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45
Jeremy Bernhardt (order #2415176) 65.166.54.45
2
game creation and design
Matthew Hope
Robert Kingery
creative director
Robert Kingery
lead game designer
Matthew Hope
contributors
Kevin Cowdrey
J ohn Helmer
Davis Kingsley
David Sininger
J oe Tuzzolino
Dan Weber
design & layout
Crystal Kingery
cover art
Brian Samms
lead concept artist
Peter J ohnston
contributing artists
Chris Damask
Matthew Ellinger
Aaron Gillespie
Mark J aworski
Kirill Kanaev
Mark Kay
Aleksandr Kursov
Michael Linke
Anna Ana Machowska
J C McDaniel
Robert Palfrey
J oep Peters
Steven Skidmore
J ason Weibe
Maciej Zylewicz
writers
Matthew Hope
Clint Werner
chief editor
Dr. Richard Flynn
terrain
ESLO Terrain
Pegasus Hobbies
photography
Robert Kingery
casting
Cipher Studios
playtesters
Chris Abratte
Kevin Cowdery
Rhett Cumming
Guy Dampier
Max Dampier
J ean Marie Dehlinger
Richard Dixon
Kenneth Ford
Dominic Goh
J aroslaw Grabowski
Burkhard Hannig
David Hay
J ohn Helmer
Daniel Hope
Christian Hundahl
Peter J enisch
Kevin J ones
Michael Karns
Tom Kiley
Davis Kingsley
Fernando Lopez
Carl Olsen
Paul Pietsch
Steve Reiber
Pascal Saradjian
David Sininger
Eric Solie
Christian Steimel
Carl Stoelzel
Aaron Vines
Dan Weber
Clint Werner
Maciej Zylewicz
The Darkson Designs team would like to extend our most greatful and
sincerest thanks to Matthew Hope for all his effort and hard work in making
AE-WWII a reality, without you this project would still be just a thought. We
would also like to thank Clint Werner for his incredible stories that helped to
bring life into AE-WWII. Also, we cant forget our great group of playtesters,
thank you for all your testing, critiques, feedback, and comments.
Jeremy Bernhardt (order #2415176) 65.166.54.45
3
publisher:
Darkson Designs
7201 Garden Grove Blvd. Ste. A
Garden Grove, CA 92841 USA
www.darksondesigns.com | info@darksondesigns.com
Copyright 2007 Darkson Designs
All Rights Reserved
ISBN: 978-0-9766410-4-9
First Printing, December 2007. Printed in the USA.
Without limiting the rights under copyright reserve above, no part of this publication may be reproduced, stored in or introduced into a retrieval system, or
transmitted, in any form, or by any means (electronic, mechanical, photocopying, recording, or otherwise), without the prior written permission of the publisher
of this book. The scanning, uploading, and distribution of this book via the internet or via any other means without the permission of the publisher is illegal and
punishable by law.
Introduction..............................................................................4
City of Twilight..........................................................................5
Background & Setting.............................................................13
Timeline..................................................................................30
core rules
Characteristics...................................................................40
Attributes..............................................................................40
Special Abilities....................................................................40
Troop Type/Training Level...................................................42
Action Points........................................................................42
Unit Type..............................................................................42
Game Play................................................................................48
The Turn................................................................................48
Actions.................................................................................48
Action Type...........................................................................48
Movement...............................................................................49
Combat....................................................................................50
Ranged Combat....................................................................50
The Weapons of War.............................................................52
Weapon List..........................................................................55
Weapon Descriptions............................................................56
Close Combat.......................................................................59
Morale.....................................................................................60
Vehicles....................................................................................62
Vehicle Characteristics.........................................................62
Vehicle Crews.......................................................................63
Vehicle Actions.....................................................................64
Vehicle List..............................................................................66
Force Organization...................................................................70
Detachment Types................................................................70
Special Orders ......................................................................74
Scenarios & Objectives............................................................76
Scenarios..............................................................................76
Scenario Descriptions...........................................................77
Scenario Special Rules.........................................................82
Secondary Objective Descriptions........................................82
Campaigns..............................................................................84
Campaign Types...................................................................84
Campaign Structure..............................................................84
Following A Campaign.........................................................85
Sample Campaign - A Fools Errand....................................87
Sample Campaign - The Rockets Of St. Michele.................96
Bloody Winter........................................................................105
german geneticists
Sonderbuero 13.......................................................................110
German List............................................................................117
Sample List.............................................................................124
Painting Guide........................................................................125
american sci-tech
Captain Wolf...........................................................................127
ARPA.....................................................................................129
American List.........................................................................135
Sample List.............................................................................143
Painting Guide........................................................................144
soviet psi
Khaymovich Interviews.........................................................146
4
th
Special Department..........................................................148
Soviet List..............................................................................155
Sample List.............................................................................162
Painting Guide........................................................................163
Subhuman.............................................................................164
Lexicon..............................................................................168
References.........................................................................170
Index.................................................................................171
Quick Reference Tables.........................................................172
Jeremy Bernhardt (order #2415176) 65.166.54.45
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Alternate Events: World War II is a skirmish-based
miniatures game set in the retro sci- setting of an alternate
World War II. The game is intended for use with the
Darkson Designs line of AE-WWII true 28mm models
but is compatible with any 1/48 scale models or miniatures.
AE-WWII presents players with a war quite different from the
one found in the history books. Here, the war has dragged on and
neither the Axis nor the Allies have been able to secure a victory.
By spring of 1946 the conict has devolved into a bloody war of
attrition and all sides turn to new advances in science, technology
and even the occult to try and achieve victory. As you will
see from the alternate history presented here, the war continues
along much the same lines it had in our past, but different forks
in the timeline have led the world to a different place; a place
of frightening weapons of war, a place of faltering alliances,
a place of death and heroism, a place of never-ending war.
AE-WWII combines war-gaming and historical ction into
a game that has much to offer fans of both. With a exible,
points-free detachment design system
players can create purely historical forces
or units comprised entirely of the terrifying
new wonder weapons available to each
side of the conict. In AE-WWII its up
to the players to decide how historical
or how ctional the game will be.
The rules presented here make for exciting,
fast-paced games that can be played
in anywhere from 30 minutes to two
hours. Games of AE-WWII can often be
decided quickly with one side achieving
victory over the other in a few short turns.
Alternatively, battles can drag on, with
neither side able to break the other as
each player desperately tries to eliminate
their opponent. With our three-pronged
victory condition system, each scenario
of AE-WWII forces players to attempt to
achieve primary and secondary objectives
as well as keep in mind their casualty
rates; games of AE-WWII can often end
in ties, such are the harsh realities of war.
Each player of AE-WWII controls a
detachment, which is roughly a single squad
of soldiers. This smaller model count makes
it easy to collect enough miniatures to get
into the game quickly, without the need
for a large investment of time and money.
In addition, it keeps games fast and fun.
The rules allow for multiple detachment
games, giving players the option to expand
the game to the platoon level with little
need for adjustment to the rules. Weve
also included rules for light vehicles, which let players put into
use any of the various 1/43, 1/48 and 1/50 scale WWII model
vehicle kits available on the market.
AE-WWII has been designed by gamers and history nuts who
have a passion for gaming and for our past. We feel that the
attention to detail placed in the game and into its setting creates
a game that is both easy to learn and fun to play. Each skirmish
takes place in a setting rich in historical accuracy blended with
exciting ction. We hope we have captured the feel of an alternate
World War II setting mixed with our unique retro sci- avor.
sidebars
Throughout this book we will present tips, hints, strategies
and interesting facts in the form of sidebars. In House will
provide readers with strategies and tips used by the game
designers for our own games, while the Fact vs. Fiction
sidebars will show the differences between the facts of
World War II and the ctional material created for this game.
Jeremy Bernhardt (order #2415176) 65.166.54.45
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Sergeant Frank Miller chewed on the mushy stump of an old
cigar, his Thompson sub-machine gun resting casually against
his hip. The sounds of a city gone mad bellowed in his ears,
the sound of thousands of voices lifted in celebration, laughing,
shouting and cheering as the dark shroud that had hovered over
them for four years was nally pulled away. Everywhere Sgt
Miller turned, all he could see was a sea of smiles, jubilant
faces glowing in the vibrant light of a new dawn. The French
tricolor ag was waving above the crowds that thronged the
streets, homemade signs praising everyone from De Gaulle to
MacArthur and Roosevelt sprouted like weeds among the mob.
Flowers littered the street as French women and children threw
them to the marching Americans.
The mad joy had infected Millers men. Hitching a ride on one
of the T14 assault tanks from 3
rd
Armys armoured division, the
squad was entering the city in style. Every inch of the tanks
thick hull was covered in grimy GIs, their boots caked in mud,
their fatigues powdered with the dust of their long march up from
the Riviera. He saw Herwig, the mop-headed little lawyers kid
from Toledo grinning like an idiot, letting the cheers of the crowd
saturate him from nose to toes. He had one arm wrapped around
a bottle of wine some shrivelled old man had darted into the road
to give him, narrowly missing being ground under the tanks
tracks. His other arm was buried in a loaf of bread big enough to
gag a moose and he was trying to gure out how to make room
for a basket of apples a doe-eyed French girl was struggling to
lift up to him from the street. Simpson, the podgy welder from
El Paso made it easy for him. Holding onto the cannon with one
hand, he swung out over the street like the prodigal missing link
and grabbed the basket. The dark-haired corporal swung back,
revelling in the laughter of his squad. He beat a sunburnt hand
against his breast and hooted at his comrades.
Cut the malarkey, Tubby, Miller growled, you aint King
Kong. Simpson stared at him, eyes downcast like a scolded
school boy. Miller shook his head. Were these really the same
men hed come through Sicily and Avignon with? The men
who had fought their way through Mussolinis Black Brigade
and the 14
th
German Panzer Corps, the men who had stood their
ground and blasted away at the drooling, degenerate horrors the
Italians had set loose when they realized they couldnt hold the
island? Were these the same men who had fought through the
Vichy Milice and the Waffen SS after landing in France? Hed
seen Simpson knock out a German halftrack and mow down
the survivors as they crawled out of the wreckage. Hed seen
Herwig take out a German pillbox outside Nimes with only a
few grenades and his trench knife. Hed seen Pollock standing
in the middle of a eld emptying his BAR into a diving Stuka. It
didnt seem possible that these were the same men, laughing and
joking like a bunch of kids. It wasnt right.
Whats eatin ya Sarge? The question came from Charlie
Benton, a freckle-faced rieman from the San Gabriel Valley.
Hed joined up with the squad after 44, when a lot of guys were
being reassigned. After D-Day, there were a lot of outts that
simply werent around any more. Its a big day! Were heroes,
driving the krauts out of Paris without even rin a shot! Youve
got to be hardern a sledgehammer not to be feelin giddy just
now yerself!
Miller scowled back at Benton, but the Californian was right it
Jeremy Bernhardt (order #2415176) 65.166.54.45
6
was a big day and by all rights he should be grinning just as big
as all them Parisians lining the streets. But somehow he couldnt
relax, couldnt let himself give in to the situation. Tiny alarm
bells were going off in the back of his brain, telling him to keep
his eyes open and a steady grip on his Thompson.
It aint right, Miller conded to Benton. You ever been on the
beach and fell asleep and had them little black ants start crawlin
on you? Thats how I feel right now, like my skins just itchin
and squirmin. The sergeant looked away from the rieman,
glancing at the joyous crowd in the street. Dont this feel wrong
to you? How long you been ghtin Fritz? Two years? Three?
I signed up right after Pearl, been in every damn engagement
from Morocco to Avignon and if theres one thing Ive learned is
that Fritz doesnt give nothin away for free! He looked up into
the sky, watching the puffy white clouds roll across the pristine
summer sky. I cant get into all this celebratin Benton, cause
Im too busy waitin for the other shoe to fall.
Benton left his sergeant to his thoughts, turning to nd more
pleasant company among the other grunts crowded on top of
the tank. Miller didnt even notice him, too busy watching the
crowd, watching the buildings, watching the sky. If thered
ever been a safe bet, a sure thing, Miller would have placed his
money on the Germans ghting tooth and nail for every street
corner and back alley before they let the French have Paris back.
The scene around him was surreal, almost dreamlike. He kept
waiting for saboteurs or snipers or a squadron of Heinkels to
pop up. Every minute that passed, Millers tension grew. No way
was it going to be this easy.
A sudden disturbance in the street ahead caused the tank in front
of them to stop, bringing the entire column to a halt. Cursing
from behind him told Miller that OConnor hadnt been ready
for the sudden stop, jostling forward and chipping a tooth on
one of the T14s hatches. Without turning, Miller snarled for
his man to keep quiet. Something was happening forward, and
he wanted to know what it was. Faintly, above the rumble of
the tank engines and the roar of the crowd, Miller could hear
somebody yelling. He spun around, grabbing a stful of fatigues
and pulling the GI in them with him as he dropped down from
the tank and ambled to the front of the line.
What the hell, Sarge? complained Private Ned Banks, the
barrel-chested youth from Ohio hed encouraged to join him for
a walk.
Somethins up and Im gonna see what, Miller told him without
breaking stride. Might need you to parley some francais for
me. The sergeant and his soldier came to the front of the idling
T14. There was a French ofcer standing in front of the tank,
shouting and posturing up to the tank commander, trying to
make himself understood. The perplexed tank man kept shaking
his head, responding to everything the ofcer shouted at him
with a frustrated Hey, Mack, I dont speak French.
Thats okay, buddy, I got a fella from my squad can do the
translatin, Miller said, intruding on the scene. The exasperated
French colonel was visibly relieved when Banks came forward
and started to translate his needs for the tank crew. Miller followed
the exchange closely, eyes narrowing as his mind turned over
the details. It seemed that not all the Germans had bugged out
the minute De Gaulle and Bradley started rolling into Paris. A
handful of them were left behind, ofcers and administrators for
Field Marshal von Choltitzs military government. They were
holed up inside the Kommandantur, the headquarters from which
von Choltitz had controlled the city, refusing to surrender until
they had General de Gaulles personal assurance that they would
be treated as prisoners of war rather than shot out of hand by
some of the fanatics in the Maquis. The French colonel wasnt
about to bother the leader of the Free French with such a triing
matter and felt that a display of force would get the Germans to
surrender every bit as quickly as the famous general.
Sgt Miller considered everything the French colonel said, going
over it with all the suspicion that had kept him alive since 42.
At length he spat his cigar out and ground it under his boot. Tell
the colonel to keep his drawers on, Banks. If the tank boys aint
up to it, I know some grunts thatd jump at the chance to give
him a hand.
You do, Sarge? Banks asked, a worried gloom pulling at his
face.
Yeah, Miller replied. Us.
The Kommandantur was situated on the rue de Rivoli in the
building that had been the opulent Hotel Meurice. The Germans
had appropriated the hotel in 1940, using the massive structure as
their headquarters in the city. Miller could feel the change in the
air as their T14 rumbled toward the infamous Kommandantur,
where the German Gestapo had transformed the expansive cellars
into cells and interrogation rooms. Sandbags and barbed wire
lined the lower windows, hasty defenses erected by von Choltitz
against an uprising among the supposedly docile population.
Here there were no cheering crowds, no jubilant throngs, only
hard-faced ghters in grubby civilian clothes ngering captured
Schmeissers and British Sten guns, glaring hate at the crimson
ags ying from the balconies of the hotel, at the massive iron
eagle bolted above the main entrance. From his perch on the
tank, Miller could see that there must be hundreds of armed
Maquis surrounding the Kommandantur and only a few dozen
soldiers in the green fatigues of the Free French army. Maybe
the krauts pinned down inside werent so batty trying to stay
holed up inside. One look at that mob and any German would
start to feel a noose drawing tight around his neck.
Beyond the ring of Maquis and the handful of French soldiers,
there was a perimeter of several hundred civilians, drawn to
the spectacle unfolding at the Kommandantur with the same
morbid curiosity that makes motorists slow down as they pass an
accident. There were none of the cheers and shouts that marked
the crowd lining the Champs Elysees, only a tense, expectant
quiet. That crawling feeling was getting so bad that Miller
started to scratch his arm.
The French colonel dropped down from the lead tank, every
eye in the crowd on him as he swaggered past his men and
the partisans. The T14 he had climbed aboard swung around,
rumbling into a position on the left ank of the entrance while
Jeremy Bernhardt (order #2415176) 65.166.54.45
7
the second T14 turned to the right. As it settled into its spot,
Miller and his men dropped down from their seats on the hull,
circling the tank and using its bulk for cover. If anybody in the
Kommandantur started getting trigger happy, Miller would feel
better with a couple feet of steel and armour plate between him
and the hotel. A pair of ofcers joined the colonel and approached
the building.
Hello to hotel! a French captain shouted, cupping a hand to his
face. I ask you again to lay down you weepons an surrender!
He looked aside at the two immense tanks now anking the
building. As you can see, you are in no position for negotiate!
Come out now an you weel not be harm!
The little alarm bells were now positively thundering in Millers
brain. He glanced over at Private Banks. Why the hell are they
yelling at them in English? he wondered. Pollack shrugged his
shoulders.
Maybe none of em speak German, he suggested.
Yeah, but youd expect krauts stationed at the Paris headquarters
to speak some French, Benton replied. That little worried itch
that had been plaguing Miller seemed to have passed itself on
to the rieman. Benton slid back the action on his weapon,
checking the round in the chamber. The rest of the squad turned
worried looks toward the hotel.
We speak mit der General! an angry voice snarled from behind
one of the cage-faced windows on the lower oor of the hotel.
You fellows we are not trusting! Bring der General. We will mit
him speak!
The Germans tone seemed to infuriate the captain. He translated
the exchange for the colonel beside him and Miller could see the
Frenchmans face grow red with anger. He snapped something
to the captain, and even without understanding what was being
said, Miller could feel the venom in his words. The captain
turned back to the hotel.
You weel surrender to us! The general is not coming! He has
important things than waste time with some stubborn bosch!
Come out now, or face consequence!
The reply to the captains demands was as sudden as it was
brutal. There was a bright ash at one of the windows, then a
loud boom as a ball of ame enveloped the captain, hurling his
twisted carcass a dozen yards into the park across the street.
The ofcer beside him was thrown by the explosion, smacking
into the hull of the T14 with an impact that caved his chest like
an old eggshell. The colonel was knocked down, rolling across
the cobblestones like a battered tumbleweed, his tunic stained
crimson where shrapnel had ripped into it.
Panzerfaust! Pollack screamed. The cry had Millers men
scattering from the backside of the T14 like rats. Most of the
French soldiers were still stunned by the horric death of their
captain, but a few of the partisans were peppering the walls and
windows of the Kommandantur with automatic re. Whoever
had red the anti-tank rocket into the captains chest had either
been caught in the re or else was keeping his head down. Soon
the .50 calibres mounted on the turrets of the T14s were adding
to the shower of lead slamming into the faade of the hotel. Even
Miller was impressed by the amount of re being directed into
the Kommandantur. Nothing alive could stick its neck out under
that kind of re.
Unfortunately, Miller had seen for himself that some of the
things ghting for the Reich werent exactly alive.
The rst one emerged from the main entrance, its anti-septic
reek of chemicals and lubricants overwhelming even the stink of
gunpowder in the air. In shape, it wasnt so dissimilar to a man,
after all, it had been human once. But the devil doctors of
the Reichs Sonderbuero 13 had changed whoever it had been,
discarding its humanity and replacing it with steel and wire, with
drugs and chemicals that deadened the brain until only one thing
remained the need to kill! The things withered frame was like
that of some scarecrow wandered out of its eld, but the scrawny
body was deceptive. There might not be any meat clinging to
the things bones, but there was plenty of muscle. About the
things waist was a metal belt, its surface covered in little steel
bottles. Big rubber tubes stretched from the bottles to grotesque
sockets in the things chest, pumping their hideous chemicals
straight into its heart. Veins black with poison oozed beneath the
things drawn, sickly skin. The head was withered and hairless,
wasted into a living skull. The face was hidden behind a rubber
gasmask-type covering, recycling the drug-ridden air the thing
was spitting up from its body and forcing it back down into its
lungs. The dark goggles of the mask stared blankly from above
the insect-like snout, but there was no mistaking the ferocity
smouldering behind the blackened lenses.
Miller had seen them before, in Sicily, later on the Gustav Line
in Italy. HQ called them Emaciated Troopers, deriding them
as some sick attempt by the Germans to recycle their wounded
by turning them into doped-up bullet-stoppers. They werent a
serious threat, HQ said, so long as the boys in the eld kept
their wits about them and didnt panic. Miller wondered if HQ
believed half of the swill they told their boys.
The Emaciated Trooper stood in the doorway for a few seconds,
it took that long for the guys ring on the hotel to get over the
shock of its ghastly appearance. Then somebody opened up on
the thing, bullets slamming into it like a prize ghter throwing
jabs at a slab of beef. The thing paid about as much attention
to the bullets as a slab of beef, its wasted husk tearing and
ripping as the rounds shredded into it. Its head swung around,
the insect face glaring at the partisan who had opened up on
it. From behind the mask came a gurgling, liquid snarl and the
thing leapt forward, sprinting across the street with a speed J esse
Owens only dreamed about. As it ran, it lifted the huge, over-
sized nightmares some psychopath had decided would make
nice replacements for its arms.
The partisan shrieked as the Emaciated Trooper brought its left
arm scything down across his chest, ripping him open from
shoulder to spleen. Miller saw the arm gleaming wetly in the
summer sun, a thin length of steel jointed at its midsection
before stabbing into the big ball socket that had replaced the
Jeremy Bernhardt (order #2415176) 65.166.54.45
8
things own shoulder. At the end of the steel rod, where a
mans hand would be, was a set of jagged triangular blades,
like a madmans interpretation of a bear claw. The mangled
Frenchman dropped, so overwhelmed with pain and shock that
no sound came from his writhing lips. Now others were ring at
the creature, partisans, French soldiers, even one of the tankers
had swung his turret around so he could cut the thing down with
the Ma Deuce mounted over the hatch. The Emaciated Troopers
body jerked and danced as the bullets slammed into it, tearing it
apart. The chemical stink intensied as the cylinders on its belt
ruptured. Even so, with its desiccated body being torn asunder,
the creature had enough strength to bring its other arm snapping
down at the mortally wounded maquisard. Instead of the rake-
like tting of its other hand, the Emaciated Troopers left arm
ended in a pair of massive industrial sheers. The huge blades
ashed shut across the Frenchmans neck, cutting through it as
cleanly as the stem of a dandelion. Then the abomination was
down, its inhuman vitality at last overcome by the .50 calibre
rounds sawing into it from the turret of the T14. Its spine severed,
the monstrosity crumpled into the street, stagnant
blood and pungent chemicals draining out of its
tortured husk.
Even as the Emaciated Trooper grew still and the
horror of its sudden appearance was beginning
to lift, a terric series of explosions rocked the
street, throwing men to the dirt. A cloud of chalky
white dust billowed from the Kommandantur,
sweeping over the tanks and the partisans. Miller
cursed at himself. The abomination the Germans
had sent through the doorway had been a diversion,
something to keep everybodys attention while they
got down to the real work. Charges had exploded
across the sides of the hotel, gouging gaping holes
in the faade. Through the smoke and dust, Miller
could see shapes sprinting through the rubble lean
gangly gures with limbs of steel fused to their
shoulders. Before Miller could react, the Emaciated
Troopers were in among the staggering partisans, their
murderous claws scything through the Frenchmen.
Tubby! Miller roared to Private Simpson. The chubby GI
looked over at his leader. Already the heavy BAR was in his
hands, Miller had caught him as Simpson started to crane his
body around the T14s exhaust to spray the enemies spilling from
the ruptured hotel. More Scrawnies, Tubby! Switch to HE!
Simpson nodded his understanding, ripping the magazine from
the underside of the automatic rie. He fumbled in the leather
ammo bag slung over his shoulder for a moment, then slammed a
fresh magazine into the weapon. Miller could see the distinctive
red dot on the side of the magazine, denoting the high-explosive
T99 bullets contained within. By the time Simpson swung
back around to nd a target, several of the French soldiers had
recovered and were ring everything they had into the German
abominations. Even some of Millers men were getting in on the
action, ring their carbines at the oncoming horrors. But American
or Frenchman, the re was only slowing the monstrosities down,
it took a lot more force than a 9mm or even a thirty aught six
could deliver to drop an Emaciated Trooper for good. It was one
of the reasons the Army had started issuing 40 round magazines
for the Browning Automatic Rie, and giving the men equipped
with the weapons a healthy supply of HE ammo.
Tubby sprang from behind the T14 and delivered a one-man
fusillade that had the Emaciated Troopers on his side of the
tank reeling. Wherever his slugs hit, a chunk of meat the size
of a watermelon was blown away. Miller didnt care what
kind of drugs the Germans had their monsters doped up with,
nothing shrugged off that kind of damage. The blasted, mangled
Scrawnies were littered among their dismembered victims like
so many crushed insects, their broken limbs ailing uselessly
at the uncaring sky. Simpson gave a whoop of satisfaction and
dropped back into cover to slap a fresh magazine into the BAR.
On the other side of the street, the second T14 was raking the
Emaciated Troopers with machine gun re, cutting them down
at the waist. The tankers werent taking any chances, however,
and soon the big 75mm main gun was craning downward. There
was a bestial roar and the muzzle of the cannon exploded with
ame. The shell smashed into the debris now surrounding the
Kommandantur, instantly bursting and scattering a burning
paste against the side of the building and all around the mangled
Emaciated Troopers. The white phosphorous from the shell
sizzled and burned as it chewed its way through the twisted esh
it landed upon.
The ground rumbled again as still another explosion shook
the street. Millers ears were ringing as he threw himself to
the ground, pressing his face against the cobblestones. Shreds
of steel ew through the air above him, decapitating the tank
commander leaning from the hatch of their T14. The other T14
was billowing smoke from the mangled ruin of its turret. A
second explosion shook the heavy tank and tongues of ame
erupted from every hatch on the T14s hull. A screaming tanker
tried to claw his way from the wreckage, his body enveloped in
re. He only got as far as getting his head and shoulders clear
before he slumped against the hatch and cooked with the rest of
his crew.
Jeremy Bernhardt (order #2415176) 65.166.54.45
9
The culprits for the destruction of the T14 strode through the
smoke and rubble, towering above the destruction like ancient
pagan gods. They stood nine feet tall if they were an inch,
their bodies swollen with muscle, their cruel faces twisted
and distorted with an inhuman, malignant power. Veins stood
clear and bold against their esh, pulsing green as they pumped
chemical strength through the immense bodies. Black fatigues
struggled to contain their enormity, the little gold badges of
the German Waffen SD standing out upon the collars of their
fatigues. One of the juggernauts wore a black steel helmet one
his head, the other sported a narrow-brimmed fatigue cap, the
SD skull insignia grinning from its brow. All this Miller saw in
the span of a heartbeat, then his eyes were locked on the weapons
lling the paws of the two giants. The one with the helmet was
carrying an over-sized panzerfaust in his hands, a thick leather
bandolier crossing his enormous chest held three more of the
anti-tank rockets, two of the loops empty after hed sent their
contents slamming into the T14. The other giant held an MG42
in each of his sts. The huge German roared like the very devil
and opened re on the largest cluster of partisans he could nd,
the automatic re slashing through the maquisardes as they
scrambled for cover. Miller had heard rumours of these brutes,
but had never seen them before. Rohlingsoldaten was what the
Germans called them, but the Brits had nicknamed them ogres
and the British slang had passed on into use by their American
allies. Whatever the name, Miller would have preferred if the
monsters had remained just a rumour.
Simpson! Banks! Herwig! Miller shouted, picking himself
from the cobbles and tightening his grip on his Thompson. He
stabbed a nger in the direction of the Ogres. Already the one
with the panzerfaust was swinging around for a shot at the other
tank. Considering that they were still using the T14 for cover,
Miller didnt want to give the monster the chance to take that
shot. However, when he started pouring lead at the giant, he
found that he was alone. The rest of the squad were busy with
their own problems. A second wave of Germans had burst out
of the Kommandantur. Miller should have expected as much,
the Germans often used their Emaciated Troopers as a covering
force for their regular soldiers, letting the abominations soak up
re while the real krauts got into position. He risked a quick
look, seeing the debris eld beside the hotel alive with German
soldiers in black fatigues and camouage smocks, their faces
hidden behind rubber breathing masks. Simpson, the partisans
and the crew of the T14 were too occupied trying to keep the
SD regulars from overrunning them to notice the menace that
had appeared on the other side of the hotel. That meant it was
all up to him.
