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Holdman
Lesson
Plan
Assignment
#1
ESE
6345-0398
Subject:
Mathematics
Probability
Grade:
7th
Grade
Class
Length:
50
minutes
NGSSS
Benchmark:
MA.7.P.7.1
Determine
the
outcome
of
an
experiment
and
predict
which
events
are
likely
or
unlikely,
and
if
the
experiment
is
fair
or
unfair.
Objectives:
The
students
will:
Define
experiment,
outcome,
event,
and
equally
likely
Determine
the
outcomes
and
probabilities
of
experiments
Distinguish
between
likely
and
unlikely
events
Recognize
whether
experiments
are
fair
or
unfair
Explain
the
formula
for
finding
the
probability
of
an
event
Apply
probability
concepts
to
solve
problems
*NOTE:
in
my
two-day
lesson
plan
detailed
below
I
have
bold
the
strategies
I
incorporated.
Additionally,
I
have
highlighted
what
I
will
say
to
my
students
in
blue.
Day
One
Plan:
1. Bell
Ringer:
Good
morning
everyone,
please
take
your
seats
and
begin
the
bell
ringer
on
the
projector.
a. The
bell
ringer
poses
the
following
question
to
students:
The
weatherman
states
that
there
is
a
30%
chance
of
thunderstorms
today,
is
this
an
example
of
probability?
Please
come
up
with
your
own
example
of
probability.
b. Could
I
please
have
a
couple
volunteers
to
share
your
response
with
the
rest
of
the
class?
Great
job!
Thank
you.
2. Lecturing:
For
the
next
two
days
I
am
going
to
introduce
the
concept
of
probability.
We
will
be
learning
several
related
concepts
along
with
the
formulas
for
solving
them.
a. Guided
notes:
I
will
provide
students
with
the
choice
of
3
different
levels
of
notes
in
which
they
are
to
complete
during
my
lecture.
Please
select
a
set
of
notes
from
one
of
the
three
sets.
You
will
fill
in
these
notes
as
we
go
through
the
lecture
today.
i. Video
clip:
To
start
off
our
lesson
I
am
going
to
play
a
2-minute
clip
from
an
episode
of
Bill
Nye
the
Science
Guy.
He
provides
us
with
a
nice
example
of
probability
in
the
real
world.
Please
make
sure
you
pay
attention
and
fill
in
your
notes.
Lets
watch!
ii. For
the
remaining
portion
of
the
lecture,
I
will
use
a
PowerPoint
Presentation
containing
all
of
the
key
concepts,
terms,
and
formulas.
Throughout
I
will
use
questioning
to
assess
the
classes
understanding
of
the
material
presented.
1. Examples
of
questions
I
will
ask
students:
a. An
outcome
is
the
result
of
a
single
trial
of
an
experiment.
Of
the
following,
which
classifies
as
an
outcome?
A)
Rolling
a
pair
of
dice.
B)
Choosing
2
marbles
from
a
jar.
C)
Landing
on
Gemma
Holdman
Lesson
Plan
Assignment
#1
ESE
6345-0398
red.
D)
Flipping
a
coin
10
times.
Please
explain
your
reasoning.
b. Events
can
be
likely,
unlikely,
equally
likely
or
impossible.
Using
your
understanding
of
the
word
impossible,
could
someone
please
share
their
prediction
of
an
impossible
event?
3. Guided
Practice:
Now
that
we
have
learned
the
main
definitions
and
formulas,
lets
practice
some
examples.
I
included
a
variety
of
examples
at
the
end
of
the
notes
so
the
class
will
have
a
good
set
of
examples
to
refer
to
once
we
solve
them
together.
a. Board
problems:
Could
<insert
6
students
names
here>
please
come
up
to
the
board
and
solve
the
problems
Ive
set
up.
I
will
select
the
students
by
pulling
names
randomly
out
of
a
cup.
These
problems
should
take
no
more
than
one
minute.
i. Examples
of
problems:
1. A
spinner
has
4
equal
sectors
colored
yellow,
blue,
green
and
red.
What
is
the
probability
of
landing
on
blue
after
spinning
the
spinner?
