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Production

Battlewords
James Palermo
GAM430-Game Production and Documentation
Professor David Horachek
University of Advancin !echnoloy
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1-Character Models
!he character models are to &e desined &y the ame artists on the team'
Huckle&erry (inn
Mark !)ain
*dar Allan Poe
(ortunato
Dracula
Jonathan Harker
+ram ,toker
Hamlet
-.helia
/illiam ,hakes.eare
2-Environment Objects
!he ame0s only environment is .layed on a $D static dra)n &ackround' !here are different
&ackrounds dra)n &y the artist to &e used as the environments accordin to the character .layed
in &attle'
Dracula0s 1astle- 2nterior
3iverside Area- ,team&oat on 3iver
-ld *nlish 1astle 1ourtyard
Dark /ine 1ellar
4i&rary 3oom
Grassy Meado)
%5000s 1o&&lestone 1ity ,treet
!heater
3-Sound Assets
!here are sound effects for )hen a .layer hits#inflicts damae on another .layer' /ea.ons )ill
have a..ro.riate sound effects' !he thro)in of letter tiles creates a )ooshin sound as the letter
tiles fly in the air' !here is a music track assined for each character' !he sound enineers on the
team are assined these duties'
Music !racks
Huckle&erry (inn !heme
Mark !)ain !heme
*dar Allan Poe !heme
(ortunato !heme
Dracula !heme
Jonathan Harker !heme
+ram ,toker !heme
Hamlet !heme
-.helia !heme
/illiam ,hakes.eare !heme
!he sounds in the ame are similar to most fihter ames' /hen a .layer hits somethin an
a..ro.riate 6hit0 sound )ill .lay' !he sounds are not overly e7aerated &ut tend to &e slihtly
cartoonish in nature )ith a hint of realism' (undamentally8 a sound for an animation is .layed8 or
triered &ased on a timin reference corres.ondin to the moment )hen the sound is intended
to &e heard' !his a..roach is &ein taken to enhance the ame.lay e7.erience for the .layer'
+y leverain as.ects of the ame and desinin sounds that can react accordinly8 it can &etter
define the .alette of animation &ased sounds and make sure the .layer feels as if the sound
desin is fresh8 reactive8 and diverse'
!he ame0s soundtrack is lihthearted and &ree9y' !he soundtrack )ill have a different theme
for each character' !he music .layed for that .articular character em&odies their .ersona' !he
soundtrack chanes each time a different character is selected and .layed' !he music does not
chane accordin to ame.lay and there is no sound in the menus' !he soundtrack leans to)ard
liht electro .o. sounds' !he sounds are reflective of %:&it era ,;*, ames'
!here is no licensed music in Battlewords. !he a..roach is &ein taken considerin the ame is a
lo) cost a.. )hich is taretin a casual audience and &udet restrictions to consider' +y havin
different music .lay for each character and &e reflective of the character0s .ersona8 should &e
enouh to enae the .layer )ith their character' !yin the sound desin to each individual
character creates an enhanced e7.erience'
Battlewords does not include s.oken dialoue' !he characters are re.resented )ith a )ritten &io for each
character and are humorously animated in the ame'
4-HU Elements
!hese elements and the U2 are )orked on &y the ame desiners and .rorammers on the team'
1haracter 2con
*nemy 2con
1haracter Health Meter
*nemy Health Meter
4etter !iles
/ea.on 2con
,corin
1haracter 4evel ,tats
*nemy 4evel ,tats
1oins 2con#2ndicator
Overvie! o" #roduction #hases "or all Assets
1-#re$roduction #hase
!he ame desiner is the visionary on the team' 2n the .re.roduction stae the sco.e of the ame
has to &e outlined and a descri.tion of the .roduct )ith sufficient detail so that others on the
team can understand and develo. the .roduct' !he .roducer is the .roduct manaer and must
kee. the entire team .roductive and the communication o.en' !his is the time to communicate
to the rest of the team includin artists and .rorammers the uidance to &ein the .ro<ect'
Desiners may take the initial conce.t and .a.er .rototy.e &efore the money is s.ent on
.rorammin or diital art to find out the )ork needs to &e scra..ed' Prototy.in saves time and
money on the .ro<ect' After .re.roduction the &ulk of the )ork is yet to come' !he
.re.roduction .hase is the idea and conce.t .hase and .re-testin of the initial idea throuh
.rototy.es' !his is the stae )here the desiners and the .roducer need to )ork toether' A ame
desin document throuh lenthy technical s.ecification is &eun'
2-#roduction #hase
!he .roducer must kee. marketin8 advertisin8 and .u&lic relations teams u. to date )ith the
.roress of the ame and the features' !he must also re.ort the .erformance and other claims
that )ill &e made to the consumers' !he teams must understand the ame.lay and its features as
)ell as the story line to enerate reat ads8 media hy.e such as maa9ine .revie)s' !he
marketin teams .rovide the ame develo.ers )ith feed&ack from the .u&lic8 maa9ine8 and
retail channels a&out )hat features are currently hot in ames' !he .roducer continues to ensure
all artists8 .rorammers8 desiners8 audio and sound enineers are on track )ith the .ro<ect' !he
end result is )hen the )ork is com.lete the .ro<ect can move to the .ost.roduction .hase'
3-#ost$roduction #hase
!he .ost.roduction .hase is after the ame is com.leted &ut not ready to shi.' 2n this .hase it is
essential the team communicates .ro.erly )ith marketin8 media8 and the =A team' =A must
riorously test the ame for &us and errors' !he ame most likely needs more )ork at this stae
)ith further t)eaks of .rorammin or other features' /ork may et scra..ed and have to &e
redone' Pu&lic &eta testin may &ecome availa&le to et feed&ack from the .u&lic or in closed
circles such as the industry event *3' !his is )here the media )ill hy.e the most .romisin
ames they tried as demos )ell ahead of the .u&lic at the e7.o' 2n this .hase most of the oriinal
team remains )orkin on the .ro<ect due to revisions and last minute chanes' -nce the ame is
in the &est sha.e .ossi&le it is then released sometimes due to .ressures from the .u&lisher or
due to &udet constraints' 2n the modern era of the internet any remainin &us or enhancements
can &e fi7ed or added at a later stae &y u.dates and .atches throuh an internet connection &y
the consumer' !his is very common no)adays8 thouh it is ideal for the ame to shi. )ithout
&us and errors as this could hurt sales of the ame' Most ames are revie)ed and the
information is made .u&lic' /hen the ame is finished and shi..ed to retail8 it is the duty of
marketin to hy.e the ame and .u&lici9e the feature to sell it )ith a ood sales .itch' A ood or &ad
ame demo can hel. make or &reak sales as )ell'

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