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Lesson 1

A Review of Educational
Technology 1
The Educational Technology 1 course has truly paved the way for
the learner to become aware, appreciative and equipped to use
educational technology tools ranging from traditional to modern
educational media.

In this course, learners are oriented towards averting the dangers of
dehumanization which technology brings into societies. There are areas
where learners are oriented with and needs to be aware of:
Ideological propaganda
Pornography
Financial fraud
Other exploitative used of technology
If the learners would not be aware of these areas, these will continue
to affect peoples and cultures, and would give gap between poor and rich
countries. ET- 1 has something to apply which is necessary for instruction.
1. Setting of learning objectives
2. Designing specific learning experiences
3. Evaluating the effectiveness at the learning experiences
4. Revision as needed of the whole teaching- learning process


REFLECTON
Technology can be a bane to our society but it can also be a boom to
us, It has a lot of advantages. We could easily manipulate things and be
more productive using these new technologies. As we go on in our day to
day life. Technology will be more high techs and maybe more people
engage about it. Moreover, as a future teacher, I will make sure that my
new technologies.To make them globally competitive.

Lesson 2
An overview: Educational Technology
2
Concerned of: Integrating Technology into Teaching and
Learning
The meaning of which is putting together technology into teaching
and learning so that these will become one in learners education. To
specify- focused on introducing, reinforcing, supplementing, and
extending the knowledge and skills to learners so that they can become
exemplary users of educational technology.
ET-2 will involve a deeper understanding of the computer as well as
hands-on-application of computer skills. To infuse technology in the
student-teacher training, helping learners to adapt and meet rapid and
continuing technology changes in information and communication
technology (ICT) environment.
The course objectives are:
To provide education in the use of technology in instruction;
To impart learning experiences in instructional technology
supported instructional planning;
To acquaint students on information technology;
To learn to use and evaluate computer-based educational
resources;
To engage learners on practical technology; and
To inculcate higher-level thinking and creativity among
students.

REFLECTION
Implementing and using this technology is quite difficult since,
theres an instances that someone could not afford to have one. We do not
have enough resources to acquire this new technology but I think theres
always a way this lesson could help each individual to enhance their
knowledge about the modern technology that we had. And it is a big
challenge for us an education student to implement this new technology
to our future student.


Lesson 3
EDUCATIONAL TECHNOLOGY IN THE
ASIA PACIFIC REGION

It is really necessary that there should be state policies and strategies
in the use of technology especially in educational institutions on a
country it is because these serves as guiding principles for educators how to
go about in the adoption of these technologies. We all know that we are
now on the computer age and the use of information and communication
technology (ICT) is almost applicable in all aspects of our lives. But not all
of us knew the importance of these technologies and how to go about it.
Therefore, the infusion of which should start in the schools, more
particularly to the students curriculum.
Most of the countries in the Asia Pacific Region (Malaysia,
Singapore, Hong Kong, etc.) already adopted their own policies and had
created an educational technology environment in their schools. They
equipped them with facilities and venue for the facilitation of learning to
students and even to teachers. Teachers are given trainings in the use of
these facilities as well as with the core skills and competencies in the use of
ICT in their classroom discussions. The state policies for these technologies
differ from one country to another depending from their culture and
geographical locations or as the need for it may arise and/or the
usefulness of which in the capacity building of their nation. But generally,
most of the countries around Asia Pacific find it a need to really
institutionalize the use of technology in their respective countries as
evident to their state provisions and policies. In other words, they find it
crucial to infuse technology in the minds of the people so that they can
compete with other countries around the pacific and the world. They know
they can boom their industries through the use of technology.

REFLECTION
Te learner s in other countries already engage with different high
technology in contrast, most of the learners here in Philippines do not
know how to manipulate computer. As a future teacher we should not let
our students left behind. We need to engage them from any activities that
could help them to gain, let us engage them with the new technology.

