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Combat

MeleeAttack=D20+BAB+STR+Size
RangedAttack=D20+BAB+DEX+Size(2/range)
CombatManeuver=D20+BAB+STR+(Size)
AC=10+DEX+Armor+Shield+Defl/Dodge
TouchAC=10+DEX+Defl/Dodge
CMD=10+BAB+STR+DEX+(Size)

PowerAttack:1tohit,+2dmg(2H+3,OH+1)/4BAB
CombatExpertise:1tohit,+1AC,+1CMD/4BAB
ShootIntoMelee:4tohit(2forsize+2)
Nonlethalw/LethalWeapon:4tohit
Leathalw/NonlethalWeapon:4tohit
FightDefensively:4tohit,+2dodgeAC
TotalDefense:+4dodgeAC

Spells

SpellcraftCheck=D20+Spellcraft+INT
Concentration=D20+CasterLevel+AbilityMod
DispelCheck=D20+CasterLevel

SpellSaveDC=10+SpellLevel+AbilityMod

IdentifySpell(Spellcraft)=15+SpellLevel
DispelMagic(Dispelcheck)=11+CasterLevel

CastDefensively(Conccheck)=15+2xSpellLevel
Injured(Conccheck)=10+damage+SpellLevel
HitbySpell(Conccheck)=SpellDC+SpellLevel
CastwEntangled(Concchk)=15+SpellLevel
CastwGrappled(Conc)=10+OppCMB+SpellLevel

CombatModifiers

Size:Fine(8),Dimin(4),Tiny(2),Small(1),Medium
(0),Large(1),Huge(2),Gargan(4),Colossal(8)

Flanking:+2Meleetohit
HigherGround:+1Meleetohit
Kneeling/Sitting:2ACvsMelee,+2ACvsRanged
Lying/Prone:4tohit,nobows,4ACvM,+4ACvR
BehindCover:+4AC
SqueezingthroughSpace:4tohit,4AC,move
Concealment:20%misschance
TotalConcealment:50%misschance

Movement

MinimumMovement:FRAtomove1sqanydir.AoO.
MoveUnnoticed=StealthvsPerception
Stealthfasterthanspeed:5
Stealthafterobserved:10
RunmorethanConstitutionrds=10(+1percheck)
Climb:Tree(15),Dungeon(20),City(25),Castle(30)
ClimbatSpeed:5toclimbroll
Movethroughthreat(Acrobatics)=OppCMD
Movethroughenemyspace(Acro)=5+OppCMD
LongJumpwith10run=D20+Acrobatics+DEXft
LongJumpwithoutrun=(D20+Acrobatics+DEX)/2ft

Conditions

Bleed:dmg/rd,DC15Healtostaunch
Blinded:2AC,noDEX,4mostskills,50%miss
Cowering:noactions,2AC,noDEXbonus
Dazed:noactions
Dazzled:1tohit
Deafened:4init,4percep,20%verbalspellfail
Entangled:spd,2tohit,4DEX,Castconccheck
Exhausted:spd,norun,6STR/DEXuntil1hrrest
Fatigued:norun/charge,2STR/DEXuntil8hrrest
Frightened:mustflee,willfightifcannot,2allchecks
Grappled:4DEX,2tohit/CMexptgrapple,noAoO
Helpless:DEX0(5),4ACvsMelee
Incorporeal:Immunetophysicaldmg,magicdmg
Invisible:+2tohitvsvisible,ignoresOppDEX
Nauseated:noactionsotherthansinglemoveaction
Panicked:mustfleeinrandomdir,2allchecks
Paralyzed:STR0,DEX0,helpless,mentalactions
Petrified:turnedtostone&unconscious
Pinned:nomove,noDEX,4AC,noSom/Matspells
Prone:4tohit,4ACvsMelee,+4ACvsRanged
Shaken:2allchecks
Sickened:2allchecksandweapondamagerolls
Staggered:onlyonestandardactionperround
Stunned:noactions,dropshelditems,2AC,noDEX
Unconscious:helplessandprone

Injury&Death

Dying:1HP/rounduntilDC10+(HP)CON
Stable:<0HPandunconsc,hourlyDC10+(HP)CON
Disabled:<=0HPbutconscious,StdAct=1HP

HP=0Unconscious
HP<0Dying
HP<=ConstitutionDead
Nonlethaldamage=CurrentHPStaggered
Nonlethaldamage>CurrentHPUnconscious

HealCheck=D20+Heal+WIS(+2withkit)

SurviveMassive(HPatonce)Dmg(Fortitude)=15
SurviveCoupDeGrace(Fortitude)=10+CoupDmg

StabilizeSelf(CONCheck)=10+(negHP)
StabilizeOther(HealCheck)=15
RegainConsc(hourlyCON)=10+(negHP)
W/oaid,failedRegainConscchecks=1HP
UnaidedRecovery(onceconsc,dailyCON)=10
FailedUnaidedRecoverychecks=1HP
NaturalHealing(8hrsrest)=1HP/Level/Day
NaturalHealing(completerest)=2HP/Level/Day
AbilityHealing(8hrsrest)=1pt/day
AbilityHealing(completerest)=2pts/day

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