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Character Name Player

Class & Level Race & Origin

Alignment Size Age Gender Height Weight Eyes Hair Skin Speed

ARMOR SHIELD DEX SIZE NATURAL DODGE MISC FLAT


ABILITY ABILITY ABILITY TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER TOUCH FOOTED
ABILITY NAME
SCORE MOD COST AC = 10 + + + + + + +

Strength
HP
Dexterity HIT POINTS VITALITY WOUND
HIT DIE
TYPE
DAMAGE
REDUCTION
SPELL
FAILURE
SPELL
RESIST
ARMOR
PENALTY
ACTION
POINTS

Constitution Initiative = +
DEX MISC
Skill Name KEY
ABILITY
SKILL
MOD
ABILITY
MOD
RANKS
MISC
MOD
TOTAL MODIFIER MODIFIER
Intelligence …
…
APPRAISE !
AUTOHYPNOSIS
INT
WIS
___
___
___
___
___
___
___
___
… BALANCE ! DEX* ___ ___ ___ ___
Wisdom Base
ATTACK BONUS
… BLUFF ! CHA ___ ___ ___ ___
… CLIMB ! STR* ___ ___ ___ ___
Charisma Grapple
MODIFIER
…
…
CONCENTRATION !
CRAFT !
CON
-
___ ___ ___ ___

_______________ INT ___ ___ ___ ___


BASE ABILITY MAGIC MISC
SAVING THROWS TOTAL CONDITIONAL MODIFIER _______________ INT ___ ___ ___ ___
SAVE MODIFIER MODIFIER MODIFIER

Fortitude
CONSTITUTION
= + + +
_______________ INT
… DECIPHER SCRIPT INT
___
___
___
___
___
___
___
___
… DIPLOMACY ! CHA ___ ___ ___ ___
Reflex = + + + … DISABLE DEVICE INT ___ ___ ___ ___
DEXTERITY … DISGUISE ! CHA ___ ___ ___ ___
… ESCAPE ARTIST ! DEX* ___ ___ ___ ___
Will = + + + … FORGERY ! INT ___ ___ ___ ___
WISDOM
… GATHER INFO. ! CHA ___ ___ ___ ___
BASE STR SIZE MISC … HANDLE ANIMAL CHA ___ ___ ___ ___
TOTAL ATTACK BONUS MODIFIER MODIFIER MODIFIER … HEAL ! WIS ___ ___ ___ ___
Melee = + + + … HIDE ! DEX* ___ ___ ___ ___
ATTACK BONUS … INNUENDO CHA ___ ___ ___ ___
… INTIMIDATE ! CHA ___ ___ ___ ___
Ranged = + + +
… JUMP ! STR* ___ ___ ___ ___
ATTACK BONUS KNOWLEDGE -
BASE DEX SIZE MISC
TOTAL MODIFIER
… ARCANA INT ___ ___ ___ ___
ATTACK BONUS MODIFIER MODIFIER
… ENGINEERING INT ___ ___ ___ ___
Weapon TOTAL ATTACK BONUS DAMAGE CRITICAL
… GEOGRAPHY
… HISTORY
INT
INT
___
___
___
___
___
___
___
___
… LOCAL INT ___ ___ ___ ___
… NATURE INT ___ ___ ___ ___
… PLANES INT ___ ___ ___ ___
… POLITICS INT ___ ___ ___ ___
RANGE WEIGHT TYPE SIZE MATERIAL / SPECIAL PROPERTIES … PSIONICS INT ___ ___ ___ ___
… RELIGION INT ___ ___ ___ ___
Weapon TOTAL ATTACK BONUS DAMAGE CRITICAL … WAR INT ___ ___ ___ ___
… ___________ INT ___ ___ ___ ___
… ___________ INT ___ ___ ___ ___
… ___________ INT ___ ___ ___ ___
… LISTEN ! WIS ___ ___ ___ ___
… MOVE SILENTLY ! DEX* ___ ___ ___ ___
RANGE WEIGHT TYPE SIZE MATERIAL / SPECIAL PROPERTIES
… OPEN LOCK DEX ___ ___ ___ ___
… PERFORM ! -
Weapon TOTAL ATTACK BONUS DAMAGE CRITICAL
_______________ CHA ___ ___ ___ ___
_______________ CHA ___ ___ ___ ___
… PROFESSION - ___ ___ ___ ___
_______________ WIS ___ ___ ___ ___
_______________ WIS ___ ___ ___ ___
RANGE WEIGHT TYPE SIZE MATERIAL / SPECIAL PROPERTIES
… PSICRAFT INT ___ ___ ___ ___
… RIDE ! DEX ___ ___ ___ ___
Weapon TOTAL ATTACK BONUS DAMAGE CRITICAL
… SEARCH !
… SENSE MOTIVE !
INT
WIS
___
___
___
___
___
___
___
___
… SLEIGHT OF HAND ! DEX ___ ___ ___ ___
… SPELLCRAFT INT ___ ___ ___ ___
… SPOT ! WIS ___ ___ ___ ___
… SURVIVAL ! WIS ___ ___ ___ ___
RANGE WEIGHT TYPE SIZE MATERIAL / SPECIAL PROPERTIES … TUMBLE DEX* ___ ___ ___ ___
… USE MAGIC DEVICE CHA ___ ___ ___ ___
Weapon TOTAL ATTACK BONUS DAMAGE CRITICAL … USE PSIONIC DEVICE CHA ___ ___ ___ ___
… USE ROPE ! DEX ___ ___ ___ ___
… _______________ ___ ___ ___ ___ ___
… _______________ ___ ___ ___ ___ ___
… _______________ ___ ___ ___ ___ ___
MAX. RANKS (CLASS / CROSS-CLASS) __ / __
RANGE WEIGHT TYPE SIZE MATERIAL / SPECIAL PROPERTIES
! Denotes a skill that can be used untrained.
AMMUNITIONS … Mark this box with an X if the skill is a class skill for the character.
………………………… …………………………
………………………… …………………………
* Armor check penalty, if any, applies.
Armor / Protective Item TYPE
ARMOR
BONUS
MAX DEX
BONUS Money Subsitences
1/100th Lead Bead (bd) = 1/10th Ceramic
Bit (bit) = 1 Ceramic Piece (Cp) = 10 Silver WATER
Pieces (Sp) = 100 Gold Pieces (Gp).

