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2 This s#rea$sheet is $e%elo#e$ to s ##ort the $e%elo#ment o! characters sing the D&D 3.'e. ()%e trie$ to make the s#rea$sheet relati%ely easy to c stomi*e, " t is it ! n$ementally $esigne$ !or "stan$ar$" characters. +ot all #restige classes, monster races, an$ tem#lates are not s ##orte$. ,owe%er, yo can incl $e yo r own mo$i!ications "y sing the "c stom" race an$ class worksheet -!or no%ices. or "y e$iting the hi$$en "DataSheet" worksheet -!or those more com!orta"le sing /0cel.. This s#rea$sheet is #ro%i$e$ to the # "lic $omain !ree o! charge. Feel !ree to make any mo$i!ications to c stomi*e this s#rea$sheet !or yo r own se. The "latest" %ersions will "e ma$e a%aila"le to all on the o!!icial Birthright !an we"site at www."irthright.net S#ecial Thanks1 ( wo l$ like to thank the a thors o! the many e0cellent !an-# "lishe$ 3e e0cel s#rea$sheets. These works ha%e #ro%e$ in%al a"le in the sa%ing o! co ntless ho rs o! $ata entry. Ste%e 2 lhern)s s#rea$sheets an$ ,eroForge get s#ecial k $os !or "eing #artic larly cool an$ se! l s#rea$sheets. Instructions This s#rea$sheet consists o! se%eral "worksheets". 3o can na%igate "etween them sing the ta"s at the "ottom o! the a##lication. 3o sho l$ c rrently ha%e the "4ea$me" s#rea$sheet selecte$. 5ll ser-entere$ $ata sho l$ "e entere$ 6+73 in the cells in$icate$ as in# t cells. (n# t cells will "e in$icate$ "y a yellow color 64 with a $ro#-$own list "o0. The grey te0t "o0es #ro%i$e in!ormation regar$ing yo r choices. Cells containing small re$ arrows in the corner ha%e comments which incl $e a$$itional instr ctions. Entering/Deleting data: Cells that re8 ire ser $ata are colore$ in yellow. Some o! these yellow cells will ha%e a # ll-$own list o! %ali$ selections. 3o can either select yo r entry !rom the list, or ty#e in a %ali$ entry. 6ther cells ha%e no # ll-$own $ata - yo may enter anything yo wish in these cells -altho gh long strings may now show # well on the !inal character sheet.. 3o can always $elete the $ata in a yellow cell "y selecting it an$ hiting the $elete key. To use this spreadsheet: 9. 2ake a co#y o! this s#rea$sheet - 3o can only ha%e one character #er s#rea$sheet. Th s, yo may want to rename the co#y a!ter the character an$ reo#en it. (! yo wish to se a c stom class:race yo can go to the "C stom" worksheet an$ enter the $ata. ;54+(+<1 Do not se c stom classes ntil yo are com!orta"le with sing this s#rea$sheet. 2. <o to the "2aster" worksheet an$ enter $ata re8 este$. +ote1 Cells !or le%els 99-20 are "hi$$en". (! yo nee$ them, se the e0#an$ gro # " tton "=" on the le!t han$ si$e o! the sheet. 3. <o to the "Skills" worksheet an$ s#en$ skill #oints. S#en$ skill #oints "y # tting the n m"er o! skills #oints s#ent at each le%el in the yellow cell at the le%el:skill intersection. /nter ser-$e!ine$ Cra!t, >nowle$ge, or ?ro!ession skills that the character nee$s in the yellow cells in each skill category. @. <o the the "Feats" worksheet an$ select yo r !eats. ;arning1 The s#rea$sheet $oes +6T check to make certain that the character has met the re8 irements !or the !eat. Do this man ally. ;arning1 The !eats $o not make a tomate$ changes to the generate$ statistics, nless in$icate$ elsewhere. Ase misc.:o%erri$es cells to enter "on ses man ally, i! necessary. '. <o to the "/8 i#" worksheet an$ select yo r arms an$ armor. 