Millers re raked across the ground and sprayed over the Ogre
as he crouched to re his shot. Spurts of green-colored blood
exploded from the injured giant and the German dove for cover.
With his comrade keeping the French down and the Waffen SD
regulars converging on the other T14, the Ogre was surprised
by the sudden attack. He rolled behind the burning tank he had
destroyed as Miller shifted his aim and chased him with automatic
re. The brute was far from agile, but with his ears still ringing
from the explosion, Millers aim was anything but steady. He
lost sight of the giant as the monster gained the shelter of its
smouldering victim. Then Miller himself was diving for cover,
a half-articulate warning bellowing from his lungs. The sergeant
found himself scrambling across the blood-slick cobbles, only
looking back once hed reached the park. He felt a hot, hateful
pain rip through his gut as he saw the crumpled bodies splashed
across the side of the T14. Simpson, Herwig, Pollack, Banks, all
of them were lying there in the gutter, their bodies torn apart by
the burst of re Miller had so narrowly evaded. He hadnt seen
Jeremy Bernhardt (order #2415176) 65.166.54.45
10
the regular German soldiers who had followed the two giants out
of the Kommandantur, but they had taken notice of him as soon
as he opened re on their chemically-infused godling. Theyd
closed in while he was trying to pin down the Ogre, then let
loose with their StG45s. The assault ries sent a shower of high-
velocity death cascading along the hull of the T14, knocking
down the men from Millers squad like tenpins.
Miller glared at the SD regulars as they sprinted toward the
embattled tank. The commander had already abandoned the
turret, retreating down into the interior of the T14. Unlike its
counterpart, the remaining T14 didnt have a hull-mounted
machine gun and the Germans were much too close to use the
main gun. Miller tried to work the action of his Thompson,
intending to relieve the beleaguered tank, but found that his
weapon had jammed during his violent scramble to save
himself. It turned out he didnt need to. The Waffen SD regulars
were old hands at knocking out tanks, as they sprinted toward it,
they shouldered their ries and tore hafthohlladung from their
belts. The shaped mines possessed strong magnets that would
x them rmly to an armoured hull. Even the heaviest armour
plate wasnt able to stand up to the punch these insidious little
bombs packed. There were entire scrapyards in the Ukraine that
gave ugly testament to just how procient the Germans were at
slapping these nasties on even a mobile victim.
The T14, however, wasnt quite the sitting duck the Germans had
been expecting. The absence of a machine gun on the hull was
because the extra space the gunner would occupy was taken up
by a much different sort of equipment. The T14 Millers squad
had hitched a ride on had been outtted as an assault support
tank, expected to do its part in any close-in, house-to-house
ghting. As the Germans scrambled near the hull, the crew inside
activated that special equipment, a bit of experimental science
from San Diablo called a Tesla-skin. The bulky generator
inside the tank sent a crackling current of electricity rippling
about the vehicle, sending 2,000 volts shooting through anything
touching the exterior of the hull. The Germans assaulting the
tank didnt know what hit them, two of them being thrown back
as the electricity shot into them, leaving them smoking husks on
the street. The others turned to run, their morale shaken by the
gruesome display. Miller drew his pistol, determined that none
of them would reach cover, not after slaughtering his men.
Let me grease em, Sarge. Miller turned his head to nd Private
Benton beside him. At least one man from his squad had acted
quick enough to take advantage of his warning. Benton had
the dark plexiglass visor of his helmet down. Unlike the rest
of Millers men, there was no armoured steel plate covering
Bentons chest, instead he wore a thickly insulated rubber smock
and immense padded gauntlets. Bentons weapon was tted
to his arm with plastic cuffs, held against his body to prevent
it from jumping when he red it. The gun was an oversized
tube of non-conductive metal with a set of forked, copper
tongues protruding from the end. Miller nodded to Benton,
reaching up and wrenching the crank to ignite the electrical
powerplant Benton wore on his back and which was connected
to his weapon by a series of cables. After the third rotation, the
generator crackled into life. The Germans had already reached
cover, but Benton resolutely stood up and directed his re at
the pile of rubble they had converged on. The bucking beam
of electricity that surged from the copper tongues sent a stink
of ozone into the air as it crackled across the street. The beam
struck the rubble with the impact of a lightning bolt, melting the
bricks into slag and scattering the Germans with the force of its
explosive impact. Two of the Germans stayed still when they
crashed against the ground, but the third rose and tried to aim his
StG45 at Benton. The American shifted the course of the beam,
sending the electrical discharge slamming into the German and
burning a hole clean through his chest.
They called men like Benton, Zappers in the slang of the
overseas GI, and for all the awfulness of the bulky directed-
energy projector they carried, Miller wouldnt trade them for
a platoon of Shermans. The electrocution guns did wonders
for spooking the Germans, giving them a taste of their own
medicine. The krauts could keep their monsters, Miller had
President MacArthur and Nikola Tesla behind him.
Automatic re caused Benton to kill the energy shooting from
his weapon and drop back into the dirt. Miller dropped with him,
trying to atten himself as bullets whistled over their heads. He
lifted his head just enough to see the German Ogre with the
machine guns come circling around the burning tank, his face
contorted with rage, like some pagan god that had clawed its
way out of its own grave. The butchery the Ogre had wrecked
on the partisans had been hideous enough that there was nobody
left to re on him either lying mangled in the street or else
having ed into the park. The remaining T14 noticed the brutes
advance and swung its turret around to target him with the main
cannon. The gun barked, but the shell crashed a dozen yards past
its intended target. Big as he was, the Ogre was a much smaller
victim than the enemy armour and xed emplacements that the
tankers were more used to aiming at. Before they could re again,
the Ogre Miller had chased with his Thompson came back into
view, ring a panzerfaust at the T14. The rocket cracked against
the turret, blackening the hull and twisting the metal. The T14s
turret refused to rotate as the tankers recognized their immediate
threat, the ring bent in such a way that it had become locked in
position. The driver pivoted the tank sharply, causing it to slide
forward as the left track lunged into life.
Before the tank could maneuver further, a gigantic shape
emerged from the Kommandantur, pushing its way through
the rubble, dwarng even the Ogres. Miller felt an icy chill run
down his back. Hed seen one of these before, in Toulon, but
that one had been dead. Hed been horried by it then, even his
unimaginative mind easily capable of conjuring a picture of how
terrifying the thing had been when alive. Now that he saw one
roaring in the jagged ssure that gaped in the side of the hotel,
Miller realised that mental picture had been woefully short of
the reality.
It was at least twelve feet from the tip of its domed skull to
the soles of its wide-toed feet. Its immense chest was ve feet
across at the shoulders if it was an inch, its arms as thick around
as a telephone pole. Most of the beast was covered in stringy
black hair, but Miller could see patches where the hair had worn
away, exposing dark grey skin. The head was the heavy-jawed,
low browed visage of an ape, more kindred to some monstrous
Jeremy Bernhardt (order #2415176) 65.166.54.45
11
gorilla than anything else. Upon its brow, a serial number had
been branded and the brutes massive body was covered in welts
and scars. It made sense that the SD had been less than gentle
breaking such a beast to their will. Compassion was one of the
weaknesses the German Fhrer was trying to purge from the
human race.
The apes arms were gone, long since cut away by Sonderbuero
surgeons and replaced with mechanical limbs of steel and wire.
The monster brought its metal paws smashing against its own
chest, producing a deep, rumbling roar like the growl of thunder.
Miller supposed the sound might be one of the reasons the
Germans had designated these monsters Sturmaffen.
The tank crew noted the appearance of the Sturmaffe and hastily
tried to maneuver the T14 around, to bring the main gun to bear
against the monstrosity. Even as they did, the giant ape was in
motion, galloping across the ground like a charging bull. The
sight was fearsome, Miller could imagine it was even more so
for the men inside the tank. Certainly it was blind terror that
made the T14s commander throw back the hatch and rise from
the crippled turret to seize the .50 mounted there. He hadnt even
worked the action of the machine gun before a Waffen SD regular
took his head off with a burst from his assault rie. Framed in
the jagged opening beside the Sturmaffe were several Germans,
their faces hidden behind the expressionless breathing masks.
Only their leader went with his features exposed, a hard, cruel
countenance that was pulled to one side by a ragged scar that
ran from temple to jaw. The ofcer wore a soft peaked cap, its
brim polished to a gleaming shine, matching the riot of medals
and decorations that covered the breast of his black tunic. The
SD ofcers face contorted into a wicked grin as he lowered his
smoking StG45.
Then the Sturmaffe was at the tank. The monsters paws sank
into the armour plate as though it were grabbing a block of butter.
Metal groaned and shrieked as the apes steel ngers tore into
the tank. The Sturmaffes fanged maw fell open in a bellow of
fury, veins sticking out on its sloped forehead. With an inhuman,
Herculean effort, the ape held the tank in place, matching its
brawn against the frantically churning treads. Slowly, by inches
and degrees, it began to lift the T14, the tracks on its left side
grinding desperately in the empty air. Electricity from the Tesla-
skin crackled up and down the monstrous ape, yet it seemed
oblivious to the pain, simply intensifying its efforts.
Suddenly a stream of orange, dripping brilliance washed over
the Sturmaffe, a stream of re that doused the monster in liquid
ame. Hair curled into cinder and esh blackened under the re,
the ape tore its claws free from the side of the tank and dropped
to the ground, ripping at its burning body. Another stream
of ame spurted down into the Sturmaffes writhing gure,
igniting its body like some gruesome candle. The crack of ries
and machine guns accompanied the streams of napalm, bullets
riddling the Sturmaffe and the Germans scattered outside the
Kommandantur. The Axis soldiers scrambled back into cover,
the punishing re forcing them to keep their heads low.
Miller turned his head to see a sight that brought a broad smile to
his grimy face. Soldiers were charging down the avenue, spilling
down the side street from the direction of the famed Avenue de
lOprea, American and Free French. At the forefront was a trio of
Jeremy Bernhardt (order #2415176) 65.166.54.45
12
clanking, lumbering gures, encased from head to foot in thick
armour plate. A black face-plate of plexiglass surrounded what
approximated the head of the lumbering machines, standing out
in stark contrast to the olive drab of the armour. Miller knew that
behind each of those faceless glass bubbles, a GI was staring out
at the battleeld, navigating his path through the carnage like
a one-man warship. Upon the left arm of each suit of armour
was fastened an exotic weapon, the specialty of ARPA and their
advanced weapons division. Two of these were still ring at
the German Sturmaffe, spraying jets of napalm from the ame
throwers on their arms, trying to burn the awful monstrosity like
a pair of exterminators cleaning out a rat infestation.
The attentions of the two Buffalos did not go unnoticed. Several
of the Waffen SD troopers redirected their re, spraying high-
velocity bullets at the walking tanks. The round pinged harmlessly
from the hulls, depriving the power-armoured GIs of their
surrounding entourage of unarmoured comrades, who fell back
for fear that some of the ricochets might hit them. The Buffalos
themselves kept on coming, shifting their aim and hosing down
the rubble to force the Germans back. Miller saw several of the
masked SD troopers leap up, their bodies wreathed in ame.
Living torches, they capered across the battleeld, their screams
mufed by the heavy masks they wore. It was a revolting sight,
Miller found himself ring his pistol at the burning men, not out
of rage, but out of mercy.
Growling, spitting mad and with a machine-gun in each massive
paw, the helmeted Ogre rushed at the Buffalos, his twin weapons
roaring. One round struck a Buffalos ame thrower, punching
through its fuel line and causing the entire side of the armour to
become engulfed in re. The Buffalo beat futilely at the ames,
trying to wipe the liquid off. The re might not be able to reach
the operator deep inside the armour, but it could heat the steel
plate to such a degree that he would be cooked. Bright sparks
erupted from the sides of the suit and the Buffalos left leg and
arm ceased to work as the electronics were fried by the re. The
Ogre gave a roar of triumph, then started concentrating his re
on the other Buffalo.
Even as the machine-gun rounds bounced off the hull of the
armour, the Ogres brutal leer of savagery turned into an
expression of disbelief. The third Buffalo had lingered behind
his squad, to better assist his comrades. Now that third Buffalo
opened re. A big, tube-like device was xed to the Buffalos
weapon arm and now this erupted into life, sending a brilliant
blue stream of light searing into the German abomination. The
giant howled in deance just before the particle beam smashed
into his face. The chemically mutated esh dripped off the Ogres
howling skull as the beam burnt its way through its target. In an
instant, a steaming crater had been bored through the front of the
Ogres skull and out the back of its helmet. The hulking brute
crashed against the street like felled timber.
The sight was enough to knock that sneer of triumph off the
face of the SD ofcer back in the Kommandantur. He roared
an order, then vanished into the hotel. The remaining Germans
broke cover, scurrying back into their headquarters. Miller saw
the Ogre with the eld cap rise from behind the husk of the rst
T14 and scramble into the hole the Germans had blasted into the
side of the hotel. Benton sent a crackling stream of electricity
chasing after the monster, but the monsters luck was still
holding strong. Miller cursed as he saw the end vanish into the
smoky gloom of the Kommandantur.
A weird quiet settled on the Kommandantur, disrupted only by
the moaning of wounded and dying men. And something else,
something off in the distance. It took Miller a moment for his
mind to get around what he was hearing. Gunre, and lots of it.
Explosions too! It was coming from every direction.
A grizzled-looking American wearing captains bars on a
decidedly non-issue brown vest strode toward Miller and Benton
as they emerged from their cover in the park. A cluster of GIs
and French soldiers had taken up covering positions outside the
Kommandantur while mechanics sprayed foam onto the crippled
Buffalo. There was a hard, granite-like quality about the set of
the mans features, his iron-colored hair and his darkly tanned
body. Yet there was an almost exultant twinkle in the mans
frosty blue eyes, the mischievous mirth of a naughty child.
Sorry you boys got here rst, the captain was saying. Soon
as I got word that the Kommandantur was making requests
to surrender to De Gaulle, I knew something was wrong. The
Resistance has been feeding OSS intel that the SDs been
moving stuff in quicker than von Choltitz was pulling stuff out.
Unfortunately, Alexander decided the best way to meet whatever
the Germans had in mind was to dive right in.
Millers mouth opened in disbelief. You you mean this whole
thing its a trap?
With Paris as the bait! the captain agreed. You hear that
gunre? Theyre all over the city, crawling up from the sewers
and the catacombs. Right in the middle of the liberation parade!
Damn near got General Bradley, from what I hear! Synchronized
too, like a well-oiled machine. Give them Germans some credit,
they might be murdering, looting, conniving huns, but nobodys
got their talent for precision!
Then then we didnt win? Now that it was staring himself in
the face, despite his own misgivings and inability to accept the
ease of their victory, Miller was having a hard time accepting
that hed been right.
Not by a long shot, the captain grinned back. Im gonna miss
this war when its over, sergeant. Fortunately Fritz has some
ideas to get us into extra innings. I think theyve got some notion
to turn this place into another Stalingrad only this time they get
to play the Russians!
A loud boom rumbled from somewhere on the Champs Elysees,
causing even the buildings around the Kommandantur to vibrate.
Miller and Benton ducked in reaction to the violent boom, but
the captain just kept on grinning. He saw their reaction and
laughed.
Look at the bright side, boys. Theres nothing better in this
world than job security.
Jeremy Bernhardt (order #2415176) 65.166.54.45
13
before the war - From the shambles of a Germany
devastated by rampant ination and unemployment, terrorized
by social and political unrest, crippled by draconian war
reparations imposed upon her by the victorious Allies, a dark
saviour emerges. A small Bavarian political party founded by
the arcane Thule Society becomes the power base for a beer-
hall demagogue named Adolf Hitler. He reinvents the German
Workers Party, the DAP, as the National Socialist German
Workers Party, the NSDAP. An armed mob of paramilitary
thugs called the SA, the Stormtroopers, provides the Party with
brute force to protect Party meetings and to attack the Partys
hated adversaries the Communists. Hitler and the Party are
catapulted onto the national scene when they stage an abortive
coup in Munich, the Bavarian capital. Despite his attempt to
seize control of the Bavarian government, many in Germany
sympathize with Hitlers position that the government of
Germany is a weak, incompetent parasite that is doing nothing
to reverse the downward spiral of Germanys economy. He
serves only nine months of a four-year jail sentence for his part
in the insurrection. Now with followers all across Germany,
Hitler expands his ambitions. He forms an elite from the SA,
black-uniformed guardsmen charged with acting as his personal
bodyguard the SS. Under the leadership of Heinrich Himmler,
the SS will expand drastically beyond its original purpose and
soon eclipse its parent organization.
In 1933, the NSDAP controls 33% of the German Reichstag,
making them the largest party represented in the parliament. This
leads to Nationalist president Field Marshal Hidenburg forming
a coalition government with Hitler, who is made chancellor.
Sixteen months later, when von Hindenburg dies, Hitlers power
base has grown to such a degree that he proclaims himself
Fhrer, supreme and sole leader of the German Reich. Under
Hitlers control, Germany begins to expand her military, train a
new air-force and explore every avenue of scientic and strategic
innovation that can be bent toward the purpose of making the
German military the nest and best equipped in the world. It is
not only the Fhrers power that expands, however. Heinrich
Himmler increasingly nds new areas for the SS to sink its
talons into. Scientic studies, archaeological expeditions, even
youth programs and charity drives all come under control of the
many departments within the new SS. Nowhere does Himmlers
reach extend more completely than in the arena of security and
intelligence. He creates a spy community within the SS, the SD,
and places Reinhard Heydrich at its head. Heydrich soon creates
a command structure above the SD, the RSHA, which controls
not only the SD but also the Gestapo and civilian police forces
within Germany. As head of the RSHA, Heydrich becomes the
third most powerful man in the Reich, behind only Himmler
and the Fhrer himself. The SD will stage a major coup when
they sell forged documents to Soviet agents in Prague which
implicate Russian ofcers in collusion with the Germans
directly leading into Stalins brutal and bloody purge of 35,000
Red Army ofcers.
Elsewhere, the western world reels from the 1929 collapse of
the New York Stock Exchange. Unemployment reaches record
numbers in the United States, forcing millions into bread lines
and soup kitchens. It will take most of a decade for the US to
claw her way out of what will be called the Great Depression.
Jeremy Bernhardt (order #2415176) 65.166.54.45
14
Unable to contend with the crisis, the Republican party is voted
out of the White House and Democrat Franklin Delano Roosevelt
is elected president. He institutes a series of work programs
and government assistance that gradually begins to recover the
situation. As tensions increase in Europe, the US passes into law
a Neutrality Act which prohibits American nancial aid to any
country engaged in war and offers no protection to American
citizens who enter a war zone.
Britain and France watch the growing militarization of Germany
and fascist Italy with great anxiety. The French seek to make
alliances with nations in Eastern Europe, even going so far as to
embrace Stalins USSR. The British try to maintain an ofcial
policy of fair play trying to prevent an increase in
tension and hostility in the region. Neither Frances
politicking nor Britains attempts to maintain the
peace prevent the war drums from sounding. Italian
forces invade Albania and Abyssinia. Germany re-
occupies the Saar and remilitarize the Rhineland. After
a successful coup by the Austrian Nazi party, German
forces move into Austria and the Alpine nation is
absorbed into the greater German Reich. Spain erupts
into civil war, a conict that will see Generalissimo
Francos Nationalist forces backed by Italy and Germany
against the Soviet-supported Republicans. Leery of
encouraging the conict to spread, France and Britain
stay out of the Spanish Civil War, a position which sours
their relations with Stalin. In the end, Francos fascists
will take control of the country.
Across the globe, a terrible portent of things to come grips
China. Chiang Kai-sheks Kuomintang consolidates its hold
over central China, ousting Communist and traditionalist forces.
Exploiting Chinas inner turmoil and without the consent of
J apans civilian government, the Imperial J apanese Army stages
rst an invasion of Manchuria and later presses on to occupy
Chinese cities like Shanghai and Nanking. The IJ A establishes
puppet governments in Manchuria and Nanking as a pretence
for their continued occupation of the region. General Zhukhov
and the Red Army successfully prevent the IJ A from expanding
their inuence northward into Mongolia, forcing the J apanese to
agree to an armistice.
In a last desperate attempt to preserve the peace, Prime Minister
Chamberlain of Britain and Prime Minister Daladier of France
agree to German demands for the Sudetenland, a German-
speaking territory in Czechoslovakia. Representatives of the
Czechoslovakian government arent even allowed into the
meeting that will decide the fate of their nation. With German
troops occupying the Sudetenland, Czechoslovakia begins to
disintegrate as condence in the government collapses. When
the province of Slovakia succeeds, German troops move in
and add Bohemia-Moravia to the Reichs possessions. Poland
and Hungary also exploit the disintegration of the country,
expanding their borders to engulf formerly
Czech territories.
In August of 1938, a strange object crashes
outside Czernica, Poland. The remains of the
extraterrestrial craft and its occupants are seized
by the Polish army and removed to a facility
outside Warsaw for study. For nine months,
the Poles maintain their secret, but eventually
Heydrichs SD learns about the exotic, advanced
technology Polish scientists are investigating. Already privy
to the Fhrers ambitions in Poland, Heydrich pushes for an
advance in the timetable for the invasion. October is agreed
upon as the launch date for a full scale invasion of Poland,
allowing the German ambassador to the USSR time to conclude
a non-aggression pact with Stalin. Alliances with Italy and the
USSR fall into faster than the Fhrer anticipates, by the end of
August both countries have agreed to not interfere with German
ambitions in western Poland. Heydrich pushes for an advance
in the timetable. On August 31
st
, SD operatives in Polish army
uniforms attack a German radio station near the Polish border.
The next day, war will engulf Europe.
1939 - German forces invade western Poland, plowing through
the numerically and technologically inferior Poles. This action
Jeremy Bernhardt (order #2415176) 65.166.54.45
15
causes Britain and France to declare war on Germany. Three
weeks into the German invasion, Stalins Red Army invades
Poland from the east, determined to claim the territories promised
by the Germans as part of the non-aggression pact. Racing behind
the advancing German forces, Heydrichs SD seizes the facility
where Polish scientists have been examining the Czernica craft.
The materials are quickly shipped back to Germany and Heydrich
sets the best minds in the Reich to unlocking the secrets that have
eluded the Poles. A massive underground facility, part laboratory
and part fortress, is constructed in Thuringia near Ohrdruf to
house the new SD science and technology branch, S-III.
Following the conquest of Poland, Germany makes preparations
for the coming battle with Britain and France. Meanwhile, the
Soviets continue to expand their inuence, forcing treaties on
the Baltic nations of Latvia, Estonia and Lithuania that allow
the Soviets military bases in these countries. In November they
launch a ve month war against Finland, claiming several Baltic
ports when the Finns are nally compelled to sign an armistice
with the aggressors.
Although maintaining strict neutrality in the face of another
great war in Europe, FDR steps up American military production
and development. He establishes the Advisory Committee on
Uranium to explore Albert Einsteins theory regarding military
applications of the atom. He also establishes the Department of
Experimental Weaponry under the auspices of the NDRC and
ARPA. Exploring the wildly speculative scientic theories of
Serbian electrical genius Nikola Tesla, DEW would explore
such outr technologies as electrically powered automatons,
protective energy elds, death rays and comparatively mundane
devices such as rocket packs and miniaturized radios.
1940 The strange, tense period of peace that follows the
conquest of Poland is broken in April when German forces
conquer Denmark and invade Norway. British and French troops
help the Norwegians defend their country, but most of their
resources are devoted to France, where it is obvious the major
conict will be fought. On the 10
th
of May, Germany launches
a massive attack on France and the Low Countries. Better
organized and co-ordinated than the British Expeditionary Force
and the French army, the Germans quickly conquer Holland,
Luxembourg and Belgium. The heavily mechanized German
panzer divisions punch through French defences, racing past the
battleelds of the rst World War on an unstoppable push to the
coast. The German advance isolates the BEF and elements of the
French army in the north of France and what little of Belgium
remains unconquered. A hasty and desperate withdrawal is
implemented at Dunkirk to evacuate as many troops as possible
before the Germans close in and seal off all possibility of retreat.
Only the miracle of Dunkirk prevents the German victory from
being complete.
Demoralized by their losses in the north, hampered by a command
structure that has all but collapsed and a government slipping
into chaos, the rest of France is swiftly conquered by the German
army. A new fascist government is formed by Marshal Petain
and signs an armistice with Germany, allowing an independent
French state based out of Vichy in the south of France while
the Germans occupy Paris and the north. As a nal insult, Italy
declares war on battered France two weeks before the armistice.
Fleeing to England, General Charles de Gaulle forms a Free
French government to oppose Petains Vichy regime.
With France defeated, Allied forces evacuate Norway,
abandoning the country to the Germans. Meanwhile, the USSR
expands its own operations, formally annexing Latvia, Estonia
and Lithuania. Soviet demands for the territories of Bessarabia
and Bukovina are granted by the intimidated Rumanians. Soviet
aggression causes Hungary, Rumania and Slovakia to ally
themselves with the German-Italian Axis.
In Africa, Mussolinis armies stage attacks from the Italian
colonies, invading British possessions in Kenya, the Sudan,
British Somaliland, and Egypt. They also invade Greece from
Italian-occupied Albania. Early Italian gains in Africa are quickly
negated by General OConnors devastating counteroffensive.
The J apanese government undergoes a drastic change when
Prince Konoye becomes the new prime minister, appointing
General Hideki Tojo as Minister of War. The J apanese soon sign
the Tripartite Pact with Germany and Italy, a formal alliance of
mutual assistance. J apanese forces occupy French Indochina in
an effort to cut off foreign aid to Chiang Kai-Sheks Chinese.
The Battle of Britain encompasses a massive effort by the
Luftwaffe to destroy the British RAF in anticipation for a German
invasion of the British Isles. U-boats prowl the North Atlantic,
trying to cut off the steady stream of supply ships bringing much
needed food and material to Britain. By September, however,
in an ill-considered change of policy, Goering shifts Luftwaffe
bombing raids from RAF airelds to London and other civilian
Jeremy Bernhardt (order #2415176) 65.166.54.45
16
targets in an effort to break the will of the British people.
Although civilian casualties are hideous and much of London
is pounded into rubble, the change in strategy allows the RAF a
much needed respite to rebuild and gather its strength.
In the United States, FDR announces his Lend-Lease policy
which would allow the British government to purchase materials
on credit in a strategy to circumvent US neutrality laws.
1941 The Italian offensives crumble as Greek and British
forces launch their own incursions into Italian-occupied
territories. The Greeks press into Albania and the British and
their Commonwealth allies stage attacks against Italian colonies
throughout Africa, making tremendous gains against the poorly
equipped and led Italian army. In order to bolster the failing
Italian army and keep Mussolini in the war, German troops are
sent to Libya and Field Marshal Erwin Rommel takes effective
command of Axis operations in North Africa. His counter attack
against Field Marshal Wavell will push the British back to the
Egyptian frontier.
Meanwhile, the Germans consolidate their gains and inuence in
Eastern Europe. German forces put down a rebellion by the fascist
Iron Guard in Rumania, helping to stabilize General Antonescus
government, unleashing for the rst time some of the horric
weapons being developed by S-III. Yugoslavia is pressured
into joining the Axis and the SD assassinates Hungarian Prime
Minister Teleki in order to coerce the Hungarian government
into a more enthusiastic role regarding their alliance with the
Reich. To counteract the growing Axis domination of Eastern
Europe, the British back a rebellion in Yugoslavia that forces the
Germans to commit valuable resources to stabilizing the region
and delays the more ambitious military campaign they have
planned. To remove the British presence in southern Europe,
German forces invade Greece, initiating a brutal campaign
that will see the ancient nation subjugated by the invaders. The
SS plays a pivotal role in this invasion, employing their own
unnatural weapons as they spearhead the assault. A erce battle
is fought on the slopes of Mt. Olympus, the legendary seat of
Greeces ancient gods. After the SS captures the mountain,
the Greek spirit is broken and the campaign degenerates into a
ghting withdrawal. The dark, arcane secrets the SS plunders
from the eldritch ruins atop Olympus they keep to themselves.
