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Death of the Roman Republic

Background
The Roman Republic was a time political intrigue, war in the provinces and frontiers, assassinations and uncertainty. You will now assume the role of a senator from that time period!

Create Your Name


Each senator could have three names:
First was the first name Second was the family name Third was the nickname

For example, Gaius Julius Caesar is the famed ruler who was assassinated in 44 BC

Create Your Name


Pick three names from the following and make a name card for yourself:

Gaius Marcus Tiberius Lucius Octavius Marius Sextus

Julius Drusus Livius Scribonius Claudius Flavius Crassus

Scipius Anonius Brutus Cassius Cornelius Pompeius

Lepidus Sulla Caesar Gallicus Nero Augustus

Game Overview
You each represent a senator Each game turn represents from one year to one generation of time Each turn has seven steps Game ends when ???

Action Cards
Assassination
You hire an assassin to kill one of your rivals

Indictment
You bring a rival to trial and have them condemned and executed

Bodyguard
Protects you from an assassination

Mob
Incites a riot that pressures the magistrates to acquit you

Step One
Senators select Action Cards equal to the number of powerbase cards they hold Each senator is given one power base card to begin the game

Step Two
Foreign Wars are announced:
Roll a dice: 1/2/3 = 1 war, 4/5 = 2 wars, 6 = 3 wars

Determine the severity of each war:


If one war, roll dice: 1/2 = severity of 1, 3/4 = severity of 2, 5/6 = severity of 3 If 2 or 3 wars, all wars = severity of 1

Step Three
Senate votes on generals to the conflict
One general needed per war Volunteers called for, senate votes from among volunteers If a tie, dice rolled to determine winner No one may serve in more than one war per turn

Three legions are available to serve


Generals divide them up as they see fit Each general gets at least one legion Generals may also take other senators with them to war; minimum of one person per faction must stay in Rome to protect faction assets!

Step Four
Of factions NOT involved in war, resolve the following sequence (random order until all are dead or have gone):
Faction may choose to do nothing May attack one or more individuals that did not go to war with assassination or indictment card(s)
If the person attacked cannot produce a bodyguard or mob card they are killed If they can produce the appropriate card they live Any player eliminated is out of the game The attacker is not eliminated in any case

Faction members may give their action cards to other members in their faction whenever needed; Generals must give them before they leave for war All action cards played are used and returned to the treasury A faction that eliminates a senator gets an additional power base point card to be distributed to one of the factions members

Step Five
Resolve Wars:
If number of legions used in a war = the severity of that war, general has a 50% chance of winning (1/2/3 lose, 4/5/6 win) If an extra legion is brought, a 3 also wins If two extra legions are brought, a 2 or 3 also wins.

If a war is lost, each person that went rolls the dice. Roll of 1 = dies, eliminated from game If war is won, general gets a temporary extra power base bonus equal to the number they rolled; this is only for the general and lasts only one turn

Step Six
Generals return home.
Victorious ones honored Dead ones ashes interned in family mausoleums

Step Seven
ALL cards except power base cards are returned to the treasury

Next Turn

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