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This report discusses the various aspects of consumer behaviour exploited by IPL Marketing strategies and analyses how effective the marketing of IPL is.
Cricket was no more just a game to watch but a four hour experience to its viewers. This was one of the reasons why IPL attracted viewers of every age and demography.
IPL An Experience
Pine and Gilmore argue that businesses must orchestrate memorable events for their customers, and that memory itself becomes the product - the "experience". More advanced experience businesses can begin charging for the value of the "transformation" that an experience offers, e.g., as education offerings might do if they were able to participate in the value that is created by the educated individual. This, they argue, is a natural progression in the value added by the business over and above its inputs. Experiences are different from products and services. They are deeply personal and reside in the minds of the individual who has been engaged. IPL leveraged this to its benefit by creating a varied mix of experiences such that every individual viewer can relate to. IPL was exciting to the core and promised unlimited fun and entertainment which provided enough stimulation to consumers across the OSL spectrum. IPL fans are of different stripes. Some want their team to win no matter how lopsided the game is, while some may wish to see keen contests notwithstanding the outcome for the home team; some may want a match with heavy hitting, while some others may want to see celebrity players. Similarly, the paying capacity of fans differs. Thus IPL challenged its competitors at a completely different plane by successfully staging memorable experiences. The more senses an experience engages the more effective and memorable it can be. Blaring crowds undulating to the sounds of drum music by a Sivamani, huge bands of people decked in team jerseys and the almost palpable smell of thrill- victory or defeat combine together to produce the right balance of sensations.
Along the dimensions of experiences: Pine and Gilmore define four types of engagement in which a person can be mentally absorbed or physically immersed (vertical axis-Customer connection), with either active or passive participation (horizontal axis-Customer participation). These two axes intersect to create 4 quadrants of experience: Educational, Escapist, Esthetic, and Entertainment [2] IPL would fit into the quadrant where both active participation and immersion are high. As viewers, people hold the belief that their loud cheering and appreciation for their teams can sway results. They are also completely immersed in the proceedings right from the beginning till end. As Pine and Gilmore explain in their article-Welcome to the experience economy that each cue must support the theme, and none should be inconsistent with it for an experience to be most desirable, IPL has managed to ensure that even the smallest cues are paid attention to basing the whole experience on the theme of enjoying cricket by providing ample positive cues to reinforce it permanently, in the the form of blaring music between overs and media focus and sound bites from foreign players etc. IPLs popularity is evident by the number of people who regularly wear t-Shirts and jerseys that espouse their support to favourite teams even during non-season time. City based loyalty infused into the viewers was so unshakable that it gave the consumer the experience, the joy of feeling belonged in a group. Peer approval and social norms as dictated by a persons neighbour, for example, influence him/her to spend on these memorabilia and sport them proudly as a badge of his/her support to a particular team. Hypothesizing->Exposure->Encoding->Integration- Customer Learning from experience In Managing what consumers learn from experience by Stephen J Hoch and John Deighton, the authors propose a framework of four stages hypothesizing->Exposure->encoding>Integration with three moderating factors familiarity to learn, motivation to learn and the ambiguity of the information environment to capture what consumers learn from experiences. Since consumers tend to grant special status to conclusions drawn from experience and experience also promotes better memory because information is more vivid and concrete, any consumer who watches a IPL match either on television or on the playing field by paying for the tickets experiences entertainment that reinforces the outcome he intended in the first place. IPL managed to do this with an intelligent and balanced packaging of the different elements on offer as part of the experience. Consumers in post purchase situations tend to avoid dissonance inducing information. the human behaviour is to rationalise the money or time spent by justifying it as worthwhile.be it the money spent on the cricket field or worse still, hours spent in front of the television
set. Hence consumers consciously avoid situations in which they might potentially receive negative feedback about IPL and instead surround themselves with people who confirm a good buy by lavishing praise on the concept.
Conclusion:
IPL represents a new democracy of access where the individual can vicariously get the best players in the world to represent him. It is a sign of Indias global ambitions and its comfortable embrace of the forces of consumption. The market has come out of hiding and is moving ahead. This is a development that different people see differently. For some, this is a real sign of change while for others something priceless is being lost. The increasing crowds in the stadium, the cross border popularity of the T20 format, the numerous foreign players who are willing to sign up, the increasing auction amounts, the rise in the number of franchises catering to more cities and the craze for IPL memorabilia are all indications to the ever increasing popularity and success of the smart marketing strategies. Numerous secondary associations that were successfully leveraged, IPL as an annual event is extremely well marketed.
References:
1. IPLs Economics Demystified Franchisees will have to understand what viewers want by RAM TAMARA AND MICHAEL MALONEY 2. Experience Economy Strategies by http://www.joe.org/joe/2007april/iw4.php 3. Using the brand experience scale to profile consumers and predict consumer behaviour- Lia Zarantonello; Bernd H. Schmitt http://web.ebscohost.com/ehost/pdfviewer/pdfviewer?sid=028a3109-49c3-4d8fbdcc-c213e2394502%40sessionmgr110&vid=2&hid=112 4. Bureau, E. (2012). IPLs first week online viewership increases 56%. ET. 5. Engineer, T. (2012). IPL 5 will be a super success Rajiv Shukla. Espncricinfo.