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Batboy Sneak Level 2 Lurker XP 125 Humanoid (small) Init +7 Senses Perception +7; Darkvision HP 31 Bloodied 15 AC 16 Fortitude 14 Reflex

14 Will 14 Speed 6 Claw (at will, melee attack) +7 vs AC 1d6+3 Bite (at will, melee attack) +7 vs AC 1d6+3 Sonic Scream (recharge 5+, Single Target, Range 10) +5 vs Will 2d10+3 Sniper A Batboy sneak that misses with a Ranged attack remains hidden. Alignment Unaligned Str 14 Dex 17 Wis 12 Con 13 Int 8 Cha 8 Batboy Bravo Level 3 Soldier XP 150 Humanoid (small) Init +4 Senses Perception +7; Darkvision HP 45 Bloodied 22 AC 19 Fortitude 15 Reflex 15 Will 15 Speed 6 Claw (at will, melee attack) +7 vs AC 1d6+3 Bite (at will, melee attack) +7 vs AC 1d6+3 Triple Attack: ( recharge 5+) +7 vs AC 2d10+3 The Thug makes 2 claw and one bite attacks Alignment Unaligned Str 18 Dex 14 Wis 12 Con 13 Int 8 Cha 8

Batboy Alpha Level 4 Brute XP 175 Humanoid (small) Init +2 Senses Perception +7; Darkvision HP 63 Bloodied 32 AC 16 Fortitude 16 Reflex 16 Will 16 Speed 6 Claw (at will, melee attack) +7 vs AC 1d6+3 Bite (at will, melee attack) +7 vs AC 1d6+3 Blood for Blood * Healing, Bite attack When it hits a bloodied enemy, the Alpha deals an additional 2 damage, and regains 5 HP. Bloody Resiliance (standard, usable only whn Bloodied, Encounter) The Alpha makes a basic attack and regains 16 Hit Points. Alignment Unaligned Str 18 Dex 14 Wis 13 Con 13 Int 8 Cha 8

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