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available. 2) This list was created as I went, so the first 8 RBC levels are all with men less than level 5 barracks. When I took new outposts, I needed less men since I upgraded barracks fully before I stared fighting the surrounding RBCs which were level 1 *If you use fewer men fighting level 8 RBC and lower because your men are stronger units, just make sure to send enough men to bring back max loot. For instance, level 3 says 5M-0-5M, but that was with macemen. With 2-handers, you can get same result with 3-0-3; maybe even 2-0-2. Get it? *Materials and cash changed after my account was lost and GGE reset it. The second go-round, I got more coin and material the more men I sent, but I am not re-writing in case I am an isolated incident. The first time you hit a level, send max men on assigned flanks and see if you get more. *At level 15, I started using a lot of loot commanders and upping plunder log in research, hence the big jumps within the same levels. Legend M = Melee attacker R = Ranged attacker Sac. = Sacrifice * Starting level 13, sometimes it is beneficial to send a single, weak unit on the very first wave in a flank or two to use up the defenders tools. Killing a single spearman, which is cheap and very fast to make, can save you 2 or 3 Heavy X-bow or 2 Handers Level 1) 2) 3) 4) 5a) 5b) 6a) 6b) 7a) 7b) 7c) 8a) 8b) 8c) 9a) 9b) 9c) 10a) 10b) 10c) 11a) 11b) 11c) Flank attacks 1M-2M-1M 2M- 0 -2M 5M- 0 -5M 3M- 0 -3M 4M- 4M -0 3R- 0 -3R 3R- 2R -2R 7R- 4M -0 7R- 0 -7R 7R- 4M -0 7R- 0 -7R 4M- 0 -4M 8R- 0 -8R 5M- 0 -5R 8R- 0 -8M 5M- 0 -5R 6M- 0- 6R 5R- 0 -5R 6R- 0 -6M 6R- 0 -6M 7M- 0 -11R 11M- 0 -11M 10R- 0 -10R Max Mats. 90 94 101 113 129 150 175 205 238 279 323 Coin 28 40 60 89 127 175 233 300 378 465 563 Men lost and/or notes
11d) 12a) 12b) 12c) 12d) 13a) 13b) 13c) 13d) 14a) 14b) 14c) 14d) 14e) 15a) 15b) 15c) 15d) 15e) 16a) 16b) 16c) 16d) 16e) 17a) 17b) 17c) 17d) 17e) 18a) 18b) 18c) 18d) 18e)
10M- 0 -10M 10M- 0 -12R 14R- 0 -14R 12R- 0 -12R 14R- 0 -14R 12M- 0 -12M 7R/8M- 0 -5R/10M w1: 1S - 0 - 1S w2: 15M- 1M - 15R 15R- 0 -15M 0 -20M- 16R 0 -16R/4M- 16M 16M- 0 - 16R 16R- 0 -16M w1: 1S -0-1S w2:16R- 0 -16M w1: 1S - 0 - 1S w2: 17M - 0 - 17M 17R - 0 - 17R w1: 1S - 0 - 0 w2: 17R - 0 - 17R 17M - 0 - 17M w1: 0 - 0 - 1S w2: 0 - 17R - 17R w1: 1S - 0 - 1S w2: 18M - 0 - 18M 0 - 18M - 18M w1: 1S - 0 - 1S w2: 18M - 0 - 18M w1: 1S - 0 - 0 w2: 18M - 0 - 18M w1: 1S - 0 - 0 w2: 18M - 0 - 18M w1: 1S - 0 - 0 w2: 19R - 0 - 19R w1: 1S - 0 - 0 w2: 19M - 0 - 19M w1: 1S - 0 - 0 w2: 19M - 0 - 19M w1: 0 - 0 - 1S w2: 19M - 0 - 19M w1: 1S - 0 - 1S w2: 19M - 0 - 19M
372 427 487 640 579 727 1008 765 869 869 816 829
-2 Lose 4 with no tools, 2 with tools -2; Loss drops to 2 again with no tools -3 -3 -2 -2 -3
-4; Use all Melee to only lose 3 -3 -3 -4; Use all melee to only lose 3 -6; Can send single Sac left, then all melee Will lose the 2 cheap Sac and the 3 real, or just send all real and lose the same 5. 1,226 -5; 2 sac and 3 real, or send all melee both flanks first wave and still lose 5 1,310 -3; with item commanders lose 4 1,395 -7; 1 sac and 6 real with item commanders Lose 1 sac and 3 real with a fighting commander 2,089 -4 with loot commander, -2 with fighter 1,479 -4 to 7; depending on commander Can use melee or range 1,689 -3 to 8; 2 sac and 1 to 6 real 1,689 -2 to 5; depending on commander 1,689 -2 to 6; depending on commander 1,899 -5; 1 sac and about 3 1,866 -3 to 5; 1 sac and 2 to 4 real
1,060
2,076 -2 to 6; 1 sac and 1 to 5 real -1 to 6; 1 sac and 0 to 5 real -2 to 5; 1 sac and 1 to 4 real -3 to 6; 1 sac and 2 to 5 real -5 to 7; 2 sac and 3 to 5 real
18f)
26a) 26b) 26c) 26d) 26e) 26f) 26g) 26h) 27a) 27b)
w1: 1S - 0 - 1S w2: 28M - 0 - 28M w1: 1S - 0 - 1S w2: 28M - 0 - 28M w1: 1S - 0 - 0 w2: 28M - 0 - 0 w1: 1S - 0 - 1S w2: 28M - 0 - 28M w1: 1S - 0 - 1S w2: 28M - 28M - 0
4,622 -6; 2 sac and 4 real 4,622 -8; 2 sac and 6 real
27c) 27d)
w1: 1S - 1S - 1S w2: R - R - R w1: 1S - 1S - 1S w2: R - M - R L-M-L w1: 1S - 0 - 0 w2: 28R - 80R - 0 w1: 1S - 0 - 0 w2: 29R - 85R - 0