 1, 1, 2, 1, 1,
3
Next event can occur in 2 days in BG South district; Rasaad does
not have to be in the party continuously
Sell Winter Wolf pelts and gems

Carnival:

9100 gp

D12:4

NEXT EVENT IN 2 days

11300 gp

Manor House:

Upstairs: talk to Samantha 2, 2, 2 -> Jamie appears (not in EE: fight


65 xp)

Large tent 1:

If not done: ENCOUNTER Vitiare: kill quickly for Potion of Mastery


Thievery

*Potion of Mastery
Thievery

Small tent 2:

ENCOUNTER Zordal: talk 1, 1, fight (buff with Remove Fear,


Rasaad use Stunning Blow) 900 xp. Talk to Bentha (talk 3) [or pick
pocket 2x], loot includes Knave's Robe

Rasaad Monk4
+8hp->32hp Sling* TH
17/14 (1) Hide in
Shadows 25->35

SW:

Daytime only: talk to the Great Gazib 3x, kill the Amazing Oopah
270 xp

BIG SELL: do a major sell of nearly all loot (even though only 11k gp is actually needed at this time):
Note: to maximize gold: sell one load (16 items at one time) to the
merchants listed as "max."; subsequent loads will be at diluted
prices:

Scrolls: Sell 1st load at the Magic Tent. Later sell at Nashkel Store, Feldepost's, Friendly Arm Inn or Erdane (Durlag's Tower)
Wands: Identify at Temple of Helm in Nashkel; can sell at High Hedge, Friendly Arm Inn and Erdane
Scalps: sell to Vai for 50 gp, or Feldepost's 25 gp (no dilution)
Wyvern Heads: [pre 1.2EE: sell to Vai for 1000 gp], Feldepost's or High Hedge 500 gp, but prices become diluted

Armor tent
(square):

Sell ranged and melee weapons, and potions, but keep Potions of
Invisibility, Speed, Fire Resistance, and Absorption (useful for
Chapter 6 in particular), 1x Potion of Agility and Hill Giant Strength
and a few Potions of Heal

17200 gp

Melee tent (small Sell armors


round 4):
Neera learn Web, Dispel Magic; Imoen learn Identify

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20

Magic tent
(small round 3):

Sell second load of melee weapons


19700 gp
Sell scrolls but first scribe useful scrolls if you have them: Protection
from Evil, Friends, Protection from Petrification
Rest and identify items

Armor tent
(square):

Sell magical items

D12:14
27000 gp

Note: you only need about 11000 gp at this stage to buy the good
items in Beregost and if following this walkthrough
Note: no need to buy anything except perhaps ammo

Extra gold!

If you do need more gold: the map crossing from Nashkel to west
of Nashkel has a high chance of encountering a Winter Wolf

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21

Buffing tips when fighting melee at this early stage:

Khalid: Fighter level 3 with Long Sword +2 and Shield +1:


Remove Fear (raises moral, no panic; 1 hour unless negated)
Shield Amulet (+2 AC vs missile attacks for 5 turns)
Oil of Speed (+1 attack & double movement speed for 5 turns)
Protection from Evil (evil creatures get -2 attack penalty; saves
made are +2 bonus for 1 turn = 10 rounds)
Aid (+1 attack rolls and saves, +1d8 hp's for 1 round + 1
round/level)
Chant (+1 attack & damage rolls and saves; -1 to enemies' rolls for
10 rounds)
Bless (+1 attack rolls for 6 rounds)

THAC0
(attacks/
round)

AC / hp

18/13 (1)

-6 39

18/13 (2)

-6 39

17/12 (2)

-6 43

16/11 (2)

-6 43

Additionally:
Cleric/Ranger can cast Draw Upon Holy Might (STR, DEX and
CON improved for 1 turn = 10 rounds); therefore with above buff's
can achieve TH 17/11/16 (3) AC-4 38 hp
Useful potions (were not used in Chapters 1-6 in this walkthrough):
Potions of Strength will improve THAC0 and damage
Potion of Heroism will improve THAC0 and hit points
Potion of Mind Focusing will give boost DEX to improve AC
Potion of Invulnerability will help AC and saving throws
Potion of Defense will help AC only, unlike Invulnerability
Eventually will be able to buff with:
Imoen/Neera cast Strength, e.g. Khalid's STR is set to 18 for 1
turn/level and his THAC0 improves by 1, e.g. to TH 15/10 (2)
Defensive Harmony (lowers AC by 2 for 6 rounds)
Jaheira cast Barkskin (+1 saves, except vs spells, for 4 rounds + 1
round/level)
Overpowered, do not use: Imoen/Neera cast Improved Invisibility
(lowers AC and helps THAC0 for melee fighting)

South of High Hedge:

Rest in preparation for fights


Rest can be interrupted by Skeletons with Longbows!
Approach from south to fight Bassilus for War Hammer +2! Use
Stealth to scope area; give best equipment to Khalid
Khalid drink a Potion of Fire Resistance and Hill Giant Strength
Full buff (Khalid only) including Remove Fear/Protection from Fear,
Protection from Evil, Aid, Chant and Bless
Khalid drink a Potion of Invisibility and take position beside Bassilus
Rasaad and protagonist keep away for now
Jaheira will use Necklace of Missiles
Imoen and Neera will cast Magic Missiles (optional)
Khalid talk 1, 3, 3 for decent xp's [or do easy way 1, 3, 1, 2 for fewer
xp's], fight 975 xp + 625 xp
Drop includes War Hammer +2: Ashideena! (1d4+3, +1 electrical
= 5-8 damage)

Mid-SE:

Mid/NE:

Can get Short Sword +2 (worth 2k gp):


ENCOUNTER Zargal: use Stealth to scope area then fight 1k xp,
drop includes Composite Longbow and Short Sword +2
Mid-map: ENCOUNTER Kissiq Q (hen)
NE: ENCOUNTER Melicamp Q (High Hedge)

Imoen Mage3
***War Hammer +2
-> TH 19/14/19 (2) w/
STR 18/92 [19/13/18 w/
STR 18/00] @ Ranger2
*Composite Longbow
*Short Sword +2
-> Imoen alternate
weapon (or sell)

Note: in a subsequent play through: do not go to High Hedge yet


(no need to risk death)

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22

High Hedge:

Mage's Store:

Full buff, carefully fight two Flesh Golems 2x 2k xp

D14:8

Talk Thalantyr 2x: he will ID stuff and buy wands and ammo

Khalid Fighter4
+13hp->52hp
TH 17/12 (1)

Talk to Thalantyr for Q, get Skull from Skeleton


Save game (Thalantyr will often fail to restore Melicamp) and then
finalize with Thalantyr and Melicamp 2k xp, REP+1

REP+1

Sell gems, rings, necklaces [and wands], 2H swords, Heavy x-bows


Imoen cast Friends and buy:
Optional: Scroll Case for 164 gp
Potion Case (EE only) 134 gp
Resist Fear 164 gp
Protection from Petrification 82 gp
Strength 164 gp (raises STR to 18 for person touched, e.g. Khalid's
THAC0 would be lowered by 1 for 1 turn/level)
(No need to buy the nice Robes yet)

SE:

Fight Gnoll for Purdue's sword but be very careful not to sell it

Ranger3 Cleric3
+7hp->39hp Two
Weapon Style*** TH
18/13/16 (2)

Activate west map

Temple:

Inside Temple:

Talk to Kelddath Ormlyr to finalize Bassilus quest 1k xp, 5k gp!

Beregost:

Near Smithy:

ENCOUNTER Chloe: go to Jovial Juggler, talk to Officer Vai


ENCOUNTER: Elminster

Smithy:

Depending on timing (Smithy is open 5:00 - 21:00) Rest and learn


Friends or do below activities

33000 gp

Imoen cast Friends and buy:

Feldepost's:

A few +2 arrows, +1 bullets (to fight Bandit Camp, Wyverns)


Full Plate armor (#1 of 3)
Sling +1 (if not bought already)
Short Bow +1
Nothing else needed except perhaps normal bullets
Shadow Armor is not needed with this party (Coran's armor of
choice! 7035 gp)
Composite Longbow +1 is not needed with this party (Coran's
longbow of choice pre EE 1.3! 1675 gp)

800
4020
75
1005
25

TOTAL

5925

Red Sheaf:

Finalize Purdue 50 gp, 500 xp

Jovial Juggler:

ENCOUNTER Officer Vai: she buys scalps for 50 gp each; if you


sell Bandit Scalps to her in Chapter four or five she will leave but
grants REP +1

-> protagonist (Ankheg


armor to Khalid AC-6)
-> Imoen later

[BG only: later she will buy Wyvern's heads for 1k gp as long as you
have at least one scalp in your inventory. Do not talk to her without
a scalp in your inventory after Chapter 3 or she will leave for good]

Mid-south house: Carefully fight Spiders (Landrin's quest), pick-up the spider body,
get boots and wine from a chest, 4x 270 xp
Feldepost's
upstairs:

Fight Tranzig 975 xp, drops Ring of Protection +1 and Wand of


Magic Missiles (has 31 charges!), 91 gp, and world map is updated
to show the Bandit Camp

*Wand of Magic Missiles


*Ring of Protection +1
-> Jaheira AC1

Lastly: can bash more chests now by using Draw Upon Holy Might

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23

Sell gems, necklaces, rings; store loot in a container to sell later

D15:5
27600

[An alternate and easy way into the Bandit Camp is:
Go to Larswood (east of Friendly Arm Inn/East of Temple)
Talk to Teven mid-map and slightly west: talk 2, 3, 400 xp
(might need STR 15 or higher)
-> Talk to Tazok (3, 2); the outdoors bandits are not hostile, even
after the big fight in the large tent!
Similarly can also go to Peldvale and talk to Raiken in NE.
The below method works, too]

Friendly Arm Inn:

Imoen with CHA 18 talk to Landrin for 6x Antidotes (if not done)
Finalize Landrin quest, 800 xp and 295 gp in total
Walk to north edge of map

North of Friendly Arm Inn:

Bandit Camp:

Ajantis is here: Paladin Level 4, 9026 xp, 48 hp, 17 STR


Fight (cull) Ankhegs (fought a dozen pre EE 1.2). [Can actually sell
many Ankheg shells to Smithy in Beregost for 500 gp each, but I did
not! Smithy can make an Ankheg armor as well, see below]

Neera Mage4
+4hp->16hp TH 19/22 (1)
with Sling

Update: Ankhegs do not re-spawn as often if EE 1.2 or later is


installed ;-(

Jaheira Druid4 Fighter3


+5hp->41hp

NE:

Talk to Gerde: gives quest, finalize for 75 gp only

Cleric4 Ranger3
+6hp->45hp

Neera's quest:

Neera Banter #2 (might need to press F2/talk to her): "So,, after


giving it some thought, I want to ask you a favour." Talked 1, 1 or 3,
1, 1, 1 and world map is updated with Adoy's Enclave

D16:5

Walk up path to north of map and then walk east; sneak into camp
from north east to minimize fighting
Using Stealth can sneak Potion of Heroism from container (sack)
outside of the middle north tent, if needed
Do surveillance with Stealth
Note that Taugosz Khosann can be avoided for now, just enter the
Main tent/Tazok's tent without being seen by him!
Chest east of main tent has Medium Shield +1

*Medium Shield +1
-> Jaheira

Full buff with Shield Amulet, Resist Fear, Bless and Protection from
Evil; sneak into the main tent when ready to attack
Tazok's
Tent/Main tent:

Focus on Mage first and then Hakt


Protagonist and Khalid get to Mage quickly
Neera use Magic Missiles on Mage
[Jaheira could use Necklace of Missiles aiming just above the table
if all else fails]
ENCOUNTER Raemon: fight 3750 xp, mage drops a Robe of Fire
Resistance, War Hammer +1, Hakt drops Longbow of
Marksmanship: The Dead Shot +2

***Longbow of
Marksmanship +2
-> Khalid's alternate
weapon TH 17/12 (2)
*Potion of Magic Blocking

Talk to Ender Sai

Imoen at Mage level 4: her thieving skills are back (only if many
Ankhegs were culled)! Use Short Bow +1

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Imoen Mage4;
Thief skills back!
+6hp->30hp TH 19/14 (2)
(19/12 w/ +2 arrows)

24

Heal Khalid and drink Potion of Absorption or wear boots from


Mulahey or Imoen de-trap chest
Open trapped chest in main tent (lightning bolt which could be fatal
if not careful)
-> Chapter 4 begins after looting letters!

Jaheira Fighter4 Druid4


+7hp->48hp TH 17/15
(1) (17/14 with +1
bullets)

Also in chest (EE only): Gauntlets of Weapon Expertise! +1


THAC0 and +2 damage!

***Gauntlets of Weapon
Expertise (EE only)
-> TH 17/12/15 (2) @
Ranger3, STR 18/92

Loot in this tent includes 2900 gp! Looting the entire Bandit Camp
nets around 4k gp plus loot worth around 4k gp as well!
Rest in preparation for a tough fight
[If planning to play with Coran this is a good time to get him! He will
be at Fighter 3 / Thief 3 only, 8126 xp]

SE Tent:
NW tent:
Cave:

Clear entire Bandit Camp starting from north/NE


Carefully with full buff fight Taugosz Khosann, drops a Medium
Shield +1, War Hammer +1 and a Full Plate armor! 2k xp
Fight Ardenor Crush 900 xp

***Full Plate (#2 of 3)


-> Khalid AC-6; Ankheg
armor to Jaheira AC-1
*War Hammer +1

Web and Fireball scroll! (Requires 18/00 STR or Coran or use


Knock spell))
Do not use the Murky Oil of Speed

*Fireball

Fight Garclax 120 xp, can drop a Blur scroll!


