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LINEBACKERS -- WASHINGTON REDSKINS Game #7

UNDER 7 SLICE ( 4 vs any Trips Look West, Trips, Far) BUCK: Curl / Flat vs. Pro & Slots - Force vs. Run Adjust to any Displaced #2 (Palms) Far Slot or Motion to Far Slot = Cloud Vs. "Y" motion adjust & play Lever B (Curl/Flat) Alert Run Back to you vs. Y Motion / Shift Stutter / Blast Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert Hook vs. Near / Solo / Offset back Weak Talk to FS Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play Palms Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant Weak = A gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - Y Motion- 4 Will get into Force position - Use Normal Rules

MIKE:

WILL:

STACK 'G' PIRATE 2 KICK BUCK:

Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Ice all Slots & Trips Look (West/Trips) Be alert for Full Slide vs. Solo Slot *** All 2 back Pro sets must be Pirate Hook & Thru vs. Pro (Over Drop) Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - Ice any Double Look Play A Gap Use normal Vertical rules Be Alert to put Pirate back on vs. Bunch F return to 2 back sets *** All 2 back Pro sets must be Pirate Wall #2 vs. all Core Sets (Pro) Adjust to any Displaced #2 (Palms) Vs. Single width slots adjust out & play Curl (Kick) Lever B vs. 2 Back - B Gap vs. 1 Back Align Tight vs. West Slot Y motion = Play Curl (Read Flow Play like Buck take Vertical vs. flow away) Use Normal Y Motion Rules Adjust alignments Mike & Buck Solo Slot = Full Cheat alignments vs. Near Slot Stack the Tackles

MIKE:

WILL:

UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any Pair Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force If TE re-enters in Single Talk to M / W (Overrun) If aligned E Look (TE in Backfield Play like Tyler- Lever B) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike Show out on any displaced #2 Spike if necessary Note: Reggie players handle any back motion to empty their way

MIKE:

WILL:

REGULAR PRESSURE ** Dolphin = Use Normal rules Run Gut Stunt Take any empty motion to your side Jet the End *** LB opposite motion = Lurk ** If back blocks you grab him Be alert UNDER SNAKE 3 STAY BUCK: MIKE: WILL: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. Y motion or Solo Align on Tackle (C Gap) Make Hook Call vs. Double use same Hook rules you use in Strong Snake

UNDER STORM ROLL ** Dolphin vs. Aligned out of Core BUCK: MIKE: WILL: Align in Under and Blitz C gap Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) Play Curl/Flat vs. Slot Vs. Y motion Adjust to Curl/Flat Buzz #1 Wall #2 Weak (lever) Wall TE vs. Y Motion

UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt Alert Read out vs. Full Flow run Flex Solid A ** Zone Run = Outside Linemans Block - Flatter Play Hook-3 vs. Pro Play Curl/Flat vs. Slot or Y Motion / Trade Lever vs. Run Align w/ Width vs. Y motion or Solo Align on Tackle C Gap Make Hook Call vs. Double

UNDER MIDDLE DOG 3 STAY BUCK: MIKE: WILL: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Run Gut Stunt Opposite A Gap Run Gut Stunt Alert Read Out vs. Full flow to you Solo included (C gap)
Work for width on read-out (Tiger - Solo)

OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain Use Normal Buck Sinko rules - Spill vs. run Use Normal Buck Sinko Rules - Lever vs. run

UNDER SLANT/ POP WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets You only take Empty Motion China Run Fits (Lever) Blitz Contain

WILL:

UNDER RAM BUCK SINKO BUCK: MIKE: Blitz Contain Spill - Cat Coverage Rules vs. Core Sets Bump All Motions SS Takes the Place of Buck ** Alert to Slide vs. Solo / Near Align in Weak A and Cover Back Aligned out of Core Sets = Single -You & Will have TE & Back Align to Cat Coverage Rules 3-on-3 vs. 3 Core Receivers vs. Core Sets - Single vs. Open set Lever vs. 2 Back sets A Gap vs. West Force vs. Solo/Near You adjust to all Peel Motion from core

Coverage WILL:

UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: WILL: Man TE (Force) - Run w/ Y Motion Align in Under (Lever) - Cover 1st back solid vs. 2 Back - Use Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back Align to Coverage (A) Align in Under (Spill) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will Blitz Contain