6nly !i%e wea#ons are imme$iately %isi"le - these wea#ons will "e incl $e$ on the !inal character sheet. 5$$itional wea#ons slots -i! yo nee$ them. are hi$$en - se the e0#an$ gro # " ttons le!t si$e o! the sheet to e0#an$.. +ote1 (! yo want to se a #artic lar wea#ons with $i!!erent "attack #ost res" -i.e. sometimes sing a longswor$ with one han$, sometimes with two han$s, an$ sometimes with a $agger in the o!!-han$. yo will nee$ to enter each "#ost re" in as a se#arate wea#on. +ote1 This s#rea$sheet $oes not %ali$ate !or common sense an$ "asic r les knowle$ge. (! yo tell it that yo want to se a two-han$e$ swor$ as a o!!-han$ wea#on, it will let yo $o so. 2ake certain that yo know what yo are $oing. B. (! the character has any s#ell casting classes, go to the "2agic" worksheet. 3o may also want to se the o#tional s#ell"ook worksheet to #ro$ ce a "s#ells known" #age !or yo r character sheet. 7. Finally, go to the "StatBlock" worksheet or the "CharSheet" worksheet to see the res lts o! yo r la"ors. ersion !istor" #2/$#/$3 v#.$ En%o"
CharacterForge for D&D 3.5e v3.2 Character (a+e: Sam#le the Character -e.: ,ace: , man -ocial Class: /): Deit": -i0e: E"es: !t: !air: 1t:
/2ilities Base 4acial 7%ls 2isc Final -trength 92 =0 92 De.terit" 9@ =0 9@ Constitution 9B =0 9B Intelligence 90 =0 90 1isdo+ 92 =0 92 Charis+a 90 =0 90 (nitial ?oint B y ?oint B y /8 i%alent 2C 2C
Choose the appropriate class for each character level Character )evel # Character Class #st )evel: 4anger 2nd )evel: 3rd )evel: 7th )evel: 5th )evel: 8th )evel: 9th )evel: :th )evel: ;th )evel: !itpoints ,oll 4ase Con C =3 -3illpoints Class ,ace Int 2@ =@ 0
!itdie /vg $C C
!5 99
6isc
Total 2C
Total !5
99
2C
4ase /ttac3 4onus: Fortitude -ave: ,efle. -ave: 1ill -ave: -ave (otes: Initiative:
EE 4anger F9G EE =9 B5B, =2 Fort, =2 4e!le0, =0 ;ill 5lignment1 5ny. ;ea#on an$ 5rmor ?ro!iciency1 5 ranger is #ro!icient with all sim#le an$ martial wea#ons, light armor, me$i m armor, an$ shiel$s -e0ce#t Tower shiel$s.. Class a"ilities1 91 9st !a%ore$ enemy, Track, wil$ em#athyH 21 Com"at style -Two-wea#on !ighting or 4a#i$ shot.H 31 /n$ ranceH @1 5nimal com#anionH '1 2n$ !a%ore$ enemyH B1 (m#ro%e$ com"at style -(m#. two-wea#on !ighting or 2any-shot.H 71 ;oo$lan$ stri$eH C1 Swi!t trackerH I1 /%asionH 901 3r$ !a%ore$ enemyH 991 Com"at style mastery -<reater two-wea#on !ighting or (m#. #recise shot.H 931 Camo!lageH 9'1 @th !a%ore$ enemyH 971 ,i$e in #lain sightH 201 'th !a%ore$ enemy
Enter character data in the "ello& cells '()* ?se this sheet to enter "our o&n race@ class or prestige
,acial a2ilit"/save +odifiers
C?-T'6 ,/CE
Custo+ ,ace (a+e -i0e 4ase -peed -peed in +ediu+ ar+or 4onus -3ill points per level 4onus feats ,acial (otes
-tr
De.
