Вы находитесь на странице: 1из 2

Sight words and letters games: (Using the words in plastic pocket sent home

every day)
1: BANG!!
!" #! $%A&:
(make a few BANG cards, same size and colour as the word cards, to put into game.)
1. Plaers take turns reaching into the a container and pulling out a flashcard. !f the
can read the word aloud correctl, the get to keep the card. !f the plaer is
incorrect, the card goes "ack into the container.
#. $ontinue taking turns, reading and collecting correctl answered cards.
%. !f ou pull out a BANG& card, ou must put our whole pile of cards "ack into the
container&
(!t's a great wa to keep the game e(citing and le)el the plaing field. *)en if +om or an older si"ling
could correctl read all the words, all the ha)e to do is pull out a "ang card and the're "ack down to
zero.)
,. At the end of a specified length of time, whoe)er has the most cards is the winner&
- A few tips --
! like to start with a small group of flashcards that the child knows fairl well, and .ust one or two
BANG& cards, then graduall add more flashcards and more BANG& cards. /he length of time ou pla
and ratio of BANG& cards to flashcards is up to ou.
': SNA$!!
!" #! $%A&:
1. +i( up all the cards, di)ide into # roughl e0ual piles, 1 for each plaer.
#. with cards facing down, take turns to turn o)er 1 card and place in centre pile.
%. !f two cards on top of each other match, the plaer who places their hand on top
of the pile and shouts 12NAP3, gets to keep the pile.
,. /he winner is the plaer who ends up with all the cards.
(: )!N)*N#+A#,!N
!" #! $%A&:
1. +i( up all the cards, place face down, spread out on the ta"le.
#. Plaers take turns to turn o)er # cards. !f the cards match, the can keep these
cards. !f not, turn o)er again, in the same place, tr to remem"er where that word
was. (it is useful for the child to sa what those two words are, to help remem"er)
%. /he winner is the plaer with the most cards when all cards ha)e "een matched.
(: Go -ish
!" #! $%A&:
1. 4eal out fi)e cards to each plaer and place the rest of the cards face down.
/he o".ect of the game is to o"tain the most pairs.
#. /he oungest plaer goes first and "egins " asking another plaer if he5she
has a specific sight word game card, e.g. and. 6")iousl, he must also ha)e that card.
!f the other plaer does ha)e the card, he must gi)e it up.
%. /he oungest plaer would put the pair down and then ask for another card. !f
the oungest plaer did not get the card he asked for, he draws one card from the
deck. !f the card he draws is the wordshe asked for, he can ask for another word.
/he turn is o)er when he does not get the card he asked for. /he game is o)er when
an plaer no longer has an cards left.
(7hen possi"le, read the sight words aloud. 8e)iewing the words prior to plaing the game and
throughout the game will assist in o"taining a sight word )oca"ular. !f a child does not know how to
read the word on the card, let him show the card and encourage other plaers to help read the sight
word. Alternati)el, if a plaer does not recognize the word "eing asked for, show them the card).

Вам также может понравиться