Watch for a cursed Ring (from a NW tent)

32100 gp Rasaad Monk5


+8hp->40 TH 16/15 (1)
Stunning Blow #2 Hide
in Shadows 35->45

Locked chests that cannot be opened with 18/91-99 STR (worth it


to return here with Coran or use Knock spell):
- 3 outside around the main tent
- 1 inside SE tent
- 1 outside tent next to main tent
- 2 outside 2nd tent from main tent
- 1 outside 3rd tent from main tent
- 1 outside 4th tent from main tent
- 1 inside tent by cave
Most of the above chests can be opened with 18/00 STR, or Coran
with Open Locks at skill level 95
No need to clear this map and risk death!
Full of loot, so return to Beregost

Level
C3/R3
F4
F3/D3
Conj3/Th3
F3/D3
Mage3/Th3

Synopsis:
Protagonist ((THAC0 13, AC-5)
Khalid (THAC0 12, AC-6)
Jaheira ((THAC0 16, AC3)
Imoen ((THAC0 18, AC4)
Rasaad ((THAC0 10, AC3)
Neera ((THAC0 18, AC4)

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Experience
9600
12300
12700
10400
12700
10400
= 68k total party xp's

25

Chapter 4
Resting in Chapter 4 gives another special ability (Slow Poison)
Imoen have two spell slots set to Friends for upcoming buys

Plan for phase 3:

Buy Buckley's Buckler


Store loot in Beregost
Get the Golden Girdle from north of Gullykin
Get the Gauntlets of Weapon Expertise from Firewine
Neera's quest
Get a new magical Long Sword; get the Ring of Fire Protection
Sell stuff and buy Robe's of the Archmagi in High Hedge
Cloakwood Forest I: Coran is here
Cloakwood Forest II: Spider's Bane +2 and Scimitar +2
Cloakwood Forest III: Club +2
Cloakwood Forest IV: fight Wyverns and then sell their heads
Finish Cloakwood Mines -> Chapter 5

North of Friendly Arm Inn:

Fight (cull) some more Ankhegs (pre EE 1.2: fought ten): four only
Update: Ankhegs do not re-spawn as often if the latest patch is
installed ;-(
[Do later or risk certain death: talk to Farmer Brun Q (Nathan)]

Friendly Arm Inn:

ENCOUNTER: Elminster
Sell gems, rings, necklaces

D17:4
33000 gp

Now or later: Imoen buy Buckley's Buckler 536 gp


This buckler increases CON by 1 point and can eventually give you
a total of CON 20 (from Cave on Lighthouse map)
CON 20 = regenerate hit points slowly but worth while if crossing
maps

*Buckley's Buckler (+1


CON)

Note: at this stage your gold will accelerate quickly so consider to


only pick-up items worth their while (e.g. magical items, scrolls,
potions, gems, rings, necklaces, wands, Wyvern heads, Bandit
Scalps, Long Bows and Plate armors)

Beregost:

Store loot in a convenient container and identify later for a "big sell"
in Beregost and High Hedge; loot does not disappear from the
outdoor containers
Smithy:

[Taerom Fuiruim can make you an Ankheg armor for 4k gp and he


will still buy many Ankheg shells for 500 gp each, but I did not. To
make armor talk 1 (I'm not interested), 2 (pay 4k gp), and then
talk 1 or 2. Return later for the armor]

[*Ankheg Plate Mail (#2)]

[Optional: Imoen cast Friends and buy:


Shadow Armor 7825 gp -> for thieving, e.g. Alora or Coran
Arrows +2]

Jovial Juggler:

ENCOUNTER Officer Vai: she buys scalps for 50 gp each; if you


sell Bandit Scalps to her in Chapter four or five she will leave but
grants REP +1
[BG only: later she will buy Wyvern's heads for 1k gp as long as you
have at least one scalp in your inventory. Do not talk to her without
a scalp in your inventory after Chapter 3 or she will leave for good]

High Hedge:

Mage's Store:

Can buy now or wait until after Neera's quest after the next Big Sell
Imoen cast Friends and buy:
Robe of the Good Archmagi
Robe of the Neutral Archmagi

13735
13735

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-> Imoen AC1


-> Neera AC2

26

Resist Fear
Invisibility
2x Knock (not in EE 1.2)
Protection from Petrification
TOTAL

134
134
268
67
28073

Optional: buy Bullets of Fire, Electricity, Bullets +1


Set spells to include: 1x Knock, 3x Protection from Petrification, 1x
Resist Fear, 1x Remove Fear, 1x Invisibility

Temple:

Clear map
NE: Vampiric Wolf 2x 2k xp, Dread Wolfs and Worgs
Mid-SE: ENCOUNTER Cattack: fight Hobgoblins

Khalid Fighter5
+13hp->65hp TH 16/11
(1) [or 16/11 (2) w/
Longbow of
Marksmanship]

North of Gullykin (East of Temple): Do not attempt to clear map unless have or know Protection from
Petrification (yes!)
Or: get Korax to join (mid West/NW) whom is immune to
Petrification attacks; same xp's awarded to party if he joins
NW/north edge:

Fight four Lesser Basilisks 5600 xp

North-mid:

Buff protagonist with Protection from Petrification and resist Fear,


then...
ENCOUNTER Mutamin: fight 9600 xp

Ranger4 Cleric4
+7hp->52hp
TH 16/11/14 (2)

Mid map:

Use Stealth to locate Kirian then full buff


ENCOUNTER Kirian and group: fight 3k xp, 385 gp

***Golden Girdle
*Bracers AC7
*Morning Star +1
*Potion of Absorption

Mid map, south:

Fight four Basilisks 8200 xp


Neera Mage5
+4hp->20hp
Level 3 spell x2

Gullykin:

Loot village in the north, worth about 500 gp plus loot


Southern most house has Sling +1
Mid-north house has a locked chest with Wand of Magic Missiles
but needs higher than 18/00 to bash (can Knock)
Outside:

Talk to Gandolar Luckyfoot Q

SW house:

Downstairs: ENCOUNTER Jenkal: fight 290 xp


Enter secret entrance: ENCOUNTER Ogre Mage: fight 650 xp, can
drop a pearl necklace, emerald or Laeral's tear necklace!
Fight Lendarn 1400 xp, 159 gp, Fireball Scroll, Cloudkill and

D22:0

*Sling +1
-> Neera

Jaheira Druid5 Fighter4


+5hp->53hp, Level 3 spell
x2 (TH 17/15 1)

Lightning Bolt, and a Potion of Power


Clearing the dungeon is not recommended at this stage
Outside:

Finalize with Gandolar 250 gp, 0 xp

South-SE:

Locate and then full buff: ENCOUNTER Molkar, Morvin, Drakar and
Halacan: kill mage Halacan first and then Drakar
Drop includes Morning Star +1, Long Sword +1, a Potion of
Absorption and Potion of Heroism, 3700 xp, 244 gp

*Chain Mail +2 (Mail of the


Dead +2)
*Potion of Absorption

New note: the Wine building in the Gullykin Village has a secret
door in the basement which takes you into the Firewine Ruins
dungeon, quite near to the east exit to Firewine Bridge

Firewine Bridge:

Walk to NW corner, then cross bridge and walk to NE corner


ENCOUNTER Meilum: easy fight, 1200 xp, Gauntlets of Weapon
Expertise (THAC0 +1, damage +2)
Avoid anymore fighting by back-tracking across the bridge
Leave by the south edge of Firewine to the map SE of Carnival, and
then leave by its north edge to get to Adoy's Enclave

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***Gauntlets of Weapon
Expertise (#2)
-> Khalid THAC0 15/10
but AC-4; Rasaad AC-1
Imoen Mage5
+6hp->36hp Level 3 spell
slot (Fireball!)

27

South of Durlag's Tower:


Mid-north:

Activate map to the north


ENCOUNTER Lamalha and group: full buff and use Stealth, 3300
xp, 300 gp, Studded Leather +1, Potion of Power, Potion of Magic
Blocking, Harrower +1 Long Sword with THAC0 +3 vs Undead

*Harrower +1
-> Khalid alternate
weapon
*Dagger +2
*Potion of Freedom

Mid-west:
Tomb:

ENCOUNTER Hentold: gives Dagger +2 (can keep)


ENCOUNTER Revenant: fight 3k xp

SE:

ENCOUNTER Narcillicus Harwilliger Neen: talk 2, 2 to fight 5400 xp

SE Tomb:

Fight; loot a Wand of Monster Summoning (can be handy if in


trouble) with 8 charges, pearl necklace, Chain Mail +1

*Wand of Monster
Summoning

If not yet done:


Get Ring of Fire Protection (40%) from cliff at mid-south

*Ring of Fire Protection

SE of Nashkel
Mines:
Mid map:

Now or later: talk to Lena Q (Samuel), accept

NW:

ENCOUNTER Hafiz: gives Protection from Magic scroll

Adoy's Enclave:

Neera's Quest
ENCOUNTER Goblins speaking about King Rogdok: fight
Outside, NW:

Talk to Magreb Q

SE Cave:

Bury body (click on it; no ring is given); chest contains 600 gp,
Rugged Leathers +2 [Imoen can wear -> AC2]
ENCOUNTER Rogdok: fight

*Rugged Leathers +2

Full buff then talk to Adoy


ENCOUNTER Ekandor: tough fight, 1900 xp, Stoneskin scroll
ENCOUNTER Adoy: gives Adoy's Belt
Outside, mid-N:

Moose and Squirrel: fight Ogre 270 xp

Outside, NW:

Finalize Magreb, 0 xp

*Stoneskin
*Adoy's Belt -> Neera

Neera's quest done! (Next part occurs in Baldur's Gate north)

Nashkel:

Sell pelts, gems, rings, necklaces


Store loot in a container for big sell later
Smithy: buy ammo if needed
Neera banter:

Beregost:

Apparently she likes me! (I talked 1, 1, 2, 2, 1)

Leave all loot in container (inventory will fill fast in Cloakwood)


Consider to buy some good ammo for upcoming fights vs Wyverns:
Acid arrows are very nice to disrupt mages as well.

Friendly Arm Inn:

Temple: finalize Lena quest, 500 xp, REP+1

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D27:4

REP+1

28

Cloakwood 1 (East):

Rest if needed; walk along north edge of map and find Coran on a
bridge in the north-west. Normally I'd have Coran in the party but
this walkthrough for BGEE is trying Neera and Rasaad, which is a
much more challenging party
Imoen talk to Coran and accept his quest, Coran joins! Fighter 5 /
Thief 5, 33524 xp! 39 hp, Longbow***, Long Sword**, THAC0 16/8
(2) with normal Longbow and normal arrows, open locks 100, PP
40
Normally, in BG1, I'd get him much earlier with a more direct route
when he was just a Fighter 3 / Thief 3, 8126 xp, 27 hp, Longbow***,
Long Sword**, THAC0 9 (2) with Composite Longbow +1, AC0
with Shadow Armor
Plan for Coran: leave him here this walkthrough. Normally would
use to open locks (skill level 100; eventually raise PP skill from 40);
use as a Stealth Sniper
[Must do Coran's quest (kill the Wyvern) within approximately 16
days of him joining or he leaves for good
Note: finalization of his quest at Temple is NOT necessary - Coran
remains in party
Tested: Coran leaves after 16 days and 14 hours , therefore
must kill the Wyverns by day 44:2 or so on this play through if
playing with Coran]
Note: it takes 52 hours (that's 2 days, 4 hours) to travel from
Cloakwood map 1 to where the Wyverns are on map 4

Cabin:

Mid map: Coran open chest (with Locks skill at 100), 395 gp and
Potion of Invulnerability

*Potion of Invulnerability

Partial map clear, Dread Wolves!


At Cleric level 5: Animate Dead spell is useful for summoning
skeletons to fight Sirines (e.g. on the Lighthouse map); Summon
Insects is also good

Cleric5 Ranger4
+6hp->58hp, Level 3 spell
x2 (Animate Dead!)

SE:

Get Cloak from Tasloi's in SE corner of map

*Cloak of Non-Detection

Near Cabin:

Note: in EE 1.2 must talk to Aldeth Sashenstar in Chapter 4 to get


the quest; cannot do in Chapter 5 (bummer)

Synopsis:
Protagonist ((THAC0 16/11/13 2, AC-4)
Khalid (THAC0 15/10 1, AC-4)
Rasaad (THAC0 16/16 1, AC0)
Jaheira (THAC0 17/15 1, AC-1)
Imoen (THAC0 19/14 2, AC1)
Neera (AC2)
*THAC0's are without magical ammo

To Cloakwood 2:

Cloakwood 2 (South):

Level
C5/R4
F5
Monk5
F4/D5
Mage5/Th3
Mage5

Experience
27000
26500
26000
30000
26250
26000
= 161k total party xp's

Can get WAYLAID by Ettercaps, 4x 650 xp

Use Imoen to detect many traps (nine or so in total) on ground


Talk to Tiber Q (brother Chelak)
See map for trap locations (next page):

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29

TRAP
TRAP
TRAP
TRAP
TRAP
TRAP
TRAP
TRAP
TRAP

Scimitar +2

SE:

Walk to SE "cliff" area as a priority to get Rashad's Talon: Scimitar


+2 (1d8 +2) on the ground, at the "end" of the SE cliff, otherwise it
will disappear for good after leaving the map!
Note: the Scimitar will not disappear in EE 1.2

Cave (mid-NW): Rest. Can sneak Spider's Bane +2 using Stealth and an Invisibility
Potion or by casting Sanctuary; [or full buff and fight using Fireball,
8k xp]
Or Protagonist can use Necklace of Missiles and get the enemies to
follow out of the cave, basically one-by-one, to make the fight more
reasonable for this level of party, 8k xp

*Scimitar +2

***Spider's Bane +2
[-> Minsc]
*Wand of Frost

Finalize Tiber 800 xp


No need to clear the map and risk getting poisoned!
Walk to north edge of map

To Cloakwood 3:

Cloakwood 3 (West):
Across bridge:

In BG1: could get WAYLAID by 2 Wyverns and 3 Giant Spiders,


4150 xp and Wyvern heads! In BGEE: 2 Wyverns only

ENCOUNTER Laskal: be nice, gives Potion of Invulnerability

NW:

ENCOUNTER Izefia: fight, 120 xp

Cave:

ENCOUNTER Peter of the North: fight, 1150 xp

NW:

Fight Vampiric Wolves for 2k xp each! (Not in EE 1.3)

Tree:

Loot; upstairs fight Amarande 120 xp, drops Mighty Oak Club +2
(1d6 +2 = 3-8 damage)

SW:

ENCOUNTER Takiyah: fight, 120 xp


Walk to east edge of map

To Cloakwood 3:

Cloakwood 4 (North):

***Club +2
-> Jaheira TH 16/13 1
with club or Sling w/ +1
ammo

Can get WAYLAID by 2 Wyverns, 2800 xp and Wyvern heads!

