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27 Geometrical Optics 27-1 Introduction In this chapter we shall discuss some elementary applications of the ideas of the previous chapter to a number of practical devices, using the approximation called geometrical opties. This is a most useful approximation in the practical design of many optical systems and instruments. Geometrical optics is either very simple or else itis very complicated. By that we mean that we can either study it only superficially, so that we can design instruments roughly, using rules that are s0 simple that we hardly need deal with them here at all, since they are prac cally of high school level, or else, if we want to know about the small errors in lenses and similar details, the subject gets so complicated that it is too advanced to discuss here! If one has an actual, detailed problem in lens design, including analysis of aberrations, then he is advised to read about the subject or else simply to trace the rays through the various surfaces (which is what the book tells how to do), using the law of refraction from one side to the other, and to find out where they come out and seeif they form a satisfactory image. People have said that this is too tedious, but today, with computing machines, itis the right way to do it One can set up the problem and make the calculation for one ray after another very easly. So the subject is realy ultimately quite simple, and involves no new principles, Furthermore, itturns out thatthe rules of either elementary or advanced ‘optics are seldom characteristic of other fields, so that there is no special reason to follow the subject very far, with one important exception. ‘The most advanced and abstract theory of geometrical optics was worked out by Hamilton, and it turns out that this has very important applications in mechanics, It is actually even more important in mechanics than itis in optics, and so we leave Hamilton's theory for the subject of advanced analytical mechanics, which is studied in the senior year or in graduate school. So, appreciating that geometrical opties contributes very litle, except for its own sake, we now go on to discuss the elementary properties of simple optical systems on the basis of the principles outlined in the last chapter. Tn order to go on, we must have one geometrical formula, which is the follow- ings if we have a triangle witha small altitude h and a long base d, then the diagonal 5 (we are going to need it to find the difference in time between two different routes) is longer than the base (Fig. 27-1). How much longer? The difference A = s ~ d ‘can be found in a number of ways. One way is this. We see that s? — d? = or (s — dis + d) = he, Buts— d= Sands + d~ 2s, Thus aw W/2s. Qn) This is all the geometry we need to discuss the formation of images by curved surfaces! 27-2 The focal length of a spherical surface ‘The first and simplest situation to discuss is a single refracting surface, sep- rating two media with different indices of refraction (Fig, 27-2). We leave the case of arbitrary indices of refraction to the student, because ideas are always the most important thing, not the specific situation, and the problem is easy enough to do in any case, So we shall suppose that, on the left, the speed is 1 and on the right it is I/n, where m is the index of refraction. The light travels more slowly in the glass by a factor m. 27-1 Introduction 27-2 The focal length of a spherical surface 27-3 The focal length of a lens 27-4 Magnification 27-5 Compound lenses 27-6 Aberrations 27-7 Resolving power Figure 27-1 am eas Fig. 27-2. Focusing by a single re- frocting surface. ‘Now suppose that we have a point at O, at a distance s from the front surface of the glass, and another point O at a distance s’ inside the glass, and we desire to arrange the curved surface in such a manner that every ray from O which hits the surface, at any point P, will be bent so as to proceed toward the point O’, For that to be true, we have to shape the surface in such a way that the time it takes for the light to go from O to P, that is, the distance OP divided by the speed of light (the speed here is unity), plus n - O'P, which is the time it takes to go from P to 0’, is equal to a constant independent of the point P. This condition supplies us with ‘an equation for determining the surface. ‘The answer is that the surface is a very ‘complicated fourth-degree curve, and the student may entertain himself by trying to calculate it by analytic geometry. It is simpler to try a special case that corre sponds to s+ s0, because then the curve is a second-degree curve and is more recognizable. It is interesting to compare this curve with the parabolic curve we found for a focusing mirror when the light is coming from infinity. So the proper surface cannot easily be made-—to focus the light from one point to another requires a rather complicated surface. It turns out in practice that we do not try to make such complicated surfaces ordinarily, but instead we make a compromise. Instead of trying to get al! the rays to come to a focus, we arrange it so that only the rays fairly close to the axis OO’ come to a focus. The farther ones may deviate if they want to, unfortunately, because the ideal surface is complicated, and we use instead a spherical surface with the right curvature at the axis, It is so much easier to fabricate a sphere than other surfaces that it is profitable for us to find out what happens to rays striking a spherical surface, supposing that only the rays near the axis are going to be focused perfectly. ‘Those rays which are near the axis are sometimes called paraxial rays, and what we are analyzing are the conditions for the focusing of paraxial rays. We shall discuss later the errors that are introduced by the fact that all rays are not always close to the axis, Thus, supposing P is close to the axis, we drop a perpendicular PQ such that the height PQ is h. For a moment, we imagine that the surface is a plane passing through P. In that case, the time needed to go from 0 to P would exceed the time from 0 to Q, and also, the time from P to 0” would exceed the time from Q to 0. But that is why the glass must be curved, because the total excess time must be compensated by the delay in passing from V to Q! Now the excess time along route OP is h?