What
is
the
probability
of
landing
on
red?
2. A
jar
contains
20
marbles
8
red,
5
yellow,
3
blue,
and
4
green.
What
are
the
possible
outcomes
if
we
were
to
randomly
select
one
marble?
Are
these
outcomes
equally
likely?
ii. Thank
you
for
solving
these
problems!
For
each
example:
Class,
do
you
agree
with
the
answer?
Please
use
thumb
up
for
yes,
thumb
down
for
no,
and
thumb
sideways
for
not
sure.
Using
quick
scan
will
allow
me
to
assess
students
predictions/understanding
of
the
problems.
iii. I
will
evaluate
the
examples
on
the
board
and
will
correct
any
miscalculated
problems.
Does
anyone
have
any
questions?
b. Heads
and
Tails
Game:
After
successful
completion
of
the
examples,
students
will
play
the
Heads
and
Tails
game
with
their
neighbor.
Lets
play
a
game
to
demonstrate
probability
and
fairness.
i. I
allowed
students
to
sit
wherever
they
liked
today.
ii. In
your
pairs,
decide
who
will
be
heads
and
who
will
be
tails.
Set
your
marker
on
the
star
in
the
middle
of
the
snake.
When
I
say
so,
take
turns
flipping
the
coin
provided.
If
the
coin
lands
on
heads,
the
heads
partner
will
move
his
or
her
marker
one
space
closer
to
the
head.
If
the
coin
lands
on
tails,
the
tails
partner
will
move
his
or
her
marker
one
space
closer
to
the
tail.
Whoever
reaches
either
the
head
or
tail
first,
wins.
The
winner
of
the
pair
will
make
a
mark
here
on
the
board.
iii. The
game
will
take
about
10
minutes.
As
a
class,
we
will
make
a
tally
chart
of
the
winners
(either
heads
or
tails)
and
discuss
the
data
to
determine
whether
or
not
the
game
is
fair.
Now
lets
examine
the
results
from
game.
Is
this
game
fair
or
unfair?
Please
explain.
4. Homework:
Students
will
have
the
choice
of
two
different
homework
assignments.
Tonight
you
have
two
different
assignment
options
a
worksheet
or
flashcards.
Both
of
these
assignments
with
review
the
definitions
and
formulas
we
learned
today
in
class.
Please
bring
either
the
completed
worksheet
or
flashcards
for
a
homework
check
tomorrow.
Gemma
Holdman
Lesson
Plan
Assignment
#1
ESE
6345-0398
a. Crossword
Puzzle:
Containing
problems
with
the
important
probability
jargon
and
formulas
from
the
lecture.
b. Flashcards:
Create
flashcards
containing
all
the
vocabulary
and
formulas
from
the
section
in
the
textbook.
Day Two Plan: 1. Bell Ringer: Good morning class, please take out your homework assignments and study with a partner for the next five minutes. I will make my way around each set of desks and check for completed homework assignments and attendance while students quiz one another. 2. After the bell ringer, we will briefly review the major concepts and formulas discussed from the previous day by playing Loop of Fury. We are going to review the major concepts learned yesterday by playing a game. Please take a piece of paper from the cup and pass it along. Does everyone have a piece? When I say go, <insert students name here> will read their question aloud to the class. Someone else will have the answer, will state it aloud and then will read their question. We will go around the class until everyone has participated. This is a timed event and we will complete three rounds, so after each round we will switch up the questions/answers and will start again. Is everyone ready? OkGO! a. I will tell the class how much time they took each round and then praise their effort. b. Before moving on, does anyone have any questions regarding the information formulas or concepts we covered yesterday and reviewed today in class? 3. Team Challenge: Now we are going to have a little competition to practice examples. Could one person from each group please come and get a buzzer. a. This will test students ability to not only work in groups but also will assess their speed and efficiency when solving probability problems. b. I will arrange the students in groups to have a variety of personalities and levels. c. Examples of problems: i. What is the probability of getting a 8 when rolling a die numbered 1 to 6? ii. What is the probability of choosing the letter o from the word school? iii. There are 5 male puppies in a playpen. If you wanted to pick one up, what is the probability that the puppy you choose will be male? d. All teams did a good job, however, there is only one winner today. The winner of todays challenge is team <insert team #>. Way to go! Members in team <insert team #> can select one item from the goodie bucket. Great work everyone. 4. Independent Practice: For the remainder of the class period I want you to work independently. You have two options to choose from: a worksheet and an interactive computer game. I will be circulating the classroom to assist and answer any questions you may have. If you choose to play the computer game, please make sure you print your results at the end. For those of you who do the worksheet, Ill be collecting it at the end of the period. a. Worksheet i. Example of problems: You are playing with a standard 52-card deck. What is the probability that you will draw a red? Black? Pick a card 6 or lower? Choose a face card? b. Interactive Computer Game i. Students play as a cartoon character going to a theme park. They will participate in 4 activities riding a rollercoaster, visiting a souvenir store, riding a thrill ride, and buying sweets at the candy shop. In each activity
Gemma
Holdman
Lesson
Plan
Assignment
#1
ESE
6345-0398
they
will
be
asked
questions
related
to
finding
the
probability.
