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CharacterForge for D&D 3.5e v3.2 T. Doom - Dec 2003 CharacterForge for D&D 3.5e v3.

2 This s#rea$sheet is $e%elo#e$ to s ##ort the $e%elo#ment o! characters sing the D&D 3.'e. ()%e trie$ to make the s#rea$sheet relati%ely easy to c stomi*e, " t is it ! n$ementally $esigne$ !or "stan$ar$" characters. +ot all #restige classes, monster races, an$ tem#lates are not s ##orte$. ,owe%er, yo can incl $e yo r own mo$i!ications "y sing the "c stom" race an$ class worksheet -!or no%ices. or "y e$iting the hi$$en "DataSheet" worksheet -!or those more com!orta"le sing /0cel.. This s#rea$sheet is #ro%i$e$ to the # "lic $omain !ree o! charge. Feel !ree to make any mo$i!ications to c stomi*e this s#rea$sheet !or yo r own se. The "latest" %ersions will "e ma$e a%aila"le to all on the o!!icial Birthright !an we"site at www."irthright.net S#ecial Thanks1 ( wo l$ like to thank the a thors o! the many e0cellent !an-# "lishe$ 3e e0cel s#rea$sheets. These works ha%e #ro%e$ in%al a"le in the sa%ing o! co ntless ho rs o! $ata entry. Ste%e 2 lhern)s s#rea$sheets an$ ,eroForge get s#ecial k $os !or "eing #artic larly cool an$ se! l s#rea$sheets. Instructions This s#rea$sheet consists o! se%eral "worksheets". 3o can na%igate "etween them sing the ta"s at the "ottom o! the a##lication. 3o sho l$ c rrently ha%e the "4ea$me" s#rea$sheet selecte$. 5ll ser-entere$ $ata sho l$ "e entere$ 6+73 in the cells in$icate$ as in# t cells. (n# t cells will "e in$icate$ "y a yellow color 64 with a $ro#-$own list "o0. The grey te0t "o0es #ro%i$e in!ormation regar$ing yo r choices. Cells containing small re$ arrows in the corner ha%e comments which incl $e a$$itional instr ctions. Entering/Deleting data: Cells that re8 ire ser $ata are colore$ in yellow. Some o! these yellow cells will ha%e a # ll-$own list o! %ali$ selections. 3o can either select yo r entry !rom the list, or ty#e in a %ali$ entry. 6ther cells ha%e no # ll-$own $ata - yo may enter anything yo wish in these cells -altho gh long strings may now show # well on the !inal character sheet.. 3o can always $elete the $ata in a yellow cell "y selecting it an$ hiting the $elete key. To use this spreadsheet: 9. 2ake a co#y o! this s#rea$sheet - 3o can only ha%e one character #er s#rea$sheet. Th s, yo may want to rename the co#y a!ter the character an$ reo#en it. (! yo wish to se a c stom class:race yo can go to the "C stom" worksheet an$ enter the $ata. ;54+(+<1 Do not se c stom classes ntil yo are com!orta"le with sing this s#rea$sheet. 2. <o to the "2aster" worksheet an$ enter $ata re8 este$. +ote1 Cells !or le%els 99-20 are "hi$$en". (! yo nee$ them, se the e0#an$ gro # " tton "=" on the le!t han$ si$e o! the sheet. 3. <o to the "Skills" worksheet an$ s#en$ skill #oints. S#en$ skill #oints "y # tting the n m"er o! skills #oints s#ent at each le%el in the yellow cell at the le%el:skill intersection. /nter ser-$e!ine$ Cra!t, >nowle$ge, or ?ro!ession skills that the character nee$s in the yellow cells in each skill category. @. <o the the "Feats" worksheet an$ select yo r !eats. ;arning1 The s#rea$sheet $oes +6T check to make certain that the character has met the re8 irements !or the !eat. Do this man ally. ;arning1 The !eats $o not make a tomate$ changes to the generate$ statistics, nless in$icate$ elsewhere. Ase misc.:o%erri$es cells to enter "on ses man ally, i! necessary. '. <o to the "/8 i#" worksheet an$ select yo r arms an$ armor. 6nly !i%e wea#ons are imme$iately %isi"le - these wea#ons will "e incl $e$ on the !inal character sheet. 5$$itional wea#ons slots -i! yo nee$ them. are hi$$en - se the e0#an$ gro # " ttons le!t si$e o! the sheet to e0#an$.. +ote1 (! yo want to se a #artic lar wea#ons with $i!!erent "attack #ost res" -i.e. sometimes sing a longswor$ with one han$, sometimes with two han$s, an$ sometimes with a $agger in the o!!-han$. yo will nee$ to enter each "#ost re" in as a se#arate wea#on. +ote1 This s#rea$sheet $oes not %ali$ate !or common sense an$ "asic r les knowle$ge. (! yo tell it that yo want to se a two-han$e$ swor$ as a o!!-han$ wea#on, it will let yo $o so. 2ake certain that yo know what yo are $oing. B. (! the character has any s#ell casting classes, go to the "2agic" worksheet. 3o may also want to se the o#tional s#ell"ook worksheet to #ro$ ce a "s#ells known" #age !or yo r character sheet. 7. Finally, go to the "StatBlock" worksheet or the "CharSheet" worksheet to see the res lts o! yo r la"ors. ersion !istor" #2/$#/$3 v#.$ En%o"

