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Initialize engine version: 4.5.

2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1172]
Renderer: ATI Radeon HD 5700 Series
Vendor: ATI
VRAM: 1012 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAW
Z=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmles
s)
Loading D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is ha
rmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\Glow11.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\Glow11.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\AODL.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\AODL.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Completed reload, in 0.118 seconds
desktop: 1920x1080 60Hz; virtual: 3520x1200 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\System.Configuration.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Pass '' shader state not
supported
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Setting to default shade
r.
The referenced script on this Behaviour is missing!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1783)
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' s
hader state not supported
Plane PRIME seed -1491165091
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, Plan
eWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\Wor
ldMap\WorldMapGenerator.cs:125)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\World
Map\WorldGlobal.cs:240)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<CreateNewGame>c__IteratorD2:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Worl
dMap\WorldGlobal.cs:162)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<Start>c__IteratorD4:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\Wor
ldGlobal.cs:558)

(Filename: D Line: 0)
Plane PARADISE seed -1491165090
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, Plan
eWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\Wor
ldMap\WorldMapGenerator.cs:125)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\World
Map\WorldGlobal.cs:240)

(Filename: D Line: 0)
Cities Generation Time: 286.7171 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\World
Map\WorldGlobal.cs:271)

(Filename: D Line: 0)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 150
2)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Features Generation Time: 105259.0967 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\World
Map\WorldGlobal.cs:341)

(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldTile.HandleTileLeftClick (.WorldTileData tile) [0x00522] in D:\WorldsO
fMagic\Assets\Scripts\WorldMap\WorldTile.cs:649
at WorldTile.HandleLeftClick (UnityEngine.GameObject clickedGO) [0x000f0] in D
:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTile.cs:471
at WorldTile.OnClick () [0x0000b] in D:\WorldsOfMagic\Assets\Scripts\WorldMap\
WorldTile.cs:423
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scr
ipts\UI\UICamera.cs:684)
UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts
\UI\UICamera.cs:1207)
UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:
961)
UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816)

(Filename: D Line: 0)
Map Details Generation Time: 1525.8095 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\World
Map\WorldGlobal.cs:375)

(Filename: D Line: 0)
Plane Creation Time: 7971.8025 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\World
Map\WorldGlobal.cs:399)

(Filename: D Line: 0)
Features Adjustment Time: 1663.8291 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\World
Map\WorldGlobal.cs:407)

(Filename: D Line: 0)
Complete Generation Time: 119.842161 s
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Start>c__IteratorD4:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\Wor
ldGlobal.cs:562)

(Filename: D Line: 0)
System memory in use before: 496.3 MB.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
System memory in use after: 302.8 MB.
Unloading 1244 unused Assets to reduce memory usage. Loaded Objects now: 206930.
Total: 145.047455 ms (FindLiveObjects: 16.332388 ms CreateObjectMapping: 2.08472
5 ms MarkObjects: 107.762825 ms DeleteObjects: 17.936266 ms)
System memory in use before: 297.3 MB.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
System memory in use after: 300.5 MB.
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 206903.
Total: 122.289063 ms (FindLiveObjects: 13.832958 ms CreateObjectMapping: 2.77975
0 ms MarkObjects: 104.554016 ms DeleteObjects: 0.527393 ms)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 150
2)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Pass '' shader state not
supported
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Setting to default shade
r.
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 150
2)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
The tree tree11_LOD1 must use the Nature/Soft Occlusion shader. Otherwise billbo
arding/lighting will not work correctly.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/TreeDatabase.cpp
Line: 80)
The tree tree11_LOD1 must use the Nature/Soft Occlusion shader. Otherwise billbo
arding/lighting will not work correctly.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/TreeDatabase.cpp
Line: 80)
The referenced script on this Behaviour is missing!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1783)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
The referenced script on this Behaviour is missing!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1783)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
The referenced script on this Behaviour is missing!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1783)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
The referenced script on this Behaviour is missing!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1783)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[WorldFaction,AIDiplomacyStats].get_
Item (.WorldFaction key) [0x000a8] in /Users/builduser/buildslave/mono-runtime-a
nd-classlibs/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:151

at WorldCombatMenager+<MakeAttack>c__Iterator1B6.MoveNext () [0x00a31] in D:\W
orldsOfMagic\Assets\Scripts\WorldMap\WorldCombatMenager.cs:494
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<AttackArmy>c__Iterator1B9:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:605)

(Filename: D Line: 0)
"WGUI/Camera/Events/EventPanel/Button1" has nothing for UIButtonColor to color
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object, Object)
UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButt
onColor.cs:109)
UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIBut
tonColor.cs:61)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
The referenced script on this Behaviour is missing!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1783)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
The referenced script on this Behaviour is missing!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1783)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
The referenced script on this Behaviour is missing!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1783)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
The referenced script on this Behaviour is missing!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1783)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
The referenced script on this Behaviour is missing!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1783)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadM
anager.cs:123)

(Filename: D Line: 0)
The referenced script on this Behaviour is missing!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Li
ne: 1783)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
Font size and style overrides are only supported for dynamic fonts.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/IMGUI/TextMeshGenerator2.
cpp Line: 76)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 150
2)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line: 161
7)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Save Completed!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at D:\WorldsOfMagic\Assets\S
cripts\Save_Load\SaveLoadManager.cs:221)
SaveGamePanel:MakeSave(String, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\Worl
dMap\GUI\SaveGame\SaveGamePanel.cs:185)
<Save>c__Iterator1A3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI
\SaveGame\SaveGamePanel.cs:174)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
SaveSPButton:OnClick() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\SaveGame
\Buttons\SaveSPButton.cs:25)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object) (at D:\WorldsOfMagic\Assets\NGUI\Scr
ipts\UI\UICamera.cs:684)
UICamera:ProcessTouch(Boolean, Boolean) (at D:\WorldsOfMagic\Assets\NGUI\Scripts
\UI\UICamera.cs:1207)
UICamera:ProcessMouse() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:
961)
UICamera:Update() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816)

(Filename: D Line: 0)

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