Contents
Introduction
Chapter 1: Character Backgrounds
Dorns
Sarcosans
Erenlanders
Dwarves
Kurgun Dwarves
Gnomes
Dwarrow
‘Wood Elves
Sea Elves
Jungle Elves
Snow Elves
‘Nomadic Halflings
‘Agrarian Halflings
Ores
Dworgs
Channelers
Defenders
Wildlanders
Chapter 2: New Heroic Paths
Beast
Elementalborn
Felihunter
Hunter
Jack-of-all-trades
Mountainborn
Northblooded
Painless
Pureblood
Seaborn
Speaker
Spellsoul
Sunderborn
Tactitian
Chapter 3: New Prestige Classes
Ancestral Bladebearer
Aradil’s Eye
Avenging Knife
Bane of Legates
Elven Raider
Herbalist
Sarcosan Knight
‘Smuggler
Warrior Arcanist
Whisper Adept
‘Wogren Rider
Chapter 4: Legendary Classes
‘Avatar of Aradil
Bleak Knight
Living Nexus
Chapter 5: Feats, Spells, & Equipment
Feats
Spells ‘
‘Weapons
Equipment
Chapter 6: Covenant Items
& Power Nexuses
Covenant Items
Power Nexuses.
Chapter 7: Herbalism.
Basics of Herbalism
Gathering Natural Ingredients
Preparing Concoctions
Using Coneoctions
Storing Conco¢tions
Herbal Tattoos
Herbal Concoction Summary
Herbal Ingredients Table
Herbal Terrain Table
Blood Garden
Index
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70
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TW
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126Introduction
orld
mbt
Che
of
A World In Shadow
With Againse the Shadow, Fantasy Flight Games contin-
ues fo explore the world of Minwiortr, a dark and des
perate fantasy campaign setting designed for use with
the d20 System,
Mibvicitr is a world of grim survival and epic
rebellion, It focuses on the wartorn and subjugated con-
tinent of Eredane, where the dying peoples of ancient
races and cultures fight a hopeless battle against the
darkness, These once peaceful and proud folk have been
trampled under the heel of a divine warlord of hatred
and evil. This being, Izrador, was barred from the heav-
ens and cast down by his fellow gods to the world of
Aryth . and in the ultimate trickery stole their world
from undemeath the
Three times the dark god rose and threatened the
jons of Aryth with iron and fire. Three times the
ions of elves, dwarves and men rose up against him,
At the end of the Third Age, four of the greatest heroes
of Aryth were corrupted by the Shadow. These new ser-
vants, the Night Kings, led Izrador’s foul hordes across
all the lands of the world during the third war.
The dark god won,
A hundred years have passed since the Shadow
fell across Eredane. Izrador and the Night Kings are
consolidating their power and eradicating their enemies.
The elder races are being systematically hunted down
and exterminated. The great forest of Frethor has
become an island of light in a darkening world, as the
elves fight a never-ending battle against besieging
hordes of ores, ogres, trolls, and goblinoids. The surviv-
ing dwarven clans have locked themselves in their
mountain holdfasts, The lands of men are ruled with an
iron fist by the minions of the Shadow, Many cities lie
in ruins, and most common folk live in walled towns
where literacy and leaming are punishable by death, and
ignorance spreads across the land like a terrible plague,
\
Dow To Use This Book
Against the Shadow is a player's companion to the
world of Mipvictt. It provides expanded options for
players as well as useful background for DMs, Both the
MibNiGitr core rules and the player’s companion use the
20 System core rules. This book should be used as @
companion to the core rules and not a standalone game.
Note: the Seerets sections in Chapter I: Character
Backgrounds may contain spoiler information,
The Open Game License
Mupwicitr is published under the terms of the Open
Game License and the 420 System Trademark License.
The OGL allows us to use the 420 System core rules and
to publish game produets derived from and compatible
with those rules
In fact, all rules-related material is designated as
Open Game Content. You can use this material in your
‘own works, as long as you follow the conditions of the
Open Game License. You can copy the material to your
Website or even put it in a book that you publish and sell,
The introduction to each chapter or Section identifies the
rules material that is designated as Open Game Content.
Not everything in this book is Open Game
Content, however. In general, game rules, statistics, and
‘mechanics are Open Game Content, but all introduction,
background, story, and setting ink
tent and cannot be republished, copied, or distributed
without the consent of Fantasy Flight Publishing, Inc:
The following are designated as Product Identity
pursuant (0 section 1(e) of the Open Game Licens
included in full at the end of this book: the MiDNiGit
name, logo, and trademark, the graphic design and trade
dress of this book and all other products in t
Mipstair line, all graphics, illustrations, maps, and dia-
grams in this book, and the following names and terms:
Aradil, Eredane, Izrador, Shadow inthe North, and
Night King.