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TITLE: PROMOTING INDONESIAN TRADITIONAL GAMES

Key Concept: Communities


Related Concept: Form, Function, Resources,Invention
Global Context: Orientation in Space and Time

Factual Questions
1. What are the Traditional Games?
2. What is Toy safety?
3. What are 4 main learning areas for preschoolers?
4. What is carpentry?
Debatable Question:
5. Is modern better than traditional games?
Conceptual Question:
6. Does the product represent the communities?



Criterion A: Inquiring and analyzing
Challenge:

Indonesia has many different culture based on the island and province. Each island and province has its own uniqueness in educating the young generations.
All traditions and cultures give influence in nurturing and educating the children. It is such a great heritage for the next generation to get to know the culture
and apply these traditions in daily life.
Manygames are used to educate and teach the young generation to develop their basic skills and yet to pass the value of their culture.
As grade 10 students you are challenge to inquiry and propose a design for an educational toy that inspired by traditional gamesand to promote Indonesian
traditional games.

This worksheet will guide you to do your inquiry and to find information that will be helpful in creating your designs.








Your report must consist of the following items:
1. Define the problem. Whats up? (5W1H) who, when, where, why( own mind), why (target audience) , how
Strategies to answer the above questions may include:
1. Identifying a target user by applying brainstorming or mind-mapping techniques
2. Interviewing, surveying and/or polling potential clients
3. Observing, filming and/or photographing users interacting with a product
4. Collecting data from experts to confirm there is a real need for a solution to the problem
5. Seeing the situation from the users/clients point of view (as an example, refer to Paul Bennett finds design in the detail at www.ted.com).

Preschoolers in SPH Sentul need improve some knowledge about the traditional games or culture and training on hand eye coordination, this is important for
their motoric skills and their brain synchronization. This is important for their future so they can always have the accurate hand and eye coordination without
even have to always looking at their hand when they are controlling something. For the audience itself, because they are preschoolers so dont really know
about hand - eye so mostly their parents and are the one who teaches them. So we need like a simulator or a game to train their hand-eye coordination basics.
Its just like developing their synchronization.according to my observation most even teenagers these days dont even know something about traditional
games, if the older kids dont know about it how will the younger generations know them . So to not make the culture extinct because of the technology today
in the 21
st
century, they need to be reminded by the 21
st
century itself. We need some media or activities that can improve their knowledge about the traditional
cultures.

2. Research Plan (5W1H)
Students are encouraged to formulate a list of questions in order of importance that will help prioritize and guide their research. Students will need to identify:
1. The questions that need to be answered to solve the problem
2. The relevant data that needs to be collected
3. Where the data will be sourced from
4. Whether sources are primary or secondary
5. Which sources are essential and which are desirable
The question is what could improve the preschoolers hand eye coordination skills, to collect the data for it, we need to make a or just observe the preschoolers writing,
this is one trick to know how good they are on hand eye coordination. If their writings are good that means they have good skills, it is the different way around, if their
writings are bad than they dont have the proper skills on hand eye coordination. The source of this is primary because by seeing their hand writing this will prove that they
can control their body parts, if this doesnt work, we can try to ask several preschool students to a survey.



For number 3-5, Use the table below to help you in doing your research:
Step 2.INFORMATION SEEKING STRATEGIES
Consider: accuracy- (complete); related (on the topic);
availability (ease of use); appealing, etc.
Step 3 LOCATIONS& ACCESS
Consider possible sources. e.g. BOOKS, REFERENCE BOOKS
(Encyclopedias, dictionaries, almanacs, other reference
materials); AUDIO VISUAL (CD roms, Videos / VCDS & DVDS,
cassettes, others), PERSONAL INTERVIEWS; INTERNET (record
websites used). Indicate which maybe the best sources and why.
Locate sources (Where will I find these sources?). List call numbers
Primary Sources:
internet
Secondary Sources:
Observing childrens playing hand eye
coordination activities.

http://therapystreetforkids.com/EyeHandCoord.html

3. Product Analyzing
Students will need to employ a range of strategies to analyze these products, such as:
1. identification of and interaction with similar products when out shopping
2. ACCESS FM methods
3. SWOT analysis (strengths, weaknesses, opportunities and threats)
4. summary of customer reviews on commercial websites.
Note: Methods could include analysis of a graphic or analysis through sketching of parts.
The product will be a maze game using the gamemaker studio. This game is aiming to train the hand eye coordination skills and for the younger generations to know
something about the traditional world and the games. This game will be simple yet full of meaning purpose. This game is for preschoolers so it will not be too aggressive
but it will be suitable for them, like putting some cute stuff and childish stuff. This will make the to be attracted to play the game.

