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_____________________________________________ ______________________________________________
character name
name
player
character
player
_____________________________________________ ________________ ______________ ______________
class and level
race
alignment
deity
class
race
alignment
deity
__________ __________ __________ ____________ __________ ___________ ___________ ___________
size
age
gender
height
weight
eyes
hair
skin
level
size
age
gender
height
weight
eyes
hair
ABILITY ABILITY TEMPORARY TEMPORARY POINT BUY
COST
SCORE MODIFIER SCORE MODIFIER

TOTAL

STR
strength

NONLETHAL
DAMAGE

WOUNDS/CURRENT HP

DEX

AC

dexterity

armor class

CON

10
TOTAL

10 +
10

INT

WIS

armor class

NImodifier
TIATIVE
IN

wisdom

CHA

charisma

0
TOTAL

ABILITY
MODIFIER

BASE
SAVE

TEMPORARY
MISC.
MODIFIER MODIFIER

MAGIC
MODIFIER

SAVING THROWS

TOTAL

FO(constitution)
RTITUDE

R(dexterity)
EFLEX

WILL
(wisdom)

0
TOTAL

0
DEX
MODIFIER

MISC
MODIFIER

conditional modifiers

BASE ATTACK
BONUS

0
STRENGTH
MODIFIER

+
SIZE
MODIFIER

MISC
MODIFIER

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

TYPE

NOTES

AMMUNITION ___________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION ___________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION ___________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION ___________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

0
DEX
MODIFIER

SPELL
RESISTANCE

BASE ATTACK BONUS


GRmodifier
APPLE

SHIELD
BONUS

FLAT-F
FOOTED

TOUCH

armor class

intelligence

+
ARMOR
BONUS

constitution

RANGE

SPEED

HP
hit points

CLASS SKILL?

ABILITY NAME

C A M P A I G N S

Character Record Sheet

+
SIZE
MODIFIER

NATURAL
ARMOR

DAMAGE REDUCTION

DEFLECTION
MODIFIER

SKILLS
SKILL NAME

KEY
ABILITY

Appraise
Balance
Bluff
Climb
Concentration
Craft (
)
Craft (
)
Craft (
)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge (arcana )
Knowledge (religion)
Knowledge ( ____________)
Knowledge ( ____________)
Knowledge ( ____________)
Listen
Move Silently
Open Lock
Perform (
)
Perform ( _______________)
Perform ( _______________)
Profession (
)
Profession ( ____________)
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
______________________
______________________
______________________

int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____
____

MISC
MODIFIER
MAX RANKS
(CLASS/CROSS-CLASS)

SKILL
MODIFIER

ABILITY
MODIFIER

0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______

Denotes a skill that can be used untrained.


Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.

RANKS

/
MISC
MODIFIER

SPELLS

FEATS

Legacy of the Green Regent


campaign

PG.

experience points

GEAR
ARMOR/PROTECTIVE ITEM

TYPE

CHECK PENALTY SPELL FAILURE

SPEED

SHIELD/PROTECTIVE ITEM

AC BONUS

WEIGHT

AC BONUS

MAX DEX

SPECIAL PROPERTIES

WEIGHT

CHECK PENALTY

SPECIAL PROPERTIES

SPELL FAILURE

SPECIAL ABILITIES

PROTECTIVE ITEM

AC BONUS WEIGHT

SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS WEIGHT

SPECIAL PROPERTIES

PG.

BASIC POSSESSIONS
PG.

ITEM

PG.

ITEM

WT.

WT.

DOMAINS/SPECIALTY SCHOOL:

0: ________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
1st: _______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
3rd:_______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th:_______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th:_______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th:_______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE

conditional modifiers

SPELLS
KNOWN

SPELL
SAVE DC

LEVEL

10

11

1ST

12

2ND

LANGUAGES

13

3RD

Initial languages = Common + racial


languages + one per point of Int bonus

14

4TH

15

5TH

cp

16

6TH

sp

17

7TH

18

8TH

19

9TH

BASIC POSSESIONS GP VALUE


BASIC WT.

= TOTAL WEIGHT CARRIED

+ MAGIC WT.

LIGHT
LOAD

MEDIUM
LOAD

HEAVY
LOAD

0.00

0.00

0.00

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2x
MAX LOAD

5x
MAX LOAD

MONEY

gp
pp

2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.

SPELLS
PER DAY

BONUS
SPELLS

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