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POINTS: 600
The Hercules is a super-heavy assau ft vehicle. It's primary purpose is to roll up to enemy fortifications, firing as it advances, and deploy troops into the breech. Its sheer size and thick armour more than make up for lack of speed, as few foes can destroy a Hercules before it reaches their lines. It was a super heavy tank used by the Space Marines during the
UNIT: 1 Hercules TYPE: Super-heavy lank STRUCTURE POINTS: 3 WEAPONS AND EQUIPTMENT:
WEAPON
RANGE
48"
STR
9
AP
2
4
4
SPECIAL
Heavy 1 Heavy 3 Assault 1 Hercules's
Rear
12
Lascannon
13
36" Template
5 5
OPTIONS:
Replace sponson mounted twin-linked heavy bolters with twin linked heavy flamers ............................................................... Free A storm bolter.............................................................. " .... +10 pts A hunter-killer missile................................................... .... +10 pts A multi-melta .....................................................................+10 pts
SPECIAL RULES:
Teleport Beacon: If a Hercules is deployed on the table, then any teleporting troops may re-roll the deep stri ke scatter dice. Orbital Bombardment: The Hercules gives the Space Marine player the Orbital Bombardment strategic asset. Improved Comms: The presence of one or more Hercules in an army adds a Flank March Strategic asset while the Hercules is on the table (i.e., the Hercules is not itself held in reserve or destroyed).
Shield Generator: Non-vehicle models within 12" of tank receive a 4+ Invulnerable. save against any attack originating from more t.han 12" away from the generator (vehicles count.s as Obscured instead). Mind of the Omnissiah:: The Fellbl.ade can ignore the first "Gun Crew Shake.n" or "Driver Stunned" result per turn. In addition, the tank may ignore difficult terrain tests. Command Tank.: The Hercules is a mobile field HQ. All Space Marine units with. 24" of the. tank may re-foll failed Morale Checks.