of American life as seen through the eyes of its diverse citizens. As the citizens walk the path if they do not band together tapping into their infinite imaginations they will be doomed to walk the painful, violent, unfair world with the illusion of someday getting out. Object Your team of adventurers must work together to help every player gain an imagination token so that the board can be turned over and the cycle of socialization that is rampant with racism and oppression only giving privilege to a select few is done away with forever. If however the players do not all obtain an imagination token all hope for ending inequality will be lost and the cycle will continue. Contents 1 Game board 10 Privilege/Oppression Cards 10 Community Cards 10 Ally-Advocate Cards Unpack citizenship in America with a perspective that could change the world, as we know it!
The Game 2 10 Players | Ages 12 And Up CITIZEN 10 Imagination cards 10 Identity Cards 1 Dice 10 Plastic Figurines 40 Equality Tokens
A Word From A US Citizen It is a great honor to introduce you to the power and influence you have. This game is designed to give you a new view of yourself and to show you possible steps into the amazing future of America. I dare you to Imagine it! Setup Order of Play Assemble Board
Open the board and place it where there is enough room for everyone to sit in a circle around it. Equality Tokens Place the tokens in a pile near the edge of the game board; the token draw pile. Cards Separate the cards into 4 decks: Privilege/Oppression cards, Community Building cards, Ally-Advocate cards and Identity cards. Shuffle each deck separately and place them face down on their corresponding designated spot on the board except the Identity cards. After shuffling the identity cards place them near the edge of the game board; they will only be used at the beginning of the game.
The white glass pieces are space takers that are put on the spaces in front and behind the person that is taking up extra space on the board. Put them in a pile beside the board for use when called for. When its your turn All players roll the dice and the lowest number rolled goes first. Play then continues clockwise. If there is a tie when rolling the dice, those players will roll again. On your turn, roll the dice. Then move your figurine forward the number of spaces you rolled. If you land on an occupied space, take the space behind the player unless your game character is white, then take the space in front of the player. Follow the space directions. This ends your turn. Winning The Game When all players have one or more equality tokens each the game board is flipped over. At this point you have succeeded in working together to create a new world of equality and fairness. Read the message on the board and celebrate your win. Loosing The Game If a player goes to Privilege Island and chooses to ignore the cycle of socialization and chooses not to be an ally the game is over and everyone looses. Identity Cards & Pieces Each player chooses a plastic figurine to represent themself on the game board. After choosing your piece place it on the board in the start position and put the unused pieces back in the box. Without looking choose a card from the Identity deck. This is your new identity for the game play. Space Takers
Created By: Sundy Preston
Supporters and Collaborators: Lacey Heward, Donovan Daly, Estee Preston, Tychon Preston, Sophia Daly, Georgia Daly & Google Images.
The Spaces Order of Play Continued Ally Space Whenever you land on an Ally space, take 1 Ally/Advocate card from the draw pile and read it aloud. Now do as the card says. When you are done place the card in the discard pile. Imagination Spaces Whenever you land on an Imagination space, take 1 Imagination Token from the draw pile and read it aloud. Do as the card says and if everyone participates you get to keep the token. If all players do not participate discard the token in the discard pile. Community Spaces Whenever you land on a Community space, take 1 Community Building card from the draw pile and read it aloud. Do as the card says. When you are done place the card in the discard pile. Privilege/ Oppression Space Whenever you land on a Privilege/Oppression space, take 1 Privilege/Oppression card from the draw pile and read it aloud. Do as the card says and then discard the card to the discard pile.
Landing on Occupied space Whenever you land on an occupied spot compare your agent and target identity scores and whoever has more agent points stays and the other player goes back the number amount of target identities they have. When you fall In The Water Whenever a card or player pushes you into the water you are stuck there until someone helps you out with an Ally/Advocate card. When the dice comes around you cannot move until you are out of the water. Equality Tokens Equality Tokens are achieved when a player has demonstrated good citizenship by making a decision promoting equality and fairness. These tokens are used to win the game and to help others when needed. Each token carries the power to flip the board to the winning side, which is the world of equality, fairness and infinite possibilities.
Identity Crisis Space Whenever you land on an Identity Crisis space, pick a new identity card and discard the one you had. You will play the remainder of the game with this new identity unless you land on the Identity Crisis space again.