, V-Ray SketchUp.
, V-Ray SketchUp,
, :
, , . .
, , .
V-Ray SketchUp , (GI),
. ,
.
GI . ,
.
, .
. -
, .
V-Ray SketchUp ,
HDRI (High Dynamic Range Image). 24bit, 8bit RGB
(Low Dynamic Range Image), ,
, R255, G255 B255. -
. HDR,
. HDR - . .
360 , 96bit
, HDR.
HDR- ,
. .
V-Ray SketchUp ,
GI.
HDR
. ,
, . ,
V-Ray
SketchUp.
, .
V-Ray SketchUp
V-Ray SketchUp , VRay - . , , VRay, . ,
, , ,
, .
V-Ray,
. - Indirect Illumination, V-Ray Sun and Sky, V-Ray Physical Camera.
,
.
Indirect Illumination ( ) ,
. V-Ray
; Global Illumination Bounced light ( ). Global Illumination
, ,
. Bounced light ()
.
, V-Ray .
Indirect Illumination, .
V-Ray Sun and Sky ( ).
. ,
() V-Ray Sun .
- , , ,
.
V-Ray Physical Camera, ,
, .
V-Ray Physical Camera
.
, , -
, .
, , .
, ( ) .
V-Ray SketchUp
V-Ray for SketchUp - Render Options
V-Ray SketchUp
.
Plugins
V-Ray Options .
V-Ray SketchUp.
,
,
, . (
visopt ).
File>Save.
visopt. 2KB .
SketchUp, V-Ray .
File>Load () visopt.
. (Restore Defaults)
V-Ray. ( SketchUp
)
Chairs-Original.skp. 3 .
, .
, V-Ray Options.
3. Environment
Environment () ,
, HDR Global Illumination.
GI Background.
,
.
Global Illumination.
GI, ,
, ,
.
, V-Ray
R204, G224, B225. GI . Sat 62 5.
- R250, G252, B255, . OK
, . , .
, V-Ray SketchUp
. ,
, Properties.
V-Ray
1. V-Ray Material Editor . ,
SketchUp "in model"
2. "Paint Bucket"
,
.
Material Editor.
3. . Material Editor
.
( SketchUp,
,
Material Editor)
V-Ray
:
A. Material Workplace - .
, , , , ,
, ,
, , , .
B. Material Preview, Update Preview
.
C. . A.
(..
,
C)
Update preview, .
Diffuse Layer ( )
Color: . m ( ,
m M).
Transparency: . ,
.
:
1. Scene Material, Add material - Add VRayMtl.
2. Scene Material , Import new material .
:
Material Workplace, , ,
Duplicate. .
:
, , Rename.
.
:
, , Remove.
, , , V-ray
.
,
Export. vismat, 1 KB.
.
Scene materials Import new material,
.
, Pack,
,
.
10
:
1. Select Objects by materials: .
2. Apply materials to object(s): .
3. Apply materials to layer(s): .
.
:
Scene Materials Purge unused materials
,
.
11
01. Chairs-GI.skp . . " Material Editor"
V-Ray, "Scene Materials" "Add Material" "AddVRayMtl.
Scene Material DefaultMaterial.
02. GROUND. Ground
"apply material objects".
V-Ray GI, GI background ().
Hidden Lights Default Lights . - .
V-Ray .
.
12
12. .
13
, .
, GI .
,
.
01. V-Ray, (Create Rectangular Light)
.
02. ,
Rectangular Light .
04.
,
.
03. .
05. .
14
06. ,
4 .
10. No Decay
Multiplier 1 4.
07.
, .
,
Rectangular Light No Decay.
( ).
, .
09. No Decay.
.
, ..
.
.
11.
.
15
16
Rectangular Light
Rectangular Light V-Ray. ,
. Point Light ( ),
Rectangular Light .
. .
Rectangular Light.
Rectangular Light.
( SketchUp )
.
Rectangular Light ,
, Rectangular Light.
, .
.
,
. V-Ray.
Point Light .
17
Rectangular Light
Rectangular Light Invisible ().
Rectangular Light .
. Invisible
.
, .
Invisible . ,
.
Rectangular Light Invisible . ,
, ,
Rectangular Light.
Rectangular Light SketchUp
.
, .
Double Sided
. ,
.
, .
Double Sided , , .
, . .
.
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3 Double Sided
, Rectangular
Light,
.
,
, . ,
, ,
.
Rectangular Light
.
( Rectangular Light,
V-Ray 01.05.03)
19
Light Units ( ).
Units ( ) -
. ,
Physical Camera ( ).
,
. :
Lumens - () - .
. 100 1500 .
Im/m/m/sr - , ,
, ,
, .
.
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Watts - , .
. ,
, , , , . 100
2 3 .
W/m/m/sr - , ,
.
.
Color - . ,
(hue), Multiplier.
Multiplier - - ,
Intensity units.
Options ()
21
Double-sided - - ,
.
Invisible - - ,
. , .
. ,
, .
Affect reflections.
No Decay - -
(, , ,
, ). ,
.
Ignore Light Normals - -
. ,
.