Save game. Avoid the SE corner (Hamadryad)


Walk SE to bridge; walk east to outside the cave; rest

Jaheira Fighter5 Druid5


+7hp->60hp TH 16/14
(1) with sling

Cave (mid-east): Save game, full buff and then clear the Wyvern's nest to complete
Coran's Wyverns quest; EE 1.2: Plate mail in body on ground
Coran's quest completed; finalization at the Temple is NOT
necessary - Coran remains in the party
bg2mez

30

Keep heads for 2k gp for first head from Kelddath Ormlyr at


Temple, and then 500 gp per head thereafter at Feldepost's or High
Hedge [BG1: 1k gp from Vai (if you have one or more bandit scalps
in inventory)]
Bonus xp's!

In the cave: can rest a get rest interrupted by Wyverns (fought


eight!) which is the best xp farming tactic so far

Neera banter:

Neera says: "Every once in a while" talked 3, 2, 1

Cloakwood 5 (Mines):

North:

ENCOUNTER Drasus: fight, buff with Resist Fear; drops include


Boots of Speed and Plate Mail +1 (Fallorain's Plate +1, AC2, which
can be imported into BG2!) 5600 xp, Morning Star +1, Potion of
Frost Giant Strength
Enter two (or three) fort areas to fight and loot. The 3rd fort area is
at 1830, 1560 (entrance to Area 1808)

D30:9

ENCOUNTER Lakadaar: fight 600 xp

Khalid Fighter6 +13hp


->78hp Longbow** TH
14/9 (1) or 14/11 (2)
w/ Longbow

Inventory fully loaded; head back to Temple near Beregost

Cloakwood 1 (East):

Join/dismiss Coran to "finalize" quest, 0 xp

Temple:

Give one Wyvern head to Kelddath Ormlyr for 2k gp!

Beregost:

***Boots of Speed
-> TH 16/10/13 (3!)
***Plate Mail +1 (can
IMPORT into BG2)

Jovial Juggler:

Finalize Gurke 300 xp and can keep the cloak!


Sell Wyvern heads to Feldepost's for 500 gp each (price can
become diluted to 200 gp; can sell in High Hedge, too)
[Not in EE 1.2: sell Wyvern heads to Vai (with a bandit scalp in
inventory otherwise she will simply leave) for 1k gp each]

D34:0
30000 gp

Mid house:

Use Knock to pick lock in house to acquire diamond [or Coran with
Open Locks at 100]

*Diamond

Feldepost's:

Sell gems, rings, necklaces (keep 1x Angel skin ring)


Note: protagonist can cast Animate Dead to make fighting Sirines
easier; therefore at this time in next play through will get Manual of
Bodily Health (+1 CON) from cave in Lighthouse area

Ulcaster:

Beregost:

Mid-south:

Smithy:

Cloakwood 1 (East):
Outside cabin:

Skip this area (EE) unless playing BG1


[Not in EE 1.2: Optional but nice to have: another pair of Boots of
Stealth (from approximately mid-SW area of map)]

[*Boots of Stealth (#2 of


3)]

Imoen cast Friends and buy ammo including lots of +2 arrows and a 28000 gp
few +1 bullets

Clear map

D35:14

Coran can pick pocket Aldeth Sashenstar 2x for a diamond [cannot


PP Bastard Sword +1]
Full buff then talk to her and fight for her; Seniyad will call lightning
doing 60 damage so let Khalid with Boots of Grounding talk to her,
4360 xp
Aldeth and Druids quest bug is possible: variable KILLEDDRUIDS
must equal 4 to finalize
Finalize, 2k xp and Aldeth goes to the Merchants League in Baldur's
Gate (SW section)

To Mines:

WAYLAID by 2 Wyverns, 2800 xp and more Wyvern heads!


WAYLAID by 3 Ettercaps, 1950 xp
bg2mez

Ranger5 Cleric5
+7hp->65hp TH 15/10/13
(2)
31

Cloakwood 5 (Mines):
Neera banter:

Rest -> Neera says: "Some days I'm surprised" talked 1, 1, 1, 2, 1


(no sugar) which may have been incorrect to continue the banter
because no more banter followed!

Mines level 1:

NE: talk to Miner near the large "plug" Q (Rill)

Mines level 2:

Take hallway to the east/southeast to avoid two traps in center


hallway; all crates are empty; open the first hidden door
Continue all the way south through another hidden door to Rill and
Yeslick
SE: ENCOUNTER Rill (part of main quest): give him 100 gp
Yeslick is here (Fighter 4 / Cleric 5, 27380 xp, 61 hp), a good
Fighter/Cleric with Sling/War Hammer**, Mace*
(Yeslick can be reached much earlier than this. He was reached
with the protagonist having only 21k xp on a previous play through)

Middle/south: Hareishan and goons: big fight 3500 xp, 430 gp, can
blast them with 2x Fireballs or use Necklace of Missiles

*Haste scroll
Jaheira Druid6 Fighter5
+5hp->65hp

Mines level 3:

Immediate fight!
Go east to bedrooms and loot including Dispel Magic scroll. Two
chests need high strength to bash; wait for now, Imoen Knock them
later
3rd bedroom locked chest has a Potion of Fire Giant Strength (STR
22) which will enable bashing of the other two tough chests on this
level and four chests on Level 4. Might need to Knock after getting
a Knock scroll at the end of Level 4

Imoen Mage6
+6hp->42hp
*Quarterstaff TH 19/14
(2)
*Potion of Fire Giant
Strength

Two chests in central area need STR22; have 500 gp, Spear +1
East: quickly fight Mage Natasha, 1200 xp, Mirror Image and Slow
scrolls

*Mirror Image

SE: ENCOUNTER Ogre Mage: fight 650 xp, Katana +1

*Katana +1

West: altar room has Potion of Stone Giant Strength (STR 20),
Potion of Invulnerability
Mines level 4:

*Bracers AC6
*Key to River Plug
*Robe of the Evil
Archmagi
*Potion of Master
Thievery

Carefully de-trap the four traps down hallway after first room (Imoen
cannot de-trap the 5th trap)
ENCOUNTER Davaeorn: consider to do solo; watch for Lighting
Bolt and a Fireball, 6k xp, can use Magic Missiles
Robe of the Evil Archmagi is worth 10k gp!
Read scroll -> Chapter 5 begins!
Scroll talks about an agent among ranks of the Seven Suns Trading
coster (located in BG SW district) and a noble estate in northwestern BG as a base of operations.
Talk to Stephan: says main building for the Iron Throne is in BG SW
district

*Blur
*Prot. from Petrification

One chest needs >STR23 but only contains a Wand of Fear


Loot southern room, 1085 gp and a Laeral's tear (worth 3k gp!)
Rest on Level 3 (can't seem to rest on Level 4) to memorize Knock
and to Dream; loot

*Laeral's tear
*Diamond
*Knock scroll
*Protection from Undead

Return to Level 3 to rest; cast Knock on the 3rd bedroom locked


chest which has a Potion of Fire Giant Strength which will enable
bashing of the other two tough chests, as well as four chests on
Level 4
Take elevator to return to Level 1
Mines level 1:

NE: talk to Miner -> Outside, 2k xp, REP+2

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D38:14

REP+2

32

Chapter 5
Resting in Chapter 5 gives another special ability (Slow Poison II)

Plan for phase 4:

Beregost:

Beregost/High Hedge
North of Friendly Arm Inn
Wyrm's Crossing
Baldur's Gate: get a few of the very best items
Baldur's Gate north: Neera's quest final tidbit
Baldur's Gate: get Alora to pick pockets
Baldur's Gate: carefully do the Poisoning quest (Marek and Lothander's quest)
Ulgoth's Beard: buy a few of the best items
Baldur's Gate: do the main plot quests
Baldur's Gate: do a few (or many) side quests
Rasaad's quest
Dorn's quest
Finalize the main plot quest with Grand Duke Eltan
-> Chapter 6

Jovial Juggler:

Talk to Officer Vai to sell bandit scalps for 50 gp each


[not in EE 1.2: and Wyvern heads for 1k gp each (must have at
least one scalp in inventory to do so; keep 1x scalp in chest in back
room)]

Feldepost's:

Sell plate armors, necklaces, gems, rings, scrolls and potions

69000 gp

This is where loot was stored up; Rest and Identify items to sell in
High Hedge

High Hedge:

Mid house:

If not done: use Knock to pick lock in house to acquire diamond [or
Coran with Open Locks at 100]

Mage's Store:

Sell magical items, wands, bows

*Diamond

Imoen cast Friends and buy some ammo: Bullet of Fire 6.5 gp
each, Bullet of Electricity 6.5 gp each (bought 250 of each)
Do not buy Bullet +1 - wait for Baldur's Gate

Beregost:

Smithy:

Imoen cast Friends and buy +2 Arrows for 12 gp each (bought 600)
Bought 10k gp in ammo in total

North of Friendly:

102k gp
D44:12

Possibly no Ankhegs to fight unless get Rest Interrupted


Talk to Farmer Brun Q (Nathan)

Ankheg den/hole: Enter hole to find Nathan's body; loot includes Dire Charm scroll,
560 gp, Wand of Fire, Potion of Cloud Giant Strength (STR 23)
Outside:

NW:

Finalize quest 500 xp


Can talk to Farmer Brun again, give 100 gp for 1k xp and REP+1

*Dire Charm
*Potion of Cloud Giant
Strength
REP+1

Imoen talk to Sonner Q (Tenya)


Talk to Jebadoh Q; loot houses

Wyrm's Crossing:

North: loot house (one tough chest not worth it)


Talk to Tenya Q (bowl) and activate northern maps
Fight Ankheg north of Tenya: Nester's Dagger dropped (keep for
BG NW sector)

North of Friendly:

Talk to Sonner, he gives bowl; optional: fight Sonner for Flail +1

Wyrm's Crossing:

Finalize quest with Tenya 2500 xp

bg2mez

Neera Mage6
+4hp->24hp
33

North of Wyrm's Crossing:

Not too much on this map


Can loot house for a Pearl necklace and Cloak of Protection +1 but
need Knock, Coran or Alora from Baldur's Gate to open
Note: can get 3x Cloak of Protection +1 easily in Baldur's Gate

*Cloak of Protection +1

Talk to Wenric Q (20 Zombies); only 19 need to be killed I think


Wenric Zombies quest bug was possible in BG1: variable
ZOMBIESDEAD must equal 20 to finalize
Finalize 800 xp, 150 gp

Spells for Baldur's Gate:

Wyrm's Crossing:

Preparation for Baldur's Gate: set spells to include 1x Protection


from Petrification, 3x Friends, 2x Invisibility, 1x Resist Fear; Cleric
spells: learn 2x Remove Fear and Bless

Cross the bridge!


ENCOUNTER Flaming Fist Mercenary: pay 6 gp
ENCOUNTER Scar: gives Quest (Jhasso in the Seven Suns trading
coster in SW section of Baldur's Gate)
Quayle is here; can use to identify items after scribing Identify scroll

Overall plan in Baldur's Gate:

Baldur's Gate
East:

- Focus on the Main Plot quests


- Focus on Neera's and Rasaad's quest
- Do the most rewarding side quests first
- This part of the walkthrough is intended to be completionist

D50:14

Welcome to Baldur's Gate!


ENCOUNTER Elminster: says you can trust Scar and Duke Eltan of
the Flaming First

Can loot some valuable items in BG:


- Amulet of Protection +1: NW district: SW house, main floor
- Cloak of Protection +1: SE district: north house, main floor
NE district: north house upstairs
N district SW house: PP Bheren
NW district: Entar Silvershield's Estate
upstairs south room drawers
- 6300 gp in gems: BG North, Three Old Kegs, top floor near
Areana
Can attain Reputation points in BG:
- Main quest: +2 REP
- Side quests: +6 REP

Lucky Aello's
Discount Store:

Loot all containers except the bookshelf by entrance


Good place to sell gems, necklaces and rings

96000 gp

Avoid Nikos until Alora has joined


Shop of Silence: Has Sling +1 (THAC0 +1, damage +1)
Buy Bullets +2 for 10 gp each (bought 600)
Sorcerous
Sundries:

90000 gp

Also sells Bullets +2 for 10 gp each


Arrows +2 for 12 gp each
Fire Arrows +2 for 20 gp each
Can buy Spirit Armor for 268 gp (will obtain in Ulgoth's Beard)
Can buy Knock scroll for 134 gp
Can buy Flail +2 for 2010 gp

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34

BG Central:

Walk to south, west and north edges of map to activate the other
maps
Note: entering BG South will move time forward to midnight if
Rasaad is in the party

BG West:

BG NW:

BG North:

Walk directly to north edge of map (avoid Varci in the NW for now;
wait until getting Alora between 21:00 and 05:00)

SW House:

First house in SW: loot for an Amulet of Protection +1

*Amulet of Protection +1

Helm & Cloak:

Do not loot the locked chest in the kitchen


Up back stairs: Imoen de-trap picture, get Helm of Balduran (can
IMPORT into BG2)!

