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The idea of storytelling is to teach without students knowing that youre teaching. The most salient characters should have different voices. A good game produces a winner after a fixed period of time (it should go on forever) avoid individual vs ind ividual competition.
The idea of storytelling is to teach without students knowing that youre teaching. The most salient characters should have different voices. A good game produces a winner after a fixed period of time (it should go on forever) avoid individual vs ind ividual competition.
The idea of storytelling is to teach without students knowing that youre teaching. The most salient characters should have different voices. A good game produces a winner after a fixed period of time (it should go on forever) avoid individual vs ind ividual competition.
Never make students retell the story in the middle of it.
The idea of storytelling is to teach without students knowing that youre teaching . Students can be integrated into the story by singing a chant, making noises, mak ing predictions. The story should be appropriate for the childrens state of cognitive and affectiv e development; it shouldnt be graded according to language. The most salient characters should have different voices. If students are unfamiliar with storytelling, begin with short sessions and read slowly and clearly. GAMES A game activity should always contain a necessary language component and a twist . Principle of linguistic payoff: is the game worthy in terms of language? Principe of cost-effectiveness: choose exercises that mover quickly and require minimum preparation Principle of restricted repertoire: a good game produces a winner after a fixed period of time (it should go on forever) and the number of options, answers, etc should be restricted. Principle of fair play: play hard, play fair, nobody hurt. Avoid individual vs ind ividual competition Principle of participation: choose an activity in which every student has a fair chance to participate and avoid elimination games or apply a system of re-entry . Principle of enthusiasm: dont repeat successful activities and stop the activity before students get bored so that they keep on wanting more.