4. Conclusion (see Appendix A)
What did I find? Why this information is relevant for my project?
Whats next?(5W1H)
The solution is suitable to solve the problem because kids these days like to play video games, so thats why I will make a video game. the other thing is that generations
today dont really know about the traditional games and other stuff, so thats why I am going to make a simple game that will train the preschoolers hand eye coordination
skills and that will educate them some of the traditional aspect of Indonesia.


5. WORKS CITED

"visual motor skills, eye hand coordination." visual motor skills, eye hand coordination. N.p., n.d. Web. 12 Sept. 2014.
<http://therapystreetforkids.com/EyeHandC\
"Hand Eye Coordination Activities For Children." Hand Eye Coordination Activities For Children. N.p., n.d. Web. 12 Sept. 2014. <http://www.ot-mom-
learning-activities.com/hand-eye-coordination.html>.
"Coordination Skills For Children."Coordination Skills For Children. N.p., n.d. Web. 12 Sept. 2014. <http://www.ot-mom-learning-
activities.com/coordination-skills.html>.

angry birds
A: a video game
C : it could be free or maybe around $2-5
C: kids
E: app store or any games store
S: not big its around the size of a memo book if it was a hard copy, if its a soft copy then it would not have any physical size
S: as long as the device that is running the game is not dangerous

F: it will work as a video game
M: programs.



Reader Rabbit
A: child cartoon video game
C : around $5 maybe
C: parents for their kids to learn with some video games
E: in a game device like computers maybe or a console
S: like a small disc if its a hard copy, but it will have no physical size if its soft copy.
S: very safe because its a kindergarten games

F: as a education video game
M: programs


Memory games
A: a video game
C : maybe free to download or around $5
C: they play it a an educational game
E: In a console or a computer
S: it could have no shape or small as disk
S: very safe for kids

F: childrens educational game
M: programs


ABC first word
A: a video game
C : maybe free to download or around $5
C: they play it a an educational game
E: In a console or a computer
S: it could have no shape or small as disk
S: very safe for kids

F: childrens educational game
M: programs


Ziggity Zoom
A: a video game
C : maybe free to download or around $5
C: they play it a an educational game
E: In a console or a computer
S: it could have no shape or small as disk
S: very safe for kids

F: childrens educational game
M: programs







http://www.gamecareerguide.com/features/422/making_a_video_game_from_start_to_.php
http://www.dummies.com/how-to/content/designing-video-games.html

To make a game we need some several steps that we need to see. We need to first brainstorm the theme of the game, like the purpose or the type of the game. Then we
need to think about the story board of the game, how the game will go on and etc. after that we can draw the story board. Then we can think about the details of the
game, the equipments and the stuff that could make the game more fun and attractive. Then after all of that, we need to make the game design document, so when we
are starting to make the video game, we can always go back to the ideas that we have think of before we are starting to make the game. when we are making the game,
we could make some changes from the main idea that we had think of, depends on the situation.













APPENDIX A. CONCLUSION
1. Present information concisely
2. Explain how and why the information is relevant to solving the problem
3. Evaluate the validity of the data
4. Cite all sources of information using appropriate conventions.

For number 1, please use this table or other format as long as you have the all the summary of the answer and its analyzes
MLA style: Sources/ references
author, title, pub., yr.

Questions
Notes: Use bullets / webs based on main ideas and supporting details avoid
writing full sentences unless using quotes.
Sub-topic 1: traditional games in bali




Analyze the Information!Analyze means break apart (select, compare and contrast, conclude the information)
How is this information useful throughout the project to achieve the goal for :
1. Specifications of the product/outcomes:
The product will relate some of the things from my island that is from Bali, this is to educate the kids today to know
more about the traditional stuff so it will not go extinct.


2. The techniques chosen in different stages:
Design: draw the story board that relates something on bali
Plan: thinking something on when to make the game
Create : make the game according to the story board
Evaluate/Testing Method: try to play the game and try to give it to the preschoolers if they like it or not.




MLA style: Sources/ references
author, title, pub., yr.