***Helm of Balduran
-> TH 14/9/12 (3) AC-5
70hp @ Ranger 5
(can IMPORT into BG2)

House NE of
Helm & Cloak:

Loot upstairs for Longbow +1 and Potion of Magic Protection


Quinn is here, looking for Nester's Dagger; can finalize now for
950 xp, REP+1

Neera's quest:

Mid-NW: with Neera in the party:


ENCOUNTER Meklin: talks to Neera, [pay her debt
or] fight Meklin for another Boots of Avoidance, 200 xp

'*Longbow +1
REP+1

*Boots of Avoidance (#2)

End of Neera's quests

Central house:

Buff with Remove Fear and then enter Jardak's house (coordinates
2450, 1220) near Temple of Helm
ENCOUNTER Drelik: fight 1200 xp, Dire Charm scroll, Monster
Summoning I
Upstairs: ENCOUNTER Jardak: fight 3600 xp, Helm of Glory
(AC+1, CHA +1)

***Helm of Glory
-> Khalid AC-5

ENCOUNTER Ramazith: accept his request but enter his home


later after getting a few more nice items (tough fights)
(BG1: walk to east edge of map avoiding Ramazith for now so Alora
can sneak up and pick pocket him)

BG NNE:

Blushing
Mermaid:

ENCOUNTER Larze: tough fight! Khalid drink a potion of strength,


full buff, 2k xp, Gauntlets of Weapon Skill, can drop Knock scroll

***Gauntlets of Weapon
Skill (THAC0 +1)
-> Rasaad

Splurging
Sturgeon:

This tavern is in the SW corner of the map


Upstairs: open first chest upstairs (do not get caught!) for a Sling of
Unerring Accuracy (THAC0 +2, no damage bonus and therefore is
not really better than Sling +1)

*Sling of Unerring
Accuracy

Depending on the time of day, might get Alora now (if after 20:00
but before 3:30 am)

BG South:

BG West:

Rasaad's quest: Becomes midnight. ENCOUNTER Dark Moon Monks; read note
about Sorrem in the Blade and Stars Inn (BG SE)

D51:0

SW:

Loot container (chest) near Water Queen's House for another


Gauntlets of Weapon Skill

***Gauntlets of Weapon
Skill (THAC0 +1)
-> Neera

Low Lantern:

2nd floor: full buff, ENCOUNTER Desreta and Vay-ya: talk 1, 2:


fight 3600 xp, 266 gp, scroll of Dispel
Do not loot any containers unless can avoid being caught

***Gauntlets of Ogre
Strength 18/00
-> Jaheira
*Dispel

North:

ENCOUNTER Entillis Fulsom of the Harpers: talks with Jaheira,


says you can trust Scar and Duke Eltan

Avoid Varci (NW area of this map) for now


Park someone outside temporarily to get Alora
bg2mez

35

Hall of Wonders
after 20:00,
before 03:30:

Imoen [or Coran] get Alora from the Hall of Wonders by unlocking
the container she stands beside. Optional: loot to get the Telescope
from the container (keep for a quest later); do not get caught
stealing
Talk to Alora again, Alora joins! Temporarily park Imoen in the Hall
of Wonders (but remember where she is parked!)
Plan for Alora: use to pick pockets (skill is 110!) and open locks
(skill level 100)

Can also loot a Rogue Stone (worth 2500 gp) and a Star Sapphire
from nearby containers; use Stealth to leave the building (e.g.
through north exit) undetected

*Rogue Stone
*Star Sapphire

Outside, NW:

Near NW area of map, Alora PP (pick pocket) Varci Roaringhorn

House:

ENCOUNTER Tremain Belde'ar: Q (get body from Water Queen's


House in BG South) [Can PP Varci again here]
Do the quest a bit later for a 2nd shield!

***Large Shield +1, +5 vs


Missiles (#1 of 2)
-> Khalid

Leave map to the north

BG NW:

BG NNE:

Walk to east side of map to get to BG NNE

Blushing
Mermaid:
Undercellar:

Loot NW chest 313 gp; go through door to Undercellar


Pay admission charge of 10 gp
Alora drink 1x Potion of Master Thievery (to be safe) and PP Cloak
of Balduran from Quenash (she is located in a small room near midmap); magic resistance +25%! Saves and AC +1!

***Cloak of Balduran
-> AC-6

Note: will not use this over-powered item next play through

BG East:

Alora drink 1x Potion of Master Thievery (if not done already) to be


safe doing the following pick pocketing

Sorcerous
Sundries:

Alora carefully PP (pick pocket) Nikos for a Potion of Master


Thievery

*Potion of Master
Thievery

Alora PP Halbazzer Drin for a Nymph Cloak

*Nymph Cloak

Save game and then walk to north edge of map

BG NE:

Poisoning quest: Use Alora to PP (pick pocket) Marek 3x and Lothander 4x as they
leave; by the way, you've been poisoned! [Cannot PP Eagle Bow
as per BG1]
PP fail for Marek is OK!
IMPORTANT! Do this quest carefully or you could die from
poisoning in ten days! Save game

2nd house:

BG Central:

Loot the shop (do not loot the first house, save for a quest from
Ulgoth's Beard)

Poisoning quest: Mid map: ENCOUNTER Lothander: can PP again!

*Dagger +2
*Potion of Master
Thievery
*Potion of Freedom
*Potion of Fire
Resistance
*Short Sword +1

*Potion of Absorption
*Potion of Invulnerability
*Potion of Hill Giant Str.
*Potion of Mind Focusing
*Ring of Infravision
*Potion of Fire Resistance
*Short Sword +1

Fortune Teller's tent: talk to Diviner (2, 3) pay 50 gp


Outside tent: talk to Lothander again (this is mandatory to
progress the quest and to get him to go to the Blade and Star's Inn
in BG SE)
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36

BG South:

Poisoning quest: Water Queen's House: ENCOUNTER Priestess of Umberlee: ask


the High Priestess to see Jalantha Mystmyr; pay 50 gp
Talk to Jalantha Q (Book of Wisdom/Tome of Understanding from
the Temple of Tymora in BG West)
Varci quest:

Ask the blonde Priestess to see Priestess Tenya


Talk to Tenya and ask for the body (talk 1)
Park Alora temporarily

BG West:

Varci quest:

House: give body to Tremain Belde'ar and then wait and follow him
a few steps. Talk to him again and Casson Belde'ar is revived; talk
to Varci to finalize 5k xp, 2k gp, and another shield! Quest done!

***Large Shield +1, +4 vs


Missiles (#2)
-> Jaheira

At Cleric level 6: Draw Upon Holy Might increases STR by 2 and


therefore THAC0 is reduced by 1 point; hit points are also
temporarily increased by 6 points; DEX is also increased by 2 and
therefore AC is reduced by 1 point

Cleric6 Ranger5
+6hp->76hp with Helm of
Balduran

Poisoning quest: The Lady's House: Imoen talk to Chanthalas Ulbright and ask for
Tome. He will give it but you might have to offer 500 gp if CHA is
too low [or Alora PP the Tome]

***Tome of
Understanding (WIS +1)
(#1 of 3)

Do not use/read the Tome yet!

BG South:

Poisoning quest: Water Queen's House: save game and then enter
Talk to Jalantha Mystmyr (1, 2) but do not give-up the Tome! Fight
her (only) 6k xp, 200 gp, Sphene gem, Body

*Geas scroll
*Body (#2)

[or Alora PP Jalantha for the Geas scroll; no talking necessary to


complete the quest this way]
BG SE:

Poisoning quest: Blade and Stars Inn: upstairs talk to Lothander; give him the scroll
and he will give you the Antidote to take to Marek, 1500 xp
If Lothander is not here, carefully check the above steps
Can PP again or quickly fight Lothander, 4k xp and another Boots of
Speed but do not use them as they are over-powered

*Boots of Speed (#2)

Sorrem is here (Rasaad's quest) but talk to him later (which moves
time forward to midnight)

BG NNE:

Poisoning quest: Blushing Mermaid: upstairs talk to Marek [10k xp]; fight 650 xp
Everyone drink an Antidote (probably not necessary, but just to be
safe); poisoning quest done!
Use Tome of Understanding (can be identified in Sorcerous
Sundries in BG East) WIS +1, 18->19

***Eagle Bow
-> Imoen
***Antidotes
*Dagger +2
*Potion of Master
Thievery

Get Alora for some more pick pocketing

BG SE:

North house:

AR0813: Alora PP Nemphre 2x for Onyx ring (keep for Ordulinian


quest item); loot house for Cloak of Protection +1

General Store (2nd South building):


Can sneak Potion of Speed, Potion of Absorption
Warehouse (3rd Warehouse: Alora PP Nadarin for Boots of Stealth (nice to have)
South building): and get Quest (Basilisk) but do later [or do quest now and
protagonist finalize for Boots of Stealth, 500 gp, 1300 xp]

BG South:

*Cloak of Protection +1

*Potion of Absorption
*Boots of Stealth (#2 of 2)

Walk to west edge of map


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37

BG SW:

Outside
Merchant
League:

South-SE building: Alora PP Aldeth 2x outside Merchant League but


do not talk to him yet
Do NOT talk to Aldeth yet! If you do, you must do his quest now
(see below) because only he can open the door to
the Merchant League and it only stays open for a very limited time
(I'm not sure how long, but it is less than 8 hours in BG1).
Therefore talk to him later and do the quest later. The quest must
be completed within a very limited time, too

BG North:

SW house:

2nd south house: Alora use Stealth and PP Sunin 1-3x for a 2nd
Ring of Wizardry. Can drink a Potion of Invisibility if caught

NW fountain:

Get gem in NW fountain

SW house:

[Alora can PP Bheren for a Cloak of Protection +1]

Ulgoth's Beard:

*Ring of Wizardry (#2)

*Cloak of Protection +1

Not necessary, but can go to Ulgoth's Beard and buy and PP some
good items
Alora can PP:
Dushai (PP 2x): Ring of Free Action (worth 2750 gp)
Shandalar (PP 8x): Spirit Armor, Greater Malison, Remove Curse

*Ring of Free Action


*Spirit Armor
*Remove Curse

[Hurgan Stoneblade: War Hammer +1, +4 vs giant humanoids


(1d4 +2 damage, +5 vs giant humanoids, not really needed)]

Shandalar will give you a quest (retrieve an item) and so will Hurgan
Stoneblade (retrieve the Soultaker dagger from Durlag's Tower)

Imoen cast Friends and buy:


Cloak of Displacement
Greenstone Amulet (never did actually use)
Optional: Aule's Staff +3 (1d6 +3 damage; one-handed Staff Mace
probably better, though)

2345
1340
3685

TOTAL

7370

-> protagonist
-> Jaheira later

Note: will get a scroll of Spirit Armor, Monster Summoning II, III,
and Greater Malison (and many others) in Durlag's Tower

That's pretty much it for pick pocketing the most worth-while


targets!
Park Alora in a convenient place such as BG East

BG North:

Outside
Ramazith's
Tower:

Do Ramazith's quest for a Ring of Protection +2, an Amulet of


Metaspell Influence (Alora can PP him, but only once unlike in
BG1), Bracers AC7, and loot for the Tome of Clear Thought
Bring a couple of Antidotes

***Ring of Protection +2
-> AC-7
*Amulet of Metaspell
Influence

Carefully clear the Tower (e.g. Khalid and protagonist only) 8k xp;
Tome of Clear Thought at top of tower in unlocked bookcase (ID
and use for INT +1), Mirror Image, Blur; in locked table: 395 gp,
Wand of Paralyzation, scrolls of protection

***Tome of Clear
Thought (INT +1)

Three Old Kegs: Loot top floor for 6300 gp in gems!


Talk to Areana Q (Cyrdemac at the Elfsong Tavern)

BG West:

Ragefast's
Home:

Ragefast and Abela the Nymph:


ENCOUNTER Ragefast: fight, 2k xp; talk to Abela and free her, 2k
xp and a Nymph Cloak (has 40 charges!)

*Amulet of Protection +1
*Nymph Cloak
*Wand of Paralyzation

Finalize the quest with Ramazith: fight 4k xp, Ring of Protection +2


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38

Rasaad Monk7
+8hp->55hp
TH 14/11 (2), Hide in
Shadows 55->65
We've got the good stuff! Time to do the main plot quests, followed
by other side quests

BG SW:

Seven Suns:

Main Plot Quest 1 in BG


Seven Suns is located mid-east on the map
Enter, ENCOUNTER Merchant

97000 gp

West "door": use Stealth and enter basement without fighting; talk
to Jhasso [OK to fight on main floor but do not go upstairs to the
2nd floor yet]
Flaming Fist:

Enter the Flaming Fist compound and finalize with Scar, 2k xp, 2k
gp; he gives a follow-up quest (clear the Seven Suns)
Outside the Flaming Fist: can loot fountain!

Seven Suns:

Talk several times to a Merchant, fight two Doppelgangers


Basement: fight one Doppelganger, loot 2 chests (return with Alora)
Upstairs: fight two more Doppelgangers

*Potion of Hill Giant Str.


*Wand of Magic Missiles
*Protection from Undead

Seven Suns quest with Jhasso and Doppelgangers bug was


possible in BG1: variable KILLEDDOPPELGANGER must equal 5

BG East:

Flaming Fist:

Finalize with Scar, 5k xp, REP +2, 6k gp!