Pursuing the escaping British and Greek forces, General Student
launches a massive invasion of Crete, depending heavily on a
bold and extensive para-drop of elite Fallschirmjaeger and the use
of terrible SD monstrosities, cyborg beasts the British derisively
term Scarecrows and Emaciated Troops. At this stage, the
uncontrolled ferocity of the Emaciated Troopers is more of a
liability than an asset and the advantage the SD has promised
General Student is far less than expected. Already outnumbered,
the berserk rampages of several Emaciated Troopers further
swells German losses in the operation. Heydrich successfully
shifts blame for the appalling decimation of the elite paratroops
to poor planning and tactics on Students part rather than the
untried and untested nature of the SD weaponry. The Fhrer
places a moratorium on large-scale paratroop operations and
removes Student from active command of combat units.
In Iraq, Rashid Ali stages an uprising, deposing King Faisal II.
With the support of the Grand Mufti of J erusalem, Haj Amin
el-Husseini, he whips large portions of the Iraqi military into
open rebellion against the British. Overtures to Germany and
Italy lead Iraq to alliance with the Axis and both the Luftwaffe
and Italys Regio Aeronautica send bombers to support the Iraqi
cause. The SD, seeing a perfect theatre to eld-test their hideous
weapons without endangering German soldiers, also makes
a contribution to the rebellion. However, the Iraqis are poorly
equipped and poorly trained. Despite their erce determination,
they are quickly overwhelmed by the British and Indian forces
pouring into their country. Rashid Ali and the Grand Mufti ee
to Turkey only a few days before Baghdad falls and the country
is subjugated by the British. Victory in Iraq does not end the
campaign in the Middle East however, Commonwealth forces
press on into the French colony of Syria, vying with Vichy forces
for control of the ancient country. Vichy claims of neutrality ring
hollow it is from Syrian airelds that both German and Italian
planes staged their attacks during the Iraq campaign. Within a
month, the colony falls to the British and Free French.
Desperate to salvage the situation in North Africa, Field Marshal
Wavell appoints General Neame commander of British forces
in Egypt. The new commander heads to the front lines to assess
the tactical situation, accompanied by the Western Desert Force
commander General OConnor. Through their arcane methods,
the reconnaissance mission is discovered by the mystics of the
SS and the information brought to Rommel. With the prospect of
capturing two such prominent British commanders too promising
to pass up, Rommel agrees to the plan the SS proposes to him,
sending a small unit of specialists to track and subdue the enemy
ofcers. The specialists are a pack of werewolves, savage
creatures maintained by the sorcerers of the Schwarze Sonne
organization within the SS. The monsters successfully track down
the generals, but in their feral fury they do not capture the men,
they slaughter them. Appalled, Rommel orders the SS out of his
theatre of operations. Rommels disgust at the unconscionable
tactics of the SS spreads to other generals in the Wehrmacht,
further souring the already tense and suspicious relationship
between the SS and the regular German armed forces.
The Fhrer assembles the largest invasion force seen in history
for Operation Barbarossa, the attack on Soviet Russia. The
Germans send 110 infantry divisions, 17 armor divisions and
13 motorized divisions and are supported by 14 Rumanian and
2 Hungarian divisions. Soviet military strength is an imposing
32 armored divisions and 138 infantry divisions and outnumbers
the airpower of the Luftwaffe by a factor of nearly three to
one. However, much of the Soviet equipment is obsolete and
in poor repair. The ofcer corps of the Red Army has suffered
disastrously from Stalins purges, resulting in a critical shortage
of experienced and skilled commanders. Communist control over
the Soviet military further reduces their efciency, effectively
placing political ofcers in command of the military. Combined
with insane orders dispatched from Moscow forbidding the
Red Army from provoking an incident with the Germans, the
invading fascists make tremendous gains in the opening days
of Operation Barbarossa. When the restricting orders imposed
by Stalin are revoked a week into the invasion and a policy of
total resistance and scorched earth becomes the law of the
Jeremy Bernhardt (order #2415176) 65.166.54.45
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land, the Germans are already deep inside Russia and striking
for their objectives at Leningrad and Moscow while the Finns
have launched their own invasion in the north. The brutal
policies imposed by the Soviets and the ruthless implementation
of scorched earth tactics in the face of the advancing fascists
cause many Russian peasants to welcome the invaders as
liberators. Entire Soviet divisions surrender to German forces
rather than die in the suicidal human wave assaults demanded
of them by Communist commissars. The initial good will of the
Russians quickly fades, however. Emboldened by the ease with
which fascist forces have conquered Soviet territory, the Fhrer
issues orders that see SS units roving behind the front lines
ruthlessly stalking Russian communities for communists and
other undesirables while Wehrmacht troops are forbidden to
take commissars prisoner, commanded to execute any suspected
communist on sight. The SD has free reign to use injured Soviet
soldiers in their abominable experiments, but the operatives of S-
III make little distinction between Russian citizens and Russian
soldiers. Such draconian policies result in several atrocities and
cause the Russian people to wonder if they have traded their
communist overlords for something even worse.
The German invasion of Russia causes formerly antagonistic
nations to make overtures of alliance to Stalins brutal regime.
FDR extends the US Lend-Lease policy to the USSR. The
British stage a joint invasion of Iran with Soviet forces, deposing
the pro-Axis Shah and removing the serious
threat that the rich Iranian oil elds might fall
into German hands. The Soviets in particular
display a ruthless campaign, bombing the cities
of Tehran and Tabriz.
Trying to break Rommels dominance of North
Africa, Churchill replaces Field Marshal Wavell
with General Auchinleck as commander in Egypt.
The campaign he launches against Rommel
pushes the Desert Fox back across the frontier
all the way to El Agheila and relieves the long
siege of the city of Tobruk. However, Auchinlek
is unable to break the Afrika Korps and while
Rommel has lost territory, he has preserved much
of his valuable resources. The campaign elsewhere
in Africa continues to favour the British. Italian
forces, long on the defensive, surrender in Eritrea
and other Italian colonies.
With German forces laying siege to Leningrad and within artillery
range of Moscows suburbs, Stalin places his most capable
military commander in charge of the defence of the Soviet capital.
Marshal Zhukov waits until the cold Russian winter sets in, and
then launches a massive and erce counterattack that catches
the Germans by complete surprise. The over-extended German
lines quickly break and the myth of German invincibility is
shattered as fascist forces are forced back by the Soviet assault.
The Fhrer, in a t of fury, relieves Field Marshal von Rundstedt
of command for abandoning Rostov in the face of Soviet attack.
His rage at the reversal in Germanys fortunes in Russia also
causes him to seize direct command of the German military,
placing himself as Commander in Chief of the Wehrmacht.
In the Pacc, Prince Konoye is replaced by General Tojo as
Prime Minister of J apan. Less than two months later, a J apanese
eet under the command of Admiral Nagumo launches a surprise
attack against the American naval base at Pearl Harbor in Hawaii.
The J apanese assault on Pear Harbor sinks ve battleships and
damages three others, but the aircraft carriers that had been the
objective of their attack are not present. Almost simultaneous
with the attack on Pearl Harbor, the J apanese launch invasions
of the Philippines, Malaya, Thailand, Hong Kong, the Gilbert
Islands, Guam, Borneo and Wake Island. General MacArthur
mobilizes the Filipino army and the US forces stationed in the
Philippines in an effort to delay the J apanese as long as possible
before withdrawing to the Bataan Peninsula and the island
fortress of Corregidor.
1942 - MacArthurs defense of the Philippines is shattered
when J apanese pilots knock out the Calumpit Bridge, preventing
his troops from withdrawing from Manila to Bataan. Although
the few defenders on Corregidor continue to resist, the troops
trapped in Manila and the small force that has already reached
Bataan are subdued within the rst weeks of J anuary. MacArthur
is ordered to abandon the Philippines and withdraws to Australia
to organize Allied forces there. In the aftermath of their successes
in the Philippines, the J apanese invade the Dutch East Indies,
New Britain, Burma and Sumatra.
In Russia, the Germans nally manage to stop the Soviet
counterattack, but before they can make any gains against the
broken communists, the spring thaw sets in, turning the ground
into a morass of mud and mire. Both sides of the conict are
unable to move large numbers of troops until conditions become
more favourable. In an effort to break the deadlock, the Fhrer
agrees to an alliance with a Russian nationalist group that has
been staging attacks against both German and Soviet forces
from their bases deep in the Princept Marshes. The ROA, the
Russian Liberation Army, is commanded by a renegade Red
Army general, Andrei Vlasov, who sees himself as the champion
of the tsarist cause. The real power in his organization, however,
is the sinister creature known as the Prophet, a loathsome
echo of Russias tsarist past, Gregori Yemovitch Rasputin, the
Jeremy Bernhardt (order #2415176) 65.166.54.45
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mad monk who advised the real tsars and who displays eerie
and abominable powers of mysticism and hypnosis. Rasputin
and his mystics instill a terrible fanaticism in the soldiers of the
ROA, making them formidable foes and deadly allies for the
Germans. The ROA soon proves its worth, annihilating Soviet
forces at Kerch and helping the fascist campaign in the Crimea.
A joint German-Russian force is created, called Army Group
Romanoff, detaching elements from the German Army Group
South. The weakened Army Group South is tasked with capturing
Stalingrad, unaware that the city has been reinforced by the
Soviets to become what Stalin has termed his fascist beartrap.
Meanwhile Army Group Romanoff re-captures Rostov. Rasputin
offers the Soviet soldiers captured with the city the choice of
joining the ROA. In what will become a common scene in ROA
operations, those who refuse are impaled and left surrounding
the city in a grotesque forest of death. In retaliation, Stalin
begins deploying NKVD psi operatives to military units, hoping
to use their mental abilities to increase loyalty and morale in
Soviet troops, as well as offsetting the reputed hypnotic powers
of Rasputin and his disciples. Commissars are given broader
powers in terms of taking direct command away from army
ofcers who display a lack of wilfulness.
The Battle of Stalingrad sees both sides employing ghastly,
inhuman extremes in the effort to butcher the enemy. The
Soviets deploy chumans, hideous half-human apes that Soviet
scientists have been breeding since the 1920s. The Germans,
in an effort to counteract the Soviet monsters, unleash a large
number of experimental S-III abominations, many of which
escape German control and infest the sewers beneath the city.
The SD sends supplies of experimental combat drugs to enhance
the strength and endurance of German soldiers ghting in
Stalingrad. These are rened versions of the chemicals injected
into early Emaciated Troopers, and their use increases not only
strength and endurance, but also aggression. The combat drugs
manage to offset the initial threat posed by the chumans and the
battle of Stalingrad sinks into a stalemate.
In the winter, the Soviets again launch a massive counter-
attack against the invaders. Mustering million soldiers
and a thousand of their new T34 tanks, the Soviets strike all
across the front, pushing the fascists back. Stalingrad becomes
a pocket of resistance deep behind the front, General Pauluss
army effectively cut off from the rest of the Axis forces. Red
Guard units make their rst appearance, better equipped and
trained soldiers deployed by the Soviets as an answer for Waffen
SS and other elite German ghting units. Red Guardsmen
undergo mental conditioning by Soviet psi agents, increasing
their courage and loyalty to almost unbelievable levels, while
Soviet attempts to recreate German combat drugs increase their
physical capabilities. The sudden unleashing of these enhanced
soldiers catches many fascist commanders by complete surprise.
In desperation, many Wehrmacht generals turn to the SD for a
countermeasure to Soviet chumans and Red Guard divisions.
The bio-mechanical horrors being created in the laboratories of
Ohrdruf become commonplace on the Eastern front as reluctance
to employ the abominations gives way to necessity.
Rommels Afrika Korps stages a major breakout from El
Agheila, initiating another season of attack and counterattack
in the North African desert. German gains are continual
throughout the rst half of the year, pushing the British out of
Libya, capturing Tobruk and forcing Auchinlek to withdraw
to the defensive line at El Alamein. General Gott is appointed
by Churchill to take command of the 8
th
Army in Egypt from
Auchinlek, but Gott is assassinated by a German vampire in
Cairo soon after his arrival. In the wake of Gotts death, General
Bernard Montgomery is appointed commander of British forces
in Egypt. General Alexander takes command of British forces in
the Middle East. While Rommel is undergoing treatment for a
sudden illness back in Germany, Montgomery launches a major
attack against the Afrika Korps at El Alamein. General Stumme,
who commands in Rommels absence, is killed by the sorcery of
a British druid during the battle, resulting in a terminal failing
in the Axis command. By the time Rommel returns, the Afrika
Korps has been routed and it is all he can do to salvage the
situation and organize a withdrawl back into Libya, ignoring
the Fhrers suicidal orders to not give up an inch of ground.
Montgomery pursues his foe all the way back to the El Agheila
line on the Tunisian frontier.
General Dwight D. Eisenhower is given command of American
forces for the European theatre. The rst American operation
is a joint campaign with the British to occupy Madagascar
and prevent the Vichy colony from becoming a base for Axis
submarines and merchant raiders. In November, American
forces invade French West Africa, engaging Vichy troops.
General George S Patton J r. captures Casablanca while General
Anderson captures Oran in Algeria. In the face of American
forces in Morocco and Algeria, Petain requests German forces
to augment the Vichy army in Tunisia. However, the Vichy
representatives in Morocco and Algeria sign an armistice with
the Allies, heightening German suspicion of Petain. German
forces in Tunisia disarm Vichy troops while other German units
move in to occupy Vichy France. Rather than turn over the
Vichy eet to the Germans, Admiral Laborde scuttles the eet
while docked in the port of Toulon. The Allies launch a major
incursion into Tunisia, British and American forces staging from
Algeria while Free French forces drive northward from Chad.
The Germans and Italians move troops to thwart the advance
and maintain the Axis presence in North Africa.
A US task force commanded by Admiral Halsey successfully
attacks J apanese-held Wake Island. The 1
st
Marine Division,
supported by the rocket-pack equipped soldiers of the US Rocket
Corps, storms the island and overwhelms the J apanese garrison.
This is the rst major reversal in the onslaught of the J apanese
juggernaut. A second J apanese invasion eet is deployed to
Wake, landing some 5000 men on the island. However, the
attack is being staged as a diversion, hoping to draw American
attention away from Midway and Admiral Yamamotos carrier
eet. In the end, unable to overcome the reinforced defences the
Americans have constructed, the J apanese bombard the island
with biological weapons, leaving Wake an abandoned, plague-
infested rock in the middle of the Pacic.
J apanese naval operations in the Pacic continue to increase.
Invasion forces land in both Australia and New Guinea. A battle
with the Americans in the Coral Sea results in damage to one
J apanese carrier, but the Americans lose the Lexington and the
Jeremy Bernhardt (order #2415176) 65.166.54.45
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Yorktown is seriously damaged. The Imperial J apanese Navy also
stages a daring naval assault that results in the fall of Rangoon.
J apanese dominance of the Pacic suffers a setback at the Battle
of Midway, however, when Yamamoto loses two carriers and
suffers extensive damage to three others. Rather than risk further
damage, Yamamoto withdraws. The J apanese believe they have
sunk only a single American carrier, USS Saratoga, unaware
that their attack has also resulted in the sinking of the Yorktown.
This mistake leads Yamamoto to believe there are still three
undamaged American carriers in the area and causes him to
abandon the plans to invade Midway.
After successfully defeating the defenders of Corregidor and
Singapore, the J apanese launch their invasion of Australia.
Imperial J apanese Army forces land in northern Australia
and occupy Darwin. Rallying the Australian army and what
American forces are on the continent, MacArthur leads the
defence of Australia. Allied air supremacy is the deciding
factor, continually harassing J apanese attempts to break out
from the city and to land additional forces on the continent. In
recognition of his stalwart defence, MacArthur is appointed
Supreme Commander of Allied Forces in the Southwest Pacic.
His forces augmented by additional American troops fresh
from the US, MacArthur clears Darwin of IJ A forces, driving
the J apanese into a hasty withdrawal. However, in August, the
J apanese return. With Allied efforts concentrated on a possible
repeat attack on Darwin and the northwestern coast of Australia,
the IJ A stages a massive invasion of Queensland under General
Hyakute. MacArthur will spend the better part of the year
trying to drive the J apanese from Queensland. ARPA provides
Allied forces with new lightning cannons developed from
the application of Teslas designs for wireless transmission of
electricity. As the J apanese move to the defensive, they begin to
deploy biological weapons created by Unit 731 in China. An air
strike on the J apanese stockpile of these ghastly bio-weapons in
Cairns leaves the city a lifeless husk, but also removes General
Hyakutes deadly arsenal. In retaliation for the J apanese use of
germ warfare, American rangers strike deep behind the front
lines and eliminate General Hyakute. He is replaced by General
Kawaguchi who lands with much needed reinforcements.
Kawaguchi is a much less tactically versatile commander than
his predecessor and his reckless counterattacks against Allied
forces severely deplete the strength of his army. Driven from
J apanese strongholds in Cairns and Cookstown, Kawaguchis
army is almost devoid of armor and has no air support. In a
nal gesture of deance and patriotism, Kawaguchi launches
his Christmas Offensive against the numerically superior forces
of MacArthur and General Blamey. Although Allied losses are
in the tens of thousands, General Kawaguchis suicidal assault
results in 90% of his troops being slaughtered in fanatical banzai
charges. Kawaguchi himself is among the rst J apanese killed in
the attack. After the Christmas Offensive, the J apanese presence
in Queensland is less than 5,000 men. General Blamey is given
the duty of hunting down the survivors.
In New Guinea, J apanese forces occupy much of the island.
To bolster their expert jungle ghters, the IJ A forms alliances
with several indigenous tribes, unleashing once more the awful
terror of the Amok against British and Australian soldiers.
Following the Battle of the Coral Sea, J apanese troops occupy
Port Moresby, gaining a strong foothold in the south of the
island. They use this stronghold as a staging ground for their
operations in Queensland. In an effort to cut off Hyakutes
supplies, the Australians and Americans launch an attack on Port
Morseby, successfully recapturing the city in October. After a
November offensive by the J apanese to retake Port Morseby,
the IJ A settles into defensive positions in the north, determined
to keep the Allies penned in the southern part of the island. In
trying to push north through the jungles and swamps, the Allies
run a gauntlet of horrors as the J apanese throw everything they
have at them. Biological weapons, native magic, primitive head-
hunters and the rst appearance of the grotesque jungle ghters
the Americans dub bonsai boys are but a few of the nightmares
the entrenched IJ A calls upon to stymie the Allied offensive.
The campaign on the Asian mainland is characterised by the
ruthlessness of the IJ A, who freely employ the biological and
chemical weapons developed by Unit 731. The entire Chinese
5
th
and 6
th
armies are virtually annihilated by J apanese biological
weapons and the British abandon Mandalay rather than see their
own forces decimated by the same inhuman weapons. The
British pull back into India, trying to form a defensive perimeter
along the Burma frontier. The land route for supplies for China
has now been cut off by the IJ A, leaving Chiang Kai-Shek in a
vulnerable position. However, J apanese losses in Australia and
elsewhere embolden the British and in late November a probing
expedition penetrates into J apanese occupied Burma.
American forces land in the Solomon Islands, initiating a bloody
campaign against the J apanese for control of Guadalcanal
which will last into December. Committed to their operations
in Australia and New Guinea, the J apanese do little to support
their garrisons in the Solomons, all but abandoning them to the
American attack.
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In May, SD chief and newly appointed governor of Bohemia,
Reinhard Heydrich, is attacked by British-trained Czech
assassins. The commandoes nearly succeed in their attempt on
the infamous Hangman of Prague, blasting his car to shreds
with a special grenade that contains botulinum toxin. The
shrapnel that embeds itself in Heydrichs back introduces the
toxin to his system and the best doctors in the Reich are unable
to arrest its devastating spread. In desperation, the SD removes
Heydrich to the S-III facility in Thuringia where he undergoes
a ghastly operation. Pushing the hideous technology they have
been developing to its limits, the S-III scientists succeed in
saving Heydrichs life, but at the cost of his humanity. With 75%
of his biological body discarded, Heydrich is more a thing of
steel than esh, a hideous cyborg monstrosity. Heydrich launches
an investigation into the attempted assassination, his agents
discovering that information was provided to the assassins by
the SS to help them strike down Himmlers hated rival. Using
this intelligence to blackmail Himmler, Heydrich succeeds in
separating the SD from its parent organization, recreating it as
an independent entity. Heydrich is now answerable only to the
Fhrer himself, no longer forced to compete with what he sees
as the arcane superstitions of the Schwarze Sonne for funds and
support. He soon creates a Waffen SD, an armed military force
within the SD comparable to the Waffen SS, but equipped with
all the hellish technology that S-III and the other SD think-tanks
have been developing.
Testing the defences of Festung Europa, a combined force of
Canadians, British, American rangers and Free French stage an
assault on the port of Dieppe. The attack catches the Germans
completely by surprise and their casualties are heavy. The Allies
destroy key facilities within the town, reducing its use as a port.
After occupying Dieppe for several days, the Allied troops are
withdrawn when intelligence reveals that German panzers are
nally moving to the town. The ease of the raid, the poor quality
of the German troops stationed in Dieppe, the slow reaction time
displayed by the German high command in Paris to move against
the Allies all combine to build a sense of hubris and arrogance in
Allied commanders. The much vaunted Fortress Europe is now
seen as a paper tiger, a wolf without teeth. After the Dieppe raid,
the impression sets in that removing the Germans from France
will be easy. The possibility that Dieppe was a lucky uke is
voiced by some, but such pessimistic views are not favoured by
most Allied commanders. The belief that the campaign in France
will be an easy one is too appealing to deny.
1943 - The might of Germany is focused upon the eastern front
and combating the brutal counter-attacks of the Red Army.
Despite their best efforts, the Germans are unable to press their
advance, forced to retreat before the numerically superior Soviet
foe. Except for surrounded pockets of defenders left behind at
the cities of Ostrogozhsk, Kastornoye and Stalingrad, the Axis
forces have been pushed back to a defensive line formed by the
rivers Don and Donets in the south and the Oskol in the centre.
The Soviets lift the siege of Leningrad, bringing relief to the
embattled city as German and Finnish troops are overwhelmed
by a large deployment of Red Guards and widespread use of
new Soviet rocket weapons.
To offset the Soviet gains, the Fhrer becomes increasingly
supportive of wildly outrageous schemes to ensure
victory. He approves a woefully optimistic plan by
Goering to maintain the German forces in Stalingrad
through air drops. The Luftwaffe will begin this aerial
supply route using transport planes, but by the end of
the year will have shifted away from aircraft in favour
of armored zeppelins which are able to carry much
larger cargoes of troops and materiel. The Soviets,
using Stalingrad as a trap to bleed the German army,
allow just enough of Goerings air lifts to reach the
city to encourage the Luftwaffe to maintain the effort.
The position of Zhukov and Stalin is that every fascist
soldier who sets foot in Stalingrad is a dead fascist.
They are not worried about a German victory in
Stalingrad. The NKVD has inltrated a psi operative
into the command centre of General Paulus and is
inuencing the German to ensure that he continues
to squander his resources and prevent him from
breaking out of the city.
Elsewhere, the SS succeeds in breaking the Soviet presence in
Kharkov employing ghastly arcane sorcery to annihilate the
citys defenders. The Fhrer is thrilled by their success and
elevates the SS in his favour. Himmler, however, knows better
the hideous cost for their victory the forces called to defeat
Kharkov are not so easily dismissed and the city has become a
haunted, dreadful place where even the mystics of the SS cannot
walk the deserted streets in safety. He issues orders that the ritual
used on Kharkov never be repeated and sets a cordon of SS
troops around the ruins to prevent prying eyes from discovering
the horror and madness that now infests the very stones of the
Russian city.
The most dramatic example of the effort to stem the Soviet
advance comes at Kursk and the German plan called Operation
Citadel. Striking in March, Field Marshal von Manstein leads
a force of 800,000 Axis troops against Marshal Zhukovs 1.3
million entrenched Soviets. The Soviets possess a signicant
advantage in armor, almost outnumbering the Germans by
Jeremy Bernhardt (order #2415176) 65.166.54.45
21
a factor of 2 to 1. Zhukovs tactic is to draw the Germans out
and then butcher them in a series of defensive rings. Once the
Germans had been broken in the attack, the Soviets would
launch a counter-offensive and drive the defeated fascists before
them, seizing the initiative from the Axis in the Russian theatre.
Von Mansteins forces suffered heavy casualties as they battered
away against Zhukovs defences, and then were victimized
by the Soviet counter-attack. However, the SD had also been
deployed to Kursk, bearing with them a weapon so terrible that
its use required a specic command from the Fhrer himself.
Incensed by the turn the battle had taken, the Fhrer gave his
consent. The immense device was loaded into the gigantic
80cm mortar nick-named Dora by SD technicians. Sighting
on the battleeld, the mortar was red and Zhukovs advancing
horde vanished in a blinding ash of light and re. The atomic
shell developed by the Kammlerstab had done its deadly work,
reducing in an instant 300,000 Soviet troops and 1,500 tanks
into blackened cinders. The Axis soldiers caught in the blast
were considered acceptable losses by the SD, the more important
thing was the breaking of Zhukovs assault and the retreat of the
Soviets from the eld. Shaken to the core, the Soviets would not
soon forget the terrible destruction visited upon them at Kursk
and would live in terror that the Germans would deploy such a
device a second time. In a desperate effort to prevent a repeat of
Kursk, Stalin institutes a policy that limits the size of any Soviet
army that can be assembled without his express permission.
His paranoid dabbling will handicap the efforts of Zhukov and
other Red Army generals in the years to follow, preventing them
from expelling the Axis invaders from their land. The Soviets
are unaware that the atomic shell used at Kursk represents six
years of German efforts to rene and enrich uranium ore. It will
be another six years before the SD can create a second such
weapon.
The events at Kursk compel Stalin to attend the Tehran Conference
with Churchill and Roosevelt. The three world leaders meet to
discuss a planned invasion of France for the next year. American
general Dwight D Eisenhower is named Supreme Commander
of Allied forces and will lead both British and American troops
in the campaign. The ease of the Dieppe raid bolsters the
condence of the leaders that the western front represents the
soft spot in Germanys defences. The conference nearly ends
in tragedy when supernatural SS assassins try to strike down the
leaders, thwarted only by agents of the British arcane weapons
detachment who employ their own brand of magic to counteract
Himmlers killers.
In North Africa, the fortunes of the Axis are devastated by the
arrival of American forces under General George S Patton in
Morocco. Caught between the British and the Americans, the
Axis scrambles to get troops and equipment to the theatre. Many
experimental SD devices are dispatched to Tunisia, coming
under the control of German General von Arnim who stubbornly
refuses to detach any of the advanced weapon systems to his
rival, Field Marshal Rommel. Von Arnim thinks to steal all
the glory from the upstart Rommel. From the rst, the Axis is
caught wrong-footed. The Vichy French in Morocco mount a
poor and half-hearted opposition of Pattons landing forces,
the French in Algeria are even worse, many of them marching
to join the Allies. French warships are seized by the Germans
and Italians before they can also defect; further stretching Axis
manpower in North Africa. With Montgomery advancing from
the east and Patton racing in from the west, the Germans are
caught between the anvil and the hammer. Using the ghastly
living weapons supplied to him by the SD, von Arnim is able
to fend off an American advance into Tunisia, but squanders the
advantage by fortifying his positions rather than pursuing his
retreating enemies. In the south, Rommel mounts his last assault
as commander of the famed Afrika Korps, smashing against
American positions in Kasserine and pressing into Algeria
before lack of fuel and lack of support for von Arnim forces
him to retreat before Pattons counterattack. Although Patton
is able to thwart Rommels advance, the Desert Fox manages
to escape with most of his men. However, Rommels defeat is
just the excuse his enemies in the Italian High Command need
to remove him from the North African campaign. Rommel is
recalled to Germany, leaving behind his beloved Afrika Korps.
With Rommel gone, the Axis situation in North Africa steadily
deteriorates. Montgomery smashes through the Italians guarding
the Tunisian frontier and Patton presses against German
positions all along the front. Von Arnims experimental weapons
are crushed when the Allies spring their own surprise against the
Germans, the new Buffalo powered armor. The mass deployment
of Buffalos crushes the unpredictable and experimental SD
horrors. General von Arnim himself is a victim of the chaos that
ensues, struck down by a berserk Emaciated Trooper.
