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Jesse Shaver English 1102 Camargo 10 March 2014 Evaluative Works Cited Castro, Gonzalez, Ugail, H.

Cyclic animation using partial differential equations. The Visual Computer: Volume 26, Issue 5 (2010): n. pag. Web. 10 March 2014. This journal is about attaining efficient methods for achieving cyclic animations using partial differential equations. Animators use these equations to determine what to do with repetitive motions like walking or running. Each bone and joint in the body moves whenever we move so animators use this knowledge to help them in achieving believable movements. The article explains is full detail the process with figures and formulas so that the reader can follow along without being completely lost. The question that I needed answered from this article was: Can you use a certain process to help speed up certain key parts of animation? The article in the journal explained in full detail that the PDEs are used quite often to help create smoother movements in animation when needed. This is another well known journal and is quite credible. The journal is mainly about building a visual library or basically knowing many things about colors, settings, and how things need to look and interact in certain environments. Fiore, Fabian, Reeth, Frank, Patterson, John, Willis, Phillip. Highly stylized animation. The Visual Computer: Volume 24, Issue 2 (2008): n. pag. Web. 10 March 2014. This is another article from the journal, The Visual Computer. It compares 2D animation to 3D animation along with explaining what animators use different brushes for. This article covers many different concepts and pieces of animation that are critical in the overall process of animation. It covers things from joint movements, in-betweens, rough and completed figures, 2D and 3D renderings, and many more things. It talks about looking at things from a smaller, more basic perspective and doing the fine tuning after youve thought of what you want it to look like in the end. The questions that this article answered for me were: Are styles of animation any different than another or do they serve better purposes in certain situations? The answer here is, most definitely, yes. Certain styles are used to enhance the feeling that the animator wants to portray to the audience or client. For instance, the style of the renowned Tim Burton immediately gives off a childish but mildly disturbing effect whenever we see one of the movies hes done such as, The Nightmare Before Christmas. This is the same journal from another source that I have and is a highly credible journal that has been around for years. Many animators have dedicated time into making the journal as informative as it is.

Hall, Larisse. Personal interview. 29 February 2014. When I went on this interview I wasnt entirely sure what I wanted to ask her due to the fact that the school doesnt offer a direct animation degree so I knew beforehand she could only give me very limited information. However, her information did help back up the above sources by her basically telling me exactly the same thing the sources told me. I asked her the following questions: How long has animation been around? How does someone go about getting involved in animation? Is the process of animation a difficult task? She did answer each of the questions I asked to the best of her ability but she told me in the email that it may not be too helpful, but thats okay. Her answering the questions helped back up the sources that I used. This is a credible source because it is the subject librarian for the arts. New York Films Media Group. Films for Humanities & Sciences. 2007. eVideo. Web. 10 Mar. 2014. This is an eVideo that explains the animation process that is used in the modern world. Although this video is nearly seven years old, all of the techniques that it includes are still extremely relevant in todays world. It talks about every step in the production process from preproduction, production, post-production, and many other processes animators have to go through when creating an animation. It goes on to say that there are a few different positions that need to be filled when on a team which are the producer, director, writer, art director, and voice character artists. This video asks the question that I had about what exactly the animation process is. It covers every single part of the process in great detail as the video was thirty minutes long. It also answers my question: what are the different jobs each position on a team covers? I was really curious about this one due to the fact that my dream job is to be in an animation studio with a team creating awesome animations. This is a credible source due to the fact that it is an informative video used to teach students about the animation process and I wouldnt be surprised if I see it again when Im in the animation department here at the school. The film is credited by the Films for Humanities & Sciences group as well. Yang, Yang, Zheng, Nanning, Liu, Yuehu, Du, Shaoyi, Su, Yuanqi, Nishio, Yoshifumi. Expression transfer for facial sketch animation. Signal Processing: Volume 91, Issue 11 (2011): n. pag. Web. 10 Mar. 2014. This article talks about what the process is for transferring facial expressions and indicators. It goes in depth with each step that the animators take in transferring an expression. They start with a photo or video of an actual person and use the indicators of that persons expression to help guide their animation. These are referred to as NETs or neighbor-expression transfer. The NETs use examples from neighbors and help reconstruct an expressive face. The article also explains a certain formula that the animators use to help mitigate reconstruction error, or in laymans terms reducing the amount of error in the intended expression. The questions that this article answered for me were: what steps or processes are used in getting an accurate human model? How do you know what proportions to use in accordance to

each facial expression? Are models used as a viable option to reference? All of these questions were answered and more in this article. It was quite lengthy but did a number for my research. This article is credible due to the fact that it is a well-known international journal. The article from within it was quite long but it was beyond informative for my topic and I will probably come back to this article quite a bit when drafting.

Reflection The hardest part of researching was honestly just sitting there and reading the articles that I chose since they were so ridiculously long. I know it is not necessarily a good thing to choose articles with truck-loads of information but after reading each of them I was really glad that I did. The easiest part was probably watching the eVideo that I chose and taking notes on it because I was actually quite interested in what each of the animators were saying. Other than that I think I was okay with everything else, besides the fact that I spaced out and forgot to turn in my Primary Research Responsesad day. I think I like the topic of my research the best out of everything but it is giving me a really good outlook for what Im going to be doing in the future, hopefully, and I just cant wait to get started. I would use more sources if I wasnt already chock full of information on my topic which is going to make writing the actual paper and drafting go much more smoothly for me. This research has actually made me want to get started in animation even sooner. Im really impatient with school most of the time because Im the type of person that just wants to jump in and start spitting out ideas and character designs for stories, movies, or even short video films. Doing the research for this assignment has made me a little more impatient but has also given me an awesome insight to the people Ill be working with and what Ill be doing. I cant wait!

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