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1 Fighter/1 lion totem barbarian (complete champion)/6 ranger Str 18 14+4 Dex 23 19+4 Con 14 Wis 12 int 11 Cha

10 Speed 30 Saving Throws Fortitude 12=9 Base+2 Stat+1 magic Reflex 10=5 Base+4 Stat+1 magic Will 4=2Base+1 Stat+1 magic AC 16=10+6 dex Touch AC 10 Flat Footed AC 10 Initiative Mod +6

Base Attack bonus 8/3 Main Hand +1 keen sonic icy burst kukri on crit) Critical 15-20 Slashing Off Hand +1 keen icy sonic burst kukri on crit) Critical 15-20 Slashing Attack bonus 13/8 Damage d4+3+d6+(d10 Attack Bonus 13/8 Damage d4+3+d6+(d10

Feats Combat Reflexes Weapon Finesse Dodge Karmic Strike Double Hit Two Weapon Fighting Improved two weapon fighting Endurance Class Features Pounce Track Wild Empathy Rage (+4 str, +4 con, -2 AC, +2 will) Favored enemy (gnoll +4) Favored enemy (elemental +2) Skills These are all basically up to user bluff is occasionally nice for feint but with no precision damage not necessarily needed. Good skills to invest in Handle animal, spot, listen, survival, knowledge nature, and maybe search, hide, sense motive or the like Language Common Magic Items +4 strength belt of giants strength +4 Dex gloves Build is built around getting into the thick and then taking as many AoO as possible with Karmic Strike and for each single attack of opportunity you take you get to attack with both weapons. At later levels you can take Robilar's gambit to get even more attacks also to fit in with suicide theme take power attack and shock trooper.

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