Lesson 4
BASIC CONCEPTS ON INTEGRATING IN
INSTRUCTION


It has been a long time issue as to how to integrate technology in
the teaching-learning process. The mere use of computer does not mean
that technology is already integrated in the instruction. A need to provide
learning on how educational technology can be applied and integrated
in the teaching-learning process is very crucial. According to Pisapia
(1994) in her definition of integrating technology with teaching is
that there is integration if the learning technologies are use to introduce,
reinforce, supplement, and extend skills.


Here are external manifestations of technology integration into
instruction:
Theres a change in the way classes are traditionally
conducted.
The quality of instruction is improved to a higher level in such
a way that could not have been achieved without educational
technology.
There is planning by the teacher on the process of determining
how wand when technology fits into the teaching-learning
process.
The teacher sets instructional strategies to address specific
instructional issues/problems.
The use of technology provides the opening of opportunities to
respond to these instructional issues/problems.
In sum, technology occupies a position (is a simple or complex
way) in the instructional process.
There is actually nothing to be worry about for teachers who
are still novices in technology integration because learning
how would really take time. Technology integration into
instruction is developmental and takes a gradual road to
mastery and expertise. In time, a teacher can advance from
basic integration to more complicated integrations.

REFLECTION
As a future teacher, I may not relate the computer games in
education much less to classroom instruction but, I could be learn and
adapt the technology instructional integrators in a basic concepts such as
engaging my future learners in the technologies discover right now. On
the other hand, not all teachers master or knew how to manipulate
computers, moreover, In integrating technology in instruction. Much time
might be exerted for teachers to learn technology integration and adapt
technology instructional integrators.


Lesson 5
STATE-OF -ART ET APPLICATION
PRACTICES

We are all aware of the speedy turn-over of technology advancement
and upgrading technologies now-a-days. In this advancement and
upgrading of technology, educators today should become more aware and
active in adopting state-of-the-art educational technology practices for
them to ride on in the system and development of technology.
There is this certainty that our schools audiovisual aids may not
even apply in this modern day computer hardware and software in todays
technology advancement for the reason that we are fun of investing and
not on adopting the development and advancement of the upgraded
technology. As it is said dont invest in technology hardware or system
that may become a white elephant in a few years time. We need to adopt
upgraded technology for greater computer literacy and competency as
well.

REFLECTION
We cant deny the fact that there are certain schools who had
computer but just put in other side because nothing knows how to
manipulates. Somehow, This new approach led us to have student centered
classroom but as time goes by we could not handle the mind of the people
in using and developing technologies. So in some way it might led to
technology centered classroom.


Lesson 6
IT ENTERS A NEW LEARNING
ENVIRONMENT
The four conceptual models namely Meaning Learning, Discovery
Learning, Generative Learning and Constructivism are useful in
achieving instructional goals through preferred application of
educational technology. With these conceptual models, we shall see how
effective teachers best interact with their students in innovative learning
activities while integrating technology to the teaching-learning process.

Meaningful Learning
This gives focus to new experience that is related to what the learner
already knows. A new experience departs from the learning of a sequence
of words or memorization through rote memory but gives attention to
meaning. It assumes that:
Students already have some knowledge that is relevant to new
learning
Students are willing to perform class work to find connections
between what they already know and what they can learn.
In the learning process, the learner is encouraged to recognize
relevant personal experiences. A reward structure is set so that the
learner will have both interest and confidence, and this incentive
system gives positive reinforcement to learning.
Discovery Learning
This kind of learning is differentiated from reception learning in
which ideas are presented directly to students in a well-organized way,
such as through a detailed set of instructions to complete an experiment or
task. To make a contrast, in discovery learning students perform tasks to
uncover what is to be learned. New ideas and new decisions are generated
in the learning process, regardless of the need to move on and depart from
organized set-off activities. In discovery learning, it is important that the
student become personally involved and not subjected by the teacher to
procedures he/she is not allowed to depart from.
In applying technology, the computer can present a tutorial process
by which the learner is given key concepts and the rules learning are
directly presented for receptive type of learning. But aside from that, the
computer has other uses. In a computer simulation process, for example,
the learner himself is made to identify key concepts by interacting with a
responsive virtual environment. The learner thus discovers the concepts
from the experience the virtual environment provides.
Generative Learning
In generative learning we have active learners who attend to
learning events and generate drawing from this experience and draw
inferences thereby creating a personal model or explanation to the new
experience in the context of existing knowledge. Generative learning is
viewed as different from the simple process of storing information for
motivation and responsibility is said to be crucial to this domain of
learning. Examples of this in the area of language comprehension are
activities such as writing paragraph, summaries, developing answers and
questions, drawing pictures, creating paragraph titles, organizing
ideas/concepts, and others. In sum, generative learning gives emphasis to
what can be done with the pieces of information not only just an access to
them.
Constructivism
In constructivism, the learner builds a personal understanding
through appropriate learning activities and a good learning
environment. The two accepted principles are:
o Learning consists of what a person can actively assemble for
himself and not what he can receive passively.
o The role of learning is to help the individual live/adapt to his
personal world.

