Академический Документы
Профессиональный Документы
Культура Документы
STR 13 +1 HP 20 30 ft/x4
STRENGTH HIT POINTS
DEX 12 +1 AC 16 = 10 + +4 + +1 + +1 + +0 + +0 + +0 + +0 –3
DEXTERITY ARMOR CLASS
TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC MOD ARMOR
DAMAGE REDUCTION
BONUS BONUS MODIFIER MODIFIER ARMOR MOD CHECK
CON 14 +2 PENALTY
CONSTITUTION
CROSS-CLASS
TOUCH 11 FLAT-FOOTED 15 SKILLS MAX RANKS 5 / 2.5
INT 14 +2 ARMOR CLASS ARMOR CLASS KEY SKILL ABILITY MISC.
SKILL NAME RANKS
INTELLIGENCE ABILITY MODIFIER MODIFIER MODIFIER
80 ft 4 lb P Medium Two-handed = + +
= + +
AMMUNITION
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
= + +
= + +
AMMUNITION
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
= + +
= + +
AMMUNITION
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
= + +
= + +
AMMUNITION
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
Skills marked with¹ can be used normally even if the character has zero (0) skill ranks.
Skills marked with6 are cross-class skills.
* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
AMMUNITION
SPECIAL ABILITIES
Expedition to Undermountain 1,000 / 3,000 –– RACE ABILITIES ––
• Base land speed of 30 feet.
CAMPAIGN EXPERIENCE POINTS • Bonus Feat: 1st level bonus feat
• Favored Class: Any
GEAR –– CLASS ABILITIES ––
• Proficient in all armor, and all shields(except tower shields)
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS • Proficient with all simple weapons.
• Aura of Chaos(Ex): You have a moderate aura of Chaos.
Chain shirt Light +4 +4 • Aura of Good(Ex): You have a moderate aura of Good.
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
• Spontaneous Casting: Can spontaneously cast Cure spells, by
–2 20% 30 25 sacrificing a pre-prepared spell of equal or higher level.
• Restricted Spells: cannot cast Chaotic or Evil spells.
SHIELD/PROTECTIVE ITEM • Turn Undead(Su): Can turn undead 6 times per day. A turning check
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
is made on 1d20+3; turning damage is equal to 2d6+5 on a successful check.
Buckler +1 5 -1 5% –– FEATS ––
SPECIAL PROPERTIES • Improved Initiative (PH 96) : +4 bonus on initiative checks.
• Lightning Reflexes (PH 97) : +2 bonus on Reflex saves.
OTHER POSSESSIONS
ITEM Wgt ITEM Wgt
Common 1
Celestial 2
Elven 3
5
Turning Check
6
Times/Day 6 Used
Modifier
+3
50 100 150
7
LIGHT HEAVY
8 LOAD MED LOAD LOAD
Turning Most Powerful Undead
# of HD Turned
9 Check Affected(Max HD)
# Up to 0 0 2d6+5
150 300 750
If your cleric level is double
# 1-3 0 the HD of the undead or
LIFT OVER LIFT OFF PUSH
# HEAD GROUND DRAG 4-6 0 more, the undead are
destroyed rather than
# MONEY 7-9 1 turned. Dispelling rebuking
PP works like turning, but you
# 10-12 2 must equal or exceed the
# GP 13-15 3 check result of the cleric
who rebuked.
# SP 16-18 4
# CP 19-21 5
# Art 22+ 6
#
Gems
Other (GP)
#
ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES ADDITIONAL NOTES