CharacterForge for D&D 3.5e v3.2 Character (a+e: Sam#le the Character -e.: ,ace: , man -ocial Class: /): Deit": -i0e: E"es: !t: !air: 1t:

Enter character data in the "ello& cells '()*


EE4acial 5"ilitiesEE 2e$i m si*e , man "ase s#ee$ is 30 !eet. 9 e0tra !eat at 9st le%el. @ e0tra skill #oints at 9st le%el an$ 9 e0tra skill #oint at each a$$itional le%el. 5 tomatic 7ang age1 Common Bon s 7ang ages1 5ny Fa%ore$ Class1 5ny.

2ale + 2e$i m B)2" 9B0 l" 2o$ =9 =2 =3 =0 =9 =0

/2ilities Base 4acial 7%ls 2isc Final -trength 92 =0 92 De.terit" 9@ =0 9@ Constitution 9B =0 9B Intelligence 90 =0 90 1isdo+ 92 =0 92 Charis+a 90 =0 90 (nitial ?oint B y ?oint B y /8 i%alent 2C 2C

Choose the appropriate class for each character level Character )evel # Character Class #st )evel: 4anger 2nd )evel: 3rd )evel: 7th )evel: 5th )evel: 8th )evel: 9th )evel: :th )evel: ;th )evel: !itpoints ,oll 4ase Con C =3 -3illpoints Class ,ace Int 2@ =@ 0

!itdie /vg $C C

!5 99

6isc

Total 2C

4onus !5 Class -tat ,ace Feats 6isc. Total =9 =9 =2 =3 0 =' =2 =2 0 =@ 0 =9 0 =9 =2 =2

Total !5

99

Total -3ill 5oints

2C

4ase /ttac3 4onus: Fortitude -ave: ,efle. -ave: 1ill -ave: -ave (otes: Initiative:

EE 4anger F9G EE =9 B5B, =2 Fort, =2 4e!le0, =0 ;ill 5lignment1 5ny. ;ea#on an$ 5rmor ?ro!iciency1 5 ranger is #ro!icient with all sim#le an$ martial wea#ons, light armor, me$i m armor, an$ shiel$s -e0ce#t Tower shiel$s.. Class a"ilities1 91 9st !a%ore$ enemy, Track, wil$ em#athyH 21 Com"at style -Two-wea#on !ighting or 4a#i$ shot.H 31 /n$ ranceH @1 5nimal com#anionH '1 2n$ !a%ore$ enemyH B1 (m#ro%e$ com"at style -(m#. two-wea#on !ighting or 2any-shot.H 71 ;oo$lan$ stri$eH C1 Swi!t trackerH I1 /%asionH 901 3r$ !a%ore$ enemyH 991 Com"at style mastery -<reater two-wea#on !ighting or (m#. #recise shot.H 931 Camo!lageH 9'1 @th !a%ore$ enemyH 971 ,i$e in #lain sightH 201 'th !a%ore$ enemy

-elect s3ills on the <-3ill Entr"< &or3sheet then return


EESkills EE )anguages 5##raise =0, Balance =9, Bl !! =0, Clim" =0, =-elect #> Skills1 Concentration =3, Cra!t-Bowmaking. =2, Di#lomacy Common =0, Disg ise =0, /sca#e 5rtist =9, Forgery =0, <ather (n!ormation =0, ,eal =3, ,i$e =', (ntimi$ate =0, J m# =0, >nowle$ge -nat re. =@, 7isten =', 2o%e Silently =', ?er!orm =0, 4i$e =2, Search =0, Sense 2oti%e =9, S#ot =', S r%i%al =', Swim -9, Ase 4o#e =2. 7ang ages1 Common.