Following the route of Axis soldiers in Africa and the capture
of hundreds of thousands of German and Italian prisoners, the
Allies stage the invasion of Sicily. The ghting is erce, the
island hosts some ghastly secrets the result of a joint project
between Mussolini and Heydrich. Italian scientists, working with
SD supervision, have been working on a bacteria that attacks
the brain, inducing a condition not far removed from extreme
starvation. In such a state, the victims of the bacterium are reduced
to an animalistic mentality, falling upon any living creature and
devouring it with their bare hands. The SD had intended to nd
a way to inoculate Axis troops against the bacteria then release
it against the Soviets to depopulate vast sections of Russia.
Now, with the Americans and British swarming over the island,
Heydrich issues a hideous order. The bacteria is released into
the towns and villages of northern Sicily, creating wild mobs
of maddened cannibals in the hopes that they will spread the
infection to Allied soldiers. The plan is to make the Allies pay
such a heavy price for Sicily that any plans to invade Italy will
have to be abandoned. The cruel stratagem does stall the Allied
advance, early losses by American and British forces entering the
infected areas are horrendous. However, the bacterium is very
fragile and unable to exist for long without a host. Implementing
a policy of containment, the Allies are able to contain the
infection to the coastal areas of northern Sicily, leaving them
free to use the southern half of the island as a staging ground
for the forthcoming invasion of Italy. By November, the Allies
muster enough resources and manpower in Sicily to land the
British 8
th
Army on the Italian mainland in Calabria, the very toe
of Italy. Landings by American forces soon follow. Panicked by
the invasion of their homeland, the Italian government deposes
Mussolini and sues for peace with the Allies.
Jeremy Bernhardt (order #2415176) 65.166.54.45
22
The Germans, however, are not willing to concede Italy to their
enemies. Under Field Marshal Kesselring, the Germans stationed
in southern Italy mount a brutal defence, exacting a heavy toll on
the Allies. The SD rushes large numbers of Emaciated Troopers
and other, even more sinister weapons to support the campaign.
The deposed Mussolini is rescued in a daring operation mounted
by German soldiers equipped with experimental jet packs under
the command of SS Colonel Otto Skorzeny. Mussolini is placed
at the head of a new Italian government, the Repubblica Sociale
Italiana, a puppet regime whose sole purpose is to keep Italy
in the war and prevent the Allies from threatening the mineral
resources the Germans have captured in the Balkans.
The Pacic theatre continues to devour lives as the British
attempt to push the J apanese from Burma, enduring the ghastly
germ-weapons developed by Unit 731. The J apanese opposition
in New Guinea becomes even more savage, recruiting entire
tribes of headhunters to slaughter isolated Australian and
American positions. The Buna road becomes a place of horror
for the Allies and strange stories of primitive magic lter back
from the jungle. Most hideous of all are the J apanese kaijin,
living monstrosities who have been tortured and mutilated by
their own scientists into murderous abominations. The kaijin
are unleashed into the jungles, pointed in the rough direction of
enemy positions. Though of limited tactical use, the monsters
devastate the already shaky morale of the enemy. Threat of
being reduced to a kaijin is used to enforce discipline among the
increasingly high numbers of Korean and Manchurian soldiers
being brought to reinforce the J apanese elements stationed in
New Guinea.
General MacArthur stages the invasion of the Dutch East Indies,
personally leading the 503
rd
Parachute Regiment in their assault
on J ava. Despite a erce J apanese resistance, the major cities
fall to the Americans before the end of the year. The loss of the
Dutch East Indies is a severe blow to the J apanese war machine,
denying the Imperial J apanese Navy the vital oil resources it
needs to dominate the Pacic. A bloody attempt to retake J ava
is beaten back by the US Navy, almost 30,000 J apanese soldiers
are lost when their transport ships are sunk approaching J ava.
The IJ N also loses thirteen destroyers, one cruiser and 35
transport ships. US loses are one cruiser and four destroyers. The
difference is a grotesque lack of air cover by the IJ N. Unwilling
to risk their aircraft carriers after the mauling they received at
Midway, the invasion force is depending on air cover from IJ A
airelds in French Indo-China. Meanwhile the American and
Australian naval force is supported by shore-based ghters and
bombers. The inability to co-ordinate the J apanese forces results
in a slaughterhouse. The J apanese assault is called off and the
surviving transports steam back to the Philippines. MacArthur
begins fortifying J ava, certain that after they have licked their
wounds, the J apanese will be back.
Trying to recover from their military setbacks, the Axis
powers incite rebellion and insurrection wherever they can.
The governments of Argentina and Bolivia topple as German-
backed military coups depose the presidents of both South
American countries, installing nationalist governments that are
more favourably inclined toward the Axis. The J apanese lend
their full military support to Netaji, an Indian exile and leader of
the Indian National Army. A erce opponent of the Raj and the
British Empire, Netaji makes common cause with the J apanese
and leads his troops in battle against the Allies in Burma, as
well as conducting terror attacks against the government and
British interests in India itself. Once again, the stranglers noose
becomes an image of horror as the remnants of the cult of Thugee
offer their services to Netajis rebel movement.
In Britain, a top-secret project results in the construction of
Colossus, an immense computer developed from the concepts of
Tommy Flowers. This gigantic computer is a mechanical brain
that will be used to crack enemy codes, calculate battleeld
tactics and predict the consequences of any military action,
from simple bombing raids to mass invasions. The computers
predictive abilities border on the fantastic and it becomes lynch-
pin for British planning and strategy, the most closely guarded
secret in the Empires entire arsenal.
1944 - The Allied attack in Italy intensies as American and
British troops crash against the German Gustav Line south
of Rome. The strongpoint in the Axis defense is the ancient
monastery of Monte Cassino, which had been converted into
an SD installation in 1942. From the horror house the Germans
had made of the monasterys extensive crypts and cellars poured
forth an army of ghastly monstrosities that broke the momentum
of the Allied advance. Here Allied soldiers would rst confront
the titanic power of the awesome Sturmaffe, bio-mechanical
abominations grown by S-III geneticists. The infernal
Feursoldaten also make their rst hideous appearance before
Allied soldiers, incinerating men with the lethal chemicals that
surge through their twisted bodies. Krieghunden, loathsome war
dogs with metal jaws and armor plate grafted to their tortured
bodies hunted the rock-strewn slopes, splitting the silence of the
night with the screams of their victims. The terror value of these
endish living weapons was profound on Allied forces, turning
even battle hardened veterans into quaking bundles of fright.
That any manner of cordon could be maintained around the
Gustav Line was a testament to the tenacity and determination of
British General Harold Alexander. Fresh forces were constantly
rotated in to replace the traumatized and fatigued divisions
facing the SD horrors of Monte Cassino. Free French, Moroccan,
Polish, Canadian, Indian, New Zealander and Australian units
would all serve time on the bloody ground of Monte Cassino
and the carnage of the Gustav Line. Unable to break through
the German defenses, Alexander was helpless to prevent the
infusion of elite Wehrmacht divisions to augment the SD forces.
Soon crack German fallschirmjaeger and gebirgsjaeger would
be lending their deadly skills to the abominable strength of the
SDs monsters.
Unable to break through the Gustav Line, an attempt to bypass
the hotly contested front was made. The American 5th army
under the command of General Mark Clark staged landings at
Anzio in the north of Italy. Vastly outnumbered by fascist Italian
and German forces, Clark was forced to abandon an abortive
rush for Rome and strengthen his positions. Months of stalemate
ensued as more and more American troops landed at Anzio
while Field Marshal Kesslering continued to bolster his own
forces entrenched in the cave-ridden hill country overlooking
the beachhead. German artillery, notably the immense rail-gun
Jeremy Bernhardt (order #2415176) 65.166.54.45
23
nicknamed Anzio Annie by American soldiers in a moment
of morbid humour, took a relentless toll on the men fortifying
the beaches. It would not be until J une that Clark nally was
able to mount an offensive. Like the SD in the south, Clark
too had received unusual materiel to support his operations.
Portable, hand-held Tesla weapons, the latest renement in
the experimental technologies being developed by ARPA were
dispatched to General Clarks beachhead. Equipped with these
devastating weapons, small squads of Americans began stalking
the Alban Hills and silencing the entrenched German artillery.
The new Tesla weapons gave each squad the striking power of
a tank platoon and the long stalemate was broken. Through this
breach, Clark began moving his forces.
Instead of pursuing the plans of General Alexander, which
called for a strike inland to surround the German 10
th
Army and
cut off the supply routes feeding the Gustav Line, Clark instead
turned his forces south, determined to reach Rome and liberate
the Italian capital. Mussolinis fascist forces ercely contest the
American push on Rome, forcing Clark to ght for every street
and alleyway. This protracted assault allows the Germans time
to close the fragile supply line between Clarks forces and his
beachhead at Anzio. By the time Clark wins his way clear and
crushes the last fascist resistance in Rome, he is surrounded
by Germans on all sides. The American 5
th
Army has captured
the city from the Italians only to be besieged by the Germans.
Clark digs in, determined that the surrounded Americans will
not relinquish their claim on the city any easier than Mussolinis
fascists.
A nal, sinister action in the Italian theatre occurs in the ancient
ruins of Pompeii. Learning of an SS plan to raise an undead legion
from the ruins with their eldritch sorceries and ood Italy with
an army of deathless soldiers, the Allies stage a daring assault in
an attempt to thwart the sinister plot. Armed with the occult lore
of centuries, the British Ofce of Arcane Armaments combats
their ruthless counterparts in the Schwarze Sonne. However,
the SS has pursued avenues of research that the British have
refused to consider and it is this black power that decides the
conict, for what is the magic of man beside the might of Hell?
Reluctantly, the British employ the only option left to them to
defeat the Germans and prevent the necromancy of the SS from
overwhelming the Allied forces struggling in Italy. Using an
ancient druidic ritual, British agents cause Mt Vesuvius to erupt,
bringing volcanic destruction to the countryside. Once more,
Pompeii vanishes beneath a cloud of ash and a stream of molten
lava, burying with it the insane dreams of the SS.
Continuing the pattern initiated by the military coups in
Argentina and Bolivia, the Germans incite civil war in Turkey,
backing the claim of Ahmed IV Nihad on the title of Sultan of
the Ottoman Empire. Supported by German troops, Turkish
rebels and the Muslim SS divisions created by the exiled Grand
Mufti, Ahmeds forces clash with those of Mustafa Ismet Inonu,
president of Turkeys republican government. With the western
Allies already committed to campaigns in Italy and France,
Inonus government receives little in the way of aid against
his enemies. The Germans pursue their campaign against the
Turkish republic with a vengeance, having learned of Inonus
secret dealings with the Allies, the Fhrer has ordered that if
Turkey does not bend to the will of the Reich, then it will be
broken into rubble and ash.
In the Pacic, joint American, British and Chinese operations
drive the last J apanese forces from Burma. The campaign
continues into French Indo-China where the J apanese resistance
intensies and the deadly biological weapons being developed
in Manchuria continue to take a deadly toll on Allied forces.
In separate actions, American forces invade Guam and the
J apanese colony of Saipan. Neither campaign is an easy one
and the US marines will be bogged down in months of hard
ghting to wrest the islands from the J apanese. Plans to employ
the islands as air bases from which to launch B-29 bombers
against the J apanese home islands will be abandoned following
the 1944 US elections and a change in the command structure of
the American military.
The biggest naval battle in the history of the war unfolds around
MacArthurs return to the Philippines. Landing elements of the
US 6
th
Army on islands in the Leyte Gulf, MacArthur makes
his dramatic return to the country he had been forced to ee
two years earlier. Initial resistance from the J apanese is minimal,
but it was only the quiet before the storm. Three immense
J apanese eets are already steaming toward the Philippines to
contest the American incursion and protect the vital supply route
between Borneo and J apan. When the naval battle commences,
the lurking forces of General Yamashita counter-attack the
American ground forces, initiating a bloody three days of
relentless combat. The powered Buffalo armor is a weapon that
the J apanese counter in terrible and hideous fashion, deploying
living bullets, soldiers with surgically implanted explosives,
the Imperial J apanese Armys answer to the airborne kamikaze.
The naval engagement, the Battle of Leyte Gulf, is split between
two separate engagements.
The southern force of Admiral Nishimura is opposed by the
battleship eet of Rear Admiral Oldendorf and a trap that had been
prepared especially for Nishimura. Nishimuras eet consists of
the old, obsolete battleships Yamashiro and Fuso, the cruiser
Mogami and four destroyers, with another eet commanded
by Admiral Kiyohide Shima numbering two cruisers and eight
destroyers. Oldendorfs eet numbers six battleships, eight
cruisers, 28 destroyers and a large number of torpedo boats. It is
a signicant force and should have overwhelmed the J apanese
eets. However, air reconnaissance has not understood the deadly
changes that Nishimuras battleships and Shimas cruisers have
undergone. The small cruisers and obsolete dreadnaughts have
been converted into carriers for a most lethal cargo the Ohka,
a rocket-powered ying bomb piloted by one of the J inrai Butai,
an elite pilot corps established especially for deployment of these
suicide weapons. Each of Nishimuras dreadnoughts carries six
of the unstoppable rocket-bombs, while Shimas cruisers each
carry two more. They prove a hideous surprise for Oldendorfs
ships, slamming into his battleships before they can even be
identied, much less shot down. Every one of the American
battleships is struck so badly that they have to be abandoned.
Two cruisers are sunk by Ohkas, with another badly crippled in
the attack. The destroyers and torpedo boats make Nishimura
pay a heavy price for his success, however, sinking the Fuso and
leaving the Yamashiro to fall prey to the guns of the surviving
Jeremy Bernhardt (order #2415176) 65.166.54.45
24
battleships. Of the cruisers, only Admrial Shimas Ashigara
escapes, retreating with the surviving IJ N destroyers.
The centre arm of the attack represents the heart of the IJ N and is
commanded by Admiral Yamamoto himself. Three battleships,
twelve cruisers, thirteen destroyers, the super battleships Yamato
and Musashi, the aircraft carriers Akagi, Hiryu and Soryu and
the new pride of the IJ N, the super-carrier Shinano. Between his
four carriers, Yamamoto boasts over 350 aircraft. It is this naval
juggernaut that faces the American eet. Catching Admiral
Halseys carriers, Yamamotos planes relentlessly hammer the
US eet. Supplemented by ground-based aircraft from Luzon,
Yamamoto scores early against the immense US eet, claiming
six aircraft carriers. However, it is a drop in a very big ocean, even
with his losses; Halsey has 11 aircraft carriers, six battleships, 13
cruisers and 57 destroyers. The vengeful Americans pursue the
retreating J apanese aircraft, following them back to Yamamotos
eet. The ensuing engagement costs Yamamoto two of his
carriers and the Musashi. Wounded, the J apanese eet begins to
retreat. Determined to wipe out Yamamoto, Halseys eet gives
chase, leaving the Leyte landing forces supported by a small
detachment of light carriers and destroyers.
J isaburo Ozawa commands the northern arm of the J apanese
attack force, a eet consisting of four aircraft carriers and two
WWI-era battleships that have, like the Yamashiro and Fuso been
converted into Ohka launchers. With his eet are three cruisers
and nine destroyers. Late in rendezvousing with Yamamotos
powerful eet, Ozawa is in time to distract Halseys pursuit.
Mistaking Ozawas ships for those of Yamamoto, Halsey gives
chase. Outnumbered and outgunned, Ozawas eet is sent to
the bottom by Halseys planes, only a few of the destroyers and
cruisers managing to escape back to J apanese ports for repairs.
However, Ozawas sacrice is to spell doom for the American
forces on Leyte.
Yamamotos scout planes report Halseys pursuit of Ozawa.
Realising that the invasion forces are undefended, Yamamoto
turns his eet back toward Leyte. The assault against Taffy 3
off Samar is a massacre, only one of the light escort carriers
managing to escape the slaughter, leaving ve of her fellows
to burn. Yamamotos eet begins pounding the landing craft,
wrecking havoc among the supplies being brought ashore to the
invasion force. Taffy 1 escapes with three of her four carriers
while Taffy 2 loses only one of her carriers to J apanese torpedo
bombers. Seeing the invasion eet being withdrawn, Yamamoto
decides to retreat before Halseys ships return from their pursuit
of Ozawa. Mistaking the ships that had attacked off Samar for
a fourth J apanese eet, the Americans take the opportunity to
withdraw the forces that had been landed on Leyte under orders
from President Henry Wallace who is horried by the prospect
of another D-Day in the Philippines. In the face of MacArthurs
protests, American forces once again abandoned the Philippines
to the J apanese.
In Europe, Field Marshal Rommel is appointed commander of
German forces in France and with maintaining the inviolate nature
of Fortress Europe. He immediately begins increasing Axis
defences, increasing the numbers of shore batteries and bunkers,
constructing mine elds, tank traps, and glider obstacles. Along
with his own measures, he is assisted once again by the sinister
SD, which supplies an entire array of experimental weapons to
supplement the Wehrmachts conventional ones.
Rommels preparations are put to the test on J une 6
th
, when the
Allies attempt to invade Normandy. The attack is spearheaded
by the landings of British and American airborne deep behind
German lines. These landings go far from as planned. Nearly two
in ve gliders are destroyed by obstacles and traps constructed
by Rommel when they attempt to land in elds and pastures.
Many American paratroopers are lost when they land in ooded
regions, drowning in the black waters or being electrocuted
by SD traps. Hordes of Emaciated Troopers, crafted from the
endless supply of broken humanity being sent back to Germany
from the Russian front, are dispatched to track down the
scattered survivors. With SD forces dealing with the paratroops,
the Wehrmacht concentrates its strength against the beachheads.
Vast numbers of Goliath robot tanks are deployed to the coast
from their staging areas throughout Normandy. Unable to deploy
real panzers without the express permission of his Fhrer,
Rommel has circumvented the issue with these sinister new
weapons. Allied forces are further shocked to nd themselves
facing a new SD abomination, the Rohlingsoldaten, gigantic
ogre-like brutes each carrying the repower of a machine gun
nest. Under the watchful eye of the SD and their creations, even
the conscript soldiers who form much of Rommels forces ght
with determination and ferocity, knowing only too well what
will be their fate if the Allies should breakout from their tenuous
hold on the beaches. The combination of defensive positions,
advanced technology and the ghastly horror of SD abominations
is enough to keep the Allies trapped on the shore. In only a few
hours, Eisenhower realizes the mistake he has made. Emboldened
by the ease of the Dieppe raid, none of the Allied generals is
Jeremy Bernhardt (order #2415176) 65.166.54.45
25
prepared for this kind of a ght. Feeling the full weight of his
failure, Eisenhower gives the order to withdraw while they can
still salvage some of their men. The Germans continue to punish
the invaders even as they scramble back into their boats, many
SD abominations lunging down onto the beaches to sate their
inhuman bloodlust, ignoring the withering re slamming into
them from the Allied ships. At the end of the day, the Allies have
left almost 200,000 casualties in Normandy. What was to have
been the beginning of the end for the Axis has instead become a
moment of tragedy and despair for the Allies. Eisenhower gives
a brief speech to the press, assuming personal responsibility for
the failure in Normandy.
The tragedy of D-Day casts a long shadow over the western
Allies. Churchill is hard-pressed to maintain the resolve of
Britain. In the US, a disastrous attempt to silence the stories
coming back from Britain results in even greater public outcry.
Trying to gain control of the situation, playing for time to
turn the hideous defeat into a rallying cry for the forces of
democracy, President Roosevelt imposes a news black out in the
United States, keeping any word of the D-Day landings from the
American people. However, he is unable to prevent the rumours,
to stie the stories drifting down from Canada or being spread
by German agents. The attempt to suppress the information,
even for a few days, destroys the trust and faith of the American
people in their president. When the news at last breaks, there
is no positive spin the administration is able to put on it. Riots
break out in New York, Boston and even Chicago, a traditional
stronghold of Roosevelt supporters. Senators become even more
vocal in their opposition of the administration and words like
conspiracy and impeachment are whispered in the halls of
Washington. Already in poor health, stress takes its toll on the
president and he dies little more than a month after the D-Day
landings. Vice-president Henry Wallace succeeds Roosevelt, but
the change does little to improve the sentiment of the American
people. Unpopular in even the best of times, accused of leftist
and pro-Soviet leanings, President Wallace is the centre of the
continuing controversy and even many who defended Roosevelt
have no qualms about turning on Wallace. Wallace is unable
even to get the nomination of his party in the 1944 elections it
is the ticket of Harry Byrd and Harry Truman that the Democrats
offer the voters. Incensed by what he sees as the chicanery of
politicians who dont understand how to run a war, General
MacArthur accepts the Republican nomination, running with
New York Governor Thomas Dewey. The election will result in
a mandate for MacArthur. Like the general, the people want a
president who understands war and will spare them from any
more D-Days.
In the wake of the D-Day disaster, General Eisenhower is
relieved of command. Churchill insists on a British replacement
as Supreme Commander and President Wallace does not oppose
him. While Field Marshal Montgomery is the obvious choice,
his lack of popularity with American commanders causes
Churchill to instead appoint General Alexander as the new
Supreme Commander, giving Alexander a post-dated rank of
Field Marshal so that he will become senior to Montgomery.
Across the Channel, Rommels success in repulsing the Allies
in Normandy has once again put him in favour with his Fhrer.
Following a disastrous attempt by members of the Army High
Command to assassinate their Fhrer, the OKH is disbanded
by the furious dictator. Many generals and commanders are
executed for having taken part in the plot. His own peripheral
role in the plot concealed by the SD, Rommel is appointed to
the new post of Kriegsmarshall, supreme commander of the
German armed forces. At the same time, in collusion with
Himmlers SS, Heydrich takes the opportunity to implicate
Luftwaffe commander Hermann Goering in the plot. Removed
from his prestigious position, Goering is allowed to commit
suicide rather than face the humiliation of a show trial before
the vicious Volksgerichtshof of Roland Freisler. General Robert
Ritter von Greim replaces Goering as head of the Luftwaffe,
instantly implementing policies that will eliminate the corrupt
and inefcient policies of his predecessor.
As Kriegsmarshall, Rommel reassigns himself to that theatre
he feels most needshis personal involvement, the eastern front.
Earlier in the year, the Soviets had made inroads into the Crimea
and Marshal Zhukov had launched a devastating offensive in
the north from Leningrad, pressing against the northern ank
of the Axis and capturing territories in Finland and along the
Baltic. Rommel takes a hand in bolstering the defenses opposing
Zhukov, coordinating with von Greims air forces. Seeking to
prevent the Soviets from recapturing the rich oil resources of
the Crimea, Rommel orders a joint offensive by the German
Army Group South and the joint German-Russian Army Group
Romanoff against into the Crimea. For once outnumbered by
their Axis enemies, the new, smaller armies deployed by Stalin
for operations in the Crimea are swiftly brushed aside, forced to
retreat back into the Ukraine. With the Crimea pacied, Rommel
turns his eyes eastward. Once more, the panzers are poised to
press into the heart of the USSR.
1945 - Fresh from his victory in the Crimea, Rommel is ready
to press on deeper into the Ukraine and relieve the trapped army
of Field Marshal Paulus, however orders from Berlin call him
away from the Eastern Front. The Fhrer has lost patience with
events in Turkey; it is taking Ahmed IV too long to crush the
resistance of his countrymen. The Fhrer wants Turkey rmly
under Axis control in order to press the campaign and strike at
the oil rich Middle East. Already, the Fhrer has assembled the
1
st
Waffen SS Panzer Army under OberstgruppenFhrer Sepp
Dietrich and dispatched it to aid the heir to the Ottoman throne,
but he distrusts the capabilities of Dietrich and wants the proven
skills of a regular army Field Marshal to supplement Dietrichs
straightforward and direct methods. Rommel is quick to see
the benets of such a campaign to the war effort as a whole
his time in North Africa has made him keenly appreciate the
crippling effect of fuel shortages and relentless Allied bombing
of Romanian oil elds has made nding alternate sources a
priority.
The Turkish campaign is a brief and bloody affair. Caught
between the SS troops of Dietrich, the regular Axis forces of
Rommel and their own countrymen, Inonus supporters are
decimated, forced to retreat into the hills of Armenia. The Allies,
watching with horror as Turkey falls, establish lines of defence
in Palestine and J ordan, determined to block the Axis powers
from driving through into Egypt and Arabia. However, the Allies
do not have the resources and manpower to effect a complete
Jeremy Bernhardt (order #2415176) 65.166.54.45
26
defense, the harsh desert terrain of the Middle East conspires
against such tactics, something which Rommel knows quite
well. Consolidating an immense army consisting of Germans,
Italians, Romanians, Bulgarians and Iraqis, Rommel thrusts
his troops across the Turkish frontier almost in the same hour
as Ahmed IV is reinventing himself as Sultan Mehmed VII.
Rommel pushes east rather than south, driving through Syria
and northern Iraq to seize the oil elds of Iran.
While Rommel dashes to seize the oil elds of Iran, Dietrich
prepares to move into Palestine. From the very start he is hindered
at almost every level. A capable division-level commander,
Dietrich is almost overwhelmed by the logistics of moving
million men. His command is further fragmented by its disparate
elements. While he is in rm control of the SS elements of his
army, the Turks exist within their own command structure
while the Syrian and Iraqi freikorps answer to their own
commanders. These freikorps prove especially troublesome in
their relations with the Turks, understandably less than excited
about the prospect of a new Ottoman Empire where they will
again be subject peoples. More rebellious still are the Vichy
French formerly garrisoned in Syria, proving so truculent that
Dietrich employs them only for rear-echelon duties. The biggest
handicap, however, comes from the meddling of Dietrichs
own superior Heinrich Himmler. J ust days before the planned
attack, Himmler places himself in defacto command of the army,
radioing orders to Dietrich from SS headquarters in Berlin that
have less to do with changing tactical situations and more to
do with the occult whims of Weisthor and the Schwarze Sonne
mystics.
Although Dietrich enjoys some early successes in Syria, he
is soon brought up short by the British forces that have been
assembled in Palestine. Including signicant numbers of Indian,
Egyptian and J ordanian soldiers, the Allied army in Palestine
is commanded by Field Marshal Montgomery, among the most
capable commanders in the Empire. The manifold problems of
Dietrichs command, the impossibility of integrating the disparate
elements of his army into a unied whole, and the greater
strategic capabilities of Montgomery conspire to overwhelm
the technological and numerical superiority of the Axis forces.
Within sight of the ancient walls of J erusalem, Dietrichs
army is forced back, eventually assuming defensive positions
in the mountainous Golan Heights. The failure of Himmlers
expedition into the Levantine incenses the Fhrer, causing his
preference to shift once more from the arcane mysticism of the
SS to the ghastly technologies of the SD.
After two months of almost uncontested campaigning through
Iraq and Iran, Rommels forces nally face an opponent that is
a more serious threat than the small British garrisons and poorly
equipped Persian militia. The American 7
th
Army disembarks
at Abadan. The US force is heavily armed and mechanized,
commanded by General Patton, Rommels old adversary from
Tunisia. Outtted with the new M26 Pershing, the heavy
M6 battle tank and the super-heavy T28 tank destroyer, the
Americans had learned from their previous experiences at D-
Day and in Tunisia. While the light M4 Sherman continues
to function as the backbone of Pattons armored columns, he
now has tanks sufciently armored and armed to go toe-to-toe
with most of their German counterparts. Pattons repower is
further augmented by what the Lightning Brigade, an armored
company outtted not with conventional weaponry but the new
energy and pulse weapons being developed by ARPA. These
weapons are powerful enough to cut through even the thickest
German armor however the trick becomes convincing Rommel
to let these deadly Tesla weapons get close enough to unleash
their terrible power.
The Germans continue to supply Rommels Panzer Armee
Asia with the best the Reichs industry can provide. The Maus
super-heavy tank is dispatched to counteract the American T28
while the immense Ratte land dreadnought provides a hideous
infusion of long distance repower. The SD is not shy about
providing all manner of insidious support to Rommels efforts in
Iran, lending some of their most horric experiments to combat
American rocket troops and armored Buffalo. Even with the
support of his nations industry, Rommel is extremely cautious,
manoeuvring his forces in a complex game of cat and mouse
with Patton. Like two master chess players, Rommel and Patton
move their armies through the deserts, eagerly waiting for the
other to make the rst mistake.
Breakthroughs in the NKVDs psi experiments provide the
weapon Stalin has been waiting for a horric psionic disruptor
that can confuse and cripple enemy soldiers over a great distance.
