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ETC Table 1

9" 8" 19" 20"

31" 18" 22"

26" 31" 10" 18" 11" 33" 22" 23" 11" 18"

13"

21" 9"

ETC Table 2
13"

34"

24"

15"

17"

8" 19" 33"

ETC Table 3
10" 17" 11" 26"

14" 18" 26"

24"

17"

35"

13"

20"

19" 11"

21" 8"

ETC Table 4
15" 9" 12" 25" 13" 14" 28" 13"

12" 28" 8" 16" 12" 16" 24" 25"

ETC Table 5
10" 38" 20" 14" 17" 26" 15" 16" 13" 21" 37" 11" 19" 20" 9" 10" 26" 10" 9" 37" 24" 22" 13" 30" 7" 18"

17"

ETC Table 6
13" 28" 10"

13"

22"

ETC Table 7
23" 15" 8" 30" 10" 26" 20" 10" 15" 26" 21" 34" 10" 21" 18" 9"

19"

ETC Table 8
10" 13" 15" 6" 22" 19" 19" 31" 11" 19"

22" 9"

13" 8"

21"

Hills

Lakes are treated exactly the same as rivers in the Rulebook Ruins do not block line of sight, but hard cover applies to all shots fired into (but not through/out of) ruins. LOS blockers Block LOS completely.

are size two for each level (so a 3-step hill is size 6) and block sight / give hard cover just like models of that size. Models standing on hills add the hill size to their own size. All hills are level 1, therefore size 2.

Forests do not block line of sight, but soft cover applies to all shots fired through or into (but not out of) forests. Obstacles: wood
Virtual Line of Sight Size chart: 0: Swarms - models of this size never block line of sight or give cover. 1: Infantry, War Beasts, War Machines, Unique without the Large Target rule 2: Cavalry, Monstrous Infantry/Cavalry/Beasts, Chariots, O&G Manglers 3: Monsters, all Large Targets Line of sight is always checked virtually, drawn "base to base". Models see in their front 1/4 zone. Line of Sight is blocked by models that are equal to or larger than both: the model whose line of sight we are checking and its target. Line of sight and war machines: Catapults (and similar) can place their template so that the center is over any one unit that is at least partially visible to them.

or stone Units standing behind obstacles gain soft (wood) or hard (stone) cover as per the RB

Fields Soft cover for any unit inside the terrain (discerned by majority of models/base), no other effects

Buildings are treated as: as infinitely high, units inside are height 2 I (in terms of what they can see and determining cover against their shots). All buildings are level 1.
Cannons can choose any point between themselves and a visible target when firing. Over- or under-guessing to shoot at units the cannon does not have line of sight to is not allowed

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