6isc. (otes +otes on animals, s#ecial e8 i#mentD

5la"er (a+e =optional>:

CharacterForge for D&D 3.5e v3.2

Enter character data in the "ello& cells '()* ?se this sheet to enter "our o&n race@ class or prestige
,acial a2ilit"/save +odifiers

C?-T'6 ,/CE
Custo+ ,ace (a+e -i0e 4ase -peed -peed in +ediu+ ar+or 4onus -3ill points per level 4onus feats ,acial (otes

C stom 4ace +ame

-tr

De.

Con

Int

1is

Cha

2e$i m 30 20 9 9

=0

=0

=0

=0

=0

=0

2e$i m si*e C stom race "ase s#ee$ is 30 !eet. 9 e0tra !eat at 9st le%el. @ e0tra skill #oints at 9st le%el an$ 9 e0tra skill #oint at each a$$itional le%el. 5 tomatic 7ang age1 C stom race. Bon s 7ang ages1 5ny. Fa%ore$ Class1 5ny. F+6T/1 Ase 5lt-/nter to enter 2ake new lines !or entering s#ecial racial a"ilities in this cellG

C?-T'6 C)/-Custo+ Class (a+e Class /22reviation 4ase /ttac3 !it Die T"pe Fort -ave ,ef -ave 1ill -ave 4ase -3ill 5oints First class feat -econd class feat E.tra class feats

5ssasin 5sn 0.7' B ?oor <oo$ ?oor @ II II II

-pell CasterC -pell Casting -tat -tac3 &ith e.isting classC Cleric Do+ainsC

T4A/ (nt F57S/ F57S/

-AI))Appraise Balance Bluff Climb Concentration

C)/-9 2 2 2 9

,/CE 0 0 0 0 0

)evel # 2 3 7 5 8 9 : ; BBB BBB BBB BBB BBB BBB BBB BBB BBB BBB BBB

$ ---------------------

# 0 9 2 3 3 3 3 3 3 3 -----------

-pells per Da" 2 3 7 5 8 9 -- -- -- -- -- --- -- -- -- -- -0 -- -- -- -- -9 -- -- -- -- -2 0 -- -- -- -3 9 -- -- -- -3 2 0 -- -- -3 3 9 -- -- -3 3 2 -- -- -3 3 3 -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --

-pells A : --------------------; --------------------$ ---------------------

Class Description

?restige Class -D2<.. 4e8 irements1 5lignment1 5ny e%ilH Skills1 Dis gise -@., ,i$e -C., 2o% 91 Sneak attack =9$B, $eath attack, #oison se, s#ells 21 =9 sa%e %s. #osion, ncanny $o$ge 31 Sneak attack =2$B @1 =2 sa%e %s. #oison '1 Sneak attack =3$B, (m#. ncanny $o$ge B1 =3 sa%e %s. #oison 71 Sneak attack =@$B C1 =@ sa%e %s. #oison, hi$e in #lain sight I1 Sneak attack ='$B 901 =' sa%e %s. #oison

Craft (alchemy) Craft skills Craft (Weaponsmithing) Craft(Bowmaking)

Decipher Script Diplomacy Disable Device Disguise scape Artist !orgery "ather #nformation $an%le Animal $eal $i%e #ntimi%ate &ump 'nowle%ge (arcana) 'nowle%ge (architecture an% engineering) 'nowle%ge (%ungeoneering) 'nowle%ge (geography) 'nowle%ge (history) 'nowle%ge (local) 'nowle%ge (nature) 'nowle%ge (nobility an% royalty) 'nowle%ge (religion) 'nowle%ge (the planes) 'nowle%ge skills

(isten )ove Silently *pen (ock +erform +rofession skills +rofession (herbalist)

,i%e Search Sense )otive Sleight of $an%

2 2 2 2 2 2 2 2 2 2 2 2 2 2 9 9 2 2 2 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 2 2 2 9 9 9 9 9 9 9 9 9 2 2 2

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

?restige Class -D2<.. 4e8 irements1 5lignment1 5ny e%ilH Skills1 Dis gise -@., ,i$e -C., 2o% 91 Sneak attack =9$B, $eath attack, #oison se, s#ells 21 =9 sa%e %s. #osion, ncanny $o$ge 31 Sneak attack =2$B @1 =2 sa%e %s. #oison '1 Sneak attack =3$B, (m#. ncanny $o$ge B1 =3 sa%e %s. #oison 71 Sneak attack =@$B C1 =@ sa%e %s. #oison, hi$e in #lain sight I1 Sneak attack ='$B 901 =' sa%e %s. #oison

