Вы находитесь на странице: 1из 3

The STEM Investigation Questions

1. What is your artifact?


Are artifact is the Nintendo consoles.
2. What is the purpose of your artifact?
To entertain the player.
3. Who was the original inventor and when was your product
invented?
Original inventor: Gunpei Yoki
Time invented: July 15th, 1983
4. How was it used when it originally invented? How is it used
today?
Originally used: as an entertainment system
Used today: it is still used as an entertainment system today
5. What are some of the innovations that this product has
undergone since its original invention?
Some innovations are it went from controller to motion
controller to a game pad.
6. Which of these areas of technology best classifies the
artifact?
a. information and communication
e. Production, which includes manufacturing and construction
g. Energy and Power
h. Nanotechnology
7. How has this product impacted society in a positive way?
This product has impacted the sociality in a good way by
families and friends are spending more time together when
playing the Wii.
8. How has this product impacted society in a negative way?
People are spending too much time playing Wii and their not
spending too much time playing outside.
9. Complete a chart like the one below showing how science,
technology, math, and engineering were all used in the creation
of your technological product.


Example Science Technology Engineering Math





The Wii Science project is a
recently initiated
collaborative
research project between
Stanford University,
Sdertrn
University and two primary
schools: rstadalsskolan in
Stockholm, Sweden, and the
Nueva New School in Palo
Alto, US. It is supported for a
total time of 3 years by the
Wallenberg Global Learning
Network. The primary focus
of the project is to introduce
science education to
learners
through the use of a familiar
technology: computer and
video games.
The Nintendo Wii
Remote, sometimes
called the Wiimote,
doesn't simply need
to know which way
is up. It also needs
to be aware of where
it is in relation to the
TV screen in order to
detect movements
such as swinging a
golf club or hitting a
tennis ball with a
racquet.
Around december
2012, I started
working with two
other hackers in
order to reverse
engineer, document
and implement the
Wii U gamepad
communication
protocols on a PC.
This talk will present
our findings and
show the current
state of our reverse
engineering efforts.
Classroom technologies are often
limited to the thought of as
calculators, computers and
infinite internet resources.
Although students not only have
these technologies at home,
they also own video gaming
systems, and handheld products
such as smartphones,
tablets, and portable gaming
devices. Middle school students
are major consumers of
video gaming devices, especially
Nintendo Wii. The purpose of
this paper is to explore
how to incorporate a popular
gaming device, which students
often associate with positive
fun experiences, to teach middle
school mathematics.

CONCLUSION
1. Why are most products innovated?
Most products are innovated because they want to make the
product better.
2. Choose one product that you would like to innovate. Why did
you choose this product? What change(s) would you make to
it?
We would like to innovate robot bugs by make them so they
can change color so they can hide more, make it remote
control, make it so it has a mini camera so you can record what
it see, make it so on the controller there is a screen for you to
see so it can go farther than you can see.

Вам также может понравиться