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Ranger 1
Human
Medium
SIZE ABILITY SCORE ABILITY MODIFIER RACE
PLAYER
Male
GENDER
Lawful Neutral
ALIGNMENT
REGION
CLASS
Humanoid
TEMPORARY, SCORE TEMPORARY MODIFIER
40
AGE
4'2"
190 lbs
WEIGHT WOUNDS/CURRENT HP
DEITY
LEVEL
TYPE
HEIGHT
EYES
ABILITY NAME
TOTAL
STR
STRENGTH
12 16 12 12 14 12
+1 +3 +1 +1 +2 +1
TOTAL
BASE,SAV E ABILITY MODIFIER
HP
HIT POINTS
9 17
TOTAL
30 ft/x4
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
+4
ARMOR BONUS
+0
SHIELD BONUS
+3
DEX MODIFIER
+0
SIZE MODIFIER
+0
NATURAL ARMOR
+0
DEFLECT MOD
+0
MISC MOD
2
ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
INT
INTELLIGENCE
ARMOR CLASS
TOUCH
13
FLAT-FOOTED
ARMOR CLASS
14
CROSS-CLASS
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER
MAX RANKS
RANKS
4/2
MISC. MODIFIER
WIS
WISDOM
S Appraise
INT DEX* CHA STR* CON CHA CHA DEX* INT CHA CHA WIS DEX* CHA STR* INT INT WIS DEX* CHA DEX INT WIS WIS WIS STR** DEX
INITIATIVE
MODIFIER
CHA
CHARISMA
+3
TOTAL
TEMPORARY MODIFIER
+3
DEX MODIFIER
+0
MISC. MODIFIER
S Balance S Bluff Climb Concentration S Diplomacy S Disguise S Escape Artist S Forgery S Gather Information Handle Animal Heal Hide S Intimidate Jump Knowledge (geography) Knowledge (nature)
SAVING THROWS
MAGIC MODIFIER
MISC. MODIFIER
CONDITIONAL MODIFIERS
FORTITUDE
(CONSTITUTION)
+3 +5 +2
= = =
+2 +2 +0
+ + +
+1 +3 +2
+ + +
+0 +0 +0
+ + +
+0 +0 +0
+ + +
REFLEX
(DEXTERITY)
WILL
(WISDOM)
+1
+2
TOTAL
+1
BASE ATTACK
+1
STR MODIFIER
+0
SIZE MODIFIER
+0
MISC. MODIFIER
TOTAL
STR MODIFIER
SIZE MODIFIER
MISC. MODIFIER
TEMPORARY MODIFIER
MELEE
ATTACK BONUS
+2 +4
TOTAL
= =
+1 +1
BASE ATTACK BONUS
+ +
+1 +3
DEX MODIFIER
+ +
+0 +0
SIZE MODIFIER
+ +
+0 +0
MISC. MODIFIER
+ +
TEMPORARY MODIFIER
RANGED
ATTACK BONUS
WEAPON Longbow
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
+4
SIZE
1d8
SPECIAL PROPERTIES
20/x3
+1 +1 +1 1 +1 +1 +1 +1 +1 +1 +7 +6 +5 +1 1 +5 +5 +2 +1 +1 +5 +5 +2 +6 +6 3 +3
= = = = = = = = = = = = = = = = = = = = = = = = = = = = =
1 3 1 1 1 1 1 3 1 1 1 2 3 1 1 1 1 2 3 1 3 1 2 2 2 1 3
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0 0 0 0 0 0 0 0 0 0 4 4 4 0 0 4 4 0 0 0 0 4 0 4 4 0 0
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0 -2 0 -2 0 0 0 -2 0 0 2 0 -2 0 -2 0 0 0 -2 0 2 0 0 0 0 -4 0
100 ft
3
WEAPON Longsword
Two-handed
DAMAGE
AMMUNITION
TOTAL ATTACK BONUS
CRITICAL
= = = = = =
+2
TYPE SIZE
1d8+1
SPECIAL PROPERTIES
19-20/x2
RANGE
WEIGHT
4
AMMUNITION
One-handed
DAMAGE
CRITICAL
= = =
WEAPON
RANGE WEIGHT TYPE
SIZE
SPECIAL PROPERTIES
= = =
0
AMMUNITION
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
= = =
WEAPON
RANGE WEIGHT TYPE
SIZE
SPECIAL PROPERTIES
= = =
0
AMMUNITION
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
= = =
WEAPON
RANGE WEIGHT TYPE
SIZE
SPECIAL PROPERTIES
= = =
0
AMMUNITION
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
= = =
WEAPON
RANGE WEIGHT TYPE
SIZE
SPECIAL PROPERTIES
0
AMMUNITION
Skills marked with can be used normally even if the character has zero (0) skill ranks.,Skills marked with S are cross-class skills.,* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
SPECIAL ABILITIES/FEATS
RACE ABILITIES -2 Intelligence, +2 Charisma Base land speed of 30 feet. Favored Class: Ranger CLASS ABILITIES Proficient in light armor, and all shields(except tower shields) Proficient with all simple and martial weapons. Wild Empathy(Ex) Favored Enemy Track FEATS Point Blank Shot, Precise Shot,
CAMPAIGN
EXPERIENCE POINTS
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
Chain shirt
ACP SPELL FAILURE SPEED
Light
WEIGHT
+4
SPECIAL PROPERTIES
+4
20%
30
25
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
SHIELD/PROTECTIVE ITEM
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM GP 100.00
Wgt
25.00
ITEM
GP
Wgt
Chain shirt
100.0
25.0
Common Peshwahan 0
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 LIFT OVER HEAD LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Reb uking Check Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked
CARRYING INFO
43 86
TURN/REBUKE ATTEMPTS
Turning/Rebuking Check Modifier
143
4486
87130
Times/Day
Used
130
260
650
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.
MONEY CP SP GP PP