Speak (anguage Spellcraft Spot Survival Swim -umble .se )agic Device .se ,ope

9 9 2 9 2 2 2 2

0 0 0 0 0 0 0 0 0 0 0 0

ello& cells '()* o&n race@ class or prestige class data

Fort

,ef

1ill

=0

=0

=0

# 2 3 3 @ @ @ @ @ @ @ -----------

2 --2 3 3 @ @ @ @ @ -----------

-pells Ano&n 3 7 5 8 9 -- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- -2 -- -- -- -3 -- -- -- -3 2 -- -- -@ 3 -- -- -@ 3 -- -- -@ @ -- -- --- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- --

: ---------------------

; ---------------------

H Skills1 Dis gise -@., ,i$e -C., 2o%e Silently -C.. , #oison se, s#ells $ge y $o$ge sight

CharacterForge for D&D 3.5e v3.2


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Total

:th

;th

#$th

-AI)) (/6E
Appraise / Balance / Bluff / Climb / Concentration / Craft (alchemy) Craft skills Craft (Weaponsmithing) Craft(Bowmaking)

$
L L L L L L L L L L L L L L L K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K

$
K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K

$
K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K

$
K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K

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$
K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K

$
K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K

$
K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K

'verride

6a. ,3s

-"nerg"

-pecial

Enter character data in the "ello& cells '()* 2C #st 2nd 3rd 7th 5th 8th 9th

(/ CrossDclass s3ill Class s3ill (otes

$ $ $ $ $ $ $ $ 2 $ $ $ 2 $ Decipher Script 2 $ Diplomacy / 2 $ Disable Device 2 $ Disguise / 2 $ scape Artist / 2 $ !orgery / 2 $ "ather #nformation / 7 $ $an%le Animal 7 2 $eal / 7 7 $i%e / 2 $ #ntimi%ate / 7 $ &ump / 2 $ 'nowle%ge (arcana) 2 $ 'nowle%ge (architecture an% engineering) 7 $ 'nowle%ge (%ungeoneering) 7 $ 'nowle%ge (geography) 2 $ 'nowle%ge (history) 2 $ 'nowle%ge (local) 7 7 'nowle%ge (nature) 'nowle%ge (nobility an% royalty) 2 $ 2 $ 'nowle%ge (religion) 2 $ 'nowle%ge (the planes) 2 'nowle%ge skills $ $ $ $ $ 7 7 (isten / 7 7 )ove Silently /

2 2 2 7 7 7 7

=0 =2 =0 =9 =3

=0

=0 =0 =2 =0 =0 =9 =2 =0 =9

=0

=9 =2

=0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0

E9 =0 E9

E$ E# E$ E$ E3

E2

=0

E$ E$ E# E$ E$ E3 E5 E$ E$

E9 =0

E9 =0 E9 =0

2 7

=0

E7

E9

E5 E5

L 7 L 7

*pen (ock +erform / +rofession skills +rofession (herbalist)

2 2 7

$ $ $ $ $ $ $ $ $ $ $ $ $ $ 7 7 $ $ $ $

,i%e / Search / Sense )otive / Sleight of $an% Speak (anguage Spellcraft Spot / Survival / Swim / -umble .se )agic Device .se ,ope / Total s3ill points spent

7 7 2 2 2 2 7 7 7 2 2 7

=0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =2 =0 =0 =0 =9 =0 =0 E9 special =0 =9 =0 =9 =0 =9 =0 E2 =0 E9 =0 =2 =0

E$

L L L L L L L L L 7 L 7 L L
2:

K K K K K K K K K K K K K K K K K K K K
$

K K K K K K K K K K K K K K K K K K K K
$

K K K K K K K K K K K K K K K K K K K K
$

K K K K K K K K K K K K K K K K K K K K
$

K K K K K K K K K K K K K K K K K K K K
$

K K K K K K K K K K K K K K K K K K K K
$

K K K K K K K K K K K K K K K K K K K K
$

K K K K K K K K K K K K K K K K K K K K
$

K K K K K K K K K K K K K K K K K K K K
$

=0

E2 E$ E#

=0 =0 =0 =0 E2 E5 E5 F#

2:

