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MOBILE ASSISTED LANGUAGE LEARNING (MALL)

PREPARED BY : RAJA SURIA APPANNA (P71704)

INTRODUCTION
Mobile Assisted Language Learning (MALL) describes an approach to language learning that is assisted through the use of a handheld mobile device.

MALL is language learning using mobile devices such as : A. mobile B. mp3 and mp4 players C. Personal Digital Assistants (PDAs)

DEVELOPING MOBILE LANGUAGE MALL-USING GAMES

For developing mobile language learning games JZME and NetBeans software environment are used.

ARCHITECTURE FOR MOBILE LANGUAGE CLASS


The user interacts with the mobile phone to play interactive games for language learning. The server maintains the database for contents and exercises. Through web gateway user connects to web server for accessing contents and exercises.

In this game, the user will be shown synonyms and antonyms question for vocabulary building one at a time and he has the type the answer in the provided textbox. If the users answers correct, next question will be displayed. There are few sets of the questions stored in the database each set contains five questions. These sets are organized on level basis. The complexity of the levels increases as the users keeps on answering. If the user is not able to answer any questions, the game is over and the user will be shown the solution.

CONCLUSION

MALL currently serves not only as a primary source of language education for students but also supports the utilization of newly acquired language skills. Through mobile participation in short exercises and tasks, learners are able to keep their linguistics talents.

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