Coupled with other ghastly developments by Soviet scientists
that enable gifted operatives to produce concentrated blasts
of psionic energy to unleash against the minds of their enemies
and the terrifying potency of those NKVD agents of sufcient
psionic power as to be classied as talents, Stalin is at last ready
to move against the Axis invaders. Two immense armies are
assembled and unleashed. In the north, Marshal Zhukov crashes
through German defenses, the ghastly psi-disruptors rendering
large numbers of the defenders reeling even before the rst shots
are red. Zhukovs assault will envelop the entirety of Latvia and
Estonia, devour half of Lithuania and consume nearly a million
Axis soldiers. Zhukov separates his command, some of his troops
converging on the Polish border to cut off the supply lines from
Germany, others sweeping back into the Ukraine to annihilate
the trapped armies of Hoth, Guderian and von Manstein. On the
eastern front, a second army under the command of Marshal
Aleksandr Vasilevsky slams into Army Group South and Army
Group Romanoff, forcing them to abandon their attempt to relieve
Field Marshal Paulus in Stalingrad. Vasilevskys offensive drives
the Germans back across the Don River and a erce campaign
ensues to retake the Crimea. However, Army Group Romanoff
retreats into the mountainous, heavily forested Caucuses. The
escape of the Russian traitors incenses Nikita Khrushchev,
Marshal Vasilevskys political ofcer from the NKVD. Unlike
most of the politruks and zampolits attached to the Red Army,
Khrushchev maintains the rank and powers of a full commissar,
able to countermand military orders he considers not to be in
the best interest of the Communist Party. Rather than pursue the
retreating Germans and press their offensive into the Ukraine,
Khrushchev orders nearly half of Vasilevskys soldiers to turn
south and pursue Army Group Romanoff into the Caucuses.
Destroying the traitors, Khrushchev declares, is more vital to
the survival of the Soviet Union, even more vital that destroying
a German army.
Jeremy Bernhardt (order #2415176) 65.166.54.45
27
Hounded by the psionic bloodhounds of the NKVD, vastly
outnumbered by the fearless hordes of the Red Army, ghting
a running battle in one of the most inhospitable wildernesses in
the world, it is a battered shell of an army that nally emerges
from the Caucuses to join forces with Rommel at Tabriz in the
north of Iran. The infusion of Russians however, is far from a
boon to Rommel. Vaslov and Rasputin have little interest in
assisting the Germans in their actions against Patton, intent
instead upon revenging themselves upon Khrushchev and
the Soviet army that has driven them from the Motherland.
Unaccountably, the Russians are able to requisition enormous
amounts of resources from the German High Command, both
in material and manpower to pursue their reckless incursion
into the underbelly of the USSR. While Rommel is forced to
beg for every tank and infantry division, the Russians seem to
get whatever they ask for. Many within his command credit the
fortunes of the Russians not upon the favour of Berlin but upon
the eerie inuence Rasputin, an inuence, it is whispered, that
reaches as high as the Fhrer himself.
While the Italian theatre settles into a tense stalemate with
Kesselrings Germans and Mussolinis fascists holding the north
of the country and the Allies and the Italian Republic holding
the south of the country, Field Marshal Alexander uses Italy
as a staging area for one of the boldest adventures of the war
another attempt to penetrate the walls of Festung Europa.
In February the Allies send million men charging onto the
beaches of France. Using intelligence provided by the French
Maquis and British operatives in occupied Europe, Alexander
chooses the south of France as his objective, striking against
the coastline in Vichy controlled France. Resistance from the
fascist French is much weaker than that posed by Rommels
troops in Normandy and the abominations of the SD. Entire
regiments defect to the Allied cause, marshalling behind General
Charles de Gaulle and his Free French forces. Field Marshal
von Rundstedt is prevented from reacting to the Allied invasion
quickly by orders that are issued from Berlin. Once again, the
Fhrer is convinced that the attack is a deception and that the
real invasion will strike at Calais. By the time von Rundstedt is
allowed to send appreciable forces south to bolster the rapidly
degenerating situation of Marshal Petains troops, over a million
Allied troops have landed in France and are thrusting up through
the centre of the country.
By October the Allies have penetrated deep enough into
France that they move on Paris. General Omar Bradley leads
the American 3
rd
Army in this endeavour while General de
Gaulle leads his Free French in the liberation of their capital.
The German military governor of Paris, General Dietrich von
Choltitz fears the destruction of the cultural and artistic centre,
horried that history will hold him to blame for such hideous
carnage. Von Choltitz withdraws his garrison, declaring Paris
an international city and abandoning it to the advancing Allies.
The SD, however, has much different plans. Heydrich himself
orders nearly all SD personnel in France to converge on Paris
and deny the city to the enemies of the Reich. A force of 20,000
men and SD abominations converge on Paris in the hours after
von Choltitz withdraws. Commanding operations in the city
is a military ofcer recruited into the SD from the Waffen SS,
StandartenFhrer J oachim Peiper. Peipers orders are clear,
Heydrich is not interested in maintaining control of the city. He
wants Paris to become a bloodbath, he wants the city reduced to
cinders, the very name of the French capital to become a byword
for horror and suffering. Peiper uses his grotesque resources
to make Heydrichs hideous vision a reality. The Allies enter
Paris without so much as a shot being red. Cheering crowds
of Parisians welcome them with open arms. Then, in the very
midst of the celebrations, as the illusion of victory settles over
the liberators, the abominations of the SD strike. Rising from the
sewers and catacombs beneath the city, hundreds of Emaciated
Troopers, Sturmaffen, Feursoldaten and even worse nightmare
amalgamations of esh and steel fall upon the liberators with
the ferocity of wild beasts. By nightfall, the city is a warzone,
isolated clusters of soldiers trying to hold their own against
Peipers inhuman forces. The triumph of those rst hours in
Paris will become a bitter memory to the men who continue to
battle the creatures of the SD through the winter, stalking their
hideous quarry through the dank sewers and macabre catacombs
of the Parisian underworld.
Winter nds the Germans mounting a concentrated counter
attack against the Allies in France. Advancing from the west are
300,000 Spanish fascists under General J ose Moscardo Ituarte
while from the east comes 200,000 Germans under Field Marshal
Walther Model and the 25,000 strong Milice, the paramilitary
ghters of StandartenFhrer J oseph Darnand, detached to the
invasion forces by Marshal Petain. The attack proves a gruesome
surprise to the Allies. Though they continue to enjoy numerical
advantage over their Axis adversaries, the Allies are forced to
give ground before the enemy advance, resulting in many small
pockets of resistance as American and British soldiers fall back
into the cities. The Germans in particular are extremely well
equipped with a large number of tanks. In desperation, many
American units begin using robots, heretofore employed only as
machines for brute labour, in a combat role, setting them against
German Goliath tanks and the inhuman creatures of the SS and
SD. The 1
st
US Rocket Corps is trapped in the French city of
Avignon by a combined Milice/German force, enduring months
of siege as the Axis troops relentlessly try to retake the city.
The Pacic theatre continues to nd the J apanese Empire in
retreat. Before the face of determined Allied attacks in Indo-
China, the Imperial J apanese Army is driven from the former
French colony. The Chinese forces of Chiang Kai-shek press into
J apanese controlled sections of China, pounding the puppet state
of Nanking with artillery at the height of the campaign. Maos
communist guerrillas stage raids into Manchuria, sabotaging
the rail system sending troops and supplies to the embattled
J apanese in the south.
After gaining the presidency, MacArthur makes the recapture
of the Philippines his top priority. This is not simply to honour
his promise to the Filipino people, but also from a strategic
point: control of the Philippines will allow the Allies to choke
off J apans link to their oil supplies in Borneo and Sumatra.
MacArthur recalls the disgraced General Eisenhower, giving
him the opportunity to redress his guilt over the failure at
D-Day by placing him in charge of a second invasion of the
Philippines. This time American forces attack the southern
island of Mindanao, seeking to use Mindanao as a staging area
Jeremy Bernhardt (order #2415176) 65.166.54.45
28
for further operations against Yamashitas forces. A new, more
mobile and lightly armored version of the Buffalo is provided
by ARPA for Eisenhowers invasion force. It is felt that the new
armor suits will be able to function better in the harsh jungle
conditions than their heavier forebears. Nick-named Antelope,
these new weapons prove their value early on in the attack by
employing their Tesla cannons to destroy J apanese suicide boats
as they try to ram American landing craft.
Simultaneous with the army invasion of Mindanao, Admiral
Halsey lands the 2
nd
Marine and 3
rd
Marine divisions under
the command of General Holland Smith in the Admiralty
Islands. The plan is to seize the islands and use them to block
the J apanese route to Sumatra should operations on Mindanao
fail. The Marines nd the campaign anything but easy the
J apanese have been using the Admiralty Islands as a dumping
grounds for many failed experiments and uncontrollable kaijin
that have been deemed to dangerous too employ in New Guinea.
Safe within their underground fortresses, the J apanese garrison
almost pities the Americans as the ghastly ends created by Unit
731s ruthless experimentation relentlessly attack the Marines.
The ghting on Los Negros Island is so erce and terrible that
the Marines come to call the place Blood Rock.
Pressed on all sides by the Americans and their Allies, Premier
Tojo demands that the battle be taken back to the Americans.
By attacking the American homeland, Tojo hopes to break the
will of the American people and force their leaders to accept
an armistice that will allow J apan to retain all of its remaining
territories. Admiral Yamamoto is a vocal opponent of Tojos
plan, warning that they should not repeat the mistake they made
at Pearl Harbor. Tojo and his generals remain obstinate, however.
A large invasion force sets out from J apan, its objective the
Alaskan mainland. The force is commanded by General Akira
Muto, selected for his ruthlessness and unswerving loyalty to
the Emperor. The troops under Mutos command, however,
are largely colonials from Korea and Manchuria, soldiers the
General High Staff feel are completely expendable. The invasion
of Alaska is considered a risky venture by even the most vocal of
its proponents. It is a psychological rather than a tactical victory
that the IJ A hopes for by staging this attack.
Mutos forces swiftly occupy Anchorage and stage as far inland
as Fairbanks. Although meeting dogged resistance at rst, it
does not take the J apanese long to use the element of surprise
to crush the American defenders. In the months to come, Muto
consolidates his hold on the Alaskan coastline and sends probing
expeditions as far as the Canadian Yukon.
A concerted American response to Mutos invasion is forestalled
by the events that follow it. As a diversion from the Alaskan
attack, the J apanese send a small eet under the command of
Admiral Soemu Toyoda to attack San Francisco. A terror attack,
Toyodas small eet boasts 35 torpedo bombers converted
into kamikaze weapons. With the lights of San Francisco on
the horizon, Toyoda gives the command and the suicide pilots
launch from his aircraft carriers. The bombers have been tted
with special tanks that contain a cocktail of disease strains
developed by Unit 731, when they crash into the streets of the
Californian city, virulent horror scatters across the metropolis.
In the weeks to come, outbreaks of plague, cholera, typhus
and less identiable sickness cripple the city and bring it to its
knees. MacArthur, realizing that the diseases running rampant in
San Francisco cannot be allowed to spread orders a quarantine
established around the city. Miles of barbed wire and thousands
of armed guards maintain the cordon around San Francisco,
determined to prevent the infection from spreading across the
country. Physicians work around the clock to try to undo the
nightmare that has been unleashed by the kamikazes, but the
variety and combination of infections are a hurdle that seems
almost insurmountable.
South America erupts into conict as the war spreads into
Latin America. An Axis-backed coup in Mexico nds President
Camacho ghting a civil war against his own people. Paraguay
forms an alliance with Argentina, hoping to recapture territories
lost to Bolivia, while Peru joins the Axis camp in return for
assistance with their own disputes with Ecuador. Pressured by
Argentina, Bolivia abandons its alliance with the Axis and makes
common cause with Brazil and Chile to combat the belligerent
Axis powers. The J apanese, with their enormous Type XXI
submarines launch kamikazes against the Panama Canal, striking
a terrible blow against the American Navy when they damage
the canal and effectively cut off the American Atlantic
and Pacic eets.
In an attempt to knock J apan out of the war, President
MacArthur authorizes the bombing of Tokyo with
a new, hideous weapon, a grim inheritance from
Roosevelts secret arsenal. On August 6
th
, the B-29
bomber Enola Gay drops an atomic bomb on the
J apanese capital. While destroying much of the
J apanese government and claiming almost 200,000
lives, the atomic bomb fails to break the J apanese
resolve. The Emperor is away in Kyoto during the
attack and enough of Tojos cabinet survives to
pursue the war. However, the seeds of doubt and
dissension have been sown in the minds of J apans
civilian government and it is whispered even the
Emperor fears to continue the war.
Jeremy Bernhardt (order #2415176) 65.166.54.45
29
Retaliation for the atomic bomb attack comes not from J apan
but from Germany. News of the annihilation of Tokyo forces
desperate action on the part of the Fhrer, who fears a similar
fate for Berlin. An experimental weapon being developed by
Sonderbeuro 13s Kammlerstab is tted onto a J unkers J u 390
Amerika Bomber. The German bomber stages from occupied
Norway, ying across the Atlantic before delivering its deadly
payload the bomb designated drachefeur, a fuel-air bomb of
such lethal potential that the SD has been hesitant to advocate
its use for fear it could ignite the earths atmosphere. Even as
the bomber sets off, there is concern among the German High
Command that they have no way of predicting the size of the
explosion the bomb will yield. Will it zzle, proving a laughable
failure, or will it become a monster far beyond their most fearful
imaginings? Above the streets of Manhattan, the bomb is put to
the test, dropping into the concrete canyons of New York City.
The resulting conagration as the chemicals within the bomb
are exposed to the outside air incinerates all of Manhattan and
scorches the New J ersey shoreline. Hundreds of thousands of
Americans are reduced to cinders in an instant and a black rain
of ash inundates the now lifeless island. The warning is clear and
even President MacArthur is forced to bow to the German threat.
Plans to use the atomic bomb on Germany are abandoned. Plans
to avenge the destruction of New York on those who incinerated
the city are not.
1946 A new year opens on a world embroiled in conict.
The massive battles of the past seven years have spread to
every continent and virtually every corner of the globe. Tens of
millions have already fallen, yet the war rages on. Millions have
been left homeless, driven from the charred carcasses of once
great cities. Millions more cower beneath the iron heel of foreign
rule. Awesome weapons of destruction rain down upon the earth,
blasting the land itself into a blackened cinder. Mankind stands
on the edge of midnight as the wheel of history turns toward its
darkest hour.
Jeremy Bernhardt (order #2415176) 65.166.54.45
30
1908
J un. 30, 1908 A massive explosion
takes place in Siberia, destroying
hundreds of square miles of forest. Its
cause remains unknown.
1918
Nov. 11, 1918 - World War One ends
with German defeat.
1919
Apr. 28, 1919 - League of Nations
founded.
J un. 28, 1919 - Signing of the Treaty of
Versailles.
1923
Nov. 8/9, 1923 - The Beer Hall Putsch.
1926
Sept. 8, 1926 - Germany admitted to
League of Nations.
1929
J an. 6, 1929 - Heinrich Himmler
appointed head of the Schutzstaffel (SS).
Oct. 29, 1929 - Stock Market on Wall
Street crashes.
1930
Sept. 14, 1930 - Germans elect NSDAP
making them the 2nd largest political
party in Germany.
1932
Nov. 8, 1932 - Roosevelt elected
President of the United States.
1933
Feb. 27, 1933 - The Reichstag burns.
J ul. 14, 1933 All other political parties
outlawed in Germany.
Oct. 14, 1933 - Germany quits the
League of Nations.
1934
J un. 9, 1934 - The Sicherheitsdienst (SD)
becomes the sole German intelligence
service under Reinhard Heydrich.
J un. 30, 1934 - The Night of the Long
Knives.
J ul. 25, 1934 - Germans murder Austrian
Chancellor Dollfuss.
Aug. 2, 1934 - German President
Hindenburg dies and Adolf Hilter is
appointed Fhrer of Germany.
1935
Mar. 16, 1935 - Germany violates the
Treaty of Versailles by introducing
military conscription.
1936
Feb. 10, 1936 - The German Gestapo is
placed above the law.
Mar. 7, 1936 - German troops occupy the
Rhineland.
May 9, 1936 - Mussolinis Italian forces
conquer Abyssinia.
J ul. 18, 1936 - Civil war erupts in Spain.
Oct. 1, 1936 - Franco declared head of
Spanish State.
1937
J un. 11, 1937 - Soviet leader Stalin
begins a purge of Red Army generals.
Jun. 20, 1937 - Soviet ANT-25 plane
successfully makes a transpolar ight
from Moscow to Vancouver.
1938
Mar. 12/13, 1938 - Germany announces
Anschluss (union) with Austria.
Aug. 15, 1938 - A strange object crashes
outside of Czernica, Poland. The alien
device is studied by Polish scientists for
the next nine months.
Aug., 1938 - Lavrentiy Beria, head of
the NKVD, creates the Special Design
Bureau (SDB) to compile all scientic
research being done in the Soviet Union
under one roof.
Aug. 12, 1938 - German military
mobilizes.
Oct. 15, 1938 - German troops occupy
the Sudetenland; Czech government
resigns.
Dec., 1938 - The Psi Bureau is created
under the SDB to track the psychic
phenomenon taking place in the Soviet
Union.
Jeremy Bernhardt (order #2415176) 65.166.54.45
31
1939
Mar. 15/16, 1939 Czechoslovakia
is divided between Germany, Poland
and Hungary. Puppet state of Slovakia
created.
Mar. 28, 1939 - Spanish Civil war ends.
May 22, 1939 - Germans sign Pact of
Steel with Italy.
Aug. 23, 1939 - Germans and Soviets
sign Nonaggression Pact.
Aug. 25, 1939 - Britain and Poland sign
a Mutual Assistance Treaty.
Aug. 31, 1939 - British eet mobilizes;
Civilian evacuations begin from London.
Sept. 1, 1939 - Germans invade Poland.
The SD captures the crashed alien device
recovered by the Poles and moves it to
Germany.
Sept. 3, 1939 - Britain, France, Australia
and New Zealand declare war on
Germany.
Sept. 4, 1939 - British Royal Air Force
attacks the German Navy.
Sept. 5, 1939 - United States proclaims
neutrality; German troops cross the
Vistula River in Poland.
Sept. 10, 1939 - Canada declares war on
Germany; Battle of the Atlantic begins.
Sept. 17, 1939 - Soviets invade Poland.
Sept. 27, 1939 - Warsaw surrenders to
Germans; Reinhard Heydrich becomes
the leader of new Reich Main Security
Ofce (RSHA).
Sept. 29, 1939 - Germans and Soviets
divide up Poland.
Nov. 8, 1939 - Assassination attempt on
The Fhrer fails.
Nov. 30, 1939 - Soviets attack Finland.
Dec. 14, 1939 - Soviet Union expelled
from the League of Nations.
1940
J an. 8, 1940 - Rationing
begins in Britain.
Mar. 12, 1940 - Finland
signs a peace treaty with
Soviets.
Mar. 16, 1940 -
Germans bomb Scapa
Flow naval base near
Scotland.
Apr. 9, 1940 -
Germans invade
Denmark and Norway.
May 10, 1940 - Germans invade
France, Belgium, Luxembourg and the
Netherlands; Winston Churchill becomes
British Prime Minister.
May 15, 1940 - Holland surrenders to the
Germans.
May 26, 1940 - Evacuation of Allied
troops from Dunkirk begins.
May 28, 1940 - Belgium surrenders to
the Germans.
J un. 3, 1940 - Germans bomb Paris;
Dunkirk evacuation ends.
J un. 10, 1940 - Norway surrenders to the
Germans; Italy declares war on Britain
and France.
J un. 14, 1940 - Germans enter Paris.
J un. 16, 1940 - Marshal Ptain becomes
French Prime Minister and head of the
fascist Vichy Regime.
J un. 18, 1940 The Fhrer and
Mussolini meet in Munich; Soviets begin
occupation of the Baltic States.
J un. 22, 1940 - France signs an armistice
with the Germans.
J un. 27, 1940 - The National Defense
Research Committee (NDRC) is created
by American President Roosevelt.
Nikola Tesla becomes a prominent
member.
J un. 28, 1940 - Britain recognizes Gen.
Charles de Gaulle as the Free French
leader.
J ul. 1, 1940 - German U-boats attack
merchant ships in the Atlantic.
J ul. 5, 1940 - French Vichy government
breaks off relations with Britain.
J ul. 10, 1940 - Battle of Britain begins.
J ul. 23, 1940 - Soviets invade Lithuania,
Latvia and Estonia.
Aug. 3-19 - Italians occupy British
Somaliland in East Africa.
Aug. 13, 1940 - German bombing
offensive against airelds and factories
in England.
Aug. 15, 1940 - Air battles and daylight
raids over Britain.
Aug. 17, 1940 - Germany declares a
blockade of the British Isles.
Aug. 23/24, 1940 - First German air
raids on Central London.
Aug. 25/26, 1940 - First British air raid
on Berlin.
Sept. 3, 1940 - Germany plans Operation
Sealion (the invasion of Britain).
Sept. 7, 1940 - German Blitz against
England begins.
Jeremy Bernhardt (order #2415176) 65.166.54.45
32
Sept. 13, 1940 - Italians invade Egypt.
Sept. 15, 1940 - Massive German air
raids on London, Southampton, Bristol,
Cardiff, Liverpool and Manchester.
Sept. 16, 1940 - United States military
conscription bill passed.
Sept. 27, 1940 - Tripartite (Axis) Pact
signed by Germany, Italy and J apan.
Oct. 7, 1940 - German troops enter
Romania to support the Antonescu
government.
Oct. 12, 1940 - Germans postpone
Operation Sealion until Spring of 1941.
Oct. 28, 1940 - Italy invades Greece.
Nov. 5, 1940 - Roosevelt re-elected as
U.S. president.
Nov. 10/11, 1940 - A torpedo bomber
raid cripples the Italian eet at Taranto,
Italy.
Nov. 14/15, 1940 - Germans bomb
Coventry, England.
Nov 20, 1940 - Hungary joins the Axis
Powers.
Nov. 22, 1940 - Greeks defeat the Italian
9
th
Army.
Nov. 23, 1940 - Romania joins the Axis
Powers.
Dec. 9/10, 1940 - British begin a western
desert offensive in North Africa against
the Italians.
Dec. 29/30, 1940 - Massive German air
raid on London.
1941
J an. 22, 1941 - Tobruk in North Africa
falls to the British and Australians.
Feb. 11, 1941 - British forces advance
into Italian Somaliland in East Africa.
Feb. 12, 1941 - German General Erwin
Rommel arrives in Tripoli, North Africa.
Feb. 14, 1941 - First units of German
Afrika Korps arrive in North Africa.
Mar. 7, 1941 - British forces arrive in
Greece.
Mar. 11, 1941 - President Roosevelt
signs the Lend-Lease Act.
Mar. 27, 1941 - A coup in Yugoslavia
overthrows the pro-Axis government.
Apr. 3, 1941 - Pro-Axis regime set up in
Iraq.
Apr. 6, 1941 - Germans invade Greece
and Yugoslavia.
Apr. 14, 1941 - Rommel attacks Tobruk.
Apr. 17, 1941 - Yugoslavia surrenders to
the Germans.
Apr. 27, 1941 - Greece surrenders to the
Germans.
May 1, 1941 - German attack on Tobruk
is repulsed.
May 10, 1941 - Deputy Fhrer Rudolph
Hess ies to Scotland.
May 10/11, 1941 - Heavy German
bombing of London; British bomb
Hamburg.
May 15, 1941 - Operation Brevity begins
(the British counter-attack in Egypt).
J un. 4, 1941 - Pro-Allied government
installed in Iraq.
J un. 8, 1941 - Allies invade Syria and
Lebanon.
J un. 14, 1941 - United States freezes
German and Italian assets in America.
J un. 22, 1941 - Germany attacks Soviet
Union as Operation Barbarossa begins.
J un. 28, 1941 - Germans capture Minsk.
The NDRC is replaced by the Advanced
Research Projects Agency (ARPA).
J ul. 3, 1941 - Stalin calls for a scorched
earth policy.
J ul. 10, 1941 - Germans cross the River
Dnieper in the Ukraine.
J ul. 12, 1941 - Mutual Assistance
agreement between British and Soviets.
J ul. 14, 1941 - British occupy Syria.
Jeremy Bernhardt (order #2415176) 65.166.54.45
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J ul. 26, 1941 - Roosevelt freezes
J apanese assets in United States and
suspends relations.
Aug. 1, 1941 - United States announces
an oil embargo against aggressor states.
Aug. 14, 1941 - Roosevelt and Churchill
announce the Atlantic Charter.
Aug. 20, 1941 - German siege of
Leningrad begins.
Sept. 19, 1941 - Germans take Kiev.
Oct. 2, 1941 - Operation Typhoon begins
(German advance on Moscow).
Oct. 16, 1941 - Germans take Odessa.
Oct. 24, 1941 - Germans take Kharkov.
Oct. 30, 1941 - Germans reach
Sevastopol.
Nov. 13, 1941 - British aircraft carrier
Ark Royal is sunk off Gibraltar by a U-
boat.
Nov. 20, 1941 - Germans take Rostov.
Nov. 27, 1941 - Soviet troops retake
Rostov.
Dec. 5, 1941 - German attack on
Moscow is abandoned.
Dec. 6, 1941 - Soviet Army launches a
major counter-offensive around Moscow.
Dec. 7, 1941 - J apanese bomb Pearl
Harbor; Germany issues the Night and
Fog decree.
Dec. 8, 1941 - United States and Britain
declare war on J apan.
Dec. 11, 1941 - Germany declares war
on the United States.
Dec. 16, 1941 - Rommel begins a retreat
to El Agheila in North Africa.
Dec. 19, 1941 - The Fhrer takes
complete command of the German Army.
1942
J an. 1, 1942 - Declaration of the United
Nations signed by 26 Allied nations.
J an. 13, 1942 - Germans begin a U-boat
offensive along east coast of USA.
J an. 21, 1942 - Rommels counter-
offensive from El Agheila begins.
J an. 26, 1942 - First American forces
arrive in Great Britain.
Apr. 23, 1942 - German air raids begin
against cathedral cities in Britain.
May 26, 1942 - Rommel begins an
offensive against the Gazala Line.
May 27, 1942 - SS Leader Heydrich
attacked in Prague.
May 30, 1942 - First thousand bomber
British air raid (against Cologne).
J un. 4, 1942 - Reinhard Heydrich of
the SD is nearly killed by Czech agents
but survives the attack thanks to the
cybernetic and genetic research of the
SD.
J un. 10, 1942 - Germans liquidate Lidice
in reprisal for Heydrichs assassination.
J un. 20, 1942 Germans capture
Sevastopol.
J un. 21, 1942 - Rommel captures Tobruk.
J un. 25, 1942 - Eisenhower arrives in
London.
J un. 30, 1942 - Rommel reaches El
Alamein near Cairo, Egypt.
J ul. 1-30, 1942 - First Battle of El
Alamein.
J ul. 5, 1942 - Soviet resistance in the
Crimea ends.
J ul. 13, 1942 - Germans begin a drive
toward Stalingrad in the USSR.
J ul. 30, 1942 The German Army
Group South is split into two distinct
and separate commands. The diminished
Army Group South continues toward
Stalingrad while the Russian-led Army
Group Romanoff assaults Rostov.
Aug. 7, 1942 - British General Bernard
Montgomery takes command of Eighth
Army in North Africa.
Aug. 12, 1942 - Stalin and Churchill
meet in Moscow.
Aug. 17, 1942 - First all-American air
Jeremy Bernhardt (order #2415176) 65.166.54.45
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attack in Europe.
Aug. 18, 1942- First Waffen SD units
are dispatched to the Eastern Front by
Heydrich.
Sept. 2, 1942 - Rommel driven back by
Montgomery in the Battle of Alam Halfa.
Sept. 1, 1942 - Battle of Stalingrad
begins.
Sept. 13, 1942 - First Soviet chuman
units appear at Stalingrad.
Sept. 23, 1942 - Soviets begin to
close the jaws of their bear trap at
Stalingrad. General Paulus loses most of
his armor in a pathetic counter-attack.
Oct. 4, 1942 - The SD dispatches the rst
of its enhanced soldiers to assist the
Germans at Stalingrad.
Oct. 9, 1942 - Stalin reinforces the
command powers of his commissars,
hindering tactical exibility of Soviet
forces.
