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LEAGUE MATCH SEQUENCE UNDERDOG'S INDUCEMENTS

INJURY TABLE
*** Each Niggling Injury adds +1 to Injury Roll for a player ***
BLOCKING DICE
CASUALTY TABLE
WEATHER TABLE
Blood Bowl Competition Rules
KICK OFF TABLE THE FANS & FAME
To determine Fans roll 2D6 and add Fan Factor.
Multiply the score by 1,000 to find the Fans supporting your team.
FAME = Zero, equal or fewer Fans than your opponent
FAME = +1, you have more Fans than your opponent
FAME = +2, you have twice as many Fans than your opponent
AGILITY TABLE
Blood Bowl Competition Rules
TURNOVER EVENTS FOULING
One Player Per turn is allowed to move & make a Foul Action
against an adjacent opposing player who is Prone or Stunned.
The Coach nominates the Victim and makes an Armour roll.
Other players adjacent to victim Must assist player making foul,
and each extra player adds 1 to the Armour roll.
Defending players adjacent to fouler modify Armour roll by -1.
No player can assist if they are in an opponents tackle zone.
If score beats victim's Armour Roll make Injury Roll.
THE REFEREE
If Armour and/or Injury roll is Double, the Referee spots the Foul.
The player making the Foul Action is sent off to the Dungeon.
The Team suffers a Turnover and their turn ends immediately.
*** You can no longer Argue the Referee's Call ***
STAR PLAYER POINTS TABLE HOW TO EARN STAR PLAYER POINTS
FUMBLE ROLL
THROWING RANGE CHART
LIST OF ACTIONS
Blood Bowl Competition Rules
POST MATCH SEQUENCE SPIRALLING EXPENSES TABLE
CONCEDING A MATCH
IMPROVEMENT ROLL TABLE
SKILL CATEGORIES
VALUE MODIFIERS TABLE
Ver 1.5 Created by Gavan Pearce (Drakeular), ACTBBL 2010

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