CharacterForge for D&D 3.5e v3.2

Enter character data in the "ello& cells '()*

Feats Earned Character )evel: Class: ,acial: 4onus Feats: Total Feats to -elect

9 0 9 2

Feat 4e8 irements are not %ali$ate$ - 3o m st check them "y han$. Feats $o not c rrently a!!ect the #rinte$ statistics on the !inal !orms - 3o m st a$$ these "y han$ sing the o%erri$e:misc "o0es #ro%i$e$ thro gho t the s#rea$sheet. 3o may also wish to list other s#ecial a"ilities that yo wish to see on the !inal character sheet here. To $o so, sim#ly ty#e in the name o! the new !eat or s#ecial a"ility an$ a$$ the a##ro#riate $escri#tor in the o%erri$e col mn. Descriptor 'verride =9 to hit with Bow Feat -u++ar" =sho&n on sheet>
=9 to hit with Bow =9 $o$ge "on s to name$ $e!en$er.

(u+ 9 2 3 @ ' B 7 C I 90

)vl 9 9

Earned 2" Feat Char7%l ;ea#on Foc s 4ace Do$ge

,eGuire+ents =Chec3 6anuall"H>


B5B =9 De0 93=

EEFeats EE ;ea#on Foc s F=9 to hit with BowG, Do$ge F=9 $o$ge "on s to name$ $e!en$er.G.

CharacterForge for D&D 3.5e v3.2

Enter character data in the "ello& cells '()*

1eapon T"pe
1eapon Swor$, 7ong 7ong Bow M artersta!! 7ongswor$ Dagger -elect /pplica2le Feats 1eapon -pec. 1eapon Finesse 1eapon Focus 2asterwork Iualit" 2asterwork 6agic /2ilit" # /2ilit" 2 /2ilit" 3 Descriptor ='ptional>

1pn 4onuses !it =9 =0 =0 =9 =0 D+g =0 =0 =0 =0 =0

1eapon ?sage
1eapon Swor$, 7ong 7ong Bow M artersta!! 7ongswor$ Dagger

*ou must enter a value in this fieldH 1eapon &ielded as 6ne-han$e$ -normal. 2issile -range$. Two-han$e$ Two-wea#on -#rimary. with light secon$ary Two-wea#on -secon$ary., light

T&o 1eapon

-tat +ods. !it D+g =9 =2 =9 =9 =9 =9 =0 =9 =9 =0

?sage +ods. !it D+g =0 =0 =0 E@ EC =0 =0 =0 =0 =0

1eapon Da+age
1eapon Swor$, 7ong 7ong Bow M artersta!! 7ongswor$ Dagger (or+ 9$C 9$C 9$B 9$C 9$@

Da+age 6isc Final 9$C 9$C 9$B 9$C 9$@

Critical ,ange (or+ 9I 20 20 9I 9I 6isc Final 9I 20 20 9I 9I

Critical 6ultiplier (or+ 02 03 02 02 02 6isc Final 02 03 02 02 02 1pn =0 =0 =0 =0 =0

6odifiers to Da+age -tat =9 =0 =9 =9 =0 ?sage =0 =0 =0 =0 =0 6isc Final =9 =0 =9 =9 =0

1eapon -u++ar"
1eapon Swor$, 7ong 7ong Bow M artersta!! 7ongswor$ Dagger 1pn =9 =0 =0 =9 =0

6odifers to !it -tat =9 =2 =9 =9 =9 ?sage =0 =0 =0 E@ EC -i0e =0 =0 =0 =0 =0 6isc Final =2 =2 =9 E2 E7 4/4 =9 =9 =9 =9 =9 Co+2at -u++ar" =3 melee -9$C = 9, 9I-20:02. =3 range$ -9$C = 0, 20:03. =2 melee -9$B = 9, 20:02. -9 melee -9$C = 9, 9I-20:02. -B melee -9$@ = 0, 9I-20:02.

EE5ttacksEE =3 melee -9$C = 9, 9I-20:02, masterwork swor$, long., =3 range$ -9$C = 0, 20:03, long "ow., =2 melee -9$B = 9, 20:02, 8 artersta!!. FTwo-han$e$G, -9 melee -9$C = 9, 9I-20:02, masterwork longswor$. FTwo-wea#on -#rimary.G, -B melee -9$@ = 0, 9I-20:02, $agger. FTwo-wea#on -secon$ary.G

/r+or
/r+or T"pe St $$e$ 7eather Iualit" 6agic /2ilit" # /2ilit" 2 /2ilit" 3 Descriptor ='ptional>

-hield
-hield T"pe +one /r+or 4onus =3 =0 =2 =0 Iualit" 6agic /2ilit" # /2ilit" 2 /2ilit" 3 Descriptor ='ptional>

/r+or -u++ar"
/r+or T"pe St $$e$ 7eather +one -i0e/1t. Class 7ight +one =3 =0

/r+or/-hield 4onus 4ase 4onus =0 =0 6isc Final =3 =0 2isc:6%erri$e Totals

6a. De. ='

Chec3 E9 =0

-pell 9'N 0N 9'N 30 !t. 30 !t.