He gives another quest (missing citizens/sewers in the NE)

Seven Suns:

Loot two chests with Alora for a Wand of Magic Missiles with 30
charges, 368 gp

Sorcerous
Sundries:

Talk to Ordulinian Q (Arkion's bloodstone amulet and Nemphre's


onyx ring, BG SE)

REP+2

Imoen cast Friends and buy:

Sewer:

Spirit Armor
+2 Bullets (50 gp for 5)
+2 Arrows (60 gp for 5)

268
1500
2400

TOTAL

4168

Main Plot Quest 2 in BG


AR0226: clear this one sewer map (only) to get a Ruby ring
(keep) from the Ogre Mage in mid-west
ENCOUNTER Ogre Mage: fight 3600 xp
West side: take one body from (for a different side quest) the first
"container/body" which contains another Ruby ring (sell one of them
for 875 gp)

Jaheira Fighter6 Druid6


+7hp->72hp
Quarterstaff**
Neera Mage7
+4hp->28hp TH 17/12 (1)
w/ +2 bullets, Level 4 spell
x2

Note: Carrion Crawlers can re-spawn a couple of times mid-map,


mid-north and NE, or get Rest interrupted to fight a few more

Main Quest 2 objective is now met; can clear rest of Sewers


Next sewer map to north-west:
Mid-map: ENCOUNTER Ratchild and Kobolds 700 xp
Next sewer map to north-west:
East side: ENCOUNTER Schlumpsha the Sewer King 3800 xp
Mid-map: ENCOUNTER Shvertszche
SW: Fight Phase Spiders 5k xp

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39

BG SW:

Flaming Fist:

Finalize with one Ruby ring ("signet") only, 3k xp, 4k gp


Go outside to meet Scar again

Outside:

Talk to Scar Q -> Grand Duke Eltan

Flaming Fist
upstairs:

ENCOUNTER Grand Duke Eltan Q (infiltrate and find proof in the


Iron Throne)
Loot upstairs chests with Alora for loot worth 2500 gp! She can loot
basement, too (use Stealth to avoid being caught)

103k gp

Talk to Fergus Q (Angel Skin ring); can give him an Angel Skin
ring, if you have or find one, for 800 xp and REP+1

BG South:

Iron Throne:

REP+1

Main Plot Quest 3 in BG


Level 1: be peaceful

Level 2: peaceful or fight


Level 3: no loot on this level
ENCOUNTER: Guard: be peaceful
ENCOUNTER: Emissary Tar: interesting
Level 4: ENCOUNTER Destus Gurn: talk 3
Loot two bookcases: the 4th and last on right side
Full buff then go up the right stairs

Khalid Fighter7
+13hp->91hp TH 13/8 (2!)

Level 5: ENCOUNTER Zhalimar Cloudwulfe: big fight, cast Fireball,


use Necklace of Missiles, 12400 xp, 450 gp
Talk to Thaldorn: says Rieltar is at Candlekeep!
Loot desk

*Ring of Free Action


*Wand of the Heavens
*Fireball scroll
*Dispel Magic

Level 6: enjoy the view!


Basement level: loot Potion of Insulation, Potion of Storm Giant
Strength (STR 24), can use Alora to unlock tough chests

BG main plot quests done!


Wait to finalize this quest with Grand Duke Eltan to avoid being
sent to Candlekeep already, because when you eventually return to
BG hostile Flaming Fist Enforcers will be all over the place, so do
some side quests in BG now

D52:5
117k gp

If not done yet get Alora [or Coran] to unlock the tough chests:
Ramazith Tower: top floor desk
Seven Suns: two chests
Flaming Fist: downstairs chest

BG SW:

Merchant
League Estate:

Merchant League quest


Save game and then talk to Aldeth Sashenstar (Q: find evidence
against his other two partners), Aldeth opens the door for you
unless you forgot to speak to him in Cloakwood in Chapter 4 (in
which case you miss this quest)
Note: must do quest now or the door could close and be locked for
good (e.g. cannot rest or the door is locked)

1st floor: talk to Merchant and Irlentree near the stairs


2nd floor: talk to Aldeth (talk 3, 1) then Brandilar (talk 2, 1)
Loot the locked desk and read the scrolls, 980 gp
Talk to Brandilan (3, 2) and fight Zorl 420 xp
3rd floor: fight 10x Doppelgangers (in EE 1.2 and earlier: can drop
Laeral's tear, Emerald and Pearl necklace) 4200 xp
1st floor: fight 5x Doppelgangers
Finalize with Aldeth 5k xp, Bastard Sword +1, 100 gp

bg2mez

Imoen Mage7
+6hp->48hp Level 4 spell
TH 18/10 (2) w/ +2 arrows

40

Merchant League with Doppelgangers quest bug was possible in


BG1: variable ALDETHDOPPLE must equal 10

2nd South
House:

Jaheira Druid7 Fighter6


+5hp->77hp, Level 4 spell
x2 (Defensive Harmony!)

Fight Sunin, Maka and Joular for 4500 xp

Central building: ENCOUNTER Wiven of the Thieves Guild: fight four foes 1800 xp,
237 gp

BG East:

Outside:

Talk to Niklos, who gives password "Fafhrd"

Thieves' Guild:

Get Manual of Quickness of Action, DEX +1; identify and use for
DEX 18->19

*Potion of Master
Thievery

D52:7
123k gp
***Manual of Quickness
of Action (DEX +1)

Imoen can buy a Sling of Unerring Accuracy for 450 gp and Bullet
+2 for 13.5 gp each
Optional: for a thieving quest talk to Alatos Ravenscar Thuibuld Q
(sneak spellbook, artifact fragment and statuette from Oberon
Estate in BG Central); can do quest with Stealth
Optional: talk to Narlen Darkwalk for another thieving quest (meet in
NNE by Splurging Sturgeon)
Sorcerous
Sundries:

Upstairs: buff with Remove Fear, fight Niemain and three others,
5400 xp, 2x Identify scrolls, 480 gp

Elfsong Inn:

Give Telescope (from the Hall of Wonders) to Brevlik, 5500 xp, 500
gp

Arkion's house:

BG North:

BG NW:

Upstairs: talk to and then fight Cyrdemac and two Ruffians 1200 xp
Optional: in house south of Elfsong Inn give 1x corpse to Arkion,
1800 xp, 250 gp; loot house
Alora PP Arkion for bloodstone amulet (Ordulinian quest item)

*Potion of Insulation

Three Old Kegs: If not yet done: finalize Areana 500 gp


Outside SW
house:

Talk to Petrine Q (Petrine's Cat Angel), get the ring from upstairs
and finalize 500 xp

2nd SW house:

Talk to Rinnie Q (Book), get History of Unicorn Run book from the
top of Ramazith's Tower, west bookshelf
Finalize 900 xp, 80 gp

Helm and Cloak: Buff for a big fight then talk to Gorpel Hind of the Band of Merry
Fools -> ENCOUNTER Gretek of the Maulers of the Under
Mountain; fight six foes for 5250 xp, Battle Axe +2

Note for reaching Ranger level 6: change game difficulty to Hard

*Battle Axe +2

Ranger6 Cleric6
+7hp->83hp Flail*
TH 13/8/11 (2)

Building north of AR0157: if not yet done:


Helm & Cloak:
Talk to Quinn Q (Nester's dagger); give him Nester's dagger
(acquired back in Wyrm's Crossing) 950 xp, REP+1
Loot upstairs for Longbow +1 and Potion of Protection from Magic

Building north of AR0162: around midnight or later talk to Laerta or Louise ->
Helm & Cloak,
ENCOUNTER Gervisse: talk
midnight:
ENCOUNTER Voltine: talk [Alora can PP Wand of Polymorphing]
Force fight (e.g. press F2) Gervisse 900 xp, finalize with Voltine
(gives Wand of Polymorphing) [then Laerta 1k xp, does not seem to
work in BGEE]; loot house

Building west of
Helm & Cloak:

*Wand of Polymorphing

AR0161: Optional tough fight: Helmed Horrors, Doom Guards and


Invisible Stalkers, 17k xp

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41

Talk to Degrodel Q (turn adventurers to flesh; gives 6x scrolls of


Stone to Flesh; wants the Helm of Balduran)

BG NNE:

Near Splurging
Sturgeon:

BG South:

Warehouse (mid- AR1207: buff with Protection from Petrification, fight Greater
east side):
Basilisk solo, 7k xp, Sphene gem (keep, for G'axir the Seer)

BG SE:

3rd level: talk to Yago (part of quest with Brielbara and Coran), fight
1400 xp, drop includes Book of Curses (quest item)
Carefully loot the entire Low Lantern if not done

SE house:

Talk to Ghorak for a quest: eventually go to the Three Old Kegs to


get the Skull of Kereph, and then to Agnesia in Lady's Hall
She will award REP+1, 1k xp

REP+1

Noralee would like a Gauntlets of Weapon Skill; BG1 has an


excess of gauntlets so finalize for REP+1, 1k xp

REP+1

Large building,
mid-west:

Full buff, protagonist and Imoen enter only at first


ENCOUNTER Ogre Mage: fight five Ogre Mages, buff with Resist
Fear, Imoen cast Fireball and Magic Missiles, rest of party enter
later and use ranged, 3250 xp
Up to four Laeral's Tear necklaces can be dropped and are worth
3k gp each!

House, east:

AR0715: talk to Nadine Q (son Euric), she gives Amulet (keep for
quest)

Felonius Gist's
Manor:

Enter through north door (or south door and pay 300 gp or
threaten), use scrolls of Stone to Flesh on all five statues
Talk to the top statue in the corner (Vail), 500 xp, and fight 5800 xp,
loot includes a letter with clues to where the Helm of Balduran can
be found (too late!)

NE, Oberon
Estate:

AR0143: [did not do Thieving quests: use Stealth to get spellbook,


artifact fragment and statuette from top floor desk, along with 594
gp
Loot 2nd floor, south side; 1st floor north side]

Blade and Stars


Inn:

Give Sphene gem to G'axir the Seer, 1k xp

House, mid-west: (This is part of Narlen's quest part 2) Loot upstairs trapped
container for a Rogue Stone!

BG Central:

BG East:

*Sphene gem

Low Lantern:

SE Warehouse:

BG Central:

Daytime only: outside the Splurging Sturgeon Inn (south of map)


[Coran] talk to Brielbara Q (get spellbook from Yago)

*Angel Skin ring

*Rogue Stone

3rd Central
house:

ENCOUNTER Taxek and Michael: fight 1275 xp and loot worth 2k


gp including a Light X-bow +1

Warehouse:

Coran or Imoen finalize quest with Nadarin, 1300 xp, 500 gp


[or protagonist finalize for Boots of Stealth, 500 gp, 1300 xp - but
the boots have been PP'ed already!]

Store, south:

Sneak Potion of Absorption and Oil of Speed from bookcases

South Inn:

Give Amulet of Protection +1 to Euric (amulet is from Nadine), 1100


xp

House, east:

Consider to save finalizing this quest to get REP back to 20 after


doing Dorn's quest:
Coran or Imoen finalize with Nadine for a Necklace of Missiles,
400 xp and REP +1

*Necklace of Missiles
REP+1

Finalize with Ordulinian (give ring and amulet) 3500 xp, Cloak of
Non-Detection

*Cloak of Non-Detection
(#2)

Sorcerous
Sundries:

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*Potion of Absorption
*Oil of Speed

42

Thieves' Guild:

[Did not: finalize with Narlen [did not accept his next quest as we
got the Rogue Stone already]
Then finalize with Alatos Ravenscar Thuibuld (give three items) 4k
xp -> fight Resar (only) 4k xp; talk to Alatos again]
Note: if you did not do Narlen's quest and finalize with him, you will
not be in good standing with the Thieves and will have to fight them
all

BG NNE:

Splurging
Sturgeon:

Inside Splurging Sturgeon: consider to save finalizing this quest to


get REP back to 20 after doing Dorn's quest:
Coran finalize with Brielbara (give Book of Curses) 1k xp, REP+1

REP+1

Talk 3x to Lusselyn, pay 100 gp, Q (Mustard Jelly)


Upstairs: kill Mustard Jelly 2k xp; finalize 160 gp

BG NW:

Degrodel's
House (west of
Helm & Cloak):

Imoen stand behind Degrodel, other fighters stand near him


Imoen cast Dire Charm and just before she completes casting,
someone talk to Degrodel with the Helm of Balduran to finalize the
quest for 5k gp!
Note: in BG1 and EE 1.2 Imoen must Charm or Dire Charm him or
the Helm of Balduran is gone (cannot PP)
Fight Helmed Horror, Doom Guards and an Invisible Stalker, 9k xp,
then kill Degrodel for the Helm of Balduran, 1800 xp, 98 gp
Locked cabinet has Splint Mail +1 worth 1k gp

Entar
Silvershield's
Estate:

D52:21

Alora, with a Potion of Invisibility in inventory, use stealth to sneak


upstairs to the SW room; unlock three containers for a lot of loot
and gold, immediately drink the Potion of Invisibility when the
guards appear to sneak away without conflict
First floor: two chests in the south (guarded) have a lot of gold if you
can sneak them without being caught (run!)
Total value of gold and items is 6k gp!
Outside: can loot the chests to the west of the estate

ID equipped items with Quayle (or pay at Sorcerous Sundries)


You could instigate Chapter 6 (to focus on building the protagonist)
at this time or do Rasaad and Dorn's quests now
Make sure to do a major sell of all unwanted items before
instigating Chapter 6 to avoid having to run from the numerous
hostile Flaming Fist Enforcers

BIG SELL before instigating Chapter 6: do a major sell of nearly all loot:
Keep useful potions for Durlag's Tower and the end game battle: Potions of Absorption, Fire Resistance,
Perception and Master Thievery, Invulnerability, Freedom, and Cloud Giant Strength, etc.
BG East:

Lucky Aello's: - gems, rings and necklaces


- armor
- magical weapons
- robes
- cloaks
Sorcerous Sundries: - bracers
Thieves Black Lily: - wands
Maltz's: also buys darts, but take to BG SW for now
Shop of Silence: also buys Potions, but take to BG SW for now

BG SW:

Mid store in SW: - arrows, bullets and darts


- potions (keep useful potions)
- scrolls

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43

BG SE:

Blade and Stars


Inn:

Rasaad's Quest
With Rasaad present: upstairs talk to Sorrem -> midnight at Dark
Moon building and Sorrem "gives" a key
Enter building: ENCOUNTER Dark Moon Lieutenant and Sorrem:
fight this floor and upstairs, 1581 xp
Read the letter -> Rasaad says "Let us journey to these Cloud
Peaks..."