bd

CHECK SPELL bit

SPEED WEIGHT MATERIAL / SPECIAL PROPERTIES
PENALTY FAILURE RATIONS
Cp
Armor / Protective Item TYPE
ARMOR
BONUS
MAX DEX
BONUS

Sp

Gp ______________
Gems 
CHECK SPELL
SPEED WEIGHT MATERIAL / SPECIAL PROPERTIES
PENALTY FAILURE

Shield / Protective Item ARMOR
BONUS
WEIGHT
CHECK
PENALTY
SPELL
FAILURE
LIGHT LOAD MEDIUM LOAD HEAVY LOAD

MATERIAL / SPECIAL PROPERTIES


LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
EXPERIENCE POINTS
EQUALS MAX 2 X MAX LOAD 5 X MAX LOAD
LOAD

Gear WT. Gear WT. Gear WT.

____________________ ___ ____________________ ___ ____________________ ___


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____________________ ___ ____________________ ___ ____________________ ___
____________________ ___ ____________________ ___ ____________________ ___
____________________ ___ ____________________ ___ TOTAL WEIGHT CARRIED ___
DC
NUMBER OF SPELLS KNOWN
SpecialAbilities / Feats MODIFIER
0 ____________ 5th ____________
1st ____________ 6th ____________
____________________ ____________________ SPELL POWER
2nd ____________ 7th ____________
____________________ ____________________ LEVEL
BONUS
SPELLS
SPELLS
PER DAY 3rd ____________ 8th ____________
____________________ ____________________ 0 0 4th ____________ 9th ____________

____________________ ____________________ 1st Defiler


____________________ ____________________ TAINT
DEFILER SCORE DEFILER POINTS
2nd
____________________ ____________________
The Way
____________________ ____________________ 3rd PSIONICS
POWER POINTS POWERS KNOWN
____________________ ____________________ 4th
____________________ ____________________ The Will
WILD TALENT

____________________ ____________________ 5th HIDDEN TALENT

____________________ ____________________ 6th Predilection


____________________ ____________________ ___________________
Domains, Speciality School (Prohibited Schools),

7th
Sorcerer-King, Primary Discipline, etc.

____________________ ____________________ ___________________


____________________ ____________________ 8th
___________________
____________________ ____________________ 9th ___________________

Languages SPEAK LITERACY Notes


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Initial languages = Common (Trader) + racial languages + Int bonus.
Speak Language = 1 skill point. Literacy = 1 skill point.

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