-hield 4onus De. 6odifier -i0e (atural /r+or 6isc

5enalt" Failure -peed

='

E9

/C

#5

EE5rmorEE 542641 st $$e$ leather S,(/7D1 none EEStatsEE 5C 9' -=0 si*e, =2 De0, =3 st $$e$ leather, =0 none. -9 5rmor Check ?enalty 9'N 5rcane S#ell Fail re S#ee$ 30 !t.

EE5rmorEE 542641 st $$e$ leather S,(/7D1 none EEStatsEE 5C 9' -=0 si*e, =2 De0, =3 st $$e$ leather, =0 none. -9 5rmor Check ?enalty 9'N 5rcane S#ell Fail re S#ee$ 30 !t.

6isc. EGuip+ent (a+e Back#ack 4rief Desc/-u++ar" =optional>

EE6ther /8 i#mentEE Back#ack.

CharacterForge for D&D 3.5e v3.2 /rcane -pellcasters Divine -pell casters Custo+ Class -pells

Enter character data in the "ello& cells '()*

-pell casting (otes

CharacterForge for D&D 3.5e v3.2

Enter character data in the "ello& cells '()*

Character J5/Inco+e/E.penses Trac3er =optional>


Totals

$
J5

$
gp Date (otes

Starting

CharacterForge for D&D 3.5e v3.2

Enter spells 3no&n@ one level per colu+n

,eal+

CHARACTER NAME

Sample the Character


Ra !er 1 Male
&ENDER

11/30/2013
PLAYER DATE LAST MODIFIED

CLASS"e#$ / LE%EL"#$

SOCIAL CLASS

DEITY

H'ma
RACE
A4ILITY A4ILITY NAME A4ILITY MODIFIER

Me()'m
SI.E
TEMPORARY TEMPORARY

N
ALI&NMENT

*+2,
HEI&HT TOTAL

1*0 l/EI&HT EYES /O5NDS/C5RRENT HP HAIR

D0D 312 Character Rec3r( Sheet


S54D5AL DAMA&E SPEED E6PERIENCE

Strength

Str

SCORE

SCORE

MODIFIER

12 19 1* 10 12 10

71 72 73 70 71 70

Hit Points

HP AC

11 12
<

30 8t1 10 72
7

Dexterity

Dex Con Int

Armor Class

73
Arm3r 43 '#

70
Sh)el( 43 '#

72
De> M3(

70
S)Pe M3(

70
Nat'ral Arm3r

70
M)#c M3(

7 Temp M3(

12:
Arca e Spell Fa)l

;1
Arm3r ChecA Pe altC SR DR

Constitution

Initiative
Modifier

<

72
De> M3(

70
M)#c M3( Skill Name 1 2 3

Skills
Ability "I t$ "De>$? "Cha$ "Str$? "C3 $ "I t$ "Cha$ "Cha$ "De>$? "I t$ "Cha$ "/)#$ "De>$? "Cha$ "Str$? "I t$ "/)#$ "De>$? "Cha$ "De>$ "I t$ "/)#$ "/)#$ "/)#$ "Str$??? "De>$ O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 Score anks < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < Ability 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 Misc 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7

!ntelligence

#isdom

Wis

Base Attack
"onus

71

S Appra)#e = S 4ala ce = S 4l'88 = Cl)m- = C3 ce trat)3 = Cra8t"43@maA) !$ S D)pl3macC = S D)#!')#e = S E#cape Art)#t = S F3r!erC = S &ather I 83rmat)3 = Heal = H)(e = S I t)m)(ate = G'mp = H 3@le(!e " at're$ L)#te = M3Ie S)le tlC = S Per83rm = R)(e = Search = S Se #e M3t)Ie = Sp3t = S'rI)Ial = S@)m = 5#e R3pe = OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5

Charisma

Cha

SP$C!A% C&ND!'!&NS 9 2 *

SA(!N) 'H &#S

TOTAL

4a#e <

A-)l)tC

Feat#

M)#c 7

Temp SA($ M&D!*$ S

B D E FFF

Fortitude
Constitution

72 79 71

72 7 73 7 70 7 70 72 7 72 7 70 7 70 70 7 71 7 70 7 70
4a#e AttacA 43 '# Str M3(

Reflex
Dexterity #isdom

<

7 FFF FFF 7 FFF S)Pe M3( M)#c1 M3( Temp1 M3( C3 (1 FFF M3( FFF FFF FFF FFF M)#c M3( Temp1 M3( C3 ( M3( FFF FFF

Will

<

Attack "onus

Melee

'&'A%

72 73
'&'A%

71 71
4a#e AttacA 43 '#

71 72
De> M3(

70 70
S)Pe M3(

Ranged
Attack "onus

Wea on
Ma#ter@3rA S@3r(J L3 !
ange 'y+e Sla#h ma#ter@3rA #@3r(J l3 !