Affect diffuse - - ,
.
( )
22
, , .
Affect specular - - ,
, .
( Affect Reflection)
23
( Affect Reflection)
Affect Reflections - - ,
.
, .
24
Sampling ()
Subdivs - , V-Ray
. , .
, .
Cutoff - - ,
. , ,
.
,
. 0.0, .
25
2. ,
,
,
remove.
3.
Fresnel,
. ..
,
. ,
.
,
.
,
.
4.
Fresnel. Reflection
, "m"
.
26
5. , Type, Fresnel.
Fresnel IOR
. 1.55, Apply.
6.
"m"
Reflection "M".
,
.
Fresnel
.
7. Fresnel IOR
2.5,
.
- ,
. V-Ray E n v i r o n m e n t
Background
.
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Fresnel Reflections
Fresnel Reflections , ,
, , . ,
, . (IOR)
. IOR ,
, . IOR ,
, .
, , IOR IOR
( ).
- , Fresnel IOR..
, .
, Reflection Color .
, (,
).
Reflection color (128, 128, 128) Reflection color (255, 255, 255)
28
. , .
, ,
.
Reflection Glossiness
. ,
,
.
, .
.
Highlight Glossiness
Reflection Glossiness.
Glossiness () , : (: 0.0),
(0.5) (1.0).
Highlight Glossiness - .
( ), .
Reflection Glossiness - . 1.0
; . Subdivs
.
Highlight Glossiness Reflection Glossiness - 1, , .
1, . - 0 ,
, .
.
0,5 1. 0,5 .
- Reflection Glossiness Fresnel IOR.
29
Reflection Filter ( )
, . , ,
.
. ,
, .
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1.0
Anisotropy - -
0.0
("brushed") .
Anisotropy. ,
.
Anisotropy = -0.9
Anisotropy = -0.45
Anisotropy = 0.0 (
)
Anisotropy = 0.8.
Rotation = 0.0
Rotation = 45.0
Anisotropy = 0.45
Anisotropy = 0.9
Rotation.
Rotation = 90.0
Rotation = 135.0
Shader Type
Shader , V-Ray.
, Shader .
type Phong
type Blinn
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Refraction Layer ( )
Refraction . ,
.
: , ,
, ,
.
- IOR (
index of refraction ) . IOR ,
IOR = 1.0, .
VrayMtl ,
. , ,
.
: Chairs-Refraction-Original.skp. ,
. . Material Editor V-Ray,
.
1. "+" Chair_Red, Refraction Layers.
. Add new layer. Refraction, .
(Transparency)
2. , , Transparency
. , .
, 100% .
32
3. , ,
, .
100% , , ,
. .
.
,
- Fog Color, Refraction.
4. Fog Color Diffuse Color.
, , .
, . ,
. , Environment,
, .
33
Fog .
Fog ; Fog Color, Fog Multiplier, . Fog Color
, .
.
.
,
Refract Fog Color
Fog Color Fog Multiplier .
, .
, .
.
( ),
.
- ,
4 . -
.
34
.
IOR (index of refraction ),
. IOR 1,55. IOR
.
, IOR ,
.
35
36
Refraction Glossiness .
, , .
.
Affect Shadows Refraction,
. , ,
. .
Affect Shadows, , ,
GI GI .
Affect Shadows.
37
Double-sided
Double-sided.
. . , V-Ray
.
"" , .
(
).
, .
Double-sided .
Translucent (, )
Diffuse
(transparency). 100% , 100% .
, - .
.
,
.
Translucency.skp ,
. ,
. , .
, .
Translucency Refraction.
38
Translucency
Translucency. Thickness () -
, .
,
. .
:
1. Double-Sided ,
.
.
2. IOR 1.
3. Refraction Glossiness 1.
4. Transparency,
, - .
,
.
Val 80~150, .
,
.
, : , , , , , ,
.
. , ,
Val 255,
.
- .
39
Emissive materials (, ).
Chairs-Emissive-Original.skp , .
. " " V-Ray,
.
Emissive
1. "+" , ,
Emissive Layers. Add new layer. Emissive, .
Emissive. , 1
Transparency - . .
.
.
. .
: , ,
, .
.
, ,
, . ,
, .
.
40
.
Intensity 1. -3 ()
5 ().
.
. Color .
, , .
, .
.
.
Emissive.
Transparency Emissive Color, .
, , 2, .
, Color Mapping.
41
Emissive
,
.
3. Bitmap, m
File ,
.
4. , , "m"
"M". Update,
. Apply
.
5. Update .
, .
42
.
.
. .
43
: Texture-Mapping_01.skp.
, , .
.
1. ,
Material Editor SketchUp. ,
.
2. ,
- -,
.
44
3.
.
.
4.
SketchUp.
.
5. 6. ,
.
,
. ,
.
7. Material Editor
.
8.
.
.
45
Bump .
Bump .
Bitmap ,
, , , , , .. ,
Bump , .
1. Material
Editor,
. Maps Material
Editor, Bump
"m", Texture Editor.
3. "m" Bitmap ,
,
Bump
.
2. , ,
Type Bitmap.