Oct. 14, 1942 - First Red Guard
divisions are sent to the ghting at
Stalingrad.
Oct. 25, 1942 - Axis push in the
Caucasus resumes.
Nov. 8, 1942 - Operation Torch begins
(U.S. invasion of North Africa).
Nov. 11, 1942 - Germans and Italians
occupy Vichy France.
Nov. 19, 1942 - Major Soviet winter
offensive begins. With the new T34 tank,
the Soviets are able to completely halt
the Axis advance into Russia.
Nov. 24, 1942 - Unable to maintain land
supply routes, the Germans attempt to
supply Stalingrad from the air.
Dec. 2, 1942 - Professor Enrico Fermi
sets up an atomic reactor in Chicago.
Dec. 13, 1942 - Rommel withdraws from
El Agheila.
Dec. 16, 1942 - Soviets defeat Italian
troops on the River Don in the USSR.
Dec. 26, 1942 - Germans begin a general
withdrawal in the face of renewed Soviet
offensives.
Dec. 31, 1942 - Battle of the Barents Sea
between German and British ships.
1943
J an. 7, 1943 - ARPA facility at San
Diablo attacked by German agents.
Nikola Tesla killed.
J an. 8, 1943 - Soviets continue to allow
small numbers of German soldiers to
reach Stalingrad and what Stalin calls
his fascist meatgrinder.
J an. 14-24, 1943 - Casablanca
conference between Churchill and
Roosevelt. During the conference,
Roosevelt announces the war can end
only with an unconditional German
surrender.
J an. 18, 1943 - Soviets establish supply
lines to Leningrad, breaking the German
siege.
J an. 23, 1943 - Montgomerys Eighth
Army takes Tripoli.
J an. 27, 1943 - First bombing raid
by Americans on Germany (at
Wilhelmshaven).
Feb. 4, 1943 - Axis forces begin to push
back the Soviet offensive.
Feb. 14-25, 1943 - Battle of Kasserine
Pass between the U.S. 1st Armored
Division and German Panzers in North
Africa.
Mar. 2, 1943 - Germans begin a
withdrawal from Tunisia, Africa.
Mar. 5, 1943 - Germans re-occupy
Kharkov.
Mar. 16-20, 1943 - Battle of Atlantic
climaxes with 27 merchant ships sunk by
German U-boats.
Mar. 20-28, 1943 - Montgomerys Eighth
Army breaks through the Mareth Line in
Tunisia.
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Mar. 25, 1943
-
German Operation
Citadel leads to the biggest tank battle
in history. Zhukovs Red Army breaks
the German attack, but suffers hideous
losses when the SD res an atomic shell
into their advance. The Soviets fall back
in the wake of this assault.
Apr. 6/7, 1943 - Axis forces in Tunisia
begin a withdrawal toward Endaville as
American and British forces link.
May 7, 1943 - Allies take Tunisia.
May 13, 1943 - German and Italian
troops surrender in North Africa.
May 16/17, 1943 - British air raid on the
Ruhr.
May 22, 1943 - Dnitz suspends U-boat
operations in the North Atlantic.
J un. 10, 1943 - Pointblank directive to
improve Allied bombing strategy issued.
J ul. 9/10, 1943 - Allies land in Sicily.
J ul. 19, 1943 - Allies bomb Rome.
J ul. 22, 1943 - Americans capture
Palermo, Sicily.
J ul. 24, 1943 - British bombing raid on
Hamburg.
J ul. 25/26, 1943 - Mussolini arrested
and the Italian Fascist government falls;
Marshal Pietro Badoglio takes over and
negotiates with Allies.
J ul. 27/28, 1943 - Allied air raid causes a
restorm in Hamburg.
Aug 17, 1943 - American daylight air
raids on Regensburg and Schweinfurt in
Germany; Allies reach Messina, Sicily.
Sept. 8, 1943 - Italian surrender is
announced.
Sept. 9, 1943 - Allied landings at Salerno
and Taranto.
Sept. 11, 1943 - Germans occupy Rome.
Sept. 12, 1943 - Germans rescue
Mussolini.
Sept. 23, 1943 - Mussolini installed
as leader of a new fascist regime in
northern Italy.
Oct. 1, 1943 - Allies enter Naples, Italy.
Oct. 13, 1943 - Italian Republic declares
war on Germany; Second American air
raid on Schweinfurt.
Nov. 18, 1943 - Large British air raid on
Berlin.
Nov. 28, 1943 - Roosevelt, Churchill,
Stalin meet at Teheran.
Dec. 24-26, 1943 - Soviets launch
offensives on the Ukrainian front.
1944
J an. 6, 1944 - Soviet troops advance into
Estonia and Latvia.
J an. 17, 1944 - First attack toward
Cassino, Italy.
J an. 22, 1944 - Allies land at Anzio.
J an. 27, 1944 - Leningrad relieved after a
900-day siege.
Feb. 15-18, 1944 - Allies bomb the
monastery at Monte Cassino.
Feb. 16, 1944 - Germans counter-attack
against the Anzio beachhead.
Mar. 4, 1944 - First major daylight
bombing raid on Berlin by the Allies.
Mar. 15, 1944 - Second Allied attempt to
capture Monte Cassino begins.
Mar. 18, 1944 - British drop 3000 tons
of bombs during an air raid on Hamburg,
Germany.
Apr. 8, 1944 - Soviet troops push Axis
forces back across the Dniepr River.
May 9, 1944 - Soviet troops recapture
Smolensk.
May 11, 1944 - Allied attempt to break
the Monte Cassino defense fails when the
SD dispatches hundreds of Emaciated
Troopers to the line.
May 20, 1944 - The dreaded
Sonderbuero-13 is created as a
subsidiary of the SD.
May 25, 1944 - Germans retreat from
Anzio.
J un. 5, 1944 - American 5
th
Army ghts
its way into Rome from Anzio, but is
completely cut off by German forces.
J un. 6, 1944 - Allies defeated in
Normandy as D-Day landings fail to
provide a foothold into German-held
Europe.
J un. 9, 1944 - Soviet offensive against
Finland begins.
J un. 12, 1944 - General Eisenhower
relieved of command. Field Marshal
Alexander becomes new Allied Supreme
Commander.
J un. 13, 1944 - First German V-1 rocket
attack on Britain.
J un. 22, 1944 - Operation Bagration
begins (the Soviet summer offensive).
J ul. 1, 1944 - An expedition is made by
members of the 4
th
Special Department to
the Tunguska blast site. Few survive and
a direct correlation between the blast of
1908 and the Soviet psi phenomenon is
established.
J ul. 3, 1944 - Soviets invade Lithuania.
J ul. 10, 1944 - President Roosevelt
dies and is succeeded by vice-president
Wallace.
J ul. 20, 1944 - German assassination
attempt on the Fhrer fails.
J ul. 30, 1944 - Soviets capture Kiev.
Aug. 1, 1944 - Polish Home Army
uprising against Germans in Warsaw
begins. Expect the aid of the Soviets
driving down from Lithuania.
Aug. 14, 1944 - Implicated in the
assassination attempt, Hermann Goering
commits suicide and is succeeded by
General Robert Ritter von Greim as head
of the Luftwaffe.
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Aug. 25, 1944 - Erwin Rommel is
appointed Kriegsmarshal of all German
military forces for his successful defense
in Normandy. He is sent to the Russian
Front to recover the situation there.
Sept. 26, 1944 - Soviet troops occupy
Estonia.
Sept. 28, 1944 - A concentrated Axis
attack begins to push the Soviets back in
Lithuania and Finland.
Oct. 2, 1944 - Warsaw Uprising ends as
the Polish Home Army surrenders to the
Germans.
Oct. 10-29, 1944 - Soviet troops capture
Riga.
Nov. 7, 1944 - General Douglas
MacArthur beats Harry Truman for the
presidency of the United States.
Dec. 1, 1944 - Soviets recapture Minsk.
1945
J an. 8, 1945 - The Soviet offensive
is halted largely by von Greims
devastating Luftwaffe and the large
numbers of jet-powered dive bombers
supporting Rommels ground forces.
J an. 12, 1945 - Rommel begins a
concentrated attack on Soviet lines,
driving toward the Crimea and
Caucasus. In the north, a defensive
cordon is established along the
Daugava River to contain the
Soviets.
J an. 15, 1945 - A German-backed
coup in Turkey begins a violent
campaign to restore the Ottoman
sultans.
Feb. 4-11, 1945 - MacArthur,
Churchill, Stalin meet at Yalta.
Feb. 13/14, 1945 - Dresden is
destroyed by a restorm after Allied
bombing raids.
Feb. 14, 1945- Operation Dragoon
launched against occupied France.
Nearly one million Allied soldiers
land in the south of France.
Feb. 20, 1945 - The Turkish
government is driven into exile by the
new sultan and his German supporters.
An entire Waffen SS army moves into
Turkey, poised to seize the resources of
Palestine and Jordan.
Feb. 25, 1945 - Montgomery is placed
in charge of Allied defenses in Palestine,
fearing a German attack from Turkey.
Feb. 26, 1945 - Allies capture Toulon.
Mar. 1, 1945 - Rommel arrives in Turkey
at the head of Panzer Armee Asia.
Mar. 5, 1945 - Allies capture Marseille.
Mar. 7, 1945 - Germans take Kiev.
Mar. 15, 1945 - German attacks in the
Middle East begin. An SS army led by
Sepp Dietrich strikes south into Syria,
advancing toward Palestine and Egypt
while Rommel leads his force eastward
toward Iraq and the oil elds of Iran.
Mar. 16, 1945 - Allies take Montpellier.
Mar. 21, 1945 - Damascus is captured by
Axis forces.
Mar. 21, 1945 - Allies capture Avignon.
Mar. 22, 1945 - Germans retake
Kharkov.
Mar. 25, 1945 - Rommels forces invade
Iraq.
Apr. 1, 1945 - Allies take Valence.
Apr. 5, 1945 - Allies take St Ettienne.
Apr. 12, 1945 - Allies capture Lyon.
Apr. 15, 1945 - The Germans capture
Beruit.
Apr. 18, 1945 - Rommel captures
Baghdad, driving out the British.
Apr. 21, 1945 - General George S.
Patton Jr. is dispatched to Arabia to
command the US 7
th
Army. Their express
mission is to stop Rommel.
Apr. 30, 1945 - Allies capture Dijon.
May 2, 1945 - Allies capture Moulins.
May 5, 1945 - Pattons forces cross into
southern Iraq.
May 5, 1945 Japanese forces land in
the Aleutian Islands, moving into Alaska.
May 19, 1945 - First clash between
elements of Panzer Armee Asia and the
US 7
th
Army.
May 21, 1945 - After a long and brutal
campaign, Montgomery stops Dietrichs
army before it can reach Jerusalem.
Dietrichs force crumbles in the face of
the defeat, many of his Syrian and Vichy
troops deserting. Montgomery doesnt
realize how completely Dietrich has been
beaten and fails to pursue him back into
Lebanon.
May 22, 1945 - Allies capture Toulons.
May 25, 1945 - Allies capture Limoges.
May 27, 1945 The nal Japanese
invasion force pushes into Alaska.
J un. 1, 1945 - Allies capture Orleans.
J un. 5, 1945 - Patton begins a full scale
attack against Rommel.
J un. 8, 1945 - Elements of Rommels
forces cross into Iran.
Jeremy Bernhardt (order #2415176) 65.166.54.45
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J une 8, 1945 The Japanese launch
a chemical/biological attack on San
Francisco leaving the city a plague-
infested ruin that is quickly quarantined
by the US government.
J un. 10, 1945 - The campaign Patton will
describe as the Foxhunt begins. The US
7
th
Army pursues Rommel through the
deserts of Iraq and Iran.
J un. 20, 1945 - Patton captures
Baghdad.
J uly 16, 1945 Two Japanese AM-class
submarines attack the Panama Canal
from the Atlantic, crippling Atlantic-
Pacic eet movements.
Aug. 5, 1945 - The rst of the grotesque
Ratte super-tanks arrive in Iraq.
Patton is forced to give ground before
Rommels new offensive.
Aug. 6, 1945 The USAAF drops a
new type of bomb on Tokyo, hoping to
knock Japan out of the war and force
the Emperor to sue for peace. The
atomic bomb devastates the city, killing
200,000 and leveling 70% of Tokyo. The
destruction only intensies Japanese
resolve and the surviving government
relocates to Kyoto.
Aug. 8, 1945 - The US 3
rd
Army and Free
French forces move on Paris.
Aug. 12, 1945 - Against the Fhrers
orders, General von Choltitz abandons
Paris to the Allies. The SD, however,
stays behind to wage a guerrilla war
from the sewers and catacombs beneath
the city.
Aug. 13, 1945 - Paris is ofcially
liberated.
Aug. 14, 1945 A German Ju-390
appears in the skies above Manhattan
and drops a fuel-air bomb code-
named Drachefeur on the metropolis.
Hundreds of thousands are incinerated
as the German bomb ignites the
atmosphere. The attack is retaliation
for the bombing of Tokyo and a grim
warning to MacArthur that any similar
attack against Germany will be returned
in kind.
Aug. 22, 1945 - Allied attack on
Bordeaux begins.
Sept. 1, 1945 - Rommel retakes Baghdad.
Sept. 15, 1945 - Almost pushed back into
Arabia by Rommel, Patton goes back on
the offensive when 25 Super-Heavy T-28
tanks are delivered to the US 7
th
Army.
Sept. 17, 1945 - Bordeaux falls to the
Allies.
Sept. 20, 1945 - Heavy ghting stalls the
Allied advance west at Reims.
Oct. 20, 1945 - Patton recaptures
Baghdad.
Oct. 21, 1945 Allies capture Toulon.
Oct. 25, 1945 - German forces are
pushed into northern Iraq and eastern
Iran.
Oct. 31, 1945 - The remains of Army
Group Romanoff emerge from the
Caucasus and link up with Rommel.
Nov. 10, 1945 - Montgomery goes on
the offensive against Dietrich. The
Germans and their allies are now rmly
entrenched in Syria and Lebanon,
however.
Nov. 11, 1945 - Rommel stages another
drive into Iran to secure the oil elds,
supported by Army Group Romanoff.
Nov. 16, 1945 - Patton joins with Iranian
and British forces to oppose Rommels
new campaign.
Dec. 1, 1945 All across the Russian
front, the Red Army begins its winter
offensive.
Dec. 10, 1945 Kharkov is recaptured
by the Soviets.
Dec. 12, 1945 - A Soviet army under
the command of Commissar Nikita
Khrushchev invades northern Iran
in pursuit of Army Group Romanoff.
They are less concerned about ghting
Rommel than they are about destroying
the Russian rebels.
Dec. 14, 1945 The Axis powers begin
their winter offensive against the Allies
in France. A combined force of million
Germans, Italians and Vichy French
pulverize Allied positions throughout the
west of France. In the south a Spanish
Jeremy Bernhardt (order #2415176) 65.166.54.45
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army 300,000 strong pushes northward
from the Spanish frontier.
Dec. 18, 1945 Germans capture Reims.
Dec. 19, 1945 Vichy troops occupy
Lyon.
Dec. 20, 1945 Soviet forces take Pinsk.
The situation in the east has deteriorated
to a state where German forces in the
Ukraine face the possibility of being
completely cut off from their lines of
supply.
Dec. 20, 1945 Spanish forces capture
Toulouse.
Dec. 22, 1945 Germans capture Dijon.
Dec. 23, 1945 Germans begin to
reinforce Odessa, intending to use the
city as the fulcrum for supplying their
armies in the Ukraine, using Bulgarian
ports and the Black Sea to maintain lines
of supply.
Dec. 24, 1945 Spanish forces capture
Bordeaux.
Dec. 26, 1945 Vichy and Italian troops
recapture Toulon.
Dec. 28, 1945 Germans capture
Orleans.
Dec. 30, 1945 Paris is isolated from
Allied lines. German forces prepare to
lay siege to the city.
**All events in italics are Alternate
Events of History
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Jeremy Bernhardt (order #2415176) 65.166.54.45
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All the combatants in AE-WWII have a number of characteristics
that dene how they ght, their physical strength and durability,
as well as any special abilities or skills they may possess.
attributes
All models possess seven attributes:
movement (m) This number represent the number of
inches that a model may move for each action point (AP)
expended for movement purposes.
ranged combat (rc) This attribute is the soldiers
ability to strike an opponent using a ranged attack. When
no number is listed, the unit or character in question has
no ranged attack. Unlike most other attributes, the lower a
models RC, the better.
close combat (cc) This is a models skill in ghting
when things get up close and personal. It represents both his
defensive and offensive capabilities when up close.
armor (a) Armor is the amount of protective gear and
natural ability to avoid damage that a model possesses. This
number may be modied by cover and other factors during
game play.
strength (s) The physical strength of a model. This
attribute determines the damage a model inicts when
striking an enemy in hand to hand combat.
drive (dr) This number expresses the soldiers
motivation on the battleeld and ability to continue ghting
even in the direst of situations. Any model with a Drive of
zero routs and may surrender to the enemy. See the Morale
section for more information on Drive and its effects.
wounds (w) Some models are able to sustain a number of
injuries before being removed as a casualty. When a model
suffers its last wound, it is removed from the battleeld.
base size
The size of a models base becomes important for determining a
number of factors. Models come in a number of base sizes, each
with a corresponding measurement. Vehicles do not have a base
size and instead take up as much space as the actual model.
special abilities
Many models have special abilities or skills that make them
far more capable than the average soldier. These abilities are
detailed below.
aim - Skilled soldiers can take their time when shooting,
preferring a precisely placed shot rather than a hail of bullets.
Models with this ability can take the aim action by spending
1 AP and designating a target. More than 1 AP can be spent
in this way, but each option listed below can only be selected
once. On the models next ranged combat attack, that model
can choose one of the following options before an attack roll is
made, so long as the attack is against the designated target.
Increase the weapons Strength by +1.
Ignore the +1 penalty for long range.
Reduce a targets cover bonus by -2.
Choose a target when shooting into close combat.
Choose to strike passengers or crew in a vehicle.
If a model taking the aim action takes any other action before
shooting or res on a target other than the one designated during
the aim action, the bonuses from the aim action are lost. Aim
actions can be carried over from one turn to another, however
if a model designated in the aim action moves out of line of
sight, any AP spent aiming are lost and cannot be carried over
to another target.
apathetic - Apathetic models do not care about their fellow
soldiers, watching them die with cold contempt. Models with
this ability do not suffer Drive losses from friendly units or
individuals that have been removed as casualties or that are in
rout. However, their apathy extends to commanding ofcers
and models with this ability may never have their Drive raised
through special abilities or by being joined by other models.
berserk - A model with this special ability that is reduced to
zero Drive does not surrender or rout; instead it goes absolutely
berserk, completely slipping beyond the control of the player.
It will charge the nearest model, friend or foe, and immediately
M RC CC A S DR W
3 5+ 2 2 2 3 1
fact vs fiction
Units of criminal soldiers were
seen in use by the Red Army
during the war.
Jeremy Bernhardt (order #2415176) 65.166.54.45
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can force an enemy model to lose 1 AP. The victim
can attempt to resist this ability by rolling 1d6; if
they roll equal to or lower than their current Drive
attribute, they do not suffer a loss of AP. The target
of this ability must be within 12 and line of sight.
clouded minds: Trained to reach out with
their thoughts and obscure themselves, Latent Psis
can make themselves difcult to spot. The hero
receives a +2 cover bonus at all times, even when
in the open. This bonus stacks with any other cover
bonus and does not apply to units the hero joins.
psychic push: The hero has developed a basic
psychokinetic ability that allows him to use a psychic
push to move foes and other objects around. For 1 AP,
the hero can use this ability to move an enemy model
1 in any direction. The enemy model must be within
12 and line of sight of the Latent Psi and is allowed
to resist by rolling equal to or lower than their Strength
attribute on 1d6.
chuman parent
Experimentation by Russian scientists long searched for
a way to create stronger, more obedient soldiers. These
experiments failed until the psi phenomenon grew. Now,
human-ape hybrids are being born and trained for war. The
parents of these chumans are not often allowed to bond
with their children and are many times unwilling participants
in such abhorrent cross-breeding practices. But a rare few
develop close ties with these creatures and are seen leading
small teams of them into combat.
The American forces are suffering morale losses. The OSS Agent has been
killed, causing a -1 Drive penalty to all American units.
Unit A suffers only a -1 Drive penalty as a result of the killed OSS Agent.
Unit B suffers an additional -1 Drive penalty due to a casualty in the unit.
Unit C is suffering from a -1 Drive penalty because they have suffered a
wound (the unit is an individual) as well as a -1 Drive penalty for being in
base contact with a terrifying model; these penalties are in addition to the
-1 Drive for the loss of the OSS Agent.
Unit D has suffered enough Drive losses to be in rout; all models in the
unit will ee during their next activation unless their Drive can be raised
through the use of the command ability or other means.
being struck has made their attack, they are then subject to a
hit from the vehicle, as if they had lost close combat.
If the vehicle beats the model being struck in the close
combat attack roll, or if the model being struck opted not
to move out of the way of the vehicle, the vehicle rolls 1d6
and adds its Strength score, inicting a hit on the model
being struck. The model is allowed an armor roll to resist,
as normal.
After the attack(s) have been resolved, the vehicle must
make a Handling check or suffer from a breakdown, as
detailed above. If the Handling check is passed, the vehicle
may continue its turn as normal.
ranged combat - Gunners can re vehicular mounted
weapons as the vehicle moves across the battleeld. Attacks
made by vehicles are resolved in the same way as normal
ranged combat attacks, with a few minor differences.
The facing of a vehicle does not necessarily indicate the
facing of that vehicles weapons. The facing of each
weapon is listed in the armament section of each vehicles
description. Each weapon may only draw line of sight along
its facing. Some weapons are mounted on turrets, which
allow the weapon to change facing at will, ring from any
arc.
The airborne is being rammed and will suffer a hit unless it beats
the vehicle in a Close Combat attack.
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66
When a vehicle suffers its last wound, it is destroyed,
unable to function. The vehicle remains on the battleeld
as a smoldering piece of terrain. Models cannot embark
into a destroyed vehicle nor can its weapons be used. Crew
and non-crew passengers inside a destroyed vehicle must
disembark on their next activation.
jeep(willys, gaz-64, kbelwagen)
army: Any
type: Regular Cavalry
role: Light Transport, Light Command
crew: 1 Driver
armament: None
special abilities:
Open Topped
Passenger Space (3)
options:
A swivel-mounted machine gun can be added to a J eep. Taking this option changes the vehicle in the following
ways: Role: Light Scout; Crew: 1 Driver, 1 Gunner; Armament: Machine Gun (turret) (Browning M2 Machine Gun
(American), MG42 (German), SG-43 (Soviet); Special Abilities: Passenger Space (1)
crew attributes:
Regular Infantry
Crew Equipment: M1 Carbine (American), PPSh-41 (Soviet), StG44 (German)
Jeeps is the general term used to describe any of a number of small, four-wheeled vehicles used by nearly every during
the war. Whether the Soviet GAZ-64 or the German Kbelwagen, jeeps were efcient at transporting troops across the
battleeld. Often used as command vehicles jeeps were fast and reliable and could also nd use as scout vehicles.
M RC CC A S DR W H
9 4+ 4 5 6 4 2 4
M RC CC A S DR W
3 4+ 2 3 2 4 1
close combat - Vehicles do not engage in close combat
the same way other models do. The only way a vehicle
can injure a model in close combat is by ramming it (see
Ramming pg. 65). Some models however, may wish to
attempt to injure a vehicle by attacking it in close combat.
Close combat attacks against vehicles are resolved the same
way as other close combat attacks, however if the vehicle is
victorious against its opponent, it does not strike back.
Vehicles can withdraw from close combat at will, but suffer
free attacks as described above (see Close Combat pg. 51).
damaging vehicles - Vehicles suffer damage the same
was other models do. Most vehicles have multiple wounds,
allowing them to withstand a great deal of punishment
before they are destroyed. As a vehicle suffers damage, its
Handling drops, making it harder to maneuver. For each
wound a vehicle has suffered its Handling is reduced by 1.
This can never drop a vehicles Handling below zero.
The sturmaffe can damage the vehicle with a successful
Close Combat attack.
Jeremy Bernhardt (order #2415176) 65.166.54.45
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military cargo truck (krupp protze, us 2.5 ton 6x6)
army: Any
type: Regular Cavalry
role: Light Transport
crew: 1 Driver
armament: None
special abilities:
Open Topped
Passenger Space (7)
crew attributes:
Regular Infantry
Crew Equipment: M1 Carbine (American), PPSh-41 (Soviet), StG44 (German)
The need to get men and equipment into battle quickly made military cargo trucks a necessity on the front lines. Dozens of
different kinds of trucks nd use by every side of the conict and these trucks, though rarely armed or armored, are possibly
the most common vehicle used during the war.
M RC CC A S DR W H
6 - 3 6 7 4 3 3
M RC CC A S DR W
3 4+ 2 3 2 4 1
m20 armored utility car
army: American
type: Regular Cavalry
role: Medium Command, Medium Scout
crew: 1 Driver, 2 Gunners, 1 Passenger
armament: Browning M2 Machine Gun (forward)
special abilities:
Vehicle Command
Enclosed Compartment
options:
The M2 machine gun can be replaced with a Tesla Electrical Gun. This changes the unit type to Regular Tesla
Device (thus requiring the presence of a Mechanic).
crew attributes:
Regular Infantry
Crew Equipment: M1 Carbine; Notes: One member of the crew has the command ability.
The M20 Armored Car sees use as both a command and reconnaissance vehicle. A variant of the M8 Greyhound armored
car, the M20 lacks the 37mm gun but is tted with radio equipment to keep in contact with nearby forces. The M20 is fast,
maneuverable, but has enough armor to withstand most small-arms re.
M RC CC A S DR W H
9 4+ 3 8 8 5 3 3
M RC CC A S DR W
3 4+ 2 3 2 4 1
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m2 half track car
army: American, Soviet (Lend-Lease)
type: Regular Cavalry
role: Medium Transport
crew: 1 Driver, 1 Gunner
armament: Browning M2 Machine Gun (forward)
special abilities:
Open Topped
Passenger Space (7)
crew attributes:
Regular Infantry
Crew Equipment: M1 Carbine (American), PPSh-41 (Soviet)
One of the rst half-track vehicles to be used by the United States the M2 is used as a lightly armored transport vehicle.
Armed with a Browning M2 machine gun, the vehicle sometimes possesses swivel mounted .30 caliber machine guns as well
and its open top allows troops inside to re out. The M2 half-track was made available early during the war to the Soviet
Union through the Lend-Lease program.
M RC CC A S DR W H
7 4+ 2 6 7 4 3 2
M RC CC A S DR W
3 4+ 2 3 2 4 1
sdkfz 250 light armored car
army: German
type: Regular Cavalry
role: Medium Transport (SdKfz 250/1)
Medium Command (SdKfz 250/3)
crew: 1 Driver, 1 Gunner
armament: MG34 (turret)
special abilities:
Open Topped
Passenger Space (4)
crew attributes:
Regular Infantry
Crew Equipment: StG44
The SdKfz 250 is a German half-track designed for troop transport. Dozens of variants exist with some being used as
command vehicles and to transport heavy equipment. The SdKfz 250/1 is the standard troop transport variant with light
armor and an MG34 machine gun. The SdKfz 250/3 command variant comes equipped with radio equipment for the crew to
remain in contact with nearby forces.
M RC CC A S DR W H
8 4+ 3 7 7 4 3 3
M RC CC A S DR W
3 4+ 2 3 2 4 1
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sdkfz 221 light armored car
army: German
type: Regular Cavalry
role: Medium Scout
crew: 1 Driver, 1 Gunner
armament: MG34 (forward)
special abilities:
Enclosed Compartment
crew attributes:
Regular Infantry
Crew Equipment: StG44
A light armored car produced by Germany since the beginning of the war, the SdKfz 221 provided speed and mobility on the
battleeld. Used primarily as a scout vehicle, the 221s light armament made it ideal for supporting infantry units. With
thick armor the 221 is able to ignore most small-arms re but is vulnerable to anti-vehicular weapons.