'otal Attack "onus

Damage

Critical

73
S+ecial Pro+erties

1(D 7 1

1EK20/>2

FFF FFF FFF FFF

KK

Wea on
L3 ! 43@
ange 'y+e P)erce l3 ! -3@

'otal Attack "onus

Damage

Critical

FFF FFF FFF FFF FFF

73
S+ecial Pro+erties

1(D 7 0

20/>3

100+

Wea on
L'arter#ta88
ange 'y+e 4l' t

'otal Attack "onus

Damage

Critical

72
S+ecial Pro+erties

1(* 7 1

20/>2

FFF FFF FFF FFF

KK

MT@3Kha (e(N1 O'arter#ta88

Wea on
L3 !#@3r(
ange 'y+e Sla#h

'otal Attack "onus

Damage

Critical

FFF FFF FFF FFF FFF

K1
S+ecial Pro+erties

1(D 7 1

1EK20/>2

KK

MT@3K@eap3 "pr)marC$N ma#ter@3rA l3 !#@3r(

Wea on
Da!!er
ange 'y+e P)erce

'otal Attack "onus

Damage

Critical

K*
S+ecial Pro+erties MT@3K@eap3 "#ec3 (arC$N (a!!er

1(9 7 0

1EK20/>2

FFF FFF FFF FFF

KK

Ar!or
St'((e( Leather
Check Penalty

70 71 70 70 73 72 70 70 71 70 70 73 72 70 70 79 72 72 70 72 70 71 72 72 ;1 72 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5

0 0 0 0 0 2 0 0 0 0 0 2 9 0 0 9 9 9 0 0 0 0 9 9 0 0 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5

70 72 70 71 73 70 70 70 72 70 70 71 72 70 71 70 71 72 70 72 70 71 71 71 71 72 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5

=0 ;1 =0 ;1 =0 =0 =0 =0 ;1 =0 =0 =0 ;1 =0 ;1 =0 =0 ;1 =0 =0 =0 =0 =0 =0 ;2 =0 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5

'y+e

Armor "onus

Max Dex "onus

L)!ht
S+eed

73
S+ecial Pro+erties

72

S+ell *ail

Skill "otes#

;1

12:

30 8t1

#t'((e( leather

Shield
N3 e
Check Penalty

'y+e

Shield "onus

Notes 5 tra) e( #A)ll# ca -e '#e( 3rmallC eIe )8 the character ha# Per3 "0$ #A)ll ra A#1 Cr3##Kcla## #A)ll# (e 3te( S1 ? ARMOR CHECH PENALTYJ )8 a CJ appl)e#1 ?? D3'-le( ACP1

N3 e
3 e

70
S+ecial Pro+erties

S+ell *ail

70

0:

Sample the Character


CHARACTER NAME

S ell Casting

FFF FFF

4)rthr)!ht 3e
CAMPAI&N

1 2 3 9 2 * B D E FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF

Item 4acApacA

$ear

FFF FFF /t FFF FFF

1 2 3 9 2 * B D E
10

S ecial A%ilities & Feats


/eap3 F3c'# M71 t3 h)t @)th 43@N D3(!e M71 (3(!e -3 '# t3 ame( (e8e (er1N B(// B(// B(// B(// B(// B(// B(// B(// B(// B(// B(// B(// B(// B(// B(// B(// B(// B(// B(// B(// B(//

FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF

11

12

13

19

12

1*

1B

1D

1E

20

21

22

23

29

Racial and Class A%ilities


;;Rac)al A-)l)t)e#;; Me()'m #)Pe H'ma -a#e #pee( )# 30 8eet1 1 e>tra 8eat at 1#t leIel1 9 e>tra #A)ll p3) t# at 1#t leIel a ( 1 e>tra #A)ll p3) t at each a(()t)3 al leIel1 A't3mat)c La !'a!eQ C3mm3 43 '# La !'a!e#Q A C FaI3re( Cla##Q A C1

