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There are 17 Pokemon types in total (Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying,

Psychic, Bug, Rock, Ghost, Dragon, Dark, and S teel). Every Pokemon belongs to one or two types, and attacking moves belong to one type each. For a "critical hit", the damage is double what it would be other wise, and there is a x1.5 bonus if the Pokemon's type matches the type of the mo ve. The following is what I found on the Pokemon Combat chart in my Player's Guides for my Pokemon games. Each section begins with the type of the attacking move, followed by which types of defending Pokemon that results in x2 damage, which types of Pokemon result i n x0.5 damage, and which are simply unaffected by that type of move. Normal-type moves: Strong against: none Weak against: Rock-type Pokemon; Steel Does not affect: Ghost Fire: Strong against: Grass; Ice; Bug; Steel Weak against: Fire; Water; Rock; Dragon Does not affect: none Water: Strong against: Fire; Ground, Rock Weak against: Water; Grass; Dragon Does not affect: none Electric: Strong against: Water; Flying Weak against: Electric; Grass; Dragon Does not affect: Ground Grass: Strong against: Water; Ground; Rock Weak against: Fire; Grass; Poison; Flying; Bug; Dragon; Steel Does not affect: none Ice: Strong against: Grass; Ground; Flying; Dragon Weak against: Fire; Water; Ice, Steel Does not affect: none Fighting: Strong against: Normal; Ice; Rock; Dark; Steel Weak against: Poison; Flying; Psychic; Bug Does not affect: Ghost Poison: Strong against: Grass Weak against: Poison; Ground; Rock; Ghost Does not affect: Steel Ground: Strong against: Fire; Electric; Poison; Rock; Steel Weak against: Grass; Bug Does not affect: Flying Flying:

Strong against: Grass; Fighting; Bug Weak against: Electric; Rock; Steel Does not affect: none Psychic: Strong against: Fighting; Poison Weak against: Psychic; Steel Does not affect: Dark Bug: Strong against: Grass; Psychic; Dark Weak against: Fire; Fighting; Poison, Flying; Ghost; Steel Does not affect: none Rock: Strong against: Fire; Ice; Flying; Bug Weak against: Ice; Ground; Steeldda Does not affect: none Ghost: Strong against: Psychic; Ghost Weak against: Dark; Steel Does not affect: Normal Dragon: Strong against: Dragon Weak against: Steel Does not affect: none Dark: Strong against: Psychic; Ghost Weak against: Dark; Steel Does not affect: none Steel: Strong against: Ice; Rock Weak against: Fire; Water; Electric; Skteel Does not affect: none

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