Con
Int
1is
Cha
2e$i m 30 20 9 9
=0
=0
=0
=0
=0
=0
2e$i m si*e C stom race "ase s#ee$ is 30 !eet. 9 e0tra !eat at 9st le%el. @ e0tra skill #oints at 9st le%el an$ 9 e0tra skill #oint at each a$$itional le%el. 5 tomatic 7ang age1 C stom race. Bon s 7ang ages1 5ny. Fa%ore$ Class1 5ny. F+6T/1 Ase 5lt-/nter to enter 2ake new lines !or entering s#ecial racial a"ilities in this cellG
C?-T'6 C)/-Custo+ Class (a+e Class /22reviation 4ase /ttac3 !it Die T"pe Fort -ave ,ef -ave 1ill -ave 4ase -3ill 5oints First class feat -econd class feat E.tra class feats
-pell CasterC -pell Casting -tat -tac3 &ith e.isting classC Cleric Do+ainsC
C)/-9 2 2 2 9
,/CE 0 0 0 0 0
)evel # 2 3 7 5 8 9 : ; BBB BBB BBB BBB BBB BBB BBB BBB BBB BBB BBB
$ ---------------------
# 0 9 2 3 3 3 3 3 3 3 -----------
-pells per Da" 2 3 7 5 8 9 -- -- -- -- -- --- -- -- -- -- -0 -- -- -- -- -9 -- -- -- -- -2 0 -- -- -- -3 9 -- -- -- -3 2 0 -- -- -3 3 9 -- -- -3 3 2 -- -- -3 3 3 -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --- -- -- -- -- --
Class Description
?restige Class -D2<.. 4e8 irements1 5lignment1 5ny e%ilH Skills1 Dis gise -@., ,i$e -C., 2o% 91 Sneak attack =9$B, $eath attack, #oison se, s#ells 21 =9 sa%e %s. #osion, ncanny $o$ge 31 Sneak attack =2$B @1 =2 sa%e %s. #oison '1 Sneak attack =3$B, (m#. ncanny $o$ge B1 =3 sa%e %s. #oison 71 Sneak attack =@$B C1 =@ sa%e %s. #oison, hi$e in #lain sight I1 Sneak attack ='$B 901 =' sa%e %s. #oison
Decipher Script Diplomacy Disable Device Disguise scape Artist !orgery "ather #nformation $an%le Animal $eal $i%e #ntimi%ate &ump 'nowle%ge (arcana) 'nowle%ge (architecture an% engineering) 'nowle%ge (%ungeoneering) 'nowle%ge (geography) 'nowle%ge (history) 'nowle%ge (local) 'nowle%ge (nature) 'nowle%ge (nobility an% royalty) 'nowle%ge (religion) 'nowle%ge (the planes) 'nowle%ge skills
(isten )ove Silently *pen (ock +erform +rofession skills +rofession (herbalist)
2 2 2 2 2 2 2 2 2 2 2 2 2 2 9 9 2 2 2 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 2 2 2 9 9 9 9 9 9 9 9 9 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
?restige Class -D2<.. 4e8 irements1 5lignment1 5ny e%ilH Skills1 Dis gise -@., ,i$e -C., 2o% 91 Sneak attack =9$B, $eath attack, #oison se, s#ells 21 =9 sa%e %s. #osion, ncanny $o$ge 31 Sneak attack =2$B @1 =2 sa%e %s. #oison '1 Sneak attack =3$B, (m#. ncanny $o$ge B1 =3 sa%e %s. #oison 71 Sneak attack =@$B C1 =@ sa%e %s. #oison, hi$e in #lain sight I1 Sneak attack ='$B 901 =' sa%e %s. #oison
Speak (anguage Spellcraft Spot Survival Swim -umble .se )agic Device .se ,ope
9 9 2 9 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0
Fort
,ef
1ill
=0
=0
=0
# 2 3 3 @ @ @ @ @ @ @ -----------
2 --2 3 3 @ @ @ @ @ -----------
