Академический Документы
Профессиональный Документы
Культура Документы
Geometry Types Character Part 1: Modelling Texturing Part 1: Common Shaders Character Part 2: Textures Texturing Part 2: UV Maps Lighting & Rendering Part 1: Light & Shadow Character Part 3: Lighting & Rendering Animation Parts 1, 2 and 3
Part 1: Modelling Part 2: Uv Layout Part 3: Lighting Part 4: Colour Maps Part 5: Bump & Specular Maps Part 5: Dirt Maps & Final Render
Pre-Viz Tutorials
The Bouncing Ball Part 1: On The Spot The Bouncing Ball Part 2: With Travel & Rotation Settle & Rest: Pendulum Secondary Action & Overlap: Hanging Chain Squash & Stretch: Jumping