Questions
Notes: Use bullets / webs based on main ideas and supporting details avoid
writing full sentences unless using quotes.
Sub-topic2: how to use game maker




Analyze the Information!Analyze means break apart (select, compare and contrast, conclude the information)
How is this information useful throughout the project to achieve the goal for :
3. Specifications of the product/outcomes:
Making the game with the game maker studio. I will make a simple maze game using this software







4. The techniques chosen in different stages:
Design: draw the story board and then make the story board to be possible to create in the gamemaker studio
Plan: planning if the game can be made according to the story board
Create : creating the game using the story board
Evaluate/Testing Method: testing the game if it will works properly from levels to levels




MLA style: Sources/ references
author, title, pub., yr.

Questions
Notes: Use bullets / webs based on main ideas and supporting details avoid
writing full sentences unless using quotes.
Sub-topic3: how to observe preschoolers hand eye coordination skills




Analyze the Information!Analyze means break apart (select, compare and contrast, conclude the information)
How is this information useful throughout the project to achieve the goal for :
5. Specifications of the product/outcomes:
I am going to observe when the kids are playing some sports or their handwriting to observe their hand eye coordination skills.








6. The techniques chosen in different stages:
Design: observing the kids play
Plan: finding a time to see the kids play sports
Create : looking at the kids and take pictures
Evaluate/Testing Method: evaluate what you have observed




MLA style: Sources/ references
author, title, pub., yr.

Questions
Notes: Use bullets / webs based on main ideas and supporting details avoid
writing full sentences unless using quotes.
Sub-topic4: how to make the game interesting




Analyze the Information!Analyze means break apart (select, compare and contrast, conclude the information)
How is this information useful throughout the project to achieve the goal for :
7. Specifications of the product/outcomes:
The game will be interesting because its a maze game. kids like different types of game. and maze game will make them confuse
to win and it will motivate them to keep on playing.








8. The techniques chosen in different stages:
Design: making interesting game by making the game a little bit hard and it has a story about the game.
Plan: planning on when to make the game
Create : creating the game with the ideas that have been gathered.
Evaluate/Testing Method: ask people to play it and observe their reaction and body langguange





MLA style: Sources/ references
author, title, pub., yr.

Questions
Notes: Use bullets / webs based on main ideas and supporting details avoid
writing full sentences unless using quotes.
Sub-topic5:




Analyze the Information!Analyze means break apart (select, compare and contrast, conclude the information)
How is this information useful throughout the project to achieve the goal for :
9. Specifications of the product/outcomes:
____________________________________________________________
____________________________________________________________
____________________________________________________________
10. The techniques chosen in different stages:
Design: ________________________________________________
Plan: __________________________________________________
Create : ________________________________________________
Evaluate/Testing Method: _________________________________






Similar to Personal Project in MYP, we will use the same bibliography information and format:
You will be using MLA format for your bibliography, so you will need to include appropriateinformation for each source you cite. Different information is needed for
different types of sources,so make sure that you get the right information! Some common source types are given below. If youuse other types, please see the MLA
Handbook for more information.

Books:
Author Title Publishing
City
Publishing
House
Year Whichsub-topichave
Icovered?
Valid
(Is it related with your
project?)
Reliable
(put other resource to verify the
information)
Currency
(is it still within 5
years?)




Articles (in Magazines & Newspapers):

Author Article
Title
Journal
Title
Volume
Number
Year of
Publication
Page
Number
Whichsub-
topichave Icovered?
Valid
(Is it related with
your project?)
Reliable
(put other resource to verify
the information)
Currency
(is it still within
5 years?)




Interviews:
Name of Person
Interviewed
Type of
Interview
Date of
Interview
Which sub-topichave I
covered?
Valid
(Is it related with your
project?)
Reliable
(put other resource to verify the
information)
Currency
(is it still within 5
years?)





Internet:
Authors
Name
Title Websites Name Date of Access URL Which sub-topic
have I covered?

Valid
(Is it related
with your
project?)
Reliable
(put other
resource to
verify the
information)
Currency
(is it still
within 5
years?)


"visual motor skills, eye hand coordination." visual motor skills, eye hand coordination. N.p., n.d. Web. 12 Sept. 2014.
<http://therapystreetforkids.com/EyeHandC
This one covered the hand eye coordination subtopic. It helps me by giving the info that I need about children hand eye coordination skills. This source is
reliable because its a website and a professional site for people especially moms to know more about their childrens. It will be still valid for 5 years because
its always been the same trick and technique on children.
"Hand Eye Coordination Activities For Children." Hand Eye Coordination Activities For Children. N.p., n.d. Web. 12 Sept. 2014. <http://www.ot-mom-
learning-activities.com/hand-eye-coordination.html>.
This website mostly covered the hand eye coordination, but it also tells me the things that could possibly help the children to improve their hand eye coordination skills by
doing some activities. This info is related to my project because it gives info about the activities that can help the children to develop some skills. This source Is also reliable
because its a website and not a blog. So only qualified people can get access to it. This source can still be valid for more than 5 years.
"Coordination Skills For Children."Coordination Skills For Children. N.p., n.d. Web. 12 Sept. 2014. <http://www.ot-mom-learning-
activities.com/coordination-skills.html>.
This website is also for the games and hand eye coordination skills. This website covered the same thing like the previous source. But this source is more for mothers to
teach their children the basics that they need to learn. This source is reliable because its an official website, and this source could still be valid for 5 years.