FFF

FFF EE 4anger F9G EE =9 B5B, =2 Fort, =2 4e!le0, =0 ;ill FFF 5lignment1 5ny. ;ea#on an$ 5rmor ?ro!iciency1 5 ranger is #ro!icient with FFF all sim#le an$ martial wea#ons, light armor, me$i m armor, an$ shiel$s -e0ce#t Tower shiel$s.. FFF Class a"ilities1 91 9st !a%ore$ enemy, Track, wil$ em#athyH 21 Com"at style -Two-wea#on !ighting or 4a#i$ shot.H 31 FFF /n$ ranceH @1 5nimal com#anionH '1 2n$ !a%ore$ enemyH FFF B1 (m#ro%e$ com"at style -(m#. two-wea#on !ighting or 2any-shot.H 71 ;oo$lan$ stri$eH C1 Swi!t trackerH I1 FFF /%asionH 901 3r$ !a%ore$ enemyH 991 Com"at style mastery -<reater two-wea#on !ighting or (m#. #recise shot.H 931 FFF Camo!lageH 9'1 @th !a%ore$ enemyH 971 ,i$e in #lain sightH FFF 201 'th !a%ore$ enemy FFF FFF FFF FFF FFF FFF

"otes
+otes on animals, s#ecial e8 i#mentD

FFF FFF FFF FFF FFF FFF FFF

L)!ht L3a(

Me()'m L3a(

HeaIC L3a(

'anguages
I )t)al la !'a!e# < C'lt'ral la !'a!e 3 lC
Each a(()t)3 al la !'a!e reO')re# the SpeaA La !'a!e #A)ll

FFF FFF FFF FFF FFF FFF FFF FFF

0 K 93
L)8t OIer Hea(

99 K D*
L)8t O88 &r3' (

D* K 130
P'#h 3r Dra!

C3mm3

130 l-1

2*0 l-1 Mone(

*20 l-1

PP &P

SP CP

Sample the Character


CHARACTER NAME

CAMPAI&N

S ells
1 2 3 9 2 * B D E FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF

S ells

S ells

FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF

FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF

9I2@2@2'C.0ls

-a+ple the Character: 2ale , man Si*e 2e$i mH ,D 9$C = 3H h# 99H (nit1=2 -=2 De0.H S#$1 30 !t.H SM1 H 571 +H SP Fort =' 4e! =@ ;ill =9H Str 92, De0 9@, Con 9B, (nt 90, ;is 92, Cha 90.

/ttac3s & Defense: 5C 9' -=0 si*e, =2 De0, =3 st $$e$ leather, =0 none.H 5tk1 =3 melee -9$C = 9, 9I-20:02, masterwork swor$, long., =3 range$ -9$C = 0, 20:03, long "ow., =2 melee -9$B = 9, 20:02, 8 artersta!!. FTwo-han$e$G, -9 melee -9$C = 9, 9I-20:02, masterwork longswor$. FTwo-wea#on -#rimary.G, -B melee -9$@ = 0, 9I-20:02, $agger. FTwo-wea#on -secon$ary.GH

-3ills and Feats: 5##raise =0, Balance =9, Bl !! =0, Clim" =0, Concentration =3, Cra!t-Bowmaking. =2, Di#lomacy =0, Disg ise =0, /sca#e 5rtist =9, Forgery =0, <ather (n!ormation =0, ,eal =3, ,i$e =', (ntimi$ate =0, J m# =0, >nowle$ge -nat re. =@, 7isten =', 2o%e Silently =', ?er!orm =0, 4i$e =2, Search =0, Sense 2oti%e =9, S#ot =', S r%i%al =', Swim -9, Ase 4o#e =2. 7ang ages1 Common. ;ea#on Foc s, Do$ge.

5ossesions: ;ea#ons1 masterwork swor$, long, long "ow, 8 artersta!!, masterwork longswor$, $agger. 5rmor1 st $$e$ leather. Shiel$1 none. 2isc. e8 i#ment1 Back#ack.

6agic:

Character Tracker !or Birthright 3e

/2ilit" scores /lign+ent)ist -tatistic +odifers ,ace )ist Class )ist Class -tatistic Calculations )anguages Feat)ist 1eapon )ist 6aterial Enchant+ent 1eapon -pecial /2ilities )ist 1eapon ?se /r+or )ist -hield )ist /r+or -pecial /2ilities )ist (u+-pell)ist -chool)ist Do+ain/Deit" )ists

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