Project Director
Biyan Cutler
Game Desigit
‘Mate Wilson
Teadl Designer
Jason Soles
‘Development Manager
David Car
‘Art Direction
Kis Asbin
Lead Writer
ouglasSeacat
Adiditional Writing
Simon Berman
Matt DiPietro
‘Aeryn Rudel
Jason Soles
‘Matt Wilson
Continuity
DouglasSeacat
Jason Soles
Faitorial Manager
Darla Kennerud
Adilitional Editing
Jason Nichols
Acryn Rudel
Tin Wileos
Graphic Design
Layout
Kris Aubin
Shona Fahland
Josh Mandervile
Stuart Spengler
Cover Illustration
‘Andrea Uderzo
Ilustrations
Caos abr
Iman rend Studios
Divid Kuo
Shamir Mniak
Nestor Ossndon
Mintecy
he Pali
Dan Rudnick
Boronstiz
Theo Siyianes
Ghster Seen
“Aiea Users
Concept Mlustration
Michoel Franchi?
than Ki
Ertan Pees
Henrie Petterson
Michael! Pile
Geoff Shupe
andrea Uder20
‘Chris Walton
Matt Wilson
‘Studio Director
Ron Keuzie
‘staff Sculptors
Sean Bulloue!
Brian Dogas
Ben Misenar
Miniature Sculpting
Todd Harts
Jason Hendricks
Edgar Ramos
Steve Saunders
Staff Miniature Bainter
Malt DiPietro
‘Miniature Painting
Angel Giraldez. Vidal
‘Tom Schade
Hobby Manager &
Terrain
Rob Hawkins
Hobby Assistant
120 Carson DePasquale
Phiotography
Rob Hawkins
Stuart Spengler
President
Eee
Chief Creative Officer
rete
Creative Director
Ed Bourelle
Project Manager
‘Shona Fahland 8
Executive Assistant
hare Kerzman,
Customer Service
Adam Johnson
Marketiy
Willams m8"
‘etait support &
Development
Mati unser?
ranized Play &
Ort Goon
jason Martin
Community Manager
& staph Writer
simon Berman
Volunteer Coordinator
Jenks
No Quarter EIC
‘Aeryn Rudel
Licensing & Contract
Manager
Brent Watcher
sys Admin/Webmaster
Chris Ross
Production Director
Mark Christensen’
‘Technical Director
Kelly Yeager
Manufacturing
‘Manager
Doug Colton
Packaging/Shipping
Manager
Joo Lee
Production
Max Barsana
Johan Cea
Phil Chinzi
Alex Chobot
Jack Coleman
Bryan Dasalla
Cody Elis
Joel Falkenhagen
Jared Delo Green
Thomas Marshall
Jared Matter
Michael Mcintosh
Reese Nash
Ben “Wombat” Sanders
Nick Scherdnik
Nate Scott
Kyle Snow
Jacob Stanley
jamin Tra)
Matthias Warren
Playtest Cot
David Cad
Ed Bourelle
David Carl
Rob Hawkins
Jen Ikuta)
‘Aeryn Rudel
Nate Scott
Douglas Seacat
Jason Soles
Ross Thompson
Brent Waldher
External Playtes
‘AlexBadion =
‘Andrew Brandt
Brad Casey’
David Dankel
Bric Emewein
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Steve Fortson
Jeremy Galeone
Peter Gaublomine
‘Tommy Geuns
Devon Goda
Andrew Hartland
‘Andrew Inzengal
Nick Kendall
Jeft Long
Wout Maerschalek |
Rob Miles,
Dirk Finijens
‘Own Rehrauer
Jarred Robitaille
Josh Saulter
John Simon
Tim Simpson
Mark Thomas
Proofreading
Bryan Cutler
William Hun
Darla Kennerne
rs
Ty a very meal way, WARMACHINE: Woh ‘marks a
celebration for us at Privateer Press, As the frst full
expansion of WARMACHINE since
second! edition, Wrath stands as our opportunity to set the
tone for WARMACHINE development in ils Mk Il era,
‘Once you've had a chance to absorb the offerings contained
herein, we think you will join us in our excitement of what
WARMACHINE has in store,
thelaunch ofthe game's
Firstand foremost, the most exciting aspect of Wrath i the
introduction ofbaltie engines, an entirely new mostel type,
These mammoth models are so large and imposing that we
hhad to create a whole new hase size to contain thelr, well,
‘WrathtIn the game, battle engines replace neither warjacks|
or watriors, but they provide players with survivable,
concentrated firepower and a wealth of tactical options that
Will appeal to a broad range of play styles. On the table
they stand as impressive centerpiece models sure to draw
an audience, and on your hobby workstation they present
Tewarding opportunities to showease your painting talents,
Inaddition to our excitement regarding their impact on the
{game, battle engines also herald a new production avenue
for Privateer, Now in addition to the metal we normally
produce, we are making resin parts for these its as well. We
have explored resi
proluction in the past, but ithas never
STRUTS
FUEL THE ENGINES OF WAR!
been on this scale. The parts are looking great, and we are
thrilled to see where this new line of production ean take us,
Wrath marks just the beginning of some exhilarating plans
Ie have cooking forthe future
We did not stop there, of course, Wrath also introduces
another new model type in ranking officers, Ranking
olficers give Cygnay Protectorate, and Khador players
leven more reason to field Mercenaries in theirarmies. They
provide all the benefits you would expect from a typical
tunit attachment, but they also transform their Mercenary
Units into faction units subject o all the spells abilities, and)
feats the faction has to offer,
WARMACHINE books are about more than just the models,
however, and WARMACHINE: Wrath immerses its readers
jn no shortage of action in the Iron Kingdoms. Subtle
maneuvering and raiding have given way to all-out war
‘once again. With the bear of the north no longer sated on.
the ersitory of Llael, determined zealots applying pressure
in the East, and the restless dead ever threatening, Cygnar
tculy faces its darkest hour
WARMACHINE is stronger than ever, and ils future i
shining bright. With this book in hand, you are properly
Equipped to step into the fires of wrath and join us &
Forging the Future of WARMACHINE!
TABLE OF CONT
‘THE CENTER CANNOT HOLD: PART ONE
NEW RULES 16
CYGNAR| 18
PROTECTORATE OF MENOTH..
KHADOR. .
cRYX.
ENTS
RETRIBUTION OF SCYRAH.
MERCENARIES.
MODEL GALLERY.....
HOBBY AND PAINTING GUIDE
THE CENTER CANNOT HOLD; PART TWO,
Visit: www.privateerpress.com
GID aera
Foronline customer service, email frontdeskeprivateerpress.com
WARMACHINE: Wrath.
WARMACHINE: Wrath Hardcover.
rin i inline Ame
1SBN:978-1-935362.909
1SBN:978-1933362581-6.