APPENDIX B. SELF-ASSESSMENT

Maximum: 8
Students identify the
need for a solution to
a problem. At the end
of year 5, students
should be able to:
DESCRIPTOR Achievement level
1-2 3-4 5-6 7-8
Explain and justify the
need for a solution to
a problem for a
specified client/target
audience

SEE 1. Define Problem
Level Descriptor
i. States the need for a
solution to a problem
for a specified
client/target audience

i. Outlines the need for a
solution to a problem for a
specified client/target
audience
i. Explains the need for a
solution to a problem for a
specified client/target
audience

i. Explains and justifies
the need for a solution
to a problem for a
client/ target audience

Task Specific
Clarification
You state the need for a
solution how to
promote Indonesia
traditional games.
You outlinethe need for a
solution how to promote
Indonesia traditional
games.
You explain the need for a
solution how to promote
Indonesia traditional
games.
You explain and
justifies the need for a
solution how to
promote Indonesian
traditional games. You
use DATA FROM 2
RESOURCES (CLIENTS
AND JOURNAL)
Identify and prioritize
primary and
secondary research
needed to develop a
solution to the
problem
See 2. Research Plan
Level Descriptor
- ii. Outlines a research
plan, which identifies
primary and secondary
research needed to
develop a solution to the
problem, with some
guidance

ii. Constructs a research
plan, which identifies and
prioritizes primary and
secondary research
needed to develop a
solution to the problem,
with some guidance
ii. Constructs a detailed
research plan, which
identifies and
prioritizes the primary
and secondary research
needed to develop a
solution to the problem
independently.















Task Specific
Clarification
You outlinea research
plan, which identifies
primary and secondary
research needed to
develop a solution to
promote Indonesian
traditional games, with
some guidance
You constructa research
plan, which identifies and
prioritizes primary and
secondary research
needed to develop a
solution to promote
Indonesian traditional
games, with some
guidance
You construct a
detailed research plan,
which identifies and
prioritizes the primary
and secondary research
needed to develop a
solution to promote
Indonesian traditional
gamesindependently
Analyze a range of
existing products that
inspire a solution to
the problem
See 3. Product
Analyzing

Level Descriptor
-

iii. Analyses one existing
product that inspires a
solution to the problem


iii. Analyses a range of
existing products that
inspire a solution to the
problem


iii. Analyses a range of
existing products that
inspire a solution to the
problem in detail

Task Specific
Clarification
You use ACCESS FM and
concepts analysis to
analyze oneIndonesia
traditional gamethat
inspires a solution to
promote Indonesian
traditional games and
complete itless than
25%
You use ACCESS FM and
concepts analysis to
analyze one Indonesia
traditional gamethat
inspires a solution to
promote Indonesian
traditional games and
complete it
as:26%<n<=50%
You use ACCESS FM and
concepts analysis to
analyze at least 4
Indonesia traditional
gamesthat inspires a
solution to promote
Indonesian traditional
games and complete
itas:50%<n<=75%
You use ACCESS FM
and concepts analysis
to analyze at least 5
Indonesia traditional
gamesthat inspires a
solution to promote
Indonesian traditional
games and complete it
as: n>75%
Develop a detailed
design brief, which
summarizes the
analysis of relevant
research.
See 4. Conclusion
Level Descriptor
ii. Develops a basic
design brief, which
states the findings of
relevant research.

iv. Develops a design brief,
which outlines the analysis
of relevant research.

iv. Develops a design brief,
which explains the analysis
of relevant research.
iv. Develops a detailed
design brief, which
summarizes the
analysis of relevant
research.
Task Specific
Clarification
You developa basic
design brief, which
states the findings of
relevant research.
You developa design brief,
which outlines the analysis
of relevant research.
You developa design brief,
which explains the analysis
of relevant research.
You develop a detailed
design brief, which
summarizes the
analysis of relevant
research.

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