4. , Bump
, , ,
UVW.
, Bump U: 2
V: 2, .
, .
,
Multiplier 1 .
46
- .
. Bump. Bump
.
Reflection>Glossiness
. Bump, .
Glossiness Reflection .
Bump.
- Bump.
Bump ,
. , .
Bump , . Bump
, . ,
.
Bump .
47
Alpha Contribution
Alpha Contribution - .
1 0, 1 ( ) 0- .
Alpha Contribution
Material Editor
Options Alpha
Contribution ,
-.
Alpha Contribution
- (frame buffer) V-Ray.
Alpha Contribution.
48
.
.
, .
, , Rectangular Light Omni Light.
.
: Chairs-Illumination-01.skp, .
Environment light ( , ).
1.
Val230. , c GI = 1
, .
2. GI 2, ,
.
3. 01. GI,
Val 55 .
.
,
.
,
?
49
,
. ,
, , .
. , . ,
? ,
.
, .
, ,
.
, .
,
.
, .
?
, .
. , , ,
. .
, ,
, .
, .
, .
, - .
. -
. .
50
, ,
. , , , ,
.
, ,
. V-Ray
environment light ( ). , environment, (255,255,255)
1, . ,
, ,
.
. Chairs-Illumination-02.skp. -
, , , Environment Val
255 1 .
. ,
. ,
, .
, , .
1. Val 230;
R244 G40 B11,
,
, ,
,
. , ,
.
, , .
, , (, )
.
, , .
, , , , -
, ,
. , Environment ,
, .
: , ,
, .
51
HDR
, , V-ray
HDR Environment.
Chairs-HDR_01.skp .
1. V-Ray for SketchUps Render Options, Environment m
GI
2.
2. Bitmap Type,
m .hdr.
3. , , Environment
UVW, .
.
,
. , HDR ,
.
4. ,
HDR ,
HDR Environment Background (
), , UVW
Environment. Background
HDR- .
52
, - HDR .
HDR.
- , HDR ,
. .
HDR ,
. ,
.
53
Bitmap
HDR , Bitmap
. Bitmap
, .
, .
. ,
HDR , , ,
.
54
.
,
.
: GI Environment-01.3dm. . ,
, , .
Val190, GI 2, -. ,
. - ,
.
GI 4
. -
, .
GI 8 .
-
,
.
, ,
. .
, ,
. .
.
Even if the Environment lighting is set to the desired level for the final scene, you will still wind up
55
having to adjust it based on the materials and other lights that will be added to the scene. Very
often the camera got moved during this process and the quality and brightness are not what you
were expecting. Even though the interior lighting is under control, once the camera is pulled out
from the box, you will get the bright white rendered result as the image on the left.
It will still be necessary to add light in the room, adjust the brightness and render as image on the
right.
56
Depth of Field ( )
?
Depth of field ( ). ,
, ( ).
.
,
, .
Render Options > Camera > Depth of Field..
On - (depth-of-field).
Aperture - ( ) , .
DOF, ,
.
Center bias - DOF . 0.0 ,
. , ,
, .
Override focal Dist. - , ().
.
(target) SketchUp.
Sides - ,
.
Rotation - .
Anisotropy - bokeh .
. .
Subdivs - DOF. ,
. , .
QMC sampler Image sampler
57
1. DOF
2. DOF , 4
3. DOF , 16
, ,
.
, , .
, CameraDistance.rb.
Plugins Camera .
58
Physical Camera
.
, .
(,
).
V-ray
, .
- still camera ( ),
, cinematic video, .
still camera, as the others
are used to do camera matching with existing footage. Still
camera
.
Exposure ()
,
,
. - ISO . ISO ().
ISO . ,
, aperture. ,
() (.. ). F-number,
, .
, , Shutter Speed (
). Shutter speed ().
, , , .
: ,
.
(Exposure)
, , , .
: ISO, Aperture, Shutter Speed.
Exposure. , ,
( ).
59
Aperture ()
Aperture , ,
. , ,
. depth of field , aperture .
, ,
.
. .
,
shutter speed ISO.
F-number = 6
F-number = 8
F-number = 12
Shutter Speed ()
Shutter speed .
1/x. 4
.
Shutter speed ,
( ).
, ,
Shutter speed .
, .
. ( ).
, Shutter
speed ( )
Aperture ISO.
Shutter Speed= 60
60
ISO ()
ISO . ISO
aperture shutter speed.
ISO .
,
. ISO aperture shutter speed. ISO,
, .
White balance ( ) .
, , . ,
, .
, V-Ray
. V-Ray sun,
,
, .
.
.
Color= 255,255,255
Color= 165,215,255
Color= 255,220,190
61
Exposure () - ,
: f-number, Shutter speed ISO.
Still camera ( ) - .
Cinematic camera ( ) - .
Video camera ( ) - CCD .
Zoom (
). 1.0 , 1.0
Distortion ( - ) - .
Vignetting () - ( )
.
Focal
length
(
)
.
.
Shutter angle ( ) - ( ) .
Shutter offset - ( ).
Latency () - CCD ( ).
f-number () - .
Exposure ,
62