-pells Ano&n 3 7 5 8 9 -- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- -2 -- -- -- -3 -- -- -- -3 2 -- -- -@ 3 -- -- -@ 3 -- -- -@ @ -- -- --- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- --- -- -- -- --
: ---------------------
; ---------------------
H Skills1 Dis gise -@., ,i$e -C., 2o%e Silently -C.. , #oison se, s#ells $ge y $o$ge sight
-tat 6od
,an3s
Total
:th
;th
#$th
-AI)) (/6E
Appraise / Balance / Bluff / Climb / Concentration / Craft (alchemy) Craft skills Craft (Weaponsmithing) Craft(Bowmaking)
$
L L L L L L L L L L L L L L L K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K
'verride
6a. ,3s
-"nerg"
-pecial
Enter character data in the "ello& cells '()* 2C #st 2nd 3rd 7th 5th 8th 9th
$ $ $ $ $ $ $ $ 2 $ $ $ 2 $ Decipher Script 2 $ Diplomacy / 2 $ Disable Device 2 $ Disguise / 2 $ scape Artist / 2 $ !orgery / 2 $ "ather #nformation / 7 $ $an%le Animal 7 2 $eal / 7 7 $i%e / 2 $ #ntimi%ate / 7 $ &ump / 2 $ 'nowle%ge (arcana) 2 $ 'nowle%ge (architecture an% engineering) 7 $ 'nowle%ge (%ungeoneering) 7 $ 'nowle%ge (geography) 2 $ 'nowle%ge (history) 2 $ 'nowle%ge (local) 7 7 'nowle%ge (nature) 'nowle%ge (nobility an% royalty) 2 $ 2 $ 'nowle%ge (religion) 2 $ 'nowle%ge (the planes) 2 'nowle%ge skills $ $ $ $ $ 7 7 (isten / 7 7 )ove Silently /
2 2 2 7 7 7 7
=0 =2 =0 =9 =3
=0
=0 =0 =2 =0 =0 =9 =2 =0 =9
=0
=9 =2
=0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =0
E9 =0 E9
E$ E# E$ E$ E3
E2
=0
E$ E$ E# E$ E$ E3 E5 E$ E$
E9 =0
E9 =0 E9 =0
2 7
=0
E7
E9
E5 E5
L 7 L 7
2 2 7
$ $ $ $ $ $ $ $ $ $ $ $ $ $ 7 7 $ $ $ $
,i%e / Search / Sense )otive / Sleight of $an% Speak (anguage Spellcraft Spot / Survival / Swim / -umble .se )agic Device .se ,ope / Total s3ill points spent
7 7 2 2 2 2 7 7 7 2 2 7
=0 =0 =0 =0 =0 =0 =0 =0 =0 =0 =2 =0 =0 =0 =9 =0 =0 E9 special =0 =9 =0 =9 =0 =9 =0 E2 =0 E9 =0 =2 =0
E$
L L L L L L L L L 7 L 7 L L
2:
K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K
$
K K K K K K K K K K K K K K K K K K K K
$
=0
E2 E$ E#
=0 =0 =0 =0 E2 E5 E5 F#
2:
Feats Earned Character )evel: Class: ,acial: 4onus Feats: Total Feats to -elect
9 0 9 2
Feat 4e8 irements are not %ali$ate$ - 3o m st check them "y han$. Feats $o not c rrently a!!ect the #rinte$ statistics on the !inal !orms - 3o m st a$$ these "y han$ sing the o%erri$e:misc "o0es #ro%i$e$ thro gho t the s#rea$sheet. 3o may also wish to list other s#ecial a"ilities that yo wish to see on the !inal character sheet here. To $o so, sim#ly ty#e in the name o! the new !eat or s#ecial a"ility an$ a$$ the a##ro#riate $escri#tor in the o%erri$e col mn. Descriptor 'verride =9 to hit with Bow Feat -u++ar" =sho&n on sheet>
=9 to hit with Bow =9 $o$ge "on s to name$ $e!en$er.
(u+ 9 2 3 @ ' B 7 C I 90
)vl 9 9
EEFeats EE ;ea#on Foc s F=9 to hit with BowG, Do$ge F=9 $o$ge "on s to name$ $e!en$er.G.
