Вы находитесь на странице: 1из 6

GAME DESIGN DOCUMENT (GDD)

Game Design features: Title Raptor Run (Working Title) Description feature set An Augmented Reality game using the ARIS system. The game will use a mobile device and points distributed across a !S grid" to compel players to traverse to real world locations to accomplish missions. Some missions may re#uire the use o$ the mobile devices gps" wireless internet" and camera. !urpose application The games purpose is two$old% the $irst goal is to get players outside and interacting with the real world. Then once they are out we would like to teach them something (in this case the layout o$ campus)" however this could be e&tended to historical $acts and pu''les or riddles. !remise "ig" concept (ncover the mystery o$ escaped raptors on your college campus using you handheld portal communication device. Genre Augmented Reality" )ap ame" Scavenger *unt St#le The style o$ the game will be the design set by the ARIS plat$orm however there will be in game cut scenes. !latform This is a mobile game and is currently limited to i+S devices. (This is an ARIS limitation) Au$ience mar%et The target audience is students attending or potentially attending )ontgomery ,ollege. &ating The e&pected target -SR. rating is - $or everyone" but there could be content that bumps it up to T $or Teen !la#er mo$e The game will initially be one player however as the game grows there are ways o$ increasing interaction between player making it an )assively )ultiplayer +nline ())+)

Time inter'al This is a real time game with some time based elements depending on the #uest you are on. (ac%stor# reat to have you aboard/ As you probably already know we have a slight situation on our hands" these creatures have escaped and are running loose around campus in a pocket dimension. This means that they are harmless to the general population. .ut like tribbles they have the potential to reproduce #uickly i$ the correct conditions are met. The portal technology we 0borrowed1 $rom Aperture Science didn2t work the way we initially planned3 what we hoped to do was to build a room with no windows or doors and then conduct our e&periments within that room that way the raptors wouldn2t have a way to escape to the outside world. *owever we only 0borrowed one portal gun and $ound out later that this was a very special portal gun. Instead o$ tying together two points in space it connected two points in di$$erent dimensions. We actually thought that this was better since as $ar as we could tell the environment o$ this dimension was identical to ours e&cept that it was uninhabited. )aking it the per$ect place to conduct e&perimentation. The other thing we noticed a$ter e&ploring this dimension was that items we brought here could be manipulated by electric pulses sent $rom our dimension using the device you are contact me on" however you needed to be in close pro&imity to the items location in the real world. Similarly" we could also communicate across dimensions as long as we are in close pro&imity to each other. With that said" we could use a hand in rounding up the raptors. (n$ortunately" the tags on the raptors need to be activated to do this you will need to upgrade the devices you have. We thought the ones we brought through would work but apparently" you need to be in the real world to use the tracking device so we shut it down to conserve power. C"aracter $escriptions The main character is you. !ro$. *al is the creator o$ these winged raptors. And eccentric doctor" he didn4t mean to create them" but his problems have accidentally released a plague among the world. *e will help in anyway he can" usually by telling the player what 56A he used and where they can $ind it. *e4s pretty much the hint guy. )att )urdock is a sort o$ rival. *is intentions aren4t as well as yours. Where you are trying to $igure out a way to stop the raptors" he wishes to $ind one $or himsel$. I$ he does this" he will use the raptors to become a superstar. *e may not be entirely evil" but he doesn4t $ully understand the dangers such creatures hold. Random 6!,s around the campus hold various things. They may be help$ul" or harm$ul" with the in$ormation they give being necessary sometimes" and pointless other times.

