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Drizzt Do'Urden R. A.

Salvatore Menzoberranyr
CHARACTER NAME PLAYER REGION

Bbn/Ftr/Rgr Elf(Drow) Male Chaotic Good Mielikki


CLASS RACE GENDER ALIGNMENT DEITY

1/10/5 (18) Medium Humanoid (elf) 140 5'4" 130 lbs Lavender White
LEVEL (ECL) SIZE TYPE AGE HEIGHT WEIGHT EYES HAIR
CHARACTER RECORD SHEET
ABILITY ABILITY TEMP. TEMP.
TOTAL WOUNDS NONLETHAL DAMAGE SPEED
ABILITY NAME SCORE MODIFIER SCORE MODIFIER

STR 13 +1 HP 128 40 ft/x4


STRENGTH HIT POINTS

DEX AC
DEXTERITY
20 +5 ARMOR CLASS
23 = 10 + +9 + +0 + +4 + +0 + +0 + +0 + +0 –2
TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC MOD ARMOR
DAMAGE REDUCTION
BONUS BONUS MODIFIER MODIFIER ARMOR MOD CHECK
CON 15 +2 PENALTY
CONSTITUTION

CROSS-CLASS
TOUCH 14 FLAT-FOOTED 19 SKILLS MAX RANKS 19 / 9.5
INT 17 +3 ARMOR CLASS ARMOR CLASS KEY SKILL ABILITY MISC.
SKILL NAME RANKS
INTELLIGENCE ABILITY MODIFIER MODIFIER MODIFIER

