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Sorcerer SPELL
SPELL RANGES
SAVE DC
14 15
CLOSE RANGE
CASTER LVL 2 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH (25 ft. + 5 ft. / 2 levels)
30 ft.
SPELLS MEDIUM RANGE
PER DAY
6 5 (100 ft. + 10 ft. / level)
120 ft.
SPELL SAVE +4 6 5 -1 -1 -1 -1 -1 -1 -1 -1 LONG RANGE
480 ft.
DC MOD Character: Eltharion (400 ft. + 40 ft. / level)

*Requires LG Spell Access

SPELL LIST
prep spell name school comp cast time range duration save SR description ref
—— 0-Level Spells (Cantrips) ——
Acid Splash con(creation)[acid] vs 1a Close Inst None No Orb deals 1d3 acid damage. ph:196
Daze en(comp)[mind] vsm 1a Close 1 rd Will neg Yes Humanoid creature of 4 HD or less loses next action. ph:217
Detect Magic div vs 1a 60 ft. [c]->2 min(D) None No Detects spells and magic items within 60 ft. ph:219
Light evo[light] vm/df 1a Touch 20 min(D) None No Object shines like a torch. ph:248
Open/Close tra vsf 1a Close Inst Will neg(o) Yes(o) Opens or closes small or light things. ph:258
—— 1st-Level Spells ——
Magic Missile evo[force] vs 1a Med Inst None Yes 1 missile deals 1d4+1 damage . ph:251
Summon Monster I con(summon)* vsf/df 1r Close 2 rd(D) None No Calls extraplanar creature to fight for you. ph:285

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