Competiti'e anal#sis Ingress" S76 R and 8ours#uare 8ours#uare encourages players to check in at various locations in the real world. Within 8ours#uare you are given points $or the uni#ueness o$ your check9in as well as a leaderboard to see how well you are doing against your $riends and the rest o$ the 8ours#uare community. There is also the ability to become the 0mayor1 o$ an establishment which may reward a player with additional discounts or pri'es $rom the establishment owner. S,76 R is another location based game similar to $ours#uare e&cept that S,76 R re#uires you to accomplish certain tasks while at an establishment. This is a bit more in9depth that 8ours#uare2s model in that you may have to take a certain picture or answer a series o$ #uestions about the establishment to gain points. 8inally there is Ingress. Ingress is a game where you must physically got to locations that have virtual portals near them and either capture the portal $or your side" or i$ it is already claimed by the opposing $action you can attack the portal to attempt to gain control o$ it. This game also has many changing in game announcements and 6!,2s which help to immerse the gamer within the game world and $eel like they are actually a part o$ a con$lict between two $actions. We believe that our game can compete directly with all o$ these titles because it is incorporating gameplay elements o$ all three games. :ou have the check9in type gameplay $rom $ours#uare" the scavenger hunt gameplay $rom S,76 R" and the location awareness and in game changes similar to ingress. &ules The main rules o$ the game are simple a player uses their i+S device to locate items re#uired by the speci$ic #uest they are on. +nce all o$ the #uests are completed the end conditions will be met. C"allenges Initially there are no real challenges other than ;ust navigating to the di$$erent points. Strategies 5iscuss < strategies that players must use during the game to overcome the game2s challenges. -&amples might be collecting" e&ploration" resource management" social interaction" direct vs. stealth combat" hiding" #uick re$le&es" knowledge application (intrinsic or e&trinsic)" spatial navigation" pattern recognition" color matching" or #uick re$le&es.

!erspecti'e game 'ie)=User Interface The game view is the ARIS interaction screen and the real world. I have attached screenshots o$ the ARIS ,lient to give visual depictions o$ what game play should look like.

Au$io > The only audio in the game will be in the video cut scenes we record. !ro*ect !lan features (t"is is t"e stuff t"at )oul$ not normall# +e in a GDD): Team >Raptor Run !ro;ect )anager? 6athan )c,lain 9 n@mcclainAgmail.com Bead 5esign? Russell Allen9 russtyC<Agmail.com DA? Eohn )c.ee $each.mcbeeAgmail.com Bead Writer? Eoshua Rivers 9 ;oshua.riversFCAgmail.com

Bead Bevel=Duest 5esign? Eonathan Gegley9 ;onathan.kegleyAgmail.com Bead Art H Audio? Geegan Aragon 9 keeganaragonAgmail.com Bead !rogrammer? Andrew Smith 9 AndrewESF<IJAgmail.com Sc"e$ule > FF=I=F< 55 5ocument completion - .eta Test current #uests - .egin !hoto Ac#uisition - Story Sync FF=K=F< - 7ideo Shoot FLam in Science .uilding - 7ideo editing begins FF=@=F< roup )eeting AKpm FF=FL=F< roup !rogress meeting AFFam FF=FF=F< - .eta Testing ,ontinued - )arketing brainstormingM FF=F@=F< - ,ompleted .uild 5ate (SIB7-R )AST-R)M eneral .ug Stomping and polishing FF=NO=F< - 8inal Testing - .egin .o&Art 5esign FF=NK=F< +B5-6 )AST-RM FN=I=F< - .o&Art ,ompletion - !repare $or shippingM FN=C=F< ame Release 5ateM M 9 )ilestones

Milestones We have chosen these milestones to represent critical points within the schedule" these are 6+ 8AIB dates" i$ we miss these deadlines the pro;ect could be in ;eopardy o$ $ailure" increasing in severity until the game release date. &is% anal#sis > ARIS is still an Alpha build" as the ARIS team builds more $unctionality into their pro;ect" we may lose elements o$ our game. Also i$ ARIS was to lose support through i+S our game build wouldn2t be accessible at all. .ecause this is built on the ARIS plat$orm there is no good way to directly moneti'e this game outside o$ a way o$ working in ads on websites that we could have the game load when meeting certain criteria. *owever" that idea may alienate players and keep them $rom wanting to continue to play our game. ARIS is also currently dependent on i+S technology" which alienates other mobile device users such as Android" Windows !hone and .lackberry. ,uture up$ates > We would like to have our game run on its own without the support o$ ARIS due to the ARIS limitations that we listed above. We would like to enable players to directly interact with each other. We would like to open up #uest making to players and allow their builds to go out to the player community where the community can vote on acceptable user builds and they could then be added to the actually game" hope$ully creating a never ending stream o$ game content.

Вам также может понравиться