M RC CC A S DR W H
8 4+ 3 7 7 4 3 3
M RC CC A S DR W
3 4+ 2 3 2 4 1
ba-64 armored car
army: Soviet
type: Regular Cavalry
role: Medium Scout (BA-64B), Medium Command (BASh-64)
crew: 1 Driver, 1 Gunner
armament: SG-43 (turret)
special abilities:
Enclosed Compartment
crew attributes:
Regular Infantry
Crew Equipment: PPSh-41
The BA-64 Armored Car saw production beginning in 1941 by the Soviet Union. Used primarily as a scout or command
vehicle, the BA-64 provides the Red Army with a fast and reliable counterpart to the German SdKfz 221. Armed with a
7.62mm heavy machine gun, the BA-64 is able to support infantry units with heavy repower while protected by 15mm armor
plates.
M RC CC A S DR W H
9 4+ 3 7 7 4 3 3
M RC CC A S DR W
3 4+ 2 3 2 4 1
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The group of models a player brings to battle is called a
detachment and is made up of soldiers and units of varying
Training Levels and Troop Types. When selecting forces for
their detachment, players begin by selecting a Detachment Type.
Each Detachment Type provides players with a basic framework
with which to build their force. The Detachment Types determine
the detachment composition, how many heroes a detachment
automatically receives, if any vehicles can be selected, the
number and type of special orders available, as well as a simple
theme. Players then choose the units in their detachment as well
as any other items, such as vehicles and special orders, based on
the Detachment Type selected.
Each selection represents one unit from the players army list.
Each of these selections could represent a single model (such
as a Sniper or Ofcer) or a squad (such as a pair of Airborne
Soldiers); the composition of each selection is based on the
players army list.
Many units have the option of increasing their Training Level,
making them more skilled. These models or units benet from
an increase in AP, but now count as a different selection in
the Detachment Composition (all based on their new Training
Level). Players should be able to clearly keep track of the
Training Level of their soldiers and soldiers with an upgraded
Training Level should be easily differentiated from those with
a lower TL.
Players can develop their own detachment types and certain
scenarios and campaigns will also call for detachment types that
vary from the ones found here.
troop type restrictions
Some Troop Types cannot be taken in a standard Detachment
Composition unless certain conditions are met. Players must
keep in mind these restrictions when choosing their forces. See
the individual army lists as well as the Troop Type descriptions
above for specic restrictions.
options
In addition to the various choices players make when forming their
forces, each detachment allows players one or more opportunities
to further customize their force. With these options, players can
remove a unit selection from their detachment, exchanging it
for a number of different alternatives. Players have the option
of removing one or more unit selections and exchange them
for the following: another unit selection of a lower Training
Level, upgrade an additional Individual to a Hero, an additional
Special Order, upgrade an existing units TL by one (Green to
Regular, etc), upgrade an existing vehicle selections role (Light
to Medium, etc).
When a unit is exchanged for another unit of lower TL, this new
unit must adhere to any restrictions placed on the detachment,
as well as any Troop Type restrictions. The new unit must be at
least one TL below the unit being replaced.
An additional Hero upgrade may only be used on Individuals
that have the option to be upgraded to a hero.
Additional Special Orders may only be selected from those
normally allowed to the detachment.
Upgrading an existing units Training Level may only be done
on units that have this option. Vehicles can be upgraded in this
way.
detachment types
cavalry detachment
Armored ghting vehicles form a large part of the war and give
infantry units support and the ability to quickly move across the
battleeld. Cavalry Detachments have a small number of in-
fantry ghting alongside a pair of vehicles. These detachments
are mobile and often heavily armed and armored, making it dif-
cult for unprepared forces to neutralize.
detachment composition
1 Veteran Selection, 2 Regular Selections, 2 Green
Selections
heroes
One Individual may be upgraded to a Hero, as long as that
Individual has this option.
restrictions
None.
vehicles
Cavalry Detachments may select any two vehicles from the
following roles: Light Scout, Light Command, and Light
Transport.
special orders
Cavalry Detachments may select one Special Order from
the following list: Change of Orders, Coordinated Attack,
Daredevil Driver, Jury-Rig, Keep Moving, Momentum, and
Tertiary Objective.
options
Players have the option of removing one unit selection and
exchange it for the following: another unit selection of a
lower Training Level, upgrade an additional Individual to
a Hero, an additional Special Order, upgrade an existing
units TL by one (Green to Regular, etc), upgrade a vehicle
selections role (Light to Medium, etc).
standard themes
Cavalry Detachments are themed around their vehicles, as
these are the primary focus of the force. These detachments
can range from a transport vehicle and the soldiers inside,
to a heavy-hitting armored ghting vehicle with infantry
Jeremy Bernhardt (order #2415176) 65.166.54.45
71
support. Experimental units can also be used to increase
the effectiveness of the detachment.
command detachment
Ofcers and NCOs make their way across the battleeld, shouting
orders and ensuring that objectives are met. These leaders
surround themselves will skilled soldiers that follow their orders
to the letter and travel in specially-designed command vehicles.
Command Detachments can also call on their superiors for
support that comes in the form of special orders.
detachment composition
1 Elite Selection, 2 Veteran Selections, 2 Regular
Selections
heroes
Two Individuals may be upgraded to a Hero, as long as
those Individuals have this option.
restrictions
At least half (round up) of the units in a Command
Detachment must be of the Infantry, Specialist, or Support
troop type.
vehicles
Command Detachments may select any one vehicle with
the Light Command role.
special orders
Command Detachments may select two Special Orders
from the following list: Artillery Support, Broken Axle,
Change of Orders, Coordinated Attack, Daredevil Driver,
Faulty Technology, Fix Bayonets, Jury-Rig, Keep Moving,
Miscommunication, Momentum, Scouts, Spy, Stragglers,
Surrender, Surveyed Ground, Take Cover and Tertiary
Objective.
options
Players have the option of removing two unit selections and
exchanging each of them for the following: another unit
selection of a lower Training Level, upgrade an additional
Individual to a Hero, an additional Special Order, upgrade
an existing units TL by one (Green to Regular, etc), upgrade
a vehicle selections role (Light to Medium, etc).
standard themes
Command Detachments focus on character and tactics.
With the mobility of a command vehicle, the versatility of
numerous Special Orders, and the skill of a handful of elite
heroes, Command Detachments can prove quite versatile.
Command Detachments center on their heroes, who
make up for the detachments lack of numbers with skill.
Command Detachments can represent a group of VIPs, an
ofcer or NCO and his retinue, or an Intelligence Ofcer
and the infantrymen following his lead.
experimental detachment
With advances in technology on all sides of the war, strange
new military units are being seen across the battleeld. These
technological terrors are often supported by infantry who have
learned that these experimental units are greatly needed if the
war is to be won.
detachment composition
1 Elite Selection, 1 Veteran Selection, 3 Regular Selections,
2 Green Selections
heroes
One Individual may be upgraded to a Hero, as long as that
Individual has this option.
restrictions
None. Any restrictions on experimental units (Abominations,
Tesla Devices, Psi Units) are lifted, removing the need for
required Specialist units (such as a Mechanic or a Mad
Doktor) in order to select experimental units.
vehicles
Experimental Detachments may not select any vehicles.
special orders
Experimental Detachments may select one Special Order
from the following list: Broken Axle, Change of Orders,
Coordinated Attack, Surrender, Take Cover and Tertiary
Objective.
options
Players have the option of removing one unit selection and
exchange it for the following: another unit selection of a
lower Training Level, upgrade an additional Individual to
a Hero, an additional Special Order, upgrade an existing
units TL by one (Green to Regular, etc).
standard themes
Each army is able to eld experimental units specic to
their army list. With an Experimental Detachment, players
can eld a large amount of these units. The primary focus
of an Experimental Detachment is the experimental units
themselves. A horde of genetic Abominations or a handful
of mechanized infantry are just some of the options with
an Experimental Detachment. These units are often
supported by infantry units that make up for deciencies
in these experimental units, but many times Experimental
Detachments are made up of nothing but these rare units.
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72
infantry detachment
Infantry Detachments are the most common detachments found
on the eld of battle. Made up of common soldiers, these
detachments participate in nearly every kind of engagement
the war has seen and can be as versatile or as specialized as a
commander wants.
detachment composition
1 Elite Selection, 1 Veteran Selection, 3 Regular Selections,
3 Green Selections
heroes
One Individual may be upgraded to a Hero, as long as that
Individual has this option.
restrictions
At least half (round up) of the units in an Infantry Detachment
must be of the Infantry, Specialist, or Support troop type.
vehicles
Infantry Detachments may not select any vehicles.
special orders
Infantry Detachments may select two Special Orders from
the following list: Artillery Support, Broken Axle, Change
of Orders, Coordinated Attack, Faulty Technology, Fix
Bayonets, Keep Moving, Momentum, Parachute Assault,
Scouts, Stragglers, Surrender, Surveyed Ground, Take
Cover and Tertiary Objective.
options
Players have the option of removing two unit selections and
exchanging each of them for the following: another unit
selection of a lower Training Level, upgrade an additional
Individual to a Hero, an additional Special Order, upgrade
an existing units TL by one (Green to Regular, etc).
standard themes
Infantry Detachments can have widely varied themes,
but the focus of these forces is usually larger numbers of
troops. These troops are often supported by heavy weapon
teams, specialist units, or experimental devices. Infantry
Detachments can ll nearly any role on the battleeld and
prove to be one of the most versatile detachment types.
motorized infantry detachment
Getting troops into battle as quickly as possible could mean
the difference between victory and defeat. Motorized Infantry
detachments use light transport vehicles to move soldiers into
the eld with speed, rushing into combat and securing vital
positions before the enemy has a chance to react.
detachment composition
1 Veteran Selection, 3 Regular Selections, 3 Green
Selections
heroes
One Individual may be upgraded to a Hero, as long as that
Individual has this option.
restrictions
At least half (round up) of the units in a Motorized Infantry
Detachment must be of the Infantry, Specialist, or Support
troop type.
vehicles
Motorized Infantry Detachments may select any one vehicle
from the Light Transport role.
special orders
Motorized Infantry Detachments may select one Special
Order from the following list: Change of Orders,
Coordinated Attack, Daredevil Driver, Fix Bayonets, Jury-
Rig, Keep Moving, Momentum, Take Cover and Tertiary
Objective.
options
Players have the option of removing one unit selection and
exchange it for the following: another unit selection of a
lower Training Level, upgrade an additional Individual to
a Hero, an additional Special Order, upgrade an existing
units TL by one (Green to Regular, etc), upgrade a vehicle
selections role (Light to Medium, etc).
standard themes
The most famous motorized infantry were the
Panzergrenadiers. Their speed and mobility made them
infamous during the Blitzkrieg, which was used quite
effectively during the early parts of the war. Motorized
infantry detachments are often used ahead of standard
infantry forces to secure important objectives or gain ground
quickly during a prolonged engagement.
reconnaissance detachment
Sent ahead of the rest of their forces, Reconnaissance
Detachments are mobile, forward units that scout enemy
positions and perform a variety of other high-risk tasks. They
often operate without any support from other units and must rely
on their skills as forward observers to complete their missions.
detachment composition
2 Veteran Selections, 3 Regular Selections, 2 Green
Selections
Jeremy Bernhardt (order #2415176) 65.166.54.45
73
heroes
One Individual may be upgraded to a Hero, as long as that
Individual has this option.
restrictions
At least half (round up) of the units in a Reconnaissance
Detachment must be of the Infantry, Specialist, or Support
troop type.
vehicles
Reconnaissance Detachments may select one vehicle with
the Light Scout role.
special orders
Reconnaissance Detachments may select one Special
Orders from the following list: Artillery Support, Change
of Orders, Coordinated Attack, Daredevil Driver, Jury-Rig,
Keep Moving, Miscommunication, Momentum, Scouts, Spy,
Stragglers, Surveyed Ground, Take Cover and Tertiary
Objective.
options
Players have the option of removing one unit selection and
exchange it for the following: another unit selection of a
lower Training Level, upgrade an additional Individual to
a Hero, an additional Special Order, upgrade an existing
units TL by one (Green to Regular, etc), upgrade a vehicle
selections role (Light to Medium, etc).
standard themes
Reconnaissance Detachments focus on speed and mobility.
Using these traits, units in these detachments often attempt
to outmaneuver their enemy, as well as rushing to claim
objectives. Reconnaissance Detachments use lightly armed
and armored vehicles, as well as infantry support and
occasionally experimental units that add to the mobility of
the detachment. Reconnaissance Detachments are often
made up of specialists and forward observers such as snipers
and Intelligence Ofcers.
support detachment
Squads with multiple heavy weapons provide vital support for
infantry and cavalry forces alike. Capable of anti-armor as
well as anti-infantry re, Support Detachments bring awesome
repower to bear and, along with other infantry teams are a
force to be reckoned with.
detachment composition
1 Elite Selection, 1 Veteran Selection, 3 Regular Selections,
2 Green Selections
heroes
One Individual may be upgraded to a Hero, as long as that
Individual has this option.
restrictions
At least half (round up) of the units in a Support Detachment
must be of the Infantry, Specialist, or Support troop type.
In addition, players may select one Support unit for every
Infantry unit, rather than the standard requirement of one
Support unit for every three Infantry units.
vehicles
Support Detachments may not select any vehicles.
special orders
Support Detachments may select one Special Orders from
the following list: Artillery Support, Broken Axle, Change
of Orders, Coordinated Attack, Faulty Technology, Fix
Bayonets, Keep Moving, Momentum, Parachute Assault,
Surveyed Ground, Take Cover and Tertiary Objective.
options
Players have the option of removing one unit selection and
exchange it for the following: another unit selection of a
lower Training Level, upgrade an additional Individual to
a Hero, an additional Special Order, upgrade an existing
units TL by one (Green to Regular, etc).
standard themes
Support Detachments are the heavy-hitters of the infantry.
They use larger numbers of heavy weapons and special
equipment to provide re support for other detachments, be
they infantry or cavalry. Often adding to the effectiveness
of these detachments are experimental units, which are
seeing more widespread use throughout the war. Support
Detachments tend to be less mobile that other detachments
and instead must rely on their awesome repower to
neutralize enemy units and claim objectives.
veteran detachment
After years of war, some ghting units have become far more
skilled than those fresh off the boat. Whether through
experience or training, veteran detachments have what it takes
to form an effective ghting force.
detachment composition
1 Elite Selection, 2 Veteran Selections, 4 Regular
Selections
heroes
One Individual may be upgraded to a Hero, as long as that
Individual has this option.
restrictions
At least half (round up) of the units in a Veteran Detachment
must be of the Infantry, Specialist, or Support troop type.
vehicles
Veteran Detachments may not select any vehicles.
special orders
Veteran Detachments may select one Special Order from
the following list: Artillery Support, Broken Axle, Change
of Orders, Coordinated Attack, Faulty Technology, Fix
Bayonets, Keep Moving, Momentum, Parachute Assault,
Scouts, Stragglers, Surrender, Surveyed Ground, Take
Cover and Tertiary Objective.
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options
Players have the option of removing one unit selection and
exchange it for the following: another unit selection of a
lower Training Level, upgrade an additional Individual to
a Hero, an additional Special Order, upgrade an existing
units TL by one (Green to Regular, etc).
standard themes
Apart from detachments that have simply been around,
veteran detachments can easily represent elite or specialized
troops such as Airborne, Fallschirmjger, or Soviet Guard.
Veteran Detachments are often made up of a smaller
number of more skilled soldiers, usually supported by a
heavy weapon team. Experimental units (Abominations,
Tesla Devices, Psi Units) are sometimes added to Veteran
Detachments to give them an extra edge.
special orders
Sometimes forces in the midst of combat receive special orders
or intelligence on enemy positions and other important factors.
These dirty tricks can often be just as important, or even more
vital, to securing victory over ones enemies than the troops
themselves.
artillery support: Your forces have artillery support
during the battle. Once per game, beginning on turn two,
a friendly unit can designate a target for your artillery. Only
Infantry, Specialist, and Support units may designate a target.
This target must be in line of sight of the designating unit, which
must spend 1 AP to call in the artillery strike. Roll 1d6; on a
1 or 2 the shot scatters 1d6 in a random direction, otherwise
it scatters 2d6 from the designated target (a scatter die can be
used to determine the direction the shot scatters). Wherever the
artillery strike lands, all models within a 3 radius suffer a hit
equal to Strength 8+2d6. Only one artillery strike can be called
per turn.
broken axle: When performing a difcult maneuver, an
enemy vehicle suffers a malfunction and breaks down. Once per
game choose an enemy vehicle (any unit of the Cavalry type) as
it makes a Handling check. This check automatically fails and
the vehicle suffers a break down (as described in the vehicle
rules). This break down may be repaired normally.
change of orders: Often during battle, the conditions of
the conict change, forcing ofcers to re-think their objectives.
Once per game, at any time, you can draw a new secondary
objective.
coordinated attack: Acting in tandem, two of your units
attempt to outmaneuver the enemy. Once per game, during your
activation portion of the turn, you may choose to activate two
units at once. Complete both of these units actions before your
opponent activates their next unit.
daredevil driver: A maverick at the wheel, one of your
vehicles drivers is able to pull off maneuvers that would
otherwise prove impossible with his vehicle. Once per game
when one of your vehicles is forced to make a Handling check,
that check is automatically passed without the need for a roll.
faulty technology: With the number of experimental
technologies being put into use across all fronts of the war, it
often occurs that such new devices fail right when needed most.
Once per game, before initiative is rolled, choose an enemy unit
of the following types: Tesla Device, Abomination, Psi. This
unit cannot be activated during the current turn, even by means
of special orders such as coordinated attack or keep moving.
fix bayonets: With a courageous rallying cry, your troops
prepare for close combat. Once per game all friendly units of
the Infantry, Specialist or Support type gain a +1 bonus to their
CC and S attributes. This bonus lasts through the end of the
current turn.
jury-rig: Your vehicles crew is able to perform a quick patch-
job on their vehicle after it has broken down. Once per game,
you may use this special order to automatically pass any repair
check made to x a broken vehicle. Note that a model must still
spend at least one Action Point and be in base contact with the
vehicle in order to use this special order.
keep moving: Once per game choose a friendly unit that has
already been activated in the current turn. This unit may be
activated again this turn. This special order can only be used on
a unit once per turn (in the instance of multiple Keep Moving
orders).
miscommunication: You have managed to supply false
information to the enemy. Once per game you can force an
opponent to draw a new secondary objective. This special order
must be used by the end of the third turn of the scenario.
momentum: With a surge of adrenaline, you are able to take
the initiative from your opponent. Once per game, before
initiative is rolled, you automatically gain initiative for this turn.
If two players use this ability on the same turn, they cancel and
in house
Artillery support can be both
terribly powerful and
exceedingly inaccurate.
Jeremy Bernhardt (order #2415176) 65.166.54.45
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initiative is rolled as normal.
parachute assault: Some of your units arrive on the
battleeld by parachuting into action. Select one or more
infantry, support, or specialist units; these units do not deploy
during their standard deployment but instead are held in reserve.
At least one unit must be placed on the battleeld per standard
deployment. Beginning on turn 2 the units held in reserve may
be activated and deployed. When activated, a unit is deployed
by selecting a point on the battleeld; that unit then arrives on
the battleeld 2d6 in a random direction from this point. If this
distance places the unit off the table, that unit is instead placed
on the table edge it scattered off of. Units deployed in this way
use all of their available action points for the turn.
scouts: A unit from your detachment has hidden themselves
ahead of your main force. Select one friendly unit with the
infantry, support or specialist troop type; all models in this unit
gain the hidden deployment special ability and may be deployed
anywhere on the battleeld after all other deployment has taken
place.
spy: Your forces have a spy or double-agent within the enemy
camp that has learned of their operations in your area. Once
per game, at any time, you can force an opposing player to
reveal their secondary objective, along with any details of that
objective (such as models or terrain chosen when the objective
is gained).
stand your ground: Once per game, choose a friendly unit
that is in rout. This unit immediately regroups and has their
Drive attribute brought back to 1.
stragglers: Before the game begins, choose an enemy unit.
This selection does not deploy as usual, instead having been
delayed in reaching the battleeld. Beginning on turn two, roll
a die (d6), on a roll of 1, the unit arrives on the battleeld,
deploying as it would at the beginning of the game. If the
withheld unit does not arrive on turn two, continue to roll at the
beginning of each turn, adding one to the roll needed to bring
the unit on the table (1 or 2 on turn three, 1-3 on turn four, etc)
until the unit is in play. This special order may only be selected
once.
surrender: Once per game, choose an enemy unit that is
in within line of sight and 12 of a friendly model. This unit
immediately has their drive lowered by 1; if this lowers a units
Drive to zero they immediately surrender and are removed from
the battleeld. Models removed in this way are considered
casualties and count as surrendered models for the purposes of
certain objectives.
surveyed ground: Your forces have detailed information
about the battleeld and use this information to their advantage.
After all forces have been deployed, a player using this special
order may choose to move any one single piece of terrain on
the battleeld. The piece of terrain selected may not be one
specically called out in the scenario criteria (such as a bridge
in A Bridge Too Far or a bunker in Bunker Assault) but may
otherwise be moved into any new location on the battleeld.
Terrain moved in such a way may not be placed so as to force a
model into a position it could otherwise not achieve, but may be
placed so as to put models into (or out of) difcult terrain.
take cover: Preparing for heavy enemy re, your troops
take cover making them more difcult to injure. Once per game
choose a friendly unit that has just been activated, before any AP
are spent. This unit may only spend Action Points for movement
and may not sprint or charge. Until the units next activation,
models in that unit gain a +2 cover bonus to their Armor in
addition to any already gained from other sources.
tertiary objective: You may draw an additional
secondary objective. This must be used at the beginning of
the game, as secondary objectives are drawn. If one of the
two secondary objectives is completed, it counts towards the
secondary objective victory condition, as normal. If both of
these two secondary objectives are completed, one fullls the
secondary objective victory condition as normal, while the other
can go towards any other victory condition (attrition rate or
primary objective).
The ruined building in the top picture is moved back through the
use of the surveyed ground special order, leaving the models placed
in the building now in the open.
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scenarios
Battles in AE-WWII are rarely stand-up ghts, but more often
take the form of small skirmishes, with both sides trying
desperately to achieve some minor objectives that will swing
the course of the war in their favor. All sides of the conict must
out-gun, out-maneuver, and outnumber their enemy if they are
to prove victorious.
In AE-WWII, players take part in scenarios that usually involve
a primary objective, two players, and a single detachment per
player. Each scenario is designed to be a small, yet important
battle between two forces that can be played in a short period of
time, generally completed in six to eight turns.
Each scenario falls into one of two categories: planned or
unplanned. Planned scenarios are thought out engagements
where all sides taking part in the battle know the objectives
before the battle is fought. These are clear-cut skirmishes where
all sides have the opportunity to tailor their force to the specic
mission at hand. Unplanned scenarios are random conicts
taking place in the fog of war. None of the forces involved
knew of the enemys position or composition and, though not
necessarily prepared for combat, battle ensued. Unplanned
scenarios are chaotic, unorganized, and often very unbalanced.
When players sit down to play AE-WWII, they should use the
method below to determine what scenario is going to be played.
Players can choose to forgo this method and instead select a
specic scenario, or not use a scenario at all, however we feel
the method below provides the most entertainment.
choose scenario type
(planned vs. unplanned)
Players can decide if they are going to play a planned or
unplanned scenario either by agreeing with each other, or
by random determination. To randomly determine what
type of scenario will be played, roll 1d6; on a 1 through 3
an unplanned scenario will be played, on a 4 through 6 a
planned scenario will be played.
choose scenario
If a planned scenario is selected, the specic scenario
is chosen before players choose their Detachment
Compositions. This is done to allow players to tailor
their forces for the specic scenario and because some
1.
2.
scenarios have Detachment Compositions that differ from
the standard ones presented above (see Force Organization
pg. 70).
If an unplanned scenario is selected, players select
their Detachment Composition prior to determining the
scenario. This represents the fog of war, that neither side
is aware of the specic conditions of the battle.
In either instance, scenarios can be chosen randomly from
the charts below, or agreed upon ahead of time by all
players.
choose attacker and defender
Regardless of if the scenario is planned or unplanned, most
scenarios require that one player be the attacker and the
other the defender. This is used to determine deployment
zones, primary objectives, and other variables of the battle.
Some scenarios specify which player is the attacker or the
defender, while most can be selected randomly or agreed
upon by the players
select detachments
As with selecting the scenario, choosing Detachment
Compositions is done at different points in the pre-
game process depending on what scenario type is being
played. In either event, players select their Detachment
Composition using the methods described above (see
Force Organization pg. 70).
In planned scenarios, players are well aware of the
particulars of the mission (such as objectives, attacker/
defender, etc) prior to selecting their Detachment
Composition. This allows each player involved in the
scenario to tailor their forces to the conditions of the
scenario, as well as inject an element of strategy as the
players try to out-think their opponents even in these early
stages.
Unplanned scenarios are random and chaotic, much
like real combat. In war there are often instances of
very unbalanced and lopsided battles, but these are
sometimes the most interesting. Players selecting their
Detachment Composition for unplanned scenarios have
no information to rely upon and instead must guess what
forces, objectives, and combat conditions they are likely to
encounter on the eld of battle.
draw secondary objectives
Once the particulars of the scenario are determined,
players each randomly select a secondary objective. If
agreed upon ahead of time, players can opt to choose their
secondary objectives, but this usually results in added
tooling of forces and removes an element of randomness
and excitement from the game.
3.
4.
5.
choose scenario type (planned vs. unplanned)
planned unplanned
Choose Scenario Select Detachments
Choose Attacker & Defender Choose Scenario
Select Detachments Choose Attacker & Defender
Draw Secondary Objectives Draw Secondary Objectives
Deployment Deployment
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If a secondary objective is drawn that a player is incapable
of achieving (for example, the Destroy the Abominations
objective and the opposing player elds no Abomination
units), a new secondary objective is drawn immediately
prior to the beginning of the rst turn.
More information on secondary objectives is given below
(see below).
deployment
The nal phase in the pre-game setup, players deploy their
forces as determined by the individual scenario. Then the
game begins!
victory conditions
Each scenario has a number of conditions that must be met by
either side to determine victory. As in real war, sometimes there
is no clear winner or loser, and battles can often result in a tie.
Three specic victory conditions are used in AE-WWII.
primary objective
Each scenario will have a primary objective for each force
taking part in the battle (see the scenario descriptions
below). Only one side can complete the primary objective
for each scenario. Primary objectives represent the reason
why the forces are present on the battleeld and the key
means by which one side or another will achieve victory.
secondary objectives
Secondary objectives are random goals that often arise
during combat. Targets of opportunity, eld tests of new
units, and other such tasks are sometimes just as important
as primary objectives in determining success on the
battleeld.
Each force in a battle randomly selects a secondary
objective before the game begins. This objective is held
until its conditions have been met. Each player is only
aware of their own secondary objective and conditions,
and is only able to learn their opponents secondary
objective through the use of Special Orders. Each
secondary objective has its own conditions for success; see
the individual secondary objective descriptions (pg. 82) for
their specic conditions.
attrition rates
As World War II grinds down into small skirmishes and
prolonged engagements, attrition rates become quite
important to all sides of the conict. Numbers are vital
and keeping soldiers alive and ghting is just as important
as meeting primary or secondary objectives.
All players involved in a battle should determine their
total model count prior to beginning the game (but after
Detachment Compositions are selected). During the
game, each player should keep track of the number of their
models that were removed as casualties. If a player is able
to eliminate over two-thirds of the enemy detachment, they
have achieved a high enough attrition rate in order to claim
this victory condition.
6.
1.
2.
3.
At the end of a game, players calculate which victory conditions
were met by their side. Only one player is able to claim the
primary objective victory condition, but both players are able
to claim the secondary objective and attrition rate conditions.
Whichever player claimed the most number of victory conditions
is the victor. If both players claimed the same number of
conditions, there is no clear winner and the battle remains
undecided.
scenario descriptions
a bridge too far [planned]
Enemy forces are attempting to cross a vital bridge. If the
bridge cannot be held, it must be destroyed, despite orders to
the contrary.
set-up
When the battleeld is set, a single bridge must be placed
somewhere towards the center of the table.
Players must decide which force will be the attacker and
which will be the defender. If this is not agreed upon ahead
of time, both players roll 1d6 and the player with the highest
roll chooses.
primary objective
The attacker is attempting to take control of a vital bridge
that will allow access further into enemy territory. The
bridge is too important to be destroyed and the defenders
forces have been ordered
to hold the bridge at all
costs. However, the
defender knows that if
the attacking soldiers take
the bridge, countless lives
will be lost attempting to
retake it.