1eapon T"pe
1eapon Swor$, 7ong 7ong Bow M artersta!! 7ongswor$ Dagger -elect /pplica2le Feats 1eapon -pec. 1eapon Finesse 1eapon Focus 2asterwork Iualit" 2asterwork 6agic /2ilit" # /2ilit" 2 /2ilit" 3 Descriptor ='ptional>
1eapon ?sage
1eapon Swor$, 7ong 7ong Bow M artersta!! 7ongswor$ Dagger
*ou must enter a value in this fieldH 1eapon &ielded as 6ne-han$e$ -normal. 2issile -range$. Two-han$e$ Two-wea#on -#rimary. with light secon$ary Two-wea#on -secon$ary., light
T&o 1eapon
1eapon Da+age
1eapon Swor$, 7ong 7ong Bow M artersta!! 7ongswor$ Dagger (or+ 9$C 9$C 9$B 9$C 9$@
1eapon -u++ar"
1eapon Swor$, 7ong 7ong Bow M artersta!! 7ongswor$ Dagger 1pn =9 =0 =0 =9 =0
6odifers to !it -tat =9 =2 =9 =9 =9 ?sage =0 =0 =0 E@ EC -i0e =0 =0 =0 =0 =0 6isc Final =2 =2 =9 E2 E7 4/4 =9 =9 =9 =9 =9 Co+2at -u++ar" =3 melee -9$C = 9, 9I-20:02. =3 range$ -9$C = 0, 20:03. =2 melee -9$B = 9, 20:02. -9 melee -9$C = 9, 9I-20:02. -B melee -9$@ = 0, 9I-20:02.
EE5ttacksEE =3 melee -9$C = 9, 9I-20:02, masterwork swor$, long., =3 range$ -9$C = 0, 20:03, long "ow., =2 melee -9$B = 9, 20:02, 8 artersta!!. FTwo-han$e$G, -9 melee -9$C = 9, 9I-20:02, masterwork longswor$. FTwo-wea#on -#rimary.G, -B melee -9$@ = 0, 9I-20:02, $agger. FTwo-wea#on -secon$ary.G
/r+or
/r+or T"pe St $$e$ 7eather Iualit" 6agic /2ilit" # /2ilit" 2 /2ilit" 3 Descriptor ='ptional>
-hield
-hield T"pe +one /r+or 4onus =3 =0 =2 =0 Iualit" 6agic /2ilit" # /2ilit" 2 /2ilit" 3 Descriptor ='ptional>
/r+or -u++ar"
/r+or T"pe St $$e$ 7eather +one -i0e/1t. Class 7ight +one =3 =0
Chec3 E9 =0
='
E9
/C
#5
EE5rmorEE 542641 st $$e$ leather S,(/7D1 none EEStatsEE 5C 9' -=0 si*e, =2 De0, =3 st $$e$ leather, =0 none. -9 5rmor Check ?enalty 9'N 5rcane S#ell Fail re S#ee$ 30 !t.
EE5rmorEE 542641 st $$e$ leather S,(/7D1 none EEStatsEE 5C 9' -=0 si*e, =2 De0, =3 st $$e$ leather, =0 none. -9 5rmor Check ?enalty 9'N 5rcane S#ell Fail re S#ee$ 30 !t.
CharacterForge for D&D 3.5e v3.2 /rcane -pellcasters Divine -pell casters Custo+ Class -pells
$
J5
$
gp Date (otes
Starting
,eal+
CHARACTER NAME
11/30/2013
PLAYER DATE LAST MODIFIED
CLASS"e#$ / LE%EL"#$
SOCIAL CLASS
DEITY
H'ma
RACE
A4ILITY A4ILITY NAME A4ILITY MODIFIER
Me()'m
SI.E
TEMPORARY TEMPORARY
N
ALI&NMENT
*+2,
HEI&HT TOTAL
Strength
Str
SCORE
SCORE
MODIFIER
12 19 1* 10 12 10
71 72 73 70 71 70
Hit Points
HP AC
11 12
<
30 8t1 10 72
7
Dexterity
Armor Class
73
Arm3r 43 '#
70
Sh)el( 43 '#
72
De> M3(
70
S)Pe M3(
70
Nat'ral Arm3r
70
M)#c M3(
7 Temp M3(
12:
Arca e Spell Fa)l
;1
Arm3r ChecA Pe altC SR DR
Constitution
Initiative
Modifier
<
72
De> M3(
70
M)#c M3( Skill Name 1 2 3
Skills