BASE vs. ZEBRA / E UNDER 7 SLICE - Use Normal Rules - 4 Buck & Will Palms when walked Mike Hook-3 vs. Double Wall any TE (#3) vs. Trips Alert 3-to-X if #3 is WR Will be sure to Spike when walked ** Will be alert for Bunch Y Motion Get outside as Motion extends ** Will Play E run game like Fit the Funnel A Gap Player ** You can go fast vs. Toss Solid Normal Fits vs. Toss Flex UNDER CHINA - Normal rules Check Single ZEBRA ONLY Buck & Will disguise look when formation dictates Will use spike if necessary Will = Free vs. Double Mike = Free vs. Trips - free LB look to Slot Side ** Communicate as to who has Back *** STRONG CLOUD *** - 4 vs. Spread BUCK: Align Strong Play Curl Goat any open Side G vs. Trips Adjust to Seam/Flat vs. Change of Strength motion Man any up-field or outside release ** Y motion doesnt change Cloud side **** Be good on 2-to-1 reads Find #1 look him up align to TE Side A gap vs. Double B Gap vs. Trips Spill vs. 2 Back (E) Play Hook-3 Take 1st crosser unless full flow (Trips = crosser alert) ** Deepen drop on #3 vs. 3 verticals Remember W motion = No Gap change / Y motion = Slide Alignment Align Weak C gap vs. Double / A gap vs. Trips Lever vs. 2 Back SEAM/FLAT MAN ANY UP-FIELD OR OUTSIDE RELEASE ** Change of strength motion = adjust to Curl player Close End vs. Trips Remember W motion = No Gap change / Y motion = Slide Alignment Spike vs. W motion E Play Curl (Lever B) ** Alert 4 vs. Spread Play Palms *** Always Goat vs. E (2 Back sets) *** OVER STRONG 4 *** BUCK: MIKE: WILL: Align to Pass Strength Play Palms/Curl-Flat take any Flat Route No Gap vs. Double / D gap vs. Trips ** Slide to Inside Gap vs. W motion Align to Pass Strength B vs. double A vs. Trips Play Hook-3 (Wall vs. Trips) ** Slide alignment vs. W Motion no Gap change vs. Y Motion Align Weak A Gap vs. Double (Plays like Hook) B Gap vs. Trips Curl/Flat ** Adjust out to Palms vs. W motion - no Gap change vs. Y motion G bubble

MIKE:

WILL:

*** EAGLE 2 KICK *** BUCK: MIKE: WILL: ` Align to Pass Strength Play Palms (No Gap vs. Double) (D gap vs. trips) ** Work #2 - Get your hands on him Align in Flex A Relate to Back Wall 2-to-1 (Trips) Hook-3 vs. Double ** Bump Y Motion Wall TE Align in Solid B Wall TE- Wall 2-to1 vs. Double Wall 3-to-2 vs. Trips ** Bump Y Motion Relate to Back

** Mike & Will No gap change vs. Y motion *** EAGLE COAST DOUBLE ZONE *** - Use normal Double Zone rules BUCK: MIKE: WILL: Align Strong Drop = Midway between hash & #2 Feel your #2 ** Be Alert to Deepen drop vs. #2 seam Normal Double zone Over-Drop Get extra Depth vs. 2&2 Check Seam both sides Play pass 1st & Foremost Align Weak Drop = Weak Hash Feel #2 Widen alignment vs. displaced #2 **Be Alert to Deepen Drop vs. Seam *** Buck & Will Alert change of strength Motion Change Landmarks AGGIE CLOUD STAR Call Rules : Well make the call to the Passing Strength Alignment Rules: Will align to the call - Mike align away from call Buck align Weak - away from call ** Mike use Normal Stunt Calls G if TE side Goat open side ** Y motion G becomes Goat / Goat becomes G Coverage rules: Will = Wall #3 (3-to2) - Mike = Wall #2 (2-to-1) ** W motion = Check 4 Will adjust to Curl/Flat Mike=Wall #3 Buck always start cloud Palms #2 vs. W motion Run Fits: Were gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back - ALWAYS GOAT ***Buck- you always have outside Gap to your side ** Buck take empty Motion on backside of Zebra Slot ** Mike = Wall any #2 Weak (WR/Back/TE) Spread also UNDER SLANT/ POP WILL FRANKO Use Normal Rules UNDER WILL 1 Mike (Spill) & Buck (Lever) have 2 Backs Will Blitz contain UNDER TYLER (vs. E) Use Normal Rules Lever/ Spill /Lever 3 Way on backs ** Free LB get to 12 yards deep over ball look to Slot UNDER RAM BUCK SINKO align to Your Coverage Normal Rules STRONG RAM BUCK 1 BUCK: Blitz contain MIKE: Man Back WILL: Man TE *** Will go out vs. 1 Back Sets (Spread) STRONG SNAKE 3 STAY BUCK: MIKE: WILL: Align to Passing strength Play Curl/Flat #2 (You have Wheel route) Blitz Strong B Align Weak Play Hook-3 - Adjust to Curl/Flat vs. W Motion make Hook call

AGGIE NEPTUNE ZONE BUCK: MIKE: WILL: Align Strong & Play Curl/Flat #2 Run w/ any W cross Motion C/F to C/F Same as Dime Cross Drop to Curl/Flat Weak Adjust to Hook-3 vs. W motion Trade w/ FS vs. Spread Blitz inside B gap Weak Under all blocks