The attacker must claim
the bridge, driving off all defending models. If, at the end
of the game, the attacker has units present on the bridge
and the defender does not, they have claimed the bridge and
completed the primary objective. If the defender has any
units left on or within 6 of the bridge or the attacker has no
units on or within 6 of the bridge, the defender can claim
the primary objective.
fact vs fiction
This scenario is based off of
the movie with the same name,
which told of the Allied attempt
to take control of the
German-held bridge in
Arnhem, Belgium.
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The defender may have the option of destroying the bridge
(see below). If the bridge is destroyed, neither side can
claim the primary objective.
deployment
The defender selects which side of the bridge they are
defending. The defending player then deploys their entire
detachment anywhere on the defenders side of the bridge
or on the bridge itself. The attacker then deploys their entire
force anywhere outside of 12 of the bridge.
When deploying their forces, the defender must choose a
location on the defenders side of the bridge that will be the
detonation point. The detonation point must be within 12
of the bridge.
scenario rules
Turn Limit (6)
Voluntary Withdrawal
Terrain Feature: Bridge
At any time during the game, any infantry, specialist, or
support model from the defenders detachment within 1 of
the detonation point can spend 1 AP to destroy the bridge.
The bridge is instantly destroyed and all models on or within
6 of the bridge suffer a Strength 6+2d6 hit from the blast
(roll Strength separately for each affected unit). Models on
the bridge after it has been destroyed are placed on the side
of the bridge that they were closest to when the bridge was
destroyed.
bunker assault [planned]
Forced into a difcult position, the attacker nds themselves
facing a fortied enemy. The attackers troops must attack where
their enemy is well armed and entrenched making them nearly
impossible to eliminate.
set-up
Players must decide which force will be the attacker and
which will be the defender. If this is not agreed upon ahead
of time, both players roll 1d6 and the player with the highest
roll chooses.
The defenders forces receive at least one piece of hard
cover (pill-box, etc) placed somewhere in their deployment
zone.
primary objective
Both sides hope to take advantage of this encounter and
inict as much damage upon the enemy as possible, while
driving their opponent from the battleeld. At the end of
the game, whichever side still has models on the table is
successful in claiming the primary objective.
deployment
Both players roll 1d6 and the player with the highest
score chooses which table edge they would like as their
deployment zone, the opposing player receives the opposite
table edge as their deployment zone. Both players then take
it in turn to deploy one unit within 12 of their table edge
in house
Vehicles and the keep
moving special order can be
used to quickly get the VIP off
the battleeld.
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prisoner exchange [planned]
A prisoner exchange has been arranged between both sides.
Meeting at a predetermined location, both forces watch one
another closely as the prisoners are exchanged. One side
however, has decided to betray their enemy and launches a
surprise attack. Now each side must grab their prisoner and
escape, while trying to eliminate their former hostage.
set-up
Players must decide which force will be the attacker and
which will be the defender. If this is not agreed upon ahead
of time, both players roll 1d6 and the player with the highest
roll chooses. The attacker is the one that will betray their
opponent during the exchange.
Both sides meet in a large, open area. An area clear of
terrain should be present in the center of the battleeld and
terrain can be set up surrounding this area. This clearing is
called the exchange area and is where the exchange is to
take place and should be roughly 12 in diameter.
primary objective
Both sides are attempting to protect their prisoner, getting
them off the battleeld and to safety. Whichever player
can move their prisoner off the battleeld from their own
deployment zone can claim the primary objective. If
both players move their prisoner off the table, neither side
can claim the primary objective. If a players prisoner is
removed from the battleeld as a casualty or from a table
edge other than the players starting table edge, that player
cannot claim the primary objective.
deployment
The defender selects the half of the table that represents their
deployment zone. The opposite table-half is the attackers
deployment zone.
Players take it in turn placing units, beginning with the
attacking player. Units must be placed within that players
table half and may not be placed within the exchange area
or within 12 of an enemy unit.
In addition to each players forces, they must deploy a
prisoner belonging to the opposing player. Prisoners must
be deployed at the edge of the exchange area, closest to
the player that is deploying them. Thus, if the Soviet and
German armies are exchanging prisoners, the Soviet player
deploys the German prisoner in the exchange area closest to
the Soviet forces.
scenario rules
Turn Limit (6)
Beginning with the second turn the attacker can
declare that they are betraying their opponent. This
declaration must be made prior to the initiative roll.
Until the attacker declares themselves as attacking,
neither side may shoot, engage in close combat, enter
the exchange area, or cross into the opposing players
deployment zone. Prisoners may move across the
exchange area at any time.
Compulsory Units:
Prisoner (Individual)
Type: Regular Specialist
Composition: 1 Prisoner
Equipment: None
push the line [planned]
Enemy forces in the area are attempting to gain ground,
launching an attack designed to capture more territory. Fighting
for every inch of ground, the attackers must push forward while
the defenders hope to repulse their advance.
set-up
The table is divided into three even sections (see below);
16 deep on a 4x4 table.
Players must decide which force will be the attacker and
which will be the defender. If this is not agreed upon ahead
of time, both players roll 1d6 and the player with the highest
roll chooses.
primary objective
The attacker is attempting to push into the center of the
battleeld, driving the enemy from it and gaining ground.
If, at the end of the game, the attacker has any number of
models in the contested zone and the defender has none,
the attacker has completed the primary objective. If, at the
end of the game, the defender has any number of models
in the contested zone or the attacker has no models in the
contested zone, the defender has completed the primary
objective.
deployment
The attacker chooses which side of the table they would
like to set up on. The defender then deploys their entire
detachment anywhere within the zone furthest from the
attackers table edge, as well as the contested zone. The
attacker then deploys their entire detachment within the
zone closest to their table edge and may not have any
models within 12 of an enemy model.
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scenario rules
Turn Limit (6)
Voluntary Withdrawal
the last patrol [planned]
A patrol has been organized meant to slip into enemy lines and
capture as many enemy prisoners as possible before slipping
back to the safety of their own position. The enemy must hold
off the offensive as long as possible and bring reinforcements to
respond quickly, so as to prevent their own men from falling into
their enemys hands.
set-up
Players must decide which force will be the attacker and
which will be the defender. If this is not agreed upon ahead
of time, both players roll 1d6 and the player with the highest
roll chooses.
At the center of the battleeld is a piece of terrain where
some of the defenders forces begin the game and where the
attacker will make their initial attack in the hopes of taking
enemy prisoners.
primary objective
The attacker is attempting to capture one or more enemy
models and remove them from the battleeld. If the attacker
can defeat at least one enemy model in close combat and
move that model off a table edge, they can claim the primary
objective. If, by the end of the game, the attacker has not
moved a captured enemy model off any table edge then the
defender can claim the primary objective.
Unintelligent models may not capture enemy models.
deployment
The defender chooses which side of the table their
reinforcements will enter the battleeld from. The opposite
table edge up to the halfway point between these two table
edges is the attackers deployment zone.
The defender then places one unit in the center of the
battleeld, anywhere within three inches of the center point
of the table. This unit must be of the Infantry, Support or
Specialist troop type.
The attacker then deploys their entire detachment anywhere
on their half of the battleeld. None of the attackers models
may be closer than six inches to an enemy model.
scenario rules
Turn Limit (6)
The remainder of the defenders detachment moves
onto the battleeld on Turn 2. Once each of these
units is activated they may move onto the table from
the defenders table edge.
Once any model from the defenders forces has been
defeated (losing its last wound) in close combat, that
model is considered captured and becomes controlled
by the attacker as a prisoner. The prisoner remains
scenario rules
Turn Limit (6)
Voluntary Withdrawal
A model in base contact with a supply marker can
spend 1 AP to pick up and carry the supplies. A model
may only carry one supply marker at a time and a
model carrying a supply marker may not engage in
ranged combat and suffers a 1 penalty to their CC
attribute score while carrying the marker. If a model
is removed as a casualty, it drops its supply marker.
Routing models do not drop carried supply markers.
scattered [unplanned]
Whether through miscommunication or simple bad luck, one side
of the conict is scattered all across the battleeld. Disorganized
and caught unaware, they are set upon by the enemy and must
quickly regroup and mount a coordinated defense.
set-up
Players must decide which force will be the attacker and
which will be the defender. If this is not agreed upon ahead
of time, both players roll 1d6 and the player with the highest
roll chooses.
primary objective
Both sides hope to take advantage of this chance encounter
and inict as much damage upon the enemy as possible,
while driving their opponent from the battleeld. At the
end of the game, whichever side still has models on the
table is successful in claiming the primary objective.
deployment
At the beginning of the game, the attacker deploys the
defenders detachment, placing each unit anywhere on the
table. When placing the defenders forces, the attacker
may not place any units within 12 inches of a table edge or
within 8 inches of a friendly unit.
After the defenders forces have been deployed, the
defender selects which table edge the attacker arrives from.
The attacker is then able to deploy their entire detachment
within six inches of this table edge but may not place any
models within 10 inches of an enemy model.
scenario rules
Voluntary Withdrawal
welcome to hell [unplanned]
As forces move through the area, a massive bombing campaign
begins, catching all sides in the chaos that follows. Both sides
must attempt to drive the enemy away, as well as survive the
bombing.
set-up
There is no clear attacker or defender in this scenario.
Both sides are caught off guard and rush to eliminate their
enemy. In the end, whichever side remains in control of the
battleeld is the victor. However, it must be determined
which half of the table represent the players deployment
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a regular pistol.
Hidden Deployment
german - SD Agent Alfred Reiser (Hero)
type: Elite Infantry
composition: 1 SD Agent
equipment: MP40, Pistol, Grenades
special abilities:
Inspire Terror: The reputation of the SD agents
was such that all those that crossed their path
feared them. Known for brutal interrogation
techniques and psychotic tendencies, these agents
were able to demoralize even the most hardened
soldiers with but a glance. For 1 AP an SD Agent
can attempt to reduce the Drive of an enemy unit
by one. The enemy unit must be within 12,
in line of sight, and must roll lower than their
current Drive on 1d6 or their Drive is lowered by
one.
scenario descriptions
scenario 1
the invasion of nyons [planned]
The 1
st
Battalion of the 515
th
Parachute Infantry Regiment has
landed just outside of the French town of Nyons on the morning
of April 1, 1945. They make their way to the town unimpeded
only to nd a small number of German soldiers well entrenched
and awaiting their arrival. Outnumbering their enemy, the
Americans must drive the Germans deeper into the town or else
be repulsed by the defenders and forced to regroup.
compulsory units
american: OSS Agent Rick Breeman
german: None
set-up
The American player is the attacker, while the German
player defends the town. The battleeld should be set up
with terrain pieces like buildings and ruins heavier on the
one side of the table, as the Americans are entering the town
from the elds to the north. During set-up, the German
player is allowed to place one piece of heavy cover (pill
boxes, trenches, etc) anywhere on the table. This hard
point will give the defender a signicant edge during the
battle.
primary objective
The American forces marching on Nyons are attempting
to drive off the German defenders, while the Germans
must defend the town at all costs. Both sides hope to push
back their enemy, forcing them to regroup. At the end of
the game, whichever side still has models on the table is
successful in claiming the primary objective.
2.
deployment
The defender selects a table edge (preferably one with
heavy cover) and deploys their entire detachment within
24 of this edge. The defender should place some of their
forces in heavy cover. The attacker then deploys their entire
detachment within 12 of the opposite table edge but may
not deploy any models within 10 of an enemy.
scenario rules
Voluntary Withdrawal
aftermath
Players receive 10 RP for participating in the battle as
well as 10 RP for each victory condition achieved. Units
participating in the scenario gain experience as described
above. Casualties are determined as described above.
american victory: The American forces are
able to push the German defenders deeper into the
town. With the initial invasion a success, OSS Agent
Breeman halts the American advance momentarily in
order to make contact with the French resistance as
well as oversee the arrival of vital new equipment.
german victory: Volkssturm and Wehrmacht
soldiers are able to hold off the American attack, buying
time for the geneticists at the chateau to complete their
work. The town is besieged and the Americans await
the arrival of new equipment that will help them take
Nyons for good.
tie: Neither side can claim victory, as the forces able
to hold the outskirts of the town suffered heavy losses
during the attack. Both sides pause to recoup their
losses and re-supply.
scenario 2
new equipment [planned]
After the initial attack on Nyons, the Americans nd themselves
suffering more casualties than expected. While the German
forces in the town do whatever they can to ght off the attackers,
the Americans are able to call in vital reinforcements. The
experimental Tesla Devices arrive by transport and give the
Americans an edge in the continued attack on the town. However,
the German SD Agent Alfred Reiser has learned of the arrival
of this equipment and sent a small team to intercept and destroy
as much of it as possible, thus crippling the continued American
offensive.
compulsory units
american: OSS Agent Rick Breeman, 2 Mechanics
(Veterans, see scenario details for more information)
german: SD Agent Alfred Reiser
set-up
In this scenario, the American player is defending while the
German player is the attacker. The battleeld can be set
up any number of ways, but should include areas of open
ground and trees as the American re-supply is taking place
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on the outskirts of town.
primary objective
The attacker is attempting to destroy as many of the Tesla
Devices as possible, limiting the American forces use of
these items during the
rest of the campaign.
The American troops
are trying to keep these
devices intact in order
to aid them in taking
and holding the town.
If, at the end of the
scenario, over half of the
American Tesla devices (see below) have been destroyed,
the attacker can claim the primary objective; otherwise, the
defender claims the primary objective.
deployment
The defender selects a table edge and deploys a number
of deactivated Tesla devices within 6 of this table edge.
The defender begins with the following deactivated Tesla
devices: 2 Buffalo Power Armor, 6 Robot Troopers (2
units), 2 Tesla Electrical Guns (2 units), and 4 Tesla Rocket
Packs (2 units). These models/units are non-functioning
and cannot be used until certain conditions are met (see
below).
Once these are placed, the defender places their entire
detachment anywhere on the battleeld, but not within 10
of a Tesla Device and not within 12 of a table edge.
After the defender has placed their entire detachment and
the deactivated Tesla Devices, the attacker deploys their
entire detachment. No model from the attackers force can
be within 12 of a Tesla Device or an enemy model.
scenario rules
Turn Limit (6)
The American Tesla devices begin the game deactivated
and cannot be used until activated by a Mechanic. Any
Mechanic model can, at the cost of 1 AP, activate a Tesla
device that they are in base contact with. Robot Troopers that
are activated form units of up to three models (the rst three
Robot Troopers that are activated form one unit, etc). Once
a unit of Buffalo Power Armor (one model) is activated, a
Mechanic may get into the armor for an additional AP, at
which point the Buffalo functions as a normal Veteran unit
of its type and the Mechanic is removed from play. Models
with the Infantry or Support troop types can pick up and
use Tesla Electrical Guns once they have been activated;
such models replace their weapon with the Tesla Electrical
Gun and must be in base contact with the Tesla device in
order to pick it up. Models with the Infantry troop type
and in base contact with an activated Tesla Rocket Pack can
pick up the pack and begin to use it, giving them the ight
ability. Keep in mind that whole squads should all be given
Tesla Rocket Packs otherwise they will nd themselves out
of coherency.
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deployment
Players take it in turns placing their units on the battleeld.
Each player rolls 1d6 and the player with the higher roll
chooses which player will place the rst unit on the table.
Each player then places a single unit until all units have
been placed on the table. The defender must place all their
units within 12 of the chteau, while the attacker must
place their units within 12 of the table edge furthest from
the chteau and not within 12 of an enemy model. The
German player may not deploy any Abominations at this
time (see below).
scenario rules
Turn Limit (6)
Voluntary Withdrawal
Terrain Feature: The Chteau
Beginning on turn 3, the hordes of Abominations erupt from
the chteau, pouring forth onto the battleeld to destroy the
American attackers. The German player may activate two
Abomination units per turn beginning on turn 3. These units
emerge from the chteau and are placed in base contact with
the building once activated. They may then act normally.
Each turn, the German player may continue to add two new
Abomination units to the battleeld.
aftermath
Players receive 10 RP for participating in the battle as
well as 10 RP for each victory condition achieved. Units
participating in the scenario gain experience as described
above. Casualties are determined as described above.
Following this scenario, the Abominations used by the
Germans are added to the German campaign detachment
after casualty rolls made due to losses the new units may
have suffered during the scenario. Any surviving units can
be used by the German forces from this point on, however
no new Abominations may be purchased using RP. This
means that, if no Abominations are lost during the scenario,
the German player adds 2 Rohlingsoldat, 4 Feuersoldat (2
units), 2 Sturmaffe, 6 Emaciated Troopers (2 units) to their
existing campaign detachment. Losses to partial units can
be re-supplied using RP. The German player must protect
these creatures as they cannot receive new ones for the rest
of the campaign.
american victory: The American forces are able
to force their way into the chteau, but are quickly
overwhelmed by the Abominations hiding within.
Though the attack was a success, the remaining
German forces, now backed by their terrible genetic
experiments launch a desperate counterattack on the
town in the hopes of driving off the Americans.
german victory: Overwhelmed by the genetic
hordes, the American forces fall back to the safety
of the town. SD Agent Reiser orders an immediate
counterattack, keeping the momentum this victory
has provided. The German forces hope to remove the
Americans from Nyons once and for all.
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The defender selects a table edge that represents their
deployment zone. The table edge opposite the one selected
is the attackers deployment zone.
primary objective
The defender is attempting to escort a French Resistance
agent from the center of the battleeld to off the table while
the attacker is hoping to kill the agent. If the defender
can move the French Resistance agent off the battleeld
(moving them off any table edge), they can claim the
primary objective. If the attacker is able to eliminate the
French Resistance agent (removing them as a casualty) the
attacker can claim the primary objective. If the agent is not
removed as a casualty, but does not successfully leave the
battleeld, neither side can claim the primary objective.
deployment
The attacker deploys rst, placing their entire force on
the table within 6 of their table edge. The defender then
deploys their entire force anywhere within 6 of their table
edge. In addition to the defenders forces, they must deploy
the French Resistance agent who must be deployed within
2 of the farmhouse.
scenario rules
Voluntary Withdrawal
Terrain Feature: Farmhouse
Compulsory Units: French Resistance Agent (see
above)
aftermath
Players receive 10 RP for participating in the battle as
well as 10 RP for each victory condition achieved. Units
participating in the scenario gain experience as described
above. Casualties are determined as described above.
american victory: The American forces are able
to rendezvous with the French Resistance agent and
help him escape the pursuing Germans. The agent is
able to ee the area, providing the Allies with much
needed intelligence on German operations in France.
german victory: Finally locating the French
Resistance agent that has eluded them for so long, the
Germans stop the Americans from helping him escape
from their clutches. The information provided by
the agent helps the Germans undermine Free France
operations in the area for months to come.
tie: Regardless of whether the French Resistance
agent is able to escape from German hands or not, the
cost for the American forces surrounding St. Michele
has been high. Both American and German troops in
the area nd themselves battered as a result of their
clash over the farmhouse and neither side can claim a
clear victory over the other.
in house
The SD Agents inspire terror
ability is quite powerful when
combined with the surrender
special order or used prior to
suppression re.
composition: 1 SD Agent
equipment: MP40, Pistol, Grenades
special abilities:
Inspire Terror: The reputation of the SD agents was such that
all those that crossed their path feared them. Known for brutal
interrogation techniques and psychotic tendencies, these agents
were able to demoralize even the most hardened soldiers with but
a glance. For 1 AP an SD Agent can attempt to reduce the Drive
of an enemy unit by one. The enemy unit must be within 12, in
line of sight, and must roll lower than their current Drive on 1d6
or they suffer a permanent Drive penalty of one.
options:
The individual may be designated as a Hero.
Agents of the SD (Sicherheitsdienst) act as intelligence and
counterintelligence operatives for the feared German SS. With a
reputation for brutality, the SD sends their agents abroad to ensure
the will of the SS is carried out and that no one interferes with their
plans.
in house
Keep in mind that the OSS
Agent can move and re both
pistols with a single AP.
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arpa field mechanic
veteran specialist (individual)
M RC CC A S DR W
3 5+ 2 2 2 4 2
buffalo power armor
regular tesla device (individual)
M RC CC A S DR W
2 5+ 1 8 6 5 2
composition: 1 Mechanic
equipment: M1 Carbine
special abilities:
ARPA Field Mechanics may choose to tune up certain Tesla
Devices. A mechanic in base contact with Buffalo Power Armor
or a Robot Trooper may transfer up to 2 AP to that model. This
must be done prior to the receiving models activation. A single
model can never receive more than 2 AP per turn.
options:
The individuals Training Level can be increased to Elite.
The individual may be designated as a Hero.
notes:
For each ARPR Field Mechanic present within a detachment, one
Tesla Device choice may be selected. If a Mechanics Training
Level is increased to Elite, they may take up to two Tesla Device
choices.
Mechanics trained by the ARPA often nd themselves in the midst
of dangerous combat situations, aiding US soldiers in the use of the
advanced technology now employed on the eld of battle. While
many mechanics know little about the fringe sciences used to develop
these new weapons of war, all are experts in eld repairs and are able
to squeeze every ounce of effectiveness from the devices under their
charge.
fact vs fiction
K-9 teams were used during
WWII, primarily in the
Pacic Theatre by the
US Marine Corps.
composition: 1 GI Sergeant
equipment: Thompson M1A1, Pistol, Grenades
special abilities:
Command
options:
The individuals Training Level can be increased to Veteran.
This individual may be designated as a Hero.
The individual may exchange their Thompson M1A1 for a M1
Garand.
Sergeants of the General Infantry are trained to lead by example and
are every bit as much of a soldier as the men they command. With
the respect of their brothers-in-arms these men lead the troops of
the United States Army into battle, rallying them to ght against an
ever-growing arsenal of genetic abominations and terrifying wonder-
weapons.
composition: 3 GI Soldiers
equipment: Tesla Electrical Gun (one per team), M1 Garand,
Pistols, Grenades
options:
The squads Training Level can be increased to Regular.
notes:
The soldier carrying the Tesla Electrical Gun does not possess
an M1 Garand.
Rushing into position, squads of GIs let loose one of Americas
greatest new weapons, the Tesla Electrical Gun. Though these
devices are not always reliable, they prove devastating when used
successfully and have become greatly feared by the enemies of the
United States.
in house
Keep the Politruk within 12
of low-drive units such as
conscripts.
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156
nkvd psi officer
veteran specialist (individual)
M RC CC A S DR W
3 4+ 3 3 2 5 2
composition: 1 NKVD Psi Ofcer
equipment: PPSh-41, Pistol, Grenades
special abilities:
Through training and advanced technology, the Psi Ofcer has
developed a potent psychic ability that can be used during battle. A
Psi Ofcer can select one of the following psychic abilities that can
be used during the game.
Mental Stun: A Psi Ofcer is able to telepathically stun his
opponents, causing them to pause and often forget what they
were doing. For 1 AP, a Psi Ofcer can force an enemy model
to lose 1 AP. The victim can attempt to resist this ability by
rolling 1d6; if they roll equal to or lower than their current Drive
attribute, they do not suffer a loss of AP. The target of this ability
must be within 12 and line of sight.
Clouded Minds: Trained to reach out with their thoughts and
obscure themselves, Psi Ofcers can make themselves difcult
to spot. The Psi Ofcer receives a +2 cover bonus at all times,
even when in the open. This bonus stacks with any other cover
bonus and does not apply to units the Psi Ofcer joins.
Remove Fear: A Psi Ofcer with this ability is able to remove
the doubts and fears of those around him, bolstering the morale
of his comrades. A model with this psychic power gains the
command ability.
Psychic Push: The Psi Ofcer has developed a basic psychokinetic
ability that allows him to use a psychic push to move foes and
other objects around. For 1 AP, the Psi Ofcer can use this
ability to move an enemy model 1 in any direction. The enemy
model must be within 12 and line of sight of the Latent Psi
and is allowed to resist by rolling equal to or lower than their
Strength attribute on 1d6.
options:
The individuals Training Level can be increased to Elite.
The individual may be designated as a Hero.
notes:
For each Psi Ofcer present within a detachment, one Psi choice
may be selected. If a Psi Ofcers Training Level is increased to
Elite, they may take up to two Psi choices.
The NKVD, the counterintelligence agency for the Red Army, has
managed to promote fanatically loyal and highly skilled psi soldiers
to the rank of ofcer and placed them in charge of small groups
of experimental units. With their own minor psi abilities, these
ofcers see to it these new forces are used to utmost effect against
their enemies and their success and failure is reported back to their
superiors.
in house
Psi-Cannon teams can be used
to target heavily armored units
or enemies in heavy cover.
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banshees
regular psi (squad)
soviet sniper
regular specialist (individual)
M RC CC A S DR W
3 4+ 2 3 2 4 2
M RC CC A S DR W
3 3+ 3 3 2 4 2
composition: 2 Banshee Soldiers
equipment: SVT-40
special abilities:
Wail: For 1 AP, a Banshee Soldier can emit a piercing scream
that nearly deafens all those around them. The wail reverberates
through the soul of those that hear it, and hearing protection is
nearly useless. When a Banshee Soldier wails, all models within
12 (including friendly models) must roll equal to or lower than
their current Drive on 1d6 or be suppressed, as though they were
the target of suppression re. Models do not receive a bonus
to this roll for cover (as per standard suppression re rules).
Models suppressed in this way remain suppressed through their
next activation and can attempt to break suppression as described
in the rules for suppression re. Other Banshee soldiers are not
affected by this ability.
options:
The squads Training Level can be increased to Veteran.
Female telepaths are placed into a program where they are trained to
channel both their abilities and their emotions to devastating effect;
dubbed banshees by male members of the NKVD, these fearsome
women are able to scream with both their voices and their minds,
causing pain to those around them. Sometimes these are screams of
loyalty and unwavering patriotism, other times they are of rage and
anger at being forced into service, but regardless of its origins the
wail of the banshee drives all those that hear it to be afraid.
in house
Use vehicles to get banshees
close to multiple enemy units.
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soviet anti-tank dog squad
regular specialist (squad)
M RC CC A S DR W
3 4+ 3 3 2 4 1
handler
M RC CC A S DR W
5 - 3 1 3 - 1
anti-tank dog
soviet anti-tank rifle team
regular support (squad)
M RC CC A S DR W
3 4+ 3 3 2 4 1
fact vs fiction
Soviet anti-tank dogs were used
during the early years of the
war, but were removed from
service shortly thereafter.
composition: 1 Handler and 2 Anti-Tank Dogs
equipment: SVT-40, Pistol
special abilities:
Frightening (Dogs only)
Sure-footed (Dogs only)
Unintelligent (Dogs only)
Explosive: Anti-tank dogs are trained to pull a cord attached
to large amounts of explosives carried on their backs when
they reach a target. For 1 AP, an anti-tank dog can pull this
cord, detonating their explosives and killing themselves and
(potentially) those nearby. All models within 1 of the dog
when it explodes suffer a Strength 6+2d6 hit.
options:
The squads Training Level can be increased to Veteran.
notes:
The dogs and their handler do not follow ordinary cohesion rules.
Rather than needing to be within four inches of one another, the
dogs must remain within line of sight of the handler at all times.
If a dogs begins its activation outside of LoS, either it or its
handler must take as many actions as needed to get within LoS
of one another.
Though the handler and the dogs form a squad, the dogs are
immune to morale losses and will ght on even after their handler
has been killed. When an Anti-Tank Dog Squads Drive reaches
zero, the handler is affected by rout as usual, but the dogs can
act normally. An anti-tank dog cannot be suppressed (though its
handler can).
After being withdrawn from service years ago, the use of anti-tank
dogs is once again becoming prevalent throughout the Red Army.
With advanced training techniques and new technologies, these loyal
hounds are sent into combat, rushing towards enemy vehicles and
triggering explosives at the opportune time.
composition: 2 Riemen
equipment: PTRS-41 (one per team), SVT-40, Pistols, Grenades
options:
The soldier carrying the PTRS-41 does not possess an SVT-40.
The squads Training Level can be increased to Veteran.
Soviet anti-tank ries are high-powered, long-range rearms capable
of penetrating the armor of tanks and even the thick concrete walls
of bunkers. Special teams of soldiers are sent to elevated positions
whereby they could nd and eliminate enemy armor or fortied
troops.