/2s, and the excess time on the other route is mh#/2s'. This excess time, which must be matched by the delay in going along VQ, differs from what it would have been in a vacuum, because there is a medium present. In other words, the time to go from V to Q is not as if it were straight in the air, but itis slower by the factor n, so that the excess delay in this distance is then (n — 1)VQ. And now, how large is VQ? If the point C is the center of the sphere and if its radius is R, we see by the same formula that the distance VQ is equal to 4/2R. Therefore we discover that the law that connects the distances s ands’, and that gives us the radius of curvature R of the surface that we need, is (89/28) + (nh?/2s') (a= DER (27.2) (1/5) + (a/s) = (n= DR. 73) If we have a position O and another position 0’, and want to focus light from O to 0”, then we can calculate the required radius of curvature R of the surface by this formula, Now it turns out, interestingly, that the same lens, with the same curvature R, will focus for other distances, namely, for any pair of distances such that the sum of the two reciprocals, one multiplied by m, is a constant. Thus a given lens will (90 long as we limit ourselves to paraxial rays) focus not only from O to 0, bbut between an infinite number of other pairs of points, so long as those pairs of points bear the relationship that 1/s ++ n/s' is a constant, characteristic of the lens. In particular, an interesting case is that in which s > zo. We can see from the formula that as one s increases, the other decreases. In other words, if point O 2 {ges out, point O” comes in, and vice versa. As point O goes toward infinity, point 0 keeps moving in until it reaches a certain distance, called the focal length f", inside the material. If parallel rays come in, they will meet the axis at a distance ft. Likewise, we could imagine it the other way. (Remember the reciprocity rule: if light will go from 0 to 0", of course it will also go from O' to O.) Therefore, if we had a light source inside the glass, we might want to know where the focus i. Tn particular, ifthe light in the glass were at infinity (same problem) where would it come to a focus outside? This distance is called f. Of course, we can also put ithe other way. If we had a light source at fand the light went through the surface, then it would go out asa parallel beam, We can easily ind out what f and f’ are: nif =(@—D/R or f= Rafln— Dy era) If == DIR oo f = R=) 75) We see an interesting thing: if we divide each focal length by the corresponding index of refraction we get the same result! This theorem, in fact, is general. It true of any system of lenses, no matter how complicated, so it is interesting to remember, We did not prove here that it is general—we merely noted it for a single surface, but it happens to be true in general that the two focal lengths of a system are related in this way. Sometimes Eq. (27.3) is written in the form Us + ns! = Af. 276) ‘This is more useful than (27,3) because we can measure f more easily than we can measure the curvature and index of refraction of the lens: if we are not interested in designing a lens or in knowing how it got that way, but simply lift it off a shelf, the interesting quantity is f, not the n and the 1 and the R! Now an interesting situation occurs if s becomes less than f. What happens then? If's (I/), and therefore sis negative; our equation says that the light will focus only with a negative value of s', whatever that means! It-does mean something very interesting and very definite, Its still a useful formula, in other words, even when the numbers are negative. What it means is shown in Fig. 27-3. If we draw the rays which are diverging from O, they will be bent, itis tue, at the surface, and they will not come to a focus, because O is so close in that they are “beyond parallel.” However, they diverge as if they had come from a point 0" outside the glass. This is an apparent image, sometimes called a virtual image. The image O' in Fig. 27-2.is called a real image. If the light really comes to a point, it isa real image. But if the light appears to be coming from @ point, a@ fictitious point different from the original point, it is a virtual image. So when s" comes out negative, it means that O” ison the other side ofthe surface, and every- thing is al right. ‘Now consider the interesting case where R is equal to infinity; then we have (1/s) + (n/s') = 0. Inother words, ’ = —ns, which means that if we look from dense medium into a rare medium and see a point in the rare medium, it appears to be deeper by a factor n. Likewise, we can use the same equation backwards, so that if we look into a plane surface at an object that is at a certain distance inside the dense medium, it will appear as though the light is coming from not as far back (Fig. 27-4). When we look at the bottom of a swimming pool from above, it does not look as deep as it really is, by a factor 3/4, which is the reciprocal of the index of refraction of water. We could go on, of course, to discuss the spherical mirror. But ifone appreci- ates the ideas involved, he should be able to work it out for himself. ‘Therefore we leave it to the student to work out the formula for the spherical mirror, but we mention that it is well to adopt certain conventions concerning the distances involved: (1) The object distance s is positive if the point 0 is to the left of the surface. (2) The image distance sis positive if the point O" is to the right of the surface. (3) The radius of curvature of the surface is positive if the center is to the right of the surface, 23 A vival image. Fig. 27-4. A plone surface re-images the light from O! to O.

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