For
each
question,
the
student
will
have
three
opportunities
to
answer
the
question
correctly.
If
all
three
are
used
up,
the
solution
will
be
given.
Once
the
student
has
completed
the
simulation
they
are
given
the
option
to
print
their
results.
5. Homework:
Tonight
you
are
to
complete
the
following
problems
in
the
textbook.
#1-8
all,
18-40
even,
44,
45,
and
52.
Please
bring
your
work
into
class
tomorrow,
as
I
will
be
collecting
it.
Any
questions?
I
will
assign
an
appropriate
number
of
problems
from
the
class
textbook
that
highlights
the
essential
topics
discussed
over
the
lesson.
This
will
assess
my
students
understanding
of
the
overall
lesson.
a. Examples
of
questions
in
assignment:
i. Define
probability,
outcome
and
event.
Provide
an
example
of
each.
ii. Please
compare
and
contrast
the
following
terms:
likely,
unlikely,
equally
likely
and
impossible.
iii. A
bag
contains
30
bouncy
balls
3
red,
7
blue,
6
green,
9
yellow
and
5
multi- colored.
What
are
the
possible
outcomes
if
you
select
one
bouncy
ball?
What
is
the
probability
of
selecting
a
red
or
yellow
bouncy
ball?
What
is
the
probability
that
you
will
not
select
a
multi-colored
ball?
Further
Summative
Assessment:
I
will
include
concepts
of
probability
on
a
unit
test
at
a
later
date.
I
will
make
this
clear
to
my
students
through
the
syllabus
as
well
as
at
the
beginning
of
the
lesson.
Students
with
Special
Needs:
I
may
have
students
with
learning
disabilities
(LD)
or
students
with
limited
English
proficiency
(LEP),
so
the
hands-on
activities
enables
group
participation
and
social
interaction
with
peers.
If
students
have
difficulties
understanding
concepts
by
purely
listening
or
reading
these
activities
provide
them
with
multiple
avenues
of
understanding.
Materials
Needed/Prior
Preparations:
Buzzers
7
Board/Projector Day 1 Computers
set
up
with
game
Desk
arrangement
(see
floor
plans
to
right)
Flashcards
$ P Goodie
basket
N Guided
notes
3
levels
V Q PowerPoint
with
concepts/formulas
U F PowerPoint
with
competition
problems/solutions
S Projector
and
projector
screen
T Markers
for
Heads
and
Tails
Game
35
Names
in
a
cup
Board/Projector Quarters
20
Day 2 Questions/Answers
for
Loop
of
Fury
Seating
chart
for
day
2
$ o Post-its
taped
to
desks
to
notify
students
P where
they
will
sit
N V Snake
sheets
for
Heads
and
Tails
Game
-
15
Q U Video
clip
Bill
Nye
the
Science
Guy
Probability
F Episode
S
T
Resources: Heads and Tails Game. Terry Kawas. 2010. http://www.mathwire.com/games/datagames.html Question examples. Mrs. Glossers Math Goodies. 2012. http://www.mathgoodies.com/worksheets/probability_wks.html