With these two principles in turn lead to three practical implications:
The learner is directly responsible for learning. He creates
personal understanding and transforms information into
knowledge. The teacher plays an indirect role by modeling
effective learning, assisting, facilitating, and encouraging
learners.
The context of meaningful learning consists in the learner
connecting his school activity with real life.
The purpose of education is acquisition of practical and
personal knowledge, not abstract or universal truths.

REFLECTION
The four models of school learning is very helpful in the teaching
learning process especially in integrating technology in it. Aside from
that, knowing about this models and new approaches, The learning
environment could be effective and conducive. Let us all know that there
are better ways to learn other than rote learning or memorization and
that learning is for use not only school but in real life. So, let us engage
students in teaching-learning process by the use of different models and
strategies.


Lesson 7
IT FOR HIGHER THINKING SKILLS AND
CREATIVITY


The traditional information absorption model of teaching is that
the teacher is the one who organizes and presents information to student-
learners. He/she may use the chalkboard, videotape, newspaper or
magazine and photos. Then the presentation is followed by a discussion
and the giving of assignment. But a new challenge has arisen for todays
learners and this is not simply to achieve learning objectives but to
encourage the development of students who can do more than receive,
recite and apply the knowledge they have acquired. Today students are
expected not only to be mentally excellent, but also flexible, analytical
and creative.


The Upgraded Project Method
Given these complex thinking skills, the modern day teacher can
now be guided on his goal to help student achieve higher level thinking
skills and creativity beyond the ordinary benchmark of the students
passing, even excelling achievements tests. When the ordinary classrooms
are lacking with instructional kits, use the project method to bring
students to higher domains. In a project method, students work on projects
with depth complexity, duration, and relevance to the real world. There is
already a revised project method wherein the students would make
decisions about what to put on the project, how to organize information
and how to package the outcomes for presentation while the teacher
guides and facilitates the learning process.
REFLECTION
All students should be involve in the teaching learning process-
learning process not only the teacher. Focusing on the product is not good.
It is because process is more important than product. Since process is refers
to the thinking/affective/psychomotor process that occurs on the part of the
learner, So with the methods proposed for use of computer based
technologies as an integral support to higher thinking skills and
creativity, Students will be globally competitive as well as the teachers.


Lesson 8
HIGHER THINKING SKILLS THROUGH
IT-BASED PROJECTS

The Four Types of IT-Based Projects
I. Resource-based Projects
In these projects, the teacher steps out of the traditional role of being
a content expert and information provider, and instead lets the students
find their own facts and information. Only when necessary for the active
learning process does the teacher step in to supply data or information.
The general flow of events in resource-based projects are:
1. The teacher determines the topic for the examination of the class
(e.g. the definition of man)
2. The teacher presents the problem to the class.
3. The students find information on the problem/questions.
4. Students organize their information in response to the
problems/questions.