Nashkel Mines:

Leave map from south edge


Might be able to fight a couple Winter Wolf's mid-map

Cloud Peaks:

ENCOUNTER Dark Moon Monk: fight four attackers (collateral


damage OK) 640 xp
SW:

World map updated

Loot container for 3x Oil of Fiery, 20 Arrows of Fire to kill the Trolls

Clear map of Trolls and Wolves 4400 xp


South:

Fight several groups of Monks 1280 xp

NE:

Temple entrance ENCOUNTER Gamaz (cannot PP, no items): fight


Dark Moon Initiates 600 xp
Note: can get Rest Interrupted by Trolls on this map, can fight
several for 1400 xp each

Temple:

Fight ten Dark Moon Monks 1400 xp


Traps: - south rooms one trapped chest each
- floor around altar
- floor to the left of altar
- middle of floor of next room (circle)
Sneak into NE small room: trap on floor
ENCOUNTER Gamaz: fight Dark Moon Monks 780 xp
Floor trap at exit doorway
NW room: one trapped chest with Cursed Girdle of Giant Hill
Strength, overpowered, sets STR to 19 but INT to 6, Rasaad
becomes more useful with the girdle (the girdle gives him a 3 point
THAC0 improvement)

Cave:

***Cursed Girdle of
Giant Hill Strength
-> Rasaad

Fight the caged wildlife 1k xp


Cages puzzle, save game:
ENCOUNTER Jasper Banff (names of two Canadian cities in the
Rocky Mountains!) and Bassano
After the initial dialog talk to Bassano (on the right)
Ask question 3 "Which cage will the other prisoner tell me is safe
to open?"
If he replies "The other cage" then do the opposite of what he says
which means unlock the RIGHT-side cage
Fight Bassano to the south 250 xp

Outside:

ENCOUNTER Gamaz: fight, 5k xp + 680 xp, 1k gp


Bracers of Glimmering Bands dropped by Gamaz (THAC0 +2; must
be Lawful Good Monk, Human or Half-Orc: only Rasaad can wear!)
which make Rasaad quite useful now!

***Glimmering Bands
-> Rasaad TH 12/9 (2)

End of Rasaad's quests

Dorn's Quest
Dorn's quest could be done now if the magical items are desired.
To get him to join lower your REP by 2 by Imoen stealing but getting
caught by 2 Merchants, e.g. in BG SW
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44

BG SW:

Imoen steal but get caught by Merchants, twice, to lower REP 2


points; do not fight the Flaming Fist Mercenaries (they should
disappear after a day or so)

REP -2 -> 18

Friendly Arm Inn:

Talk to Dorn, Dorn joins! Lowers REP temporarily by 2 points

REP -2 -> 16

SE of Nashkel Mines:

Mid-west: fight Skeletons 260 xp


North-mid: ENCOUNTER Necromancer Kryll talks to Dorn: fight
1650 xp (Kryll only needs to die)

*Amulet of Spell Warding


(do not use!)

NW: ENCOUNTER Hafiz: gives a Protection from Magic scroll


South-mid: if not yet done: get the Ring of Fire Resistance (40%)
and Star Sapphire
Wyrm's Crossing:

Cross the bridge, save game just before getting to the NE corner:
ENCOUNTER Simmeon: fight 4k xp, Fallorain's Plate (#2), Elven
Chain Mail (added in EE 1.3) and other loot

End of Dorn's quests, dismiss him to Friendly Arm Inn

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***Golden Girdle (#2)


*Plate Mail +1
*Albruin Bastard Sword
+1 (do not use!)
*Elven Chain Mail (do not
use!)
REP +2 -> 18

45

Ulgoth's Beard Walkthrough (TotSC)


Normally I'd do Ulgoth's Beard in Chapter 7 but it can be done now
for a challenge!
Each party member will earn about 20k xp each for the TotSC
quests excluding Durlag's Tower (worth approximately 50k xp
each)
Preparation for Ulgoth's Beard (TotSC quests) consider to bring:
- Potion of Cloud Giant Strength (STR 23), Invisibility, Defense or
Invulnerability, Heroism and Freedom; Oil of Speed
- Wand of the Heavens, Wand of Magic Missiles
- Useful spells include Magic Missiles (lots!), Fireball, Knock and
Dispel Magic

Ulgoth's Beard:

ENCOUNTER Shandalar: Q (cloak from Ice Dungeon)

SW house:

ENCOUNTER Mendas: Q (sea charts from BG NE 1st house; must


talk to Mendas first)

NW house:

Talk to Therella: Q (find Dalton)

Inn:

ENCOUNTER Hurgan Stoneblade: Q (Soultaker dagger, cult)


Talk to Shandalar to go to Ice Dungeon

Ice Dungeon:

Buff with Resist Fear and Protection from Fire for fights with the
Mages
ENCOUNTER Andris, Marcellus and Beyn: fight 9800 xp
Leave north; both north halls have immediate traps
NE hallway has a trap midway along the long straight section and
one more along the next long straight section
Mid-north:

ENCOUNTER Cuchol: fight 1800 xp


Floor trap at south exit

Mid-south:

ENCOUNTER Garan: fight Garan and Ankhegs 5900 xp


ENCOUNTER Tellan: fight 3k xp (2001 xp in EE 1.3)

NW:

Ulgoth's beard:

ENCOUNTER Dezkiel: fight 1800 xp


Leave dungeon -> teleported

*Stoneskin

Finalize Shandalar 500 xp (only)


Leave for Baldur's Gate to find the Sea Maps

BG NE:

First house
ENCOUNTER Ulf: fight 880 xp; Jacil has a Spear +2
(Merchants
Upstairs: ENCOUNTER Captain Toller Kieres Q (get Baalor Ale for
League Counting sea charts)
House):

BG NNE:

Blushing
Mermaid:

Buy Ale for 900 gp [or PP] from De'Tranion

BG NE:

First house:

Upstairs: finalize Captain Toller Kieres (gives sea charts) 0 xp

BG East:

Sorcerous
Sundries:

Sell Winter Wolf Pelts for 250 gp each

Ulgoth's beard:

*Spear +2

Finalize Mendas 2k gp
East dock:

ENCOUNTER Mendas: set sail! (Takes 25 days!)

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46

Island:

Chieftain's
House:

Village:

Get minor quests:


Talk to Maralee: Q (baby Peladan)
Talk to Delainy: Q (cloak for town)

South of village:

Talk to Evalt: Q (brother Evan)


Talk to Farthing: Q (dolly)

Looting:

Not really worth while; best treasure is a Potion of Fire Giant


Strength (STR 22) in the southern square tent

North Island:

Middle and west: do minor quests; be prepared for tough fights


Cabin in NE:

South Island:

North Island:

Get primary quest from Kaishas Gan (kill all evil creatures)

ENCOUNTER Dradeel Q (spellbook from ship wreck)


Can bash chest to get Belladonna flowers, Holy Cloak and a Staff
Mace +2 (Jaheira can use together with shield)

*Staff Mace +2

Finalize Delainy's quest, she will then ask for the flowers, 0 xp
Finalize with Evalt (900 xp) and Farthing (1400 xp)

NE ship wreck:

Enter for immediate fight 8k xp


Watch for trapped containers
General strategy is to first scout the place using Stealth.
In general send only protagonist [and Minsc] to begin fighting on
various floors, and then send up the rest of the party when the
enemies are focused on the protagonist.

*Potion of Storm Giant


Strength

1) Fights are tough; protagonist full buff and use potions:


- Cloud Giant Strength, Mind Focusing, Invulnerability, Heroism, Oil
of Speed and Fire Resistance (to become healed when Imoen and
enemy mages cast Fireball, etc.)
Khalid [or Minsc] should buff similarly
Now the entire ship can be cleared in one go!
2) Protagonist using Stealth [and Minsc] must become the focus of
all attacks
Other party members can eventually joint the fight and cast Fireball
and Magic Missiles
Level 2:

3) Fight: begin fighting at the north end of the ship 11600 xp

Level 3:

4) Fight: begin fighting at the south end of the ship 9400 xp

*Potion of Cloud Giant


Strength

Before going to next floor Khalid (the only party member with sword
proficiency) full buff, including Oil of Speed and Potion of Cloud
Giant Strength, with all best equipment to Khalid
Level 4:

Protagonist only go up to level 4 using Stealth and buffed vs fire


ENCOUNTER Karough: he can't see you but fight all the Wolfweres
firstly to lure Karough from the doorway
Enter the office (one floor trap) and get the Sword of Balduran
which is the only weapon, I think, that can kill the Greater Wolfwere
Fight the Wolfweres first and then Khalid only fight Greater
Wolfwere while others vigorously cast Fireball and Magic Missiles

South Island:

Cabin in NE:

Finalize Dradeel 5k xp

Village:

Finalize with Maralee (4k xp) and Kaishas (in hut)

Outside:

ENCOUNTER Delainy
ENCOUNTER Dradeel who tells of the caves

North hut:

Enter the hidden door


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47

Cave:

Fights; exit at NE

Outside, ship:

Fight 1800 xp, click on ship's mast to leave island

Ulgoth's Beard:

BG SW:

*Potion of Storm Giant


Strength

ENCOUNTER Baresh
Enter house: fight 3700 xp, 172 gp; Knock the chest for 980 gp
Quest done!

Flaming Fist
upstairs:

*Chain Mail +3 (can


IMPORT into BG2)

Finalize with Grand Duke Eltan, he gives you a book and 2k gp


Chapter 6 is instigated and you are sent immediately to
Candlekeep!

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48

Chapter 6
Resting in Chapter 6 gives another special ability (Draw Upon Holy
Might)
In preparation for the Catacombs memorize 2x Find Traps, Fireball,
2x Protection from Petrification, 2x Knock, 2x Identify and 1x
Invisibility

Candlekeep:

Talk to the Keeper of the Portal (give book from Eltan)


ENCOUNTER Cadderly

D50:14
124k gp

South: loot the Infirmary/Clinic


Bunkhouse: talk to Parda
North: loot Candlekeep Inn
Priest's Quarters: fight Doppelganger 420 xp

Candlekeep:

Note: the easiest way to loot Candlekeep without being jailed is


to not talk to Koveras (on the 2nd floor); otherwise use Stealth

Level 1:

ENCOUNTER Karan; Theodon and Jessup


Decent loot: NW room: Knock scroll

Level 2:

*Knock scroll

Recommended to avoid ENCOUNTER Koveras (he approaches the


protagonist only, i.e. Imoen, etc. can walk by him) because after
speaking with him the next Guard or Gatewarden to see you will try
to arrest you (perhaps only on level 6)
ENCOUNTER Bendalis
No decent loot on level 2

Level 3:

No decent loot on level 3


Loot all levels and then return to fight Rieltar in the north end of
level 3

Level 4:

ENCOUNTER Piato
Talk to Shistal (south): fight Greater Doppelganger 4k xp
No decent loot on level 4 either

Level 5:

Mid-south room: read Gorion's letter


NW room: Knock cabinet for a Cloak of Protection +1
No other decent loot on level 5

*Cloak of Protection +1

Rest in a room in the south corridor -> Dream (Draw Upon Holy
Might special ability gained!)
Level 6:

ENCOUNTER Gatewarden: if you avoided Koveras and did not


fight Rieltar he will talk to you (but what he says about someone in
the outer courtyard seems misleading) and not arrest you.
ENCOUNTER Tethtoril [can PP a scroll of Identify]
[Can PP Ulraunt for a Wand of Sleep]
NE: Bash: Ring of Protection +1 (don't be seen by Tethtoril)
Knock: Wand of Magic Missiles
NW: Knock: 1025 gp

Level 5:

Rest and dream if not yet done

Level 3:

North: ENCOUNTER Rieltar: fight 7500 xp, 970 gp


Scroll of Identify in NE bookshelf
[Can get the Ring of Protection from Koveras now?]

Level 2 or 6:

ENCOUNTER Watcher or Gatewarden: talk 3, 2 -> jailed

Jail:

ENCOUNTER Ulraunt: you are accused of murder!


ENCOUNTER Tethtoril: teleports party to Catacombs

Secret Library:

Loot 2x Identify scrolls, 1x Fireball

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*Ring of Protection +1

49

Catacombs:

Area 1 (SW):

ENCOUNTER Phlydia: becomes a Doppelganger!


Immediate floor trap to SW
Passage 1 (to SE):
Three traps at entrance to room (Imoen can detect or use Find
Traps); trapped container with Tome of Understanding (+1
Wisdom), Ring of Fire Resistance (40%)
Imoen use Knock of must have STR 24
Imoen use Identify scroll on Tome for WIS 19->20

*Ring of Fire Resistance

Passage 2 (to SW):


Trap at doorway; trapped container needs STR 20 to bash (use
Draw Upon Holy Might)

*Potion of Invulnerability
*Oil of Speed

***Tome of
Understanding (WIS +1)
(#2 of 3)

Passage 3 (to NW):


Note: skip the two south branches
One trap mid-hallway by broken wall and one at end of hallway at
doorway. Fight Phase Spiders 5600 xp
Stairs are trapped; use Knock or have Strength 22 to open the
trapped container which has Cloak of Protection +2, Manual of
Gainful Exercise (Strength +1!) and a Rogue Stone

***Cloak of Protection +2
-> Jaheira AC-5

Imoen use Identify scroll on Manual of Gainful Exercise -> STR 19


which improves THAC0 if your STR was less than 18/00

***Manual of Gainful
Exercise (STR +1)
-> THAC0 7 (1)

Area 1 (NW):

No traps here. Fight nine Ghasts 5800 xp

*War hammer +1

Area 2:

ENCOUNTER Dreppin: becomes a Doppelganger!


Note: can PP all first using Hide in Shadows, and then fight later
Always walk around the outer edge to avoid the five floor traps
between the columns
Can get good drops from Doppelgangers Dreppin, Reevor, Fuller,
etc., e.g. Laeral's Tear (worth 3k gp), Emerald, Diamond, Pearl
Necklace. Can reload from Area 1 if not satisfied

SW room: trapped container with Dispel scroll only


Follow "Elminster" down the hallway, fight seven Doppelgangers
and one Greater Doppelganger 6900 xp
Note: can get Rest Interrupted to fight Doppelgangers in this area

Area 3:

Immediate full buff


ENCOUNTER Prat: fight 5k xp, can get Laeral's Tear drop;
Throwing Axe +2 (1d6+3 = 4-9 damage; sell), 285 gp

*Haste scroll

South: buff with Protection from Petrification, fight Greater Basilisks


8k xp (Laeral's tear dropped!)
ENCOUNTER Diarmid; Leave at S/SW -> Chapter 7 is instigated!

