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WAGGLE

READ RHYTHM

READ

4 0
4 0
3 0

0
RUSH
3

3
4 1

READ RHYTHM

4 0
4 0

READ

RUSH
3 0

4 1 0
3 3
2

WAGGLE IS OUR BREAD AND BUTTER PLAY ACTION…IT IS THE


“MAGIC PLAY”!
Remember this: CORNER, OUT, DRAG, POST - ALWAYS
#1 TO CALL- CORNER
#2 - OUT
#3 - DRAG (CLIMB TO 12-15) 1
#4 - POST
BOOT
READ BOOT RHYTHM
EAST

4 0
4 0
3 0

0
RUSH
2

3
3 1

READ

READ

4 0
4 0

RHYTHM
3 0

3 1 0
2 3

BOOT COMES OFF BLAST, POWER, AND TOSS…THE ROUTES


OCCUPY ZONES MUCH LIKE WAGGLE…HOWEVER, A CLOSED
END (TE) WILL ALWAYS HAVE A SLAM ARROW

#1 - SLAM ARROW IF TE…CORNER IF WR


#2 - SLAM ARROW IF TE…DRAG IF BACKSIDE
#3 - POST 2
POWER PASS
RHYTHM

RUSH

4 0
4 0

B
3 0

0
2

3
RUSH 1

RHYTHM

RUSH

4 0
4 0

B
RUSH
3 0

0 1
2 3
B

POWER PASS IS A COMPLEMENT OF THE POWER RUNNING


GAME…WE ARE GOING TO MANIPULATE THE FORCE
DEFENDER, CORNER, AND A OVER-AGGRESSIVE SAFETY…SELL
THE FAKE…EYES ON RHYTHM RECEIVER TO READ ROUTES

#1 - GO – OUTSIDE RELEASE
#2 - 12-15 YARD OUT…SIT vs. ZONE
#3 (B)- AIM INSIDE LAST MAN ON LOS – RELEASE TO FLAT
3
A- RUN POWER – FAKE AND FAN ON LAST MAN ON LOS