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GAME TESTING

Eriq Muhammad Adams J | eriq.adams@ub.ac.id

01 |Lesson Plans

Pre-requisites

GAME TESTING

Students should be able to use word processing software, graphic utilities, email, Internet browsers.

Syllabus

GAME TESTING

Game Production Game Testing Testing Fundamentals Testing Techniques Effective Testing

Course Outline
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. Lesson Plans Game Production QA & Testing 1 QA & Testing 2 Testing Fundamentals 1 Testing Fundamentals 2 Testing Fundamentals 3 Mid Term Testing Techniques : Black Box & White Box Testing Testing Techniques : Combinatorial Testing Testing Techniques : Test Flow Diagram Testing Techniques : Cleanroom Testing Testing Techniques : Test Trees Testing Techniques : Play Testing & Ad-Hoc Testing Effective Testing Final Project (Playing & testing game with various techniques)

GAME TESTING

Grading

GAME TESTING

Grading components : 30% Assignment + 30% Mid Term + 40% Final Project. 80% of attendances Avoid plagiarism, please respect authors

Assignment & Final Project

GAME TESTING

Assignment, Final Project are written by group of students (2 students per group). Activity : Playing Game, Find Bugs, Writing Bugs, Analyze

Tools

GAME TESTING

Bugzilla or any bug tracker Microsoft Excel

References

GAME TESTING

GAME TESTING ALL IN ONE by C. Schultz, R. Bryant, T. Langdell. Thomson Course Technology, ISBN 1-59200-373-7 GAME DEVELOPMENT ESSENTIALS: GAME QA & TESTING by Luis Levy, Jeannie Novak; Delmar Cengage Learning; ISBN10: 1435439473 - ISBN-13: 9781435439474

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