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50

Chapter 7
Resting in Ch. 7 gives special ability Draw Upon Holy Might II

Plan for phase 5:

Explore some maps for a few more good items


Do a few side quests
Get Manual of Bodily Health
Help Drizzt Do'Urden
Get another Ring of Fire Resistance
Clear Durlag's Tower
[Later: Do Ulgoth's Beard]
Finish the main plot and Export Character!

Candlekeep:

Walk to east side of map

Beregost:

Sell gems etc. at Feldepost's


Talk to Vai, for the final time, for one more REP+1

High Hedge:

Walk to west side of map

West of High Hedge:

Mid-north: Imoen talk to Shoal the Nereid, Imoen is killed! Fight her
ENCOUNTER Ogre-Droth (from west): fight 975 xp
Finalize 750 xp [can also kill for 5k xp]
Helm of Defence gives saves +1, 20% resistance to fire, cold and
electrical damage

Mid-NW:

D52:8
128k gp

147k gp
REP+1

*Helm of Defence

Talk to Mad Arcand Q (pirate ship); return ring 300 xp

Tips for fighting Sirines:


- Summon a Skeleton as fodder
- Disrupt their spell casting: use fire or acid arrows, or bullets that
do elemental damage, or cast Fireball or Magic Missiles, etc.
- Avoid them by casting Sanctuary, using Stealth, casting Invisible
or by drinking a Potion of Invisibility

SW:

Fight 3x Sirine, use Stealth and avoid being Dire Charmed, 3x 2k xp

Mid-map:

Talk to the Surgeon, heals all!

High Hedge:

Walk to bottom of map

South of High Hedge:

If not done: Mid-map: ENCOUNTER Kissiq Q (hen)


NE: ENCOUNTER Melicamp Q (High Hedge)
Continue quest in High Hedge

Lighthouse (SW of High Hedge):

Mid-map: on the beach fight three Sirines, 2k xp each! Use


elemental damage such as Arrows of Fire to disrupt their spell
casting. Consider to summon a Skeleton to use as a target for their
spells

NW, beach:

ENCOUNTER Sil: carefully fight three Sirines, 6k xp!

Cave, NW:

Enter cave and then buff. Go left but there is an immediate trap to
the left. Carefully fight 1x Flesh Golem 2k xp and then de-trap the
next floor trap
Can run and grab the Manual of Bodily Health (or use Sanctuary)
from central container: +1 CON, 18->19, gives +6hp -> 89hp
Also contains 312 gp, Wand of Paralyzation, and potions

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D57:17

Imoen Mage8
+6hp->54hp

***Manual of Bodily
Health (+1 CON)
*Wand of Paralyzation
*Potion of Absorption

51

Mid-south:

South of Lighthouse:

Talk to Arkushule, fight 600 xp


South: talk to Ardrouine Q (boy); kill 3x Worgs
Finalize 500 xp, REP+1, 60 gp

REP+1

Mid-map: talk to Charleston Nib Q (grave) 3, 2, 1


ENCOUNTER Gallor: decline his proposal
Talk to Charleston near the tomb entrance -> inside tomb
Fight Diggers; finalize [talk 2x], 1k xp, REP+1
Open tomb and get Idol
Save game; go outside, fight Doomsayer 4k xp

Mid-SE:

REP+1

ENCOUNTER Laryssa (only): talk 2, fight her 600 xp


ENCOUNTER Brage: answer his riddle (4, death) then talk 1
-> to the Temple in Nashkel, finalize 1k xp, REP+1, 1k gp and
a cursed 2 Handed Sword

Nashkel:

ID Tome and use for +6 hp


Sell gems, ring and necklaces

NW of Nashkel:

Mid map: ENCOUNTER Drizzt Do'Urden: help him defeat the


Gnolls and finalize (the result of your actions is remembered
through to BG2, so do not kill him or pick pocket his Scimitar +3!
His weapons are not needed to win the game)

REP+1

Drizzt and Gnolls quest bug was possible in BG1: variable


DRIZZTGNOLLS must equal 12

NW:

ENCOUNTER Teyngan: fight for 900 xp

Mid-north:

Fight four Half Ogres along top of map, 4x 270 xp


In Beregost: finalize quest with Bjornin for 400 xp, REP+1

REP+1

Bjornin and Half Ogres quest bug was possible in BG1: variable
OGRESKILLED must equal 4 to finalize

Nashkel:

Sell gems, etc.

D60:10
152k gp

South of Durlag's Tower:

Get Ring of Fire Resistance from side of cliff (coordinates 1950,


2370)

*Ring of Fire Resistance


(#2)

Mid-south: fight 3x Winter Wolves

SE of Durlag's Tower:

[Lots to do on this map, and a Leather Armor +2, but I skipped this
map partly since each character in a party of six will get at least 50k
xp in Durlag's Tower]

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52

Durlag's Tower Walkthrough


Preparation for Durlag's Tower: highly recommended to bring 4-6x
Potion of Absorption (should have 5 by now); bring 3x Potion of
Heal and 1x Potion of Perception. Memorize 2-3x Knock, 2-3x
Identify and 1-2x Protection from Petrification
Each party member will gain 50k xp or more from Durlag's Tower

D61:23
153k gp

The merchant on the map (Erdane) sells potions and ammo, and
buys wands as well
Outside:

Clear map of Battle Horrors, Doom Guards, Skeletons and


Doppelgangers 16k xp

Entrance level:

No traps, no loot
Store loot in the nearby chest; eventually sell items, gems, scrolls,
potions and wands to Erdane

Upstairs 1:

Floor traps: north room: 2; south hall: 1


Trapped chests: south chest, and 2 in the east
South hallway: cast Protection from Petrification and then exit to the
outside balcony

Outside balcony: Fight four Basilisks 13400 xp


Trapped container with Scimitar+2 (at 2281, 586)
Return inside and take the north set of stairs

Upstairs 2:

Altar: trapped with Dire Charm, cannot seem to de-trap so just send
someone in there solo to get the Tome of Understanding

*Scimitar+2

***Tome of
Understanding (WIS +1)
(#3 of 3)

ENCOUNTER Riggilo: talk; two trapped chests


SW: ENCOUNTER Ghost (Daital): full buff, fight 3750 xp; one
trapped cabinet, murky potion

Upstairs 3:

ENCOUNTER Kirinhale: can fight or PP a Staff Spear +2 (1d8+3


damage)
Accept her quest (gives lock of hair) -> talk 6 with Riggilo for a
Potion of Cloud Giant Strength -> finalize with her for 4k xp, and
then kill very quickly (hit for 50 damage, i.e. cast Magic Missiles,
Haste) for 3k xp and the Staff Spear +2

*Staff Spear +2

West: one trapped chest


South: one trapped cabinet (has Cloak of Protection +1)
Upstairs 2:

Finalize with Riggilo for a Potion of Cloud Giant Strength (STR 23)

Entrance level:

Drop-off loot near the entrance in a container

Basement:

Fight Ghasts and de-trap floor: west x1, south x1, east x3 and bash
container for 560 gp, Star Sapphire and a Ring of Protection +1
Go through the hidden door

Level 1:

One floor trap!


1a. Explore the large dining hall -> Mallet Handle in a barrel in the
south; many potions to loot!

*Potion of Cloud Giant


Strength

*Wand of Monster
Summoning
*Potion of Master
Thievery x4

Imoen drink 1x Potion of Perception to detect all traps in the


tower and 1x Potion of Master Thievery to unlock all chests

*Potion of Perception x4

1b. South side rooms: trapped crate and bookshelves


Fight Spiders and Doppelgangers; loot scrolls of Monster
Summoning II and III; get the Mallet Head

Cleric7 Ranger6
+7hp->95hp, Level 4 spell
x4 (Defensive Harmony!)

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53

*Monster Summoning II
and III
Proceed to the north side room and travel counter-clockwise
through the level
2. North side rooms: traps in rooms 1, 2 and 3; use the Forge with
the Mallet Head and Mallet Handle to make the Gong Mallet

*Potion of Absorption
*Potion of Cloud Giant
Strength
*Potion of Master
Thievery x3

Long Hallway to west: one floor trap


3. West room: click Gong
4. Circular book room: read (click on) all Books
Floor trap at entrance to SW room
5. SW room with large fireplace: trapped cabinet
Hall to SE: one floor trap
6. South room: trapped chest of drawers (has Grapes and 510 gp),
trapped cabinet
Chest has Plate +3 (sell for 4400 gp)

*Plate +3 (sell)

Locked desk requires you to posses a key otherwise is will be


locked even if visiting it after unlocking
7. Room with treasure hoard: has Key to the chest of drawers (has
Switch for Engine) and Beljuril gem, 2137 gp
8. Use Switch for Engine in the Engine room to the NE by clicking
on panel above the engine (climb up the small set of stairs)

Return to the south


9.SE room (gym): fight carefully Flesh Golems and a Skeleton
Warrior 8k xp
Hall to NE: floor trap after the engine room
10. Make Wine
North hall: immediate floor trap!
11. Eventually: finalize the Warders in this order (could be buggy in
BG1):
North/12:00 (Avarice, 2k xp), then 9:00 (Pride, 2k xp), then 3:00
(Fear, 2k xp), and then rest before finalizing at 6:00 (Love, 4k xp)

Jaheira Druid8 Fighter6


+6hp->83hp

Can also re-load if a Warder doesn't want to talk


Big fight 10200 xp, Imoen use Magic Missiles
Loot the Ward Stone and click on the rectangular "well" to open the
way to Level 2; drop all the Wardstones into a container
Drop excess loot in container; sell gems to Erdane

Level 2:

163k gp

Save game! This level can be tricky


Room 1 (statues): only need to click on the lower statue -> bedroom
door opens
Note: clicking on the upper statue opens the dummy room, but it is
simpler to complete the bedroom first
Imoen drink a Potion of Master Thievery to locate and de-trap the
round container (use Draw Upon Holy Might to open for 346 gp,
Greater Malison scroll)
Room 2 (bedroom): no traps here; must buff vs Fire
Get three Wardstones and the door to the dummy room will open ->
fight Doppelganger 4k xp

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54

Imoen drink 1x Potion of Master Thievery to open cabinet for 331 gp


and nice scrolls
Save game!

*Spirit Armor
*Monster Sum. II
*Greater Malison
*Remove Curse

Room 3 (dummies): 7 floor traps! Fight west dummy only and


then fight Doppelganger 4k xp, can drop Laeral's tear necklace!
Hit east dummy -> throne room door opens
Save game for tough fight ahead

*Protection from Lightning


*Potion of Master
Thievery

Note: the middle dummy opens the bedroom door; the east dummy
opens the throne room door

Room 4 (throne room): prepare for a tough fight


Pick-up helmet (Kiel's Helm) -> three doors open; fight Fuernbol
and Islanne, should be possible to walk to the south out of the
poisonous cloud

Khalid Fighter8
+13hp->104hp TH 5 (2)
Max'ed in terms of levels

Room 5 (switches room): the east dummy to opens this door if not
done
Optional (EE 1.2): Click on the panel switches so that you get the
"door opened" messages for all doors (if you close a door, then
click again in the same spot to re-open it) -> 4x doors open
This makes it easier to return here if you leave via Islanne from
level 4
Room 6 (torture room): 11 floor traps! Imoen can de-trap only some
of them unless she drank a Potion of Perception
Fight Fuernbol and Kiel 8k xp (new in EE 1.3)

Jaheira Fighter7 Druid8


+6hp->89hp TH 8 (2!) or
Staff: TH 11 (2) Max'ed in
terms of levels

Before going through the Teleportation device consider to dump


nearly all loot upstairs in the tower near the entrance
OR: if you leave the Dungeon and return later: click the east
Gargoyle then click the 5x switches on the panel (room 5) to reopen doors to the teleporter again (or: Knock the doors?)
You can also deposit all Wardstones you've collected so far into a
container as they are no longer needed (exception: later you will
get the Teleportation Wardstone and Level 2 Exit Wardstone, keep
these ones!)

Loot the Teleportation Wardstone (keep this one!) and click on the
teleporter ->
Room 7 (4 containers and statue just after teleporting): central floor
trap and the 4 small containers are trapped!
Room 8: IMPORTANT: just to the SE of room 7 is a small
room (click on the door to open) with a trapped floor and statue; the
statue contains the Level 2 Exit Wardstone (keep!)
The book on the floor reads "Know no refuge"

*Level 2 Exit Wardstone


*Potion of Master
Thievery x3

South hallway: floor trap just after the bones/skeleton, another one
just after the last "archway"
South: trapped stairs (the stairs are fake)
Stand close to the door just below the fake stairs with the Level 2
Exit Wardstone and the door to the real stairs will open
automatically
Room 9 (south, burial): Imoen de-trap the chest and Knock to open
and loot for 432 gp -> immediate fight with 4x Dwarven Doom
Guards 8k xp
Room 10 (bridges): floor trap at entrance!
At coordinate 2002, 1389: trapped container on wall with 1157 gp
and Chaotic Commands scroll!

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*Kiel's Buckler

*Chaotic Commands

55

Room 11 (winged creatures): 6 floor traps!