WIS 6 Appraise¹ INT +3 = 3 + 0 + 0


WISDOM
17 +3
INITIATIVE 6 Balance¹ DEX* +3 = 5 + 0 + -2
MODIFIER
+9 = +5 + +4
CHA 6 Bluff¹ CHA +2 = 2 + 0 + 0
CHARISMA
14 +2 TOTAL DEX
MODIFIER
MISC.
MODIFIER
… Climb¹ STR* +8 = 1 + 9 + -2
BASE ABILITY MISC. & TEMP CONDITIONAL MODIFIERS
SAVING THROWS TOTAL SAVE MODIFIER MAGIC MODIFIER
… Concentration¹ CON +2 = 2 + 0 + 0
FORTITUDE … Craft skills…¹ INT +3 = 3 + 0 + 0
(CONSTITUTION)
+15 = +13 + +2 + +0 +
6 Decipher Script INT +3 = 3 + 0 + 0
REFLEX 6 Diplomacy¹ CHA +2 = 2 + 0 + 0
(DEXTERITY)
+12 = +7 + +5 + +0 +
6 Disable Device INT +3 = 3 + 0 + 0
WILL 6 Disguise¹ CHA +2 = 2 + 0 + 0
(WISDOM)
+7 = +4 + +3 + +0 +
6 Escape Artist¹ DEX* +3 = 5 + 0 + -2
TEMP.
6 Forgery¹ INT +3 = 3 + 0 + 0
BASE ATTACK BONUS +16/+11/+6/+1
SPELL RESISTANCE 27
6 Gather Information¹ CHA +2 = 2 + 0 + 0
ARCANE SPELL … Handle Animal CHA +9 = 2 + 7 + 0
GRAPPLE +17 = +16 + +1 + +0 + +0 FAILURE *
MODIFIER
… Heal¹ WIS +3 = 3 + 0 + 0
BASE STR SIZE MISC.
… Hide¹ DEX* +13 = 5 + 10 + -2
TOTAL ATTACK MODIFIER MODIFIER MODIFIER ACTION POINTS
… Intimidate¹ CHA +2 = 2 + 0 + 0
STR SIZE MISC. TEMP.
TOTAL
BASE ATTACK BONUS
MODIFIER MODIFIER MODIFIER MODIFIER
… Jump¹ STR* +8 = 1 + 5 + 2
MELEE 6 Knowledge (arcana) INT +3 = 3 + 0 + 0
ATTACK BONUS
+17/+12/+7/+2 = 16 + +1 + +0 + +0 +
6 Knowledge (arch & eng) INT +3 = 3 + 0 + 0
RANGED … Knowledge (dungeoneering) INT +3 = 3 + 0 + 0
ATTACK BONUS
+21/+16/+11/+6 = 16 + +5 + +0 + +0 +
BASE ATTACK BONUS DEX SIZE MISC. TEMP.
… Knowledge (geography) INT +3 = 3 + 0 + 0
TOTAL
MODIFIER MODIFIER MODIFIER MODIFIER
6 Knowledge (history) INT +3 = 3 + 0 + 0
6 Knowledge (local) INT +3 = 3 + 0 + 0
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
… Knowledge (nature) INT +7 = 3 + 2 + 2
6 Knowledge (nobility) INT +3 = 3 + 0 + 0
+3 frost scimitar +21/+16/+11/+6 1d6+4 +1d6 cold 15-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
6 Knowledge (religion) INT +3 = 3 + 0 + 0
6 Knowledge (the planes) INT +3 = 3 + 0 + 0
0 ft 4 lb S Medium One-handed
… Listen¹ WIS +20 = 3 + 15 + 2
AMMUNITION …………… …………… …………… ……………
… Move Silently¹ DEX* +15 = 5 + 12 + -2
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
6 Open Lock DEX +5 = 5 + 0 + 0
6 Perform skills ...¹ CHA +2 = 2 + 0 + 0
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
… Ride¹ DEX +9 = 5 + 2 + 2
… Search¹ INT +13 = 3 + 8 + 2
6 Sense Motive¹ WIS +3 = 3 + 0 + 0
AMMUNITION …………… …………… …………… ……………
6 Sleight of Hand DEX* +3 = 5 + 0 + -2
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
6 Speak Language INT = 0 + 0 + 0
6 Spellcraft INT +3 = 3 + 0 + 0
+3 frost scimitar +17/+12/+7/+2 1d6+4 +1d6 cold 15-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
… Spot¹ WIS +15 = 3 + 10 + 2
… Survival¹ WIS +10 = 3 + 7 + 0
0 ft 4 lb S Medium Two-Weapon (primary)
… Swim¹ STR** –3 = 1 + 0 + -4
AMMUNITION …………… …………… …………… ……………
6 Tumble DEX* +5 = 5 + 0 + 0
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
6 Use Magic Device CHA +2 = 2 + 0 + 0
… Use Rope¹ DEX +7 = 5 + 2 + 0
+2 defending scimitar +16/+11 1d6+4 15-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +

0 ft 4 lb S Medium Two-Weapon (secondary) = + +


= + +
AMMUNITION …………… …………… …………… ……………
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
= + +
= + +
AMMUNITION …………… …………… …………… ……………
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks.
Skills marked with 6 are cross-class skills.
* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
AMMUNITION …………… …………… …………… ……………
SPECIAL ABILITIES
The Legend of Drizzt 154,000 / 171,000 –– RACE ABILITIES ––
• +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma
CAMPAIGN EXPERIENCE POINTS • Base land speed of 30 feet.
• Darkvision 120 feet.
GEAR • Immunity to sleep effects
• Spell-like abilities: 1/day - dancing lights, darkness, faerie fire.
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS • Spell Resistance 27
• +2 racial bonus on saving throws against Enchantment spells or effects.
+4 Mithral chainmail Light +9 +4 • +2 racial bonus on Listen, Search, and Spot checks.
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
• Automatic Searching: Passing within 5 feet of a secret or concealed
–2 20% 40 20 door entitles you to a free Search check, as if you were actively
looking for it
SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
• +2 racial bonus on Will saves against spells and spell-like effects.
• Proficient with hand crossbow.
• Light Blindness(Ex): Abrupt exposure to bright light (such as
SPECIAL PROPERTIES sunlight or a daylight spell) blinds you for 1 round. On subsequent
rounds, you are dazzled as long as you remain in the affected area.
• Favored Class: Wizard
–– CLASS ABILITIES ––
OTHER POSSESSIONS • Proficient in all armor, and all shields(including tower shields)
ITEM Wgt ITEM Wgt
• Proficient with all simple and martial weapons, and with Hand Crossbow.
• Fast Movement(Ex): +10 to speed when in medium armor or lighter and
not carrying a heavy load.
• Rage: You can fly into a screaming frenzy once per encounter, up to
1 time per day. This gives +4 to Strength and Constitution, +32 hit
points, and a +2 morale bonus to Will saves, but gives a -2 penalty
to AC. Cannot use any skills that require patience or concentration
while enraged. Your rage lasts up to 7 rounds.
• Animal Companion(Ex): You have selected a Select a Companion as
your companion.
• Wild Empathy(Ex): You can make a check(1d20+9) to improve the
attitude of an animal. You must be within 30 feet of it, and it
generally takes one minute to perform the action.
Magic Items Equipped by Slot • Favored Enemy: You have certain types of enemies that you have
extensive knowledge about. Against these creatures, you gain the
Ring Slot (RH)
listed bonus to Bluff, Listen, Sense Motive, Spot, and Survival
(none) (0 GP) checks, as well as weapon damage rolls.
Ring Slot (LH) ¤ Humanoid (goblinoid) (+4 bonus)
(none) (0 GP) ¤ Magical beast (+2 bonus)
• Spells: You can now cast Ranger spells. Your caster level is 2.
Hand Slot
–– FEATS ––
(none) (0 GP) 0 • Blind-Fight (PH 89) : Reroll miss chance for concealment
Arm Slot • Combat Reflexes (PH 92) : Additional attacks of opportunity.
(none) (0 GP) 0 • Dodge (PH 93) : +1 dodge bonus to AC against selected target.
• Mobility (PH 98) : +4 dodge bonus to AC against some attacks of
Head Slot
opportunity.
(none) (0 GP) 0 • Endurance (PH 93)² : +4 bonus on checks or saves to resist
Face Slot nonlethal damage.
(none) (0 GP) 0 • Improved Critical (PH 95) (Scimitar) : Double threat range of weapon.
• Improved Initiative (PH 96) : +4 bonus on initiative checks.
Shoulder Slot • Quick Draw (PH 98) : Draw weapon as free action.
(none) (0 GP) 0 • Track (PH 101)² : Use Survival skill to track.
Neck Slot • Two-Weapon Fighting (PH 102)² : Reduce two-weapon fighting
penalties by 2.
(none) (0 GP) 0
• Improved Two-Weapon Fighting (PH 96) : Gain second off-hand attack.
Body Slot • Weapon Focus (PH 102) (Scimitar) : +1 bonus on attack rolls with
(none) (0 GP) 0 selected weapon.
Torso Slot • Weapon Specialization (PH 102) (Scimitar) : +2 bonus on damage
rolls with selected weapon.
(none) (0 GP) 0
• Twin Sword Style (PG 46) : Gain +2 shield bonus on AC against
Waist Slot designated opponent while fighting with two swords.
(none) (0 GP) 0
Feet Slot
(none) (0 GP) 0
TOTAL WEIGHT CARRIED 20
NOTES LANGUAGES

Common 1

Drow Sign Language 2

Elven 3

Goblin 4 CARRYING INFO TURN/REBUKE ATTEMPTS


Undercommon 5
Turning/Rebuking
Times/Day Used
6 Check Modifier
50 100 150
7
LIGHT HEAVY
8 LOAD MED LOAD LOAD
buking Most Powerful Undead
Check Affected(Max HD) # of HD Turned/Rebuked
9

10 Up to 0 2d6
150 300 750
If your cleric level is
11 1-3
LIFT OVER LIFT OFF PUSH
double the HD of the
12 HEAD GROUND DRAG 4-6 undead or more, the
undead are
13 MONEY 7-9 destroyed/commanded
14 PP 10-12 rather than
turned/rebuked. Dispelling
15 GP 13-15 rebuking/turning works like
SP turning/rebuking, but you
16 16-18
must equal or exceed the
17 CP 19-21 check result of the cleric
Art who rebuked/turned.
18 22+
19 Gems
20 Other (GP)

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