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CHARACTER

SHEET
STR
STRENGTH
HP
HIT POINTS
SPEED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMP
MODIFIER
TEMP
ADJUSTMENT
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
CHA
CHARISMA
INITIATIVE
MODIFIER
AC
ARMOR CLASS
TOUCH
ARMOR CLASS
FORTITUDE
(CONSTITUTION)
BASE ATTACK BONUS
SKILLS
SPELL
RESISTENCE
CMB
CMD
REFLEX
(DEXTERITY)
WILL
(WISDOM)
FLAT-FOOTED
ARMOR CLASS
TOTAL
TOTAL
/
CHARACTER NAME PLAYER
/
CHARACTER CLASS & LEVEL ALIGNMENT
/ /
RACE GENDER AGE
/ / / /
SIZE HEIGHT WEIGHT HAIR EYES
SAVING THROWS TOTAL
TOTAL
TOTAL
BASE
SAVE
BASE ATTACK
BONUS
BASE ATTACK
BONUS
STRENGTH
MODIFIER
STRENGTH
MODIFIER
SIZE
MODIFIER
DEXTERITY
MODIFIER
SIZE
MODIFIER
MODIFIERS
MODIFIERS
TOTAL
DR
DR
NONLETHAL DAMAGE
WOUNDS / CURRENT HP
MODIFIERS
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
DEX
MODIFIER
MISC
MODIFIER
BASESPEED
BURROW
SWIM
SKILL NAMES
TOTAL
BONUS
ABILITY
MOD.
RANKS MISC.
MOD.
WITHARMOR
CLIMB
FLY MANEUVERABILITY
MISC
MODIFIER
DEFLECTION
MODIFIER
CHARACTER SKETCH
NATURAL
ARMOR
SIZE
MODIFIER
DEX
MODIFIER
SHIELD
BONUS
ARMOR
BONUS
ATTACK BONUS CRITICAL
TYPE RANGE AMMUNITION DAMAGE
WEAPON
ATTACK BONUS CRITICAL
TYPE RANGE AMMUNITION DAMAGE
WEAPON
ATTACK BONUS CRITICAL
TYPE RANGE AMMUNITION DAMAGE
WEAPON
ATTACK BONUS CRITICAL
TYPE RANGE AMMUNITION DAMAGE
WEAPON
ATTACK BONUS CRITICAL
TYPE RANGE AMMUNITION DAMAGE
WEAPON
ACROBATICS = DEX + +
APPRAISE = INT + +
BLUFF = CHA + +
CLIMB = STR + +
CRAFT = INT + +
CRAFT = INT + +
CRAFT = INT + +
DIPLOMACY = CHA + +
DISABLE DEVICE* = DEX + +
DISGUISE = CHA + +
ESCAPE ARTIST = DEX + +
FLY = DEX + +
HANDLE ANIMAL* = CHA + +
HEAL = WIS + +
INTIMIDATE = CHA + +
KNOWLEDGE (ARCANA)* = INT + +
KNOWLEDGE (DUNGEONEERING)* = INT + +
KNOWLEDGE (ENGINEERING)* = INT + +
KNOWLEDGE (GEOGRAPHY)* = INT + +
KNOWLEDGE (HISTORY)* = INT + +
KNOWLEDGE (LOCAL)* = INT + +
KNOWLEDGE (NATURE)* = INT + +
KNOWLEDGE (NOBILITY)* = INT + +
KNOWLEDGE (PLANES)* = INT + +
KNOWLEDGE (RELIGION)* = INT + +
LINGUISTICS* = INT + +
PERCEPTION = WIS + +
PERFORM = CHA + +
PERFORM = CHA + +
PROFESSION* = WIS + +
PROFESSION* = WIS + +
RIDE = DEX + +
SENSE MOTIVE = WIS + +
SLEIGHT OF HAND* = DEX + +
SPELLCRAFT* = INT + +
STEALTH = DEX + +
SURVIVAL = WIS + +
SWIM = STR + +
USE MAGIC DEVICE* = CHA + +
CLASS SKILL *TRAINED ONLY
CONDITIONAL MODIFIERS:
LANGUAGES:
= 10 + +
=
=
=
=
+
+
+
+ + + 10
=
+
+
+
+
+
+
+
+
+
+
+
+
+ + + + +
+ =
RACIAL FEATURES
SPELLS
FEATS
CLASS FEATURES
LIGHT
LOAD
DOLLARS
DIMES
CENTS
MEDIUM
LOAD
HEAVY
LOAD
LIFT
OVER
HEAD
LIFT
OFF
GROUND
DRAG
OR
PUSH
ITEM
ORGANIZATION / SPECIALIZATION / DOMAINS
WT.
BONUS TYPE CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES AC ITEMS
GEAR
MONEY
EXPERIENCE POINTS
TOTALS
TOTAL WEIGHT
NEXT LEVEL
SAVE DC BONUS KNOWN
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
CONDITIONAL MODIFIERS
PER DAY LEVEL
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
GEARHEAD
CONTRAPTIONS CONSTRUCTED
DRAFT BOOK
LEVEL SLOT TARGET SCHEMATIC EFFECT SCHEMATIC(S)
0 5th
1st 6th
2nd 7th
3rd
4th
8th
9th
CONTRAPTIONS
SCIENTIFIC SPECIALTY
SPECIALTY SOURCES
OPPOSITION SOURCES
SAVE DC LEVEL
0
3rd +1
6th +1
1st +1
4th +1
7th +1
2nd +1
5th +1
8th +1
9th +1
CONTRAPTIONS
PER DAY
ACTIVATIONS
PER DAY
BONUS