NE hall: floor trap
Runes in EE 1.2 are worth 0 gp so drop them all

Can rest in the SW area in room with the fake stairs to get Rest
Interrupted by Kiel, Islanne, Fuernbol or a Doppelganger for 4k xp
several times! (Did 5 times.) Experience points can add up quickly if
you temporarily park a companion or two.
Can get emerald or Laeral's tear drop; Islanne drops a Traveller's
Robe only
Note: in EE 1.2 Durlag Trollkiller appeared momentarily and was
killed for a bonus Full Plate armor! Use the Wand of the Heavens
and Magic Missiles as you must take him down very quickly and do
60 points of damage

Level 3:

Fireball! Take the NW door first


Note: can heal if become buffed with Protection from Fire and
Resist Fire/Cold, or wear a ring of fire resistance = healing from fire
damage

ENCOUNTER Skeleton: must fight the Statues before fighting the


Wyverns
Middle statue: Tarnor drops a Full Plate armor! 15 xp (only), or
1950 xp in EE 1.2
Statue with horns: Bullrush, 950 xp
Moorlock: 1900 xp, Long Sword +1
Hack: 2k xp
Meiala the Sirine: tough fight, use wands; 4k xp, 308 gp, gems and
pearl necklace

***Full Plate (#3 of 3)


-> Minsc AC-2
-> Jaheira AC-4 with Staff
Spear or AC-6 Sling only

Full buff and have full health to carefully fight three Greater
Wyverns 5k xp each
Can get Rest Interrupted here to fight Greater Ghouls 2k xp
Long hallway to the south: one floor trap near the large heads; fight
Greater Ghoul 1k xp
Rest and memorize Protection from Electricity, or have enough
Potions of Absorption or scrolls of Protection from Lightning, in
preparation for the upcoming Chess Board battle
Animal Summoning spells are also good for the Chess Board

Can clear the Skeletons area (five floor traps, one on each platform
except for the northwest one) for 250 enchanted arrows
Imoen can drink a Potion of Invisibility and de-trap
Can clear the south garden area (one trapped container; several
floor traps) but it is quite dangerous and has no good loot

Caverns/Trials:
The four caverns or trials could be buggy in BG. It is recommended
to start with the lower trial first (the Phoenix Guards) and work your
way up, ending in the Ice room
The bug I experienced (BG only) sent only two characters to the
Chess Board; bug likely due to difficultly in knowing if the Phoenix
Guards were indeed killed entirely, but could also be that I missed
an Invisible Stalker

Cavern 1 (south): Fire: use Arrows of Ice to fight Phoenix Guards


Cavern 2: Air: use physical damage; 1x Air Aspect 4k xp, 3x
Invisible Stalkers 3x 3k xp

bg2mez

Imoen Mage9
+6hp->60hp, Level 5
spell, Max level reached!

56

Be very careful in the Air room to fight the Wyvern/Air Aspect as


well as 3x Invisible Stalkers (3k xp each) to be able to finish the
level properly
Cavern 3: Fission Slime: use Arrows of Fire, 3k xp
Cavern 4: Ice: equip Boots of the North; use Arrows of Fire, 3k xp
and 4x 975 xp
-> entire party is teleported to the Chess Board area! Save game
immediately!

CHESS BOARD:
Everyone drink a Potion of Absorption and become 100% protected
from electricity. The character wearing the Boots of Grounding or
Helm of Defence will now be healed upon taking damage from
lighting!
Very tough battle! Full buff including vs fear; potion of strength,
Heroism and Mind Focusing are useful here
Can carefully clear up to 8 Pawns (150 xp each) before going for
the King and others; they become Queens (worth 5k xp each) if you
allow them to one-by-one reach your side of the board
If lucky can kill the Queen 5k xp, Bishop 2k xp, Knight 2k xp, and
Rook for 1500 xp; King is worth 2k xp
King drops a Two-handed Sword +3! (1d10+3 = 4-13 damage)

Level 4:

***Two-Handed Sword +3
[-> Minsc]

ENCOUNTER Durlag Trollkiller: "you must expel the new


invaders"
Slime area:
Wear Ring of Free Action vs Greater Ghouls, or use Spiders Bane
Mid-SE container: Necklace of Missiles in the first container in slime
area at 3056, 1836 (hit "Shift-X" to reveal coordinates)
SE container: 980 gp
SW containers: 1880 gp; Wand of Monster Summoning

*Necklace of Missiles

*Wand of Monster
Summoning

SW through hidden passage/door: ENCOUNTER Grael: 5k xp,


Compass Wardstone (rune)

Islanne offers to send you outside: sell gems, rings, necklaces to


Erdane; store loot in a chest in Durlag's Tower; Rest

Level 2:

All doors should be opened. In BG you could lock pick some of the
doors; otherwise throw the various switches to get the "door has
opened" message for all doors
Can get rest Interrupted again (still) in the SW area to fight for 4k xp
each!

Level 3:

Click on one of the "cavern" area doors to be teleported back to the


Chess Board

Level 4:

Door to SW: one floor trap at entrance to large room; fight Spiders
and Ettercaps
One floor trap in SE corner of the large room (by door)
North area: talk to the Stone Golem:
Question 1: answer 5) Kiel
Question 2: answer 8) Trollkiller
Question 3: answer 1) Thunderaxe ->
Arena I (AR0515) : Stone Golem: answer 3) From the west it came,
and then the south

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57

North: Burial room:


De-trap two chests: Knock upper chest for 5547 gp, Sling +3 Arla's
Dragonbane and Large Shield +2!
Use Draw Upon Holy Might to bash the lower chest

***Sling +3
-> Jaheira TH 6 (2)
***Large Shield +2
-> AC-10

Click on Grave -> Arena II (AR0515) :


Stone Golem: answer 1) It began with you and your need for a
home
North: Forge room with anvil: one trapped container with Rune
Return back to a contraption at 2131, 750 and insert Bone
Wardstone

Slime area: take the southern hall to NW:


Treasure room with one trapped chest: knock for Long Sword +1,
+4 vs Undead!
Take the hallway that loops slightly north and west: one floor trap
after Treasure room, and watch for other floor traps as well!
Small room with 13950 gp and container with nearly all gems!
The locked crate only contains 72 gp
Click on Throne -> Arena III (AR0515) :
Stone Golem: answer 3) the blame begins with the invaders, but
they attacked with supposed good reason
Can re-clear slime area for xp's

Ranger7 Cleric7
+8hp->103hp TH 6 (2!)
Max'ed

Talk to Durlag Trollkiller and follow him -> door to south opens! (at
4082, 910)
ENCOUNTER: Clair De'laine: de-trap container

*Cloak of the Shield

ENCOUNTER Demon Knight: Imoen cast 2x Summon Animal and


Resist Fear; Khalid wearing 2x Ring of Fire Protection absorb
Demon Knight's first Dispel and Fireball, 15k xp!

*Soultaker Dagger
*Large Shield +1

ALTERNATE METHOD: use Stealth and click on the Mirror, and


then fight several enemies 9300 xp
Finalize with Dalton; finalize with Claire (0 xp)
Talk to Islanne -> surface; get loot and open any trapped chests
Sell Durlag's Goblets [worth 3300 gp in BG]

Sell loot but be careful not to sell the Soultaker Dagger and keep
useful potions such as Heroism, Cloud Giant Strength etc.,
Invulnerability and Fire Resistance:

Can sell arrows to Carnival ranged tent or to Smithy (has +1's,


arrows of ice and biting)

Beregost:

Sell Wyvern Heads and Bandit Scalps to Feldepost's

Note: make sure you get the Pantaloons from Friendly Arm Inn
for eventual export to BG2

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58

Ulgoth's beard: Outside:

Outside west
building:

ENCOUNTER Cult Enforcer: takes dagger! Immediate big fight!


Talk to Hurgan Stoneblade
Talk to Cult Guard, big fight 4k xp
Preparation for next fights:
Full buff including Spirit Armor, Aid, Protection vs Evil and potions
such as Heroism, Freedom, Cloud Giant Strength and
Invulnerability

West building:

ENCOUNTER Cult Wizard: immediate very tough fight 4700 xp


Downstairs: do not bring Imoen, Jaheira or Neera!
ENCOUNTER Tracea Carol: kill seven Cult Guards, 3500 xp, and
then Aec'Letec 16k xp. Use a summoned creature or protagonist as
a decoy and walk Aec'Letec around the room!

NW house:

Finalize with Therella (find Dalton) for 300 gp, 0 xp

Inn:

Finalize Hurgan Stoneblade (0 xp)


Durlag's Tower and ToSC quests done!

Baldur's Gate endgame


BG East:

IMPORTANT: Check your inventory now in preparation for the


creation of a final save to export to BG2EE. Ensure that the Golden
Pantaloons, Fallorain's Plate +1 are in the protagonist's inventory!
In EE 1.3: Check also that you have the weapon you'd like to
export to BG2EE (see list below).
If you prefer, an export file can actually be created now, or at any
time.

Note: use Stealth to see if any Flaming Fist Enforcers are around; if
so use the Boots of Speed and Stealth to lure them away from the
party to avoid going to Prison (see below for how to get out of
prison).

Near Thieves
Guild:

ENCOUNTER Delthyr (a Harper!): says to infiltrate the Iron Throne;


he goes to Three Old Kegs inn

Near Sorcerous
Sundries:

ENCOUNTER Tamoko: be nice (an opportunity to fight her is


presented to you just before the final battle, or...). Save game

PRISON
If caught by a Flaming Fist Enforcer talk 1 if you want to go to
prison, or talk 2,2 or 3,2 and run to escape
Prison: Angelo's trail: do not talk 1 or a party member will be killed!
In prison, walk to Neb and wait for his dialog sequence to progress.
Answer his riddle correctly to escape prison

BG SW:

Near Flaming
Fist HQ:

Use Stealth or risk being caught by an Enforcer


ENCOUNTER Tamoko: agree with her for now; she says go to the
Undercellar to find Slythe and Krystin, and to find Cythandria atop
the Iron Throne
Can then Charm or Dire Charm and fight her (now or upon her final
appearance a bit later), 5k xp and drops Full Plate +1 (AC0, worth
8500 gp, not needed in EE) [-> Minsc AC-1]

***Full Plate +1

Optional: can enter the Flaming Fist HQ


Flaming Fist HQ: ENCOUNTER Benjy: fight six Mercenary's
Upstairs: ENCOUNTER Kent; Rashad
Talk to Duke Eltan! Take him to the Harbor Master's Building

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59

NW of the
This entrance to the Sewers easily leads to the Iron Throne
Flaming Fist HQ: Enter the Sewers, fight Phase Spiders and Ghasts, 6k xp, go north
and west and exit

BG South:

Iron Throne:

The Sewer takes you to the basement of the Iron Throne HQ


Optional: clear the Iron Throne
Level 5: ENCOUNTER Cythandria: full buff including Protection
from Fire, Resist Fear, Imoen cast Magic Missiles, fight 4500 xp,
loot includes two letters and the Diary of Sarevok

BG NE:

BG North:

Harbor Master's
Building:

Deliver Duke Eltan to the Harbor Master 2500 xp

Undercellar:

Access through the Blushing Mermaid


ENCOUNTER Slythe and Krystin: fight 8k xp, keep both letters
(only need to kill Slythe!)

Outside Ducal
Palace:

Talk to Bill with the Invitation letter to gain entrance


No point to loot the Palace (loot includes 12k gp, Cloak of
Protection +1, 6x diamond, 1x Kings Tears)

Ducal Palace:

Full buff and then talk to Liia Jannath, Belt, several concerned
Noblemen and Sarevok: Eltan was poisoned by the Shadow
Thieves! Entar was killed by Shadow Thieves!
Fight all Doppelgangers

*Invitation letter
*Short Sword +3

Belt speaks, give him proof -> fight Sarevok (e.g. cast Magic
Missiles)
Belt must survive -> teleported to the Thieves Guild

BG East:

Thieves Guild:

ENCOUNTER Denkod: go down the stairs!


Note: winning the upcoming final battle means you win the game
but your game will also end: you won't be able to continue
exploring, etc.
Check your inventory once more, and that you have some nice
potions to help you win the very tough final battle

Maze:

ENCOUNTER Voleta Stiletto: warns of traps ahead


Traps on floor indicated by green mark on wall
The first set of traps has 4 individual traps and is in the hallway after
fighting two Doomguard's
Talk to Winski Perorate: he is Sarevok's mentor. Save game

Undercity:

Probably get ready for the final battle now since the next fight vs
Rahvin is tough as well (they shoot arrows of detonation!)
Buff with potions such as:
- Potion of Storm/Cloud Giant Strength
- Potion of Heroism
- Potion of Invulnerability
- Potion of Fire Resistance
- Potion of Magic Protection (+50% magical resistance)
Equip the Ring of Free Action
ENCOUNTER Rahvin: tough fight 10900 xp
ENCOUNTER Tamoko: be nice, or fight 5k xp

Temple:

Rest and then enter the Temple; keep the party to the left side
(west) only, Imoen de-trap an immediate floor trap and another near
the second small statue; note the traps in the middle of the room
but stay away at all times

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60

Full buff with the best potions; hopefully the protagonist does not
become de-buffed by Semaj or Angelo

ENCOUNTER Sarevok: kill Sarevok (only) 15k xp to win game


Sarevok is vulnerable to Magic Missiles; summon creatures
as decoys i.e. from the Wand of Monster Summoning
When Sarevok falls a Final Save is created and you have won!
Your current BGEE game is now finished, congratulations!
This Final Save file can be imported into BG2EE
Note: if you want to import a specific weapon into BG2EE from the
list below, such as the Sling +3, then drop the Ashideena onto the
ground just before Sarevok goes down
[A more complicated method to export is: reload the Final Save,
check your inventory and then press EXPORT which creates a
character file for importing into BG2EE]

DONE! Time for BG2EE.(see Scribd.com for walkthroughs)

How to Export from BGEE and Import into BG2EE:


1. Copy/paste the Final Save folder from the BGEE saves folder
into the BG2EE saves folder
C:\Users\...\Documents\Baldur's Gate - Enhanced Edition\save
(1a.) The BG2EE saves folder is created after you have started the
game for the first time:
C:\Users\...\Documents\Baldur's Gate II - Enhanced
Edition\save\000000002-Final-Save
List of weapons that can be imported into BG2EE:
New in BG2EE 1.3: One of the following weapons will be imported
(as well as the Pantaloons and Fallorain's Plate +1) if in the
inventory of the protagonist when the Final Save is created, in this
priority order:
The Burning Earth +1
Ashideena +2
Balas Axe
Suryriss Blade +2
The Grave Binder +2
Staff Spear +2
Staff Mace +2
Sling +3
Varscona +2
Krotans Skullcrusher +2
Kiels Morning Star
In BG2EE 1.3: The Genie Malaaq in Irenicus Dungeon will award
this weapon when you return his flask. The Sword of Chaos +2 is
moved to the Cambion.

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