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Shaima Albloushi A Summary for Investigating Attitudes Of Adult Educators Towards Educational Mobile Media and Games In Eight

European Countries The research paper Investigating Attitudes Of Adult Educators Towards Educational Mobile Media and Games In Eight European Countries by Muhammet Demlirbilek, (2010) is investigating adult educators views and thoughts concerning using games and smart mobile in adult education. The research used a survey tool that contains both closed-ended and partly closed-ended questionnaires. The survey was distributed in 8 European countries (Bulgaria, Cyprus, Spain, Hungary, Italy, Lithuania, Romania, and Turkey) and translated to each countrys language The survey results show that 50% of adult educators are using digital games in their teaching methods such as puzzles, matching, and simulation, but with computers not with smart devices. A wide range of adult educators are enthusiastic to use games and mobile media that are out in the market in their teaching, but with certain modification in the applications to complement their teachings methods. In the end Demlirbilek suggests that curriculum planners should cooperate with adult educators to enhance incorporating games and mobile technology in the future education.

Reference Demlirbilek, M. (2010). Investigating attitudes of adult educators towards educational mobile media and games in eight European countries. Journal of Information Technology Education, 9, 235-246.

Shaima Albloushi A Summary for mobil English learning: An Evidence-based Study with Fifth Graders The study Mobile English learning: An Evidence-based Study with Fifth Graders by jacobijn Sandberg, Martinus Maris, and Kaspar de Geus, (2011) was conducted on primary school learners who are studying English as a second language. The study was based on a quasi experiment design and posttest. Three groups of student were selected to participate in the study. The main objective of the study is to learn about zoo animals in English. The first group had a traditional lesson on animals in the classroom. The second group took the lesson and used the mobile applications in the zoo. The third group was taught the lesson similarly and in addition they took the mobile technology with them at home. The posttest results show that the third group of student has the most learning in the class. Also, the study questioners indicate that the third group used the applications in their free time and that had the impact positively on their learning. The Study recommends that the schools could adopt more informal ways in their formal ways of teaching to enhance the learning experience.

References

Sandberg, J., Maris, M., & Geus, K. (2011). Mobile English learning: An evidence-based study with fifth graders. Computers & Education, 57, 1334-1347.

Shaima Albloushi A summary for Got Motivation? Six Great Resources for instructor at Every level The paper Got Motivation? Six Great Resources for Instructor at Every level by Judy Lombardi, (2011) is exploring students motivation shortage in the classroom. The paper is commending six different books for the educators that convey solutions for uplifting students motivation. The Motivation Breakthrough: 6 secrets to Turning on the tuned Out Child(2007) is the first book Lombardi recommend and it gives tips for teachers to involve in their student activates. The second book Motivating Students to Learn(2010) is stressing on that the activities should be meaningful and relevant to the learning experience. Drive: The Surprising Truth about What Motivates Us (2009) is another book that offers techniques to a wake student motivation and gives tips on how to make the work place full of fun. Totally Positive Teaching: A five Stage Approach to Energizing Students and Teachers (2004) is emphasizing on sympathy and compassion with the student. The art of Changing the Brain: Enriching Teaching by Exploring the Biology of learning (2002) is give an insight on how the brine works and how it effect learning. The final book is Change Your Braine, Change Your life (1999) that gives a scientific point of view on how the brain effect our learning.

References Lombardi, J. (2011). Got motivation? Six great resources for instructor at every level. College Teaching, 59, 150-153.

Shaima Albloushi A critical reviews for Mobil English learning: An Evidence-based Study with Fifth Graders and Investigating Attitudes Of Adult Educators Towards Educational Mobile Media and Games In Eight European Countries The first study Mobile English learning: An Evidence-based Study with Fifth Graders was based on quasi experiment design and posttest. Three groups of elementary student learning English as a second language were selected to conduct the study on. Each group had the lesson about animal zoo in English. The second group was given mobile application about animals in the local zoo. The third group was allowed to take the smart devises to their homes. The posttest indicates that the third group of students who learned the most about zoo animals. In Addition, the Study shows that most students used the mobile applications in their spare time. Therefore, it is necessary for curriculum planners and educators to collaborate when planning for new lessons, where would be using mobile technology that students could use anytime and anywhere. The second paper Investigating Attitudes Of Adult Educators Towards Educational Mobile Media and Games In Eight European Countries explores the views and thoughts of adults educators about games and mobile media and integrate them in their teaching methods. A survey was the tool to investigate the adult educators views and it was distributed in eight European countries. The results showed that more than 50% of the

educators are using games in their teachings methods, however with computers not with mobile technology. Most of the educators are willing to use the games and mobile media. Nevertheless, most of the games in the market need modifications to fit their lessons. it was highly recommended in the study that educators collaborate with game designers to produce games that would enhance the learning proses. Reference Demlirbilek, M. (2010). Investigating attitudes of adult educators towards educational mobile media and games in eight European countries. Journal of Information Technology Education, 9, 235-246. Sandberg, J., Maris, M., & Geus, K. (2011). Mobile English learning: An evidence-based study with fifth graders. Computers & Education, 57, 1334-1347.