Students can also be assigned to create their software materials. Of
course, there are available software materials such as Creative Writer (by
Microsoft) on writing, KidWork Deluxe (by Davidson) on drawing and
painting, and Media Weave (by Humanities software) on multimedia).
In developing software, creativity as an outcome should not be equated
with ingenuity or high intelligence. Creating is more consonant with
planning, making, assembling, designing, or building. Creativity is said
to combine three kind of skills/abilities:
Analyzing- distinguishing similarities and differences/ seeing the
project as a problem to be solved.
Synthesizing- making spontaneous connections among ideas,
thus generating interesting or new ideas.
Promoting- selling of new ideas to allow the public to test the
ideas themselves.
The production of self-made multimedia projects can be approached in
two different ways
1. As an instructive tool, such as in the production by students of a
power-point presentation of a selected topic.
2. As a communication tool, such as when students do a multimedia
presentation (with text, graphs, photos, audio narration, interviews, video
clips, etc. To simulate a television news show.
IV. Web-based Projects
Students can be made to create and post webpage on a given topic.
But creating webpage, even single page webpage may too sophisticated
and time consuming for the average student.
It should be said, however, that posting of webpage in the internet
allows the students (now the webpage creator) a wider audience. They can
also be linked with other related sites in the internet. But as of now, this
creativity project may be to ambitious as a tool in the teaching-learning
process.

REFLECTION
With the use of the new technologies we can easily use materials and
acquire higher thinking skills through IT-Based Projects. Moreover, In
enhancing our mind to think logically. As a future teacher, it is a
challenge for us to create learning environment that focus on learning
inquiry/guest/discovery to make learner think creatively, critically and
logically.

Lesson 9
COMPUTER AS INFORMATION AND
COMMUNICATION TECHNOLOGY


Through computer technology, educators saw the amplification of
learning along with computer literacy. Much Like reading, the modern
student can now interact with computer messages; even respond to
questions or to computer commands. Again like writing, the learner can
form messages using computer language or program.


Some computer-assisted instruction (CAI) was introduced using the
principle of individualized learning through a positive climate that
includes realism and appeal with drill, exercises that uses color, music
and animation. The novelty of CAI has not waned to this day especially in
the basic education level as this is offered by computer-equipped private
schools. But the evolving pace of innovation in todays Information Age is
so dynamic that within the first decade of the 21
st
century, computer
technology in education has matured to transform into an educative
information and communication technology (ICT) in education.
The Personal Computer (PC) as ICT
Until the nineties, it was still possible to distinguish between
instructional media and the educational communication media.
Instructional media consist of audio-visual aids that served to
enhanced and enrich the teaching-learning process. Examples are the
blackboard, photo, film and video.
On the other hand, educational communication media comprise
the media of communication. For example, the distance learning was
implemented using correspondence, radio, television, or the computer
satellite system.
Close to the turn of the 21
st
century, however, such a distinction
merged owing to the advent of the microprocessor, also known as the
personal computer (PC). This is due to the fact that the PC user at home,
office and school has before him a tool for both audio-visual creations
and media communication.

REFLECTION
In this lesson, it started that being computer literate has something
to do with learning. One can improve his skills in reading and writing
just by using computer. I can say that one cannot use computer without
having acquiring his in reading and writing. So, it proved that being
computer literate is intertwined in learning. The internet, has been an
instrument known, not only here in Philippines but in the entire world.
The very powerful internet which helps us to gain lots of information,
data, and facts.

Lesson 10
THE COMPUTER AS A TUTOR

The computer is one of the wonders of human ingenuity, even in its
original design in the 1950s to carry out complicated mathematical and
logical operations. With the invention of the microcomputer (now also
commonly referred to PCs or personal computers), the PC has become the
tool for programmed instruction.
Educators saw much use of the PC. It has become affordable to small
business, industries and homes. They saw its potential for
individualization in learning, especially as individualized learning is a
problem since teachers usually with a class of forty or more learners. They
therefore devised strategies to use the computer to break the barriers to
individualized instruction.