Ability "I t$ "De>$? "Cha$ "Str$? "C3 $ "I t$ "Cha$ "Cha$ "De>$? "I t$ "Cha$ "/)#$ "De>$? "Cha$ "Str$? "I t$ "/)#$ "De>$? "Cha$ "De>$ "I t$ "/)#$ "/)#$ "/)#$ "Str$??? "De>$ O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 Score anks < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < Ability 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 Misc 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
!ntelligence
#isdom
Wis
Base Attack
"onus
71
S Appra)#e = S 4ala ce = S 4l'88 = Cl)m- = C3 ce trat)3 = Cra8t"43@maA) !$ S D)pl3macC = S D)#!')#e = S E#cape Art)#t = S F3r!erC = S &ather I 83rmat)3 = Heal = H)(e = S I t)m)(ate = G'mp = H 3@le(!e " at're$ L)#te = M3Ie S)le tlC = S Per83rm = R)(e = Search = S Se #e M3t)Ie = Sp3t = S'rI)Ial = S@)m = 5#e R3pe = OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5 OOO O+:5
Charisma
Cha
SP$C!A% C&ND!'!&NS 9 2 *
TOTAL
4a#e <
A-)l)tC
Feat#
M)#c 7
B D E FFF
Fortitude
Constitution
72 79 71
72 7 73 7 70 7 70 72 7 72 7 70 7 70 70 7 71 7 70 7 70
4a#e AttacA 43 '# Str M3(
Reflex
Dexterity #isdom
<
7 FFF FFF 7 FFF S)Pe M3( M)#c1 M3( Temp1 M3( C3 (1 FFF M3( FFF FFF FFF FFF M)#c M3( Temp1 M3( C3 ( M3( FFF FFF
Will
<
Attack "onus
Melee
'&'A%
72 73
'&'A%
71 71
4a#e AttacA 43 '#
71 72
De> M3(
70 70
S)Pe M3(
Ranged
Attack "onus
Wea on
Ma#ter@3rA S@3r(J L3 !
ange 'y+e Sla#h ma#ter@3rA #@3r(J l3 !
Damage
Critical
73
S+ecial Pro+erties
1(D 7 1
1EK20/>2
KK
Wea on
L3 ! 43@
ange 'y+e P)erce l3 ! -3@
Damage
Critical
73
S+ecial Pro+erties
1(D 7 0
20/>3
100+
Wea on
L'arter#ta88
ange 'y+e 4l' t
Damage
Critical
72
S+ecial Pro+erties
1(* 7 1
20/>2
KK
Wea on
L3 !#@3r(
ange 'y+e Sla#h
Damage
Critical
K1
S+ecial Pro+erties
1(D 7 1
1EK20/>2
KK
Wea on
Da!!er
ange 'y+e P)erce
Damage
Critical
K*
S+ecial Pro+erties MT@3K@eap3 "#ec3 (arC$N (a!!er
1(9 7 0
1EK20/>2
KK
Ar!or
St'((e( Leather
Check Penalty
70 71 70 70 73 72 70 70 71 70 70 73 72 70 70 79 72 72 70 72 70 71 72 72 ;1 72 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5
0 0 0 0 0 2 0 0 0 0 0 2 9 0 0 9 9 9 0 0 0 0 9 9 0 0 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5
70 72 70 71 73 70 70 70 72 70 70 71 72 70 71 70 71 72 70 72 70 71 71 71 71 72 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5
=0 ;1 =0 ;1 =0 =0 =0 =0 ;1 =0 =0 =0 ;1 =0 ;1 =0 =0 ;1 =0 =0 =0 =0 =0 =0 ;2 =0 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5 O+:5
'y+e
Armor "onus
L)!ht
S+eed
73
S+ecial Pro+erties
72
S+ell *ail
Skill "otes#
;1
12:
30 8t1
#t'((e( leather
Shield
N3 e
Check Penalty
'y+e
Shield "onus
Notes 5 tra) e( #A)ll# ca -e '#e( 3rmallC eIe )8 the character ha# Per3 "0$ #A)ll ra A#1 Cr3##Kcla## #A)ll# (e 3te( S1 ? ARMOR CHECH PENALTYJ )8 a CJ appl)e#1 ?? D3'-le( ACP1
N3 e
3 e
70
S+ecial Pro+erties
S+ell *ail
70
0:
S ell Casting
FFF FFF
4)rthr)!ht 3e
CAMPAI&N
1 2 3 9 2 * B D E FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF
Item 4acApacA
$ear
1 2 3 9 2 * B D E
10
FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF
11
12
13
19
12
1*
1B
1D
1E
20
21
22
23
29
FFF
FFF EE 4anger F9G EE =9 B5B, =2 Fort, =2 4e!le0, =0 ;ill FFF 5lignment1 5ny. ;ea#on an$ 5rmor ?ro!iciency1 5 ranger is #ro!icient with FFF all sim#le an$ martial wea#ons, light armor, me$i m armor, an$ shiel$s -e0ce#t Tower shiel$s.. FFF Class a"ilities1 91 9st !a%ore$ enemy, Track, wil$ em#athyH 21 Com"at style -Two-wea#on !ighting or 4a#i$ shot.H 31 FFF /n$ ranceH @1 5nimal com#anionH '1 2n$ !a%ore$ enemyH FFF B1 (m#ro%e$ com"at style -(m#. two-wea#on !ighting or 2any-shot.H 71 ;oo$lan$ stri$eH C1 Swi!t trackerH I1 FFF /%asionH 901 3r$ !a%ore$ enemyH 991 Com"at style mastery -<reater two-wea#on !ighting or (m#. #recise shot.H 931 FFF Camo!lageH 9'1 @th !a%ore$ enemyH 971 ,i$e in #lain sightH FFF 201 'th !a%ore$ enemy FFF FFF FFF FFF FFF FFF
"otes
+otes on animals, s#ecial e8 i#mentD
L)!ht L3a(
Me()'m L3a(
HeaIC L3a(
'anguages
I )t)al la !'a!e# < C'lt'ral la !'a!e 3 lC
Each a(()t)3 al la !'a!e reO')re# the SpeaA La !'a!e #A)ll
0 K 93
L)8t OIer Hea(
99 K D*
L)8t O88 &r3' (
D* K 130
P'#h 3r Dra!
C3mm3
130 l-1
*20 l-1
PP &P
SP CP
CAMPAI&N
S ells
1 2 3 9 2 * B D E FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF
S ells
S ells
FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF
FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF FFF
9I2@2@2'C.0ls
-a+ple the Character: 2ale , man Si*e 2e$i mH ,D 9$C = 3H h# 99H (nit1=2 -=2 De0.H S#$1 30 !t.H SM1 H 571 +H SP Fort =' 4e! =@ ;ill =9H Str 92, De0 9@, Con 9B, (nt 90, ;is 92, Cha 90.
/ttac3s & Defense: 5C 9' -=0 si*e, =2 De0, =3 st $$e$ leather, =0 none.H 5tk1 =3 melee -9$C = 9, 9I-20:02, masterwork swor$, long., =3 range$ -9$C = 0, 20:03, long "ow., =2 melee -9$B = 9, 20:02, 8 artersta!!. FTwo-han$e$G, -9 melee -9$C = 9, 9I-20:02, masterwork longswor$. FTwo-wea#on -#rimary.G, -B melee -9$@ = 0, 9I-20:02, $agger. FTwo-wea#on -secon$ary.GH
-3ills and Feats: 5##raise =0, Balance =9, Bl !! =0, Clim" =0, Concentration =3, Cra!t-Bowmaking. =2, Di#lomacy =0, Disg ise =0, /sca#e 5rtist =9, Forgery =0, <ather (n!ormation =0, ,eal =3, ,i$e =', (ntimi$ate =0, J m# =0, >nowle$ge -nat re. =@, 7isten =', 2o%e Silently =', ?er!orm =0, 4i$e =2, Search =0, Sense 2oti%e =9, S#ot =', S r%i%al =', Swim -9, Ase 4o#e =2. 7ang ages1 Common. ;ea#on Foc s, Do$ge.
5ossesions: ;ea#ons1 masterwork swor$, long, long "ow, 8 artersta!!, masterwork longswor$, $agger. 5rmor1 st $$e$ leather. Shiel$1 none. 2isc. e8 i#ment1 Back#ack.
6agic:
/2ilit" scores /lign+ent)ist -tatistic +odifers ,ace )ist Class )ist Class -tatistic Calculations )anguages Feat)ist 1eapon )ist 6aterial Enchant+ent 1eapon -pecial /2ilities )ist 1eapon ?se /r+or )ist -hield )ist /r+or -pecial /2ilities )ist (u+-pell)ist -chool)ist Do+ain/Deit" )ists