HOG DOLPHIN ** Normal Rules except Will goes 1st HOG BUCK 3 BUCK: MIKE: WILL: Align in Hog Blitz Solid A gap Hook-3 if to Pass Strength Curl/Flat if away Hook-3 if to Pass Strength Curl/Flat if away

STRONG STORM ROLL BUCK: MIKE: WILL: Blitz from Strong-side Under all blocks Drop to Strong #2 PALMS - vs. W motion - eye 2 weak to 3 strong Wall 2 Weak adjust to Palms on #2 Strong vs. W motion make Hook call

U / TREY UNDER 7 SLICE *** Normal Rules STACK G PIRATE 2 STAY Pirate vs. Everything except West or Bunch Be alert to slide alignments to Formation strength Use normal vertical rules Width or no Width UNDER TYLER *** Normal Rules Buck = Force Mike= Spill Will = Lever Will align w/ Width w/ TE to your side Scrape vs. Dip ** Check Single vs. any 1 Back set Gap out ** Mike Ram End vs. Weak SHORT YARDAGE
** THEY LIKE BASE (LEADS) & ZEBRA (BELLY) IN SHORT YARDAGE Alert Sneak situations

GOAL LINE They like Zebra down deep GOAL LINE JUMBO ZONE BUCK & WILL: MIKE: Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)

GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak A & Fire gap EMPTY RULES (Aligned): REGULAR: Aligned = Mango : Buck & Will cover 1ST Non-WR to your side Mike is free 4 Double Palms w/ Mike Carrying #3 - Alert Double cross Route Whiz (Shack = 4) Buck = Curl/Flat Mike show blitz & bust out to Hook-3 Shark (Shack = 4) Buck use Mango rules Mike & Will run Gut stunt (Will 1st) DIME: = **Play all zones vs. Falcon Empty Align to Back & apply rules ** All pressures = Lurk

RED ZONE

Adjust Depth by Field Position - Be Aware of field position

UNDER CHINA (TOUGH) Use Normal China Rules Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets Buck & Will- action to = Force in Solo Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If FB inserts from Bunch Use Pirate if needed MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on 7 vs. Solo/Near

UNDER TYLER TOUGH

Play 3-on-2 vs. Backs vs. 2 Back Sets Mike = Spill / Will = Lever Check Single vs. 1 Back Sets Aligned or Motion

OVER STRONG 4 ** Will Use Arrow Call from +20 to +5 (vs. Double)

PESO (EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG RAM BUCK 1 ** NORMAL DIME RULES FALCON = ALWAYS MATCH UP TO BACK ***Make Call to offset back vs. 2&2 Left vs. Dot Back (to any Trips) in Strong Ram Buck 1 *** Align to Back vs. Empty - No help down middle when on #3 * Back #2 (Match-up) Carry #2 in 22 (Inside) Palms in 44 DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets Apply your Rules ** Use normal rules if Back Motions to Empty Play Palms Stay inside #2 ** Be aware of D&D Align & Play to Sticks DIME EVEN/ TRIO 44 CLAMP -- Use Zone Rules Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion DIME EVEN/ TRIO 22 / EVEN TOM PACKER 22 Use Normal 22 Rules - Show Blitz in Packer DIME EVEN/ TRIO LURK Man the Back know where Safety is Be sure to communicate w/ Will vs. 2 Back sets Play TE head-up vs. Empty TRIO DOUBLE SWORD 44 CLAMP Paris & Mike run sword stunts ** Mike be alert to call off stunt vs. Empty align to Back Paris you run Sword

DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: Make call to Buck - align to call side & cross drop to Curl/Flat Weak (#2) Vs. change of strength motion you become Hook-3 - still relate to same guy as dictated by original formation Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers Vs. #2 Open Trade w/ FS Replace him in Blitz ( outside of Will) OVER LOOSE BOMB BLITZ *** Normal Rules Inside Flex B Empty = B Gap to Side of Motion ** Aligned Empty = Play-it Make sure youre opposite B from Safety TRIO VENUS SKY ZONE Mike = Run Stunt Paris = Play Hook-3 Move alignment around Know where your #3 is STRONG RAM BUCK 1 Man the Back w/ Hug Attitude TRIO WHIP COVER 1 - Mike RUN Mars stunt to Weak Side Paris Hug Cover back Take Empty motion TRIO WHAM COVER 1 Mike = Blitz Solid B gap Paris hug cover back take empty motion ** Paris 1st trio rush (Gun) run stunt to flex side (opposite TE) to set up Wham / Whip Empty Rules: All Coverage Calls = Play-It All Pressures = Check Lurk Bomb blitz = Play-It (Mike be sure to be opposite Safety be on same page)

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