Computer-Assisted Instruction (CAI)
The computer can be a tutor in effect relieving the teacher of many
activities in his personal role as a classroom tutor. It should be made
clear, however, that the computer cannot totally replace the teacher since
the teacher shall continue to play major roles of information deliverer
and learning environment controller. Even with the available computer
and CAI software, the teacher must:
Insure that the students have the needed knowledge and skills
for any computer activity.
Decide the appropriate learning objectives
Plan the sequential and structured activities to achieve
objectives.
Evaluate the students achievement by ways of tests of the
specific expected outcomes.
Today, educators accept the fact that the computer has indeed
succeeded in providing an individualized learning environment so
difficult for a teacher handling whole class. This is so, since the computer
is able to allow individual students to learn at their own pace, motivate
learning through a challenging virtual learning environment, and assist
students through information needed during the learning process.

REFLECTION
Computer today is more than just a tool. It allows teaching and
learning to reach a wider audience. Users can now google practically
anything they need to learn or research. Youtube contains thousands of
how to videos and tutorials to make understanding concepts easier to
understand visually. Computers can be a tutor with the use of the internet,
theres a lot of information that can be observed. Computer is one of the
important thing nowadays because is very useful to the students.

Lesson 11
THE COMPUTER AS THE TEACHERS
Tools


Constructivism was introduced by Jean Piaget (1981) and Bruner
(1990). They gave stress to knowledge discovery of new
meaning/concepts/principles in the learning process. Various strategies
have been suggested to foster knowledge discovery, among these, is making
students engaged in gathering unorganized information from which they
can induce ideas and principles. Students are also asked to apply
discovered knowledge to new situations, a process for making their
knowledge applicable to real life situations.
While knowledge is constructed by the individual learner in
constructivism, knowledge can also be socially constructed. Social
Constructivism is the effort to show that the construction of knowledge is
governed by social, historical and cultural contexts. In effect, this is to say
that the learner who interprets knowledge has a predetermined point of
view according to the social perspectives of the community or society he
lives in.

The psychologist Vygotsky stressed that learning is affected by social
influences. He suggested the interactive process in learning. A more
capable adult (teacher or parent) can aid or complement what the
learner sees in a given tasks or project. In addition, John Dewey sees
language as medium for social coordination and adaptation. For Dewey,
human learning is really human languaging that occurs when students
socially share, build and agree upon meanings and knowledge.
The Computers Capabilities
Informative Tool
The computer can provide vast amounts of information in various
forms, such as text, graphics, sound, and video. Even multimedia
encyclopedias are today available on the internet.
Communication Tool
The computer has been used in communication as evident by social
networking sites as to facebook, twitter and friendster. We can even
chat/talk friends and families anywhere in the globe through yahoo
messenger or the one in facebook or view them through the webcam. We
can send messages and information through the internet in just seconds
or minutes.
Constructive Tool
The computer itself can be used for manipulating information,
visualizing ones understanding, and building new knowledge. The
Microsoft Word computer program itself is a desktop publishing software
that allows users to organize and present their ideas in attractive formats.
Co-constructive Tool
Students can use constructive tools to work cooperatively and
construct a shared understanding of new knowledge. One way of co-
construction is the use of the electronic whiteboard where students may
post notices to a shared document/whiteboard. Students may also co-edit
the same document from their homes.
Situating Tool
By means of virtual reality (RS) extension systems, the computer can
create 3-D images on display to give the user the feeling that are situated
in a virtual environment. A flight simulation program is an example of a
situating tool which places the user in simulated flying environment.

REFLECTION
Computer is very effective tool for the students to learn. Without using
of tools, learning will be useless or senseless. In the field of education,
printing press, libraries, and printed books have been a teachers tools in
educating, but, we are now in the 21
st
century the tools have been
upgraded and improve when it comes in reliability and the quick access to
information to information that tools is no other than COMPUTER.


Lesson 12
INFORMATION TECHNOLOGY IN SUPPORT OF
STUDENT CENTERED LEARNING


The idea of student-centered learning is not a recent idea. In fact,
as early as the 20
th
century, educational educators such as John Dewey
argued for highly active and individualized pedagogical methods which
place the student at the center of the teaching-learning process.

The Traditional Classroom
It may be observed that classrooms are usually arranged with neat
columns and rows of student chairs or desks, while the teacher stands in
front of the classroom or sits behind his table. This situation is necessitated
by the need to maintain classroom discipline, also allows the teacher to
control classroom activities through lecture presentation and teacher-led
discussions.
However, after spending so many minutes in lesson presentation and
class management, students can get restless and fidgety. Often enough,
the teacher has to also manage misbehaviour in class as students start to
talk among themselves or simply stare away in lack of attention.
The SCL Classroom
John Dewey has described traditional learning as a process in which
the teacher pours information to student learners, much like pouring
water from a jug into cups. This is based on the long accepted belief that
the teacher must perform his role of teaching so that learning can occur.
This learning approach is generally known as direct instruction, and it
has worked well for obtaining many kinds of learning outcomes. The
problem with it is that the approach in learning, however, is the fact that
the worlds societies have began to change. It may not be felt strongly to
countries in which on countries who depends mostly their economy to
factory workers. Traditional and direct instruction is very useful in these
countries.
In contrast, industrialized societies we find knowledge-based
economies in which workers depend on information that can be accessed
through information and communication technologies (ICTs). Desiring to
gain effectiveness, efficiency and economy in administration, schools in
these developed economies have also adopted the support of ICTs. Their
students have now become active not passive learners, demonstrating
independence and self-awareness in the learning process.

REFLECTION
In this lesson, the thing that is the main concern is the usefulness of
the computer when it comes in student centered learning with the very
broad power of this inventions. It allows students to be independent
learners, where they are not being spoon- feed by their teachers. And their
able to get answers with the question in their mind through the use of
technology. It enhances the skills and creativity of the students. They dont
need to rely always to their teacher, they can learn by just their selves.

Lesson 13
COOPERATIVE LEARNING WITH
THE COMPUTER
The creativity of the teacher would have to respond with the
situation, and so cooperative learning will likely be the answer to the
implementation of IT supported learning in our school. But the situation
may not be that bad since there are motivational and social benefits to
cooperative learning and these can compensate for the lack of hardware
that educators face.
Cooperative or collaborative learning is learning by small groups of
students who work together in a common learning task. It is often also
called group learning but to be truly cooperative learning, 5 elements are
needed:
1. common goal
2. interdependence
3. interaction
4. individual accountability
5. social skills

Cooperative Learning and the Computer
Researchers have made studies on the learning interaction between the
student and the computer. The studies have great value since it has been a
long standing fear that the computer may foster student learning in
isolation that hinders the development of the student's social skills.
Now this mythical fear has been contradicted by the studies which show
that when students work with computers in groups.

REFLECTION
The computer is a natural learning vehicle for cooperative learning.
It promotes cooperation and collaboration within students working on a
same task, also it develops enthusiasm and a sense of belonging between
individual within a group who shares a common goal. Every individual is
given a sense of responsibility to do his part in achieving the goal. Each
responsibility is important for the other members where each result is
interdependent with each other to achieve a good overall result . Social
skills are also develop while students interact with each other, boosting
their self-esteem

Lesson 14
THE SOFTWARE AS AN EDUCATIONAL
RESOURCE
Its more difficult to realize, however, that the computer hardware
can hardly be useful without the program or system that tells what
computer machine should do.

There are two kinds of software:
1. THE SYSTEM SOFTWARE
2. THE APPLICATION SOFTWARE


INSTRUCTIONAL SOFTWARE can be visited on the internet or can be bought
from software shops or dealers. The teacher through his school should
decide on the best computer-based instructional (CBI) materials for the
schools resource collection.
REFLECTION
Using computer, Lots of softwares are being used, some are for
entertainment ( Farmville ) practice ( Text Twist ) and for instructional (
simcity, bookworm ) as well , software are merely important to a computer,
Software are like internet, Microsoft office, windows,etc. The main concern
here is the instructional software and the software which let us to drill
practice our minds, and a future teacher, I must choose an appropriate
and up dated type of educational software as a teaching material because
somehow the learning is quite interesting if we present this kind of
software to the students.

Lesson 15
UNDERSTANDING HYPERMEDIA


From the educational technology 1 course, the student has already
become aware of multimedia or an audio visual package that includes
more than one instructional media (means of knowing) such as text,
graphics, audio animation and video clip.
The presentation of information-learning activities in hypermedia is
said to be sequenced in a non-linear manner, meaning that the learner
may follow his path of activities, thus providing an environment of learner
autonomy and thinking skills.
CHARACTESTICS OF HYPERMEDIA APPLICATION
1. LEARNER CONTROL means the learner makes his own decisions
on the path, flow or events of instruction.
a. LEARNER WIDE RANGE OF NAVIGATION ROUTES. For the
most part, the learner control the sequence and pace of
his path depending of his ability and motivation.

b. VARIETY OF MEDIA. Hypermedia includes more than one media
(text, graphics, audio, video clip) but does not necessarily use
all types of media in one presentation.

REFLECTION
Hypermedia provides personalized learning activities as it helps
those slow and poor learners, It gives activities suited to your learning
objectives and needs. It presents variety of media that will really cater
those fast and slow learners. Where areas in a traditional teaching
method, the teacher would take extra time, attention and effort to help
the students who are know in understanding the lesson. With that gives
the teacher a hard time to develop new strategies and objectives for both
past and slow learners. so, it really beneficial for the teacher to use the
hypermedia.



Lesson 16
THE INTERNET AND EDUCATION

The internet, also simply called the NET is the largest and far flung-network
system-of-all-systems. Surprisingly, the internet is not really a network but a
loosely organize collection of about 25,000 networks accessed by computer on the
planet. It is astonishing to know that no one owns the internet. It has no central
headquarters, no centrally offered services, and no comprehensive online index to
tell users what information is available in the system.

GETTING AROUND THE NET
The vast sea of information now and the internet, including news and
trivia, is an overwhelming challenge to those who wish to navigate it.
THE VIEW OF EDUCATIONAL USES OF THE INTERNET
Today, even elementary school graders in progressive countries like the
United States are corresponding via e-mail with pen pals in all 50 states. This
educational activity prodded by their schools are paying dividends from
increasing the pupils interest in Geography to a greater understanding of how
people live in large cities and other places in the United States or the world.
REFLECTION
An online program can be very rewarding experience for those
individuals wanting to earn a degree in non-traditional educational
environment. Studies have shown that students who are mature, self-
motivated, organized and extremely successful in their online learning
pursuits. By allowing students to control where and when to study, online
programs are best suited to those individuals who posses strong time
management skills and are independent learners.


Lesson 17
EDUCATIONAL TECHNOLOGY 2
PRACTICUM

Educational technology 2 offers student the experiential process of
adapting to technology integration within a student-centered paradigm.
This is the practicum phase of the course which can be done, as seen fit by
the teacher, either at the end of the more theoretical lessons or inserted
between lessons.
The practicum phase consist of hands-on computer tutorials which
the student teacher or professional teacher-trainee will need to make
him/her capable.
The essential requirements for the ET 2 practicum phase will be:
- A computer laboratory/special computer classroom
- Participation of computer lab tutor/assistant
- Assigned number of hours in conformity with the course


The practicum phase consist in:
BASIC MICROSOFT WORD (6hrs)
The tutorials familiarize each individual learner to the basics of
Microsoft word. They will learn to use menus, and toolbars of the software.
MICROSOFT POWERPOINT (6hrs)
The tutorial is a familiarization on the basics of Microsoft
powerpoint. It will train the learner to prepare powerpoint presentations to
enhance the teaching of subjects.
INTERNET AS TOOL OF INQUIRY (4hrs)
The tutorial will facilitate the finding of sources of information
appropriate to a learning task.

REFLECTION
In this lesson we are being taught to how to use different software in
computer. We are able to learn how to make power point presentation, to
learn the basic of Microsoft word. We are able to learn how to send e-mails
trhough internet. And we know that internet is used as our tool in
learning.