pad to keep track of score Players: 2 Luck 4/5 Strategy 1/5 Rules: Each player rolls a d12 and starts off w/ 20 health. Numbers 1-6 six will do that much damage to your opponents health and 7-12 are stun rolls, they will subtract that much from your opponents next damage roll. When you both have stun rolls, the lowest roll will be negated and the player who rolled higher will go next. If your stun roll is higher than your opponents damage roll, you can either add the difference to your health or do that amount of damage to their health. Last ensign standing wins.
Mathematician You will need: 2 Standard d6s, 10 coins or markers Players: 3+; recommended: 4+ Logic 5/5 Rules: Assign one person to be the dice guru at the start. He/she will roll the die, then the other players will shout what the 1st number multiplied by the 2nd number is. Whoever wins that round becomes the dice guru for the next round. Each time you become the new guru, take 1 coin or marker. You win once you get 10.
Spell-me-not You will need: Standard d10, a pocket thesaurus Players: 4-5 Luck 1/5 Creativity 2/5 Logic 2/5 Rules: Choose order by going counterclockwise. One person will roll the die. The next person choose a word with an equal number of letters to the number rolled. The next person will spell the word. The last person will name a synonym of the chosen word. If you want, you can have someone standby and check your work w/ a thesaurus. If someone makes a mistake, they lose a point. They then roll the die the next round. First person to -10 loses and is declared Duke of Dumbassery.
Graph Checkers You will need: that big grid graph paper, a pair of d6s, some markers or dimes Players: 2 Luck 2/5 Strategy 3/5 Rules: Have each player roll a die. Then put that number of checkers on their corresponding side of the paper, and play the game just like you would any other game of checkers.
Flip of the Dice You will need: a mound of coins, 1 d6 Players: 2+ Luck 4/5 Strategy 1/5 Rules: Have 1 player roll the d6 and have each player call heads or